The Other Side of the Looking Glass - Friday, November 3, 2006

39 posts · 2006-11-02 18:08:27 to 2006-11-28 08:51:51

#36300087417 11/02/2006 18:08:27 The Other Side of the Looking Glass - Friday, November 3, 2006
I'm putting up the discussion thread now, since I'm going to be out of the office tomorrow. The Other Side of the Looking Glass will be available on Data Node One the afternoon of Friday, November 3, 2006.
#36300088085 11/03/2006 14:08:53 Re:The Other Side of the Looking Glass - Friday, November 3, 2006

Nicely said Walrus, and i hope this will stop people moaning about not getting certain content. Especially if its large scale addons....

*sniggers* which was an idea of mine ((see 3d Hovercraft Loading Area, in Dev roundtable))

 guys your awesome, im staying and seeing what you can do. keep up the good work, and make this game even better tha it already is!!!

 ....not that i was leaving at all cos i wouldnt. this game rocks!!

#36300088092 11/03/2006 14:27:05 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
Positive feedback and reasoning behind what you guy's go through is always good for the community, you and your team have always been upfront with us to let us know what's happening and pretty good with the timeline in which you do. This is why MxO is the only MMO for me SMILEY


#36300088095 11/03/2006 14:33:17 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
Thank you for explaining (again) the reasoning behind not pursuing the implementation of the additional organizations.
I fully expect there to be another thread about it (with the OP claiming it as "new" information) and another OSOTLG rebuttal about six months from now. =P
#36300088099 11/03/2006 14:41:55 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
Snaps for Walrus!

*clicks*

- Ð
#36300088102 11/03/2006 14:45:35 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
Why does that sound like a bad thing?

"Most of the code was already in place..."

That sounds like you either don't have any resources to create and place more coding...or you don't have anyone left to do that sort of thing. Which in itself sets a dire limit on MxO in the future....

Maybe I'm wrong.
#36300088103 11/03/2006 14:46:55 Re:The Other Side of the Looking Glass - Friday, November 3, 2006

Thanks for the updates.

Its easily understandable how so many things are connected with such a thing as orgs. Too bad nothing on luggables though.

#36300088109 11/03/2006 14:56:24 The Other Side of the Looking Glass - Friday, November 3, 2006
Walrus wrote:
However, that means we wouldn't be working on other things. What should we do? Cut Live Events? Cut Luggables? Cut Bug fixes? Cut Art and text tweaks?

Hire?
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#36300088117 11/03/2006 15:28:01 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
thanks for the newsSMILEY

(flips walrus a shiny quarter and he catches it in his flipper)
#36300088214 11/03/2006 22:05:44 Re:The Other Side of the Looking Glass - Friday, November 3, 2006

It's sad that it doesn't sound like we can expect a lot of "new" content in the future... but there's little that can be done about that if SOE won't pony up the cash.

On a side note, I'm a little dissappointed in the Halloween parties deal... it sort of harkened back to the old days where the only thing that you could rely on was, if I recall the name correctly, Awakened Radio.  If you chose to not listen to AR, or perhaps couldn't listen to it, you missed out.  We have org messages and we have the world events button... if I'm online at the time of an event like that, I'd like to know about before it's basically all over.  It's not like that was a specific org event or anything.  But that's just sour grapes though, and kudos for the rest of the Halloween event.  Just as last year, once it's over I know I'll at least be missing that really dark night time and the awesome looking moon.

#36300088245 11/04/2006 00:10:02 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
ZippyTheSquirrel wrote:
Why does that sound like a bad thing?

"Most of the code was already in place..."

That sounds like you either don't have any resources to create and place more coding...or you don't have anyone left to do that sort of thing. Which in itself sets a dire limit on MxO in the future....

Maybe I'm wrong.
It's more about the time commitment and the resources.  If they don't want to devote their coder's time to a huge project and have them work instead on something that's much more do-able, then that's very smart.  Just look at what a disaster CR2 was at the time.  So many people quit because we had such a HUGE amount of time between updates that added anything.  That was one of the hardest times for me to keep playing the game.

They learned from that expierance and are trying to be much more practical.
#36300088246 11/04/2006 00:12:15 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
Im glad there are no more organisations, theres already too  many (hence mervs and machs merge). 
Personally i think that we shud maybe cut down on the amount of crits per org as this way they will have more time to work on real content cos tbh im starting to get tired to even do the crits.  Also its things like luggable items which bring people to the game and not the episodic content. 
#36300088251 11/04/2006 00:17:21 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
I think a balance of both is important, but I do agree MxO definitely needs a LOT more content that does not revolve around the missioning system.

Mission System FTL
#36300088279 11/04/2006 02:58:51 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
Meh, too much org stuff, not enough luggables SMILEY

Though to everyone from the org thread, bald and hairy, I'd like to say: Told ya so SMILEY
#36300088294 11/04/2006 03:48:48 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
Well why not make that new org like EPN and Cyph just for mervs...
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#36300088297 11/04/2006 03:52:24 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
Mathias wrote:
Well why not make that new org like EPN and Cyph just for mervs...
Because maybe we're not in that part of the story yet?

Duplicate post submission ftw.
#36300088304 11/04/2006 04:20:58 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
mitez wrote:
Im glad there are no more organisations, theres already too  many (hence mervs and machs merge). 
Personally i think that we shud maybe cut down on the amount of crits per org as this way they will have more time to work on real content cos tbh im starting to get tired to even do the crits.  Also its things like luggable items which bring people to the game and not the episodic content. 

See, that's how different people's tastes and interests can be. For me, the crits (and rest of the story) is the "real content" that keeps me playing (well, not only the crits).

The luggables are just a neat addition (for others) to me. Of course not if it starts playing a role in live events.
#36300088314 11/04/2006 04:58:53 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
mitez wrote:
Im glad there are no more organisations, theres already too  many (hence mervs and machs merge). 
Personally i think that we shud maybe cut down on the amount of crits per org as this way they will have more time to work on real content cos tbh im starting to get tired to even do the crits.  Also its things like luggable items which bring people to the game and not the episodic content. 
Wrong.

While content is important in a static, external-to-the-storyline sense, and i'll enjoy it, I bought this game, and continue to play it, for the episodic content and the unfolding storyline. Now i'm no advocator of the way they have to deliver it (read: Mission system) but i'm not about to tell them to scrap the whole storyline because of it.

And thus, because I disagree with you, it proves that a balance is important.
#36300088338 11/04/2006 05:42:11 Re:The Other Side of the Looking Glass - Friday, November 3, 2006

Thanks for the updates, Walrus. I hope you get my 2nd PM about the contest; I read the looking glass late.

As far as the content, I feel like the Storyline is the most important thing the devs can provide us with, followed by a balanced combat system. After all, this is a video game!

As a community we can feasably PvP, implement the RP items as "luggables" and create as many organizations as we can think of. I've said it before, don't wait for the devs to implement something that you are capable of doing yourself. Even if it is just with your circle of friends. You can implement language, RP storylines, politics, anything! It dosn't seem to be a lack of creativity in this community, only a lack of ambition.

Two years of living the dream... and interpreting it! ~Variel
#36300088494 11/04/2006 11:43:44 Re:The Other Side of the Looking Glass - Friday, November 3, 2006

Balance is the word that keeps creeping up and i really do think that this game is far from balancing episodic content with real content (by that i mean things like luggables).

Ok we have these missions every update whereas we only get a good piece of good, fresh content once in a blue moon, or halloween moon as Pandoras box was last which came out about a month be4 haloween and luggables near this halloween will be coming out. 

Now seriously when people come back and post a thread asking what new content has come, people get embarassed to say its just episodic content as thats all what is ever new, people have to bring up the smallest additions and tweaks to make the game look as if its been in good develpment, which is all well and good to attract new people but at the end of the day youre just lying to yourself.

Now personally ive now put a stop to doing crits due to the similarity to that and normal missions.  My opinion is that the amount of crits must be reduced (not removed as too many people play for it).  I bet if Rarebit told the truth he would say a lot of his time is consumed doing crits.   It was only just feasible for him to work on other things when HcFrog was around but him now solo'ing it all its near impossible now for anything to get done. 

I feel that storyline is mainly for those who track it, those who would track it is long term players who have been able to keep up with it, now how the hell do you attract new players to stay when the only alternative to missions are crits, where they have no idea what the storyline is about, at least the quest system if nothing else entices new players to stay for a little longer. (im not a huge fan of the quest system but its an alternative to grinding so it is still very good and is very needed).

Now it maybe only me but i see more excitement when they mention luggables then more episodic missions.  Like i said i dont think episodic content should be removed as its the thing that makes MXO unique from other games and that you may not like but respect, but its time for the MXO team to learn they cannot cope with all the work and they have to comprimise somewhere and that somewhere is with episodic content. 

#36300088497 11/04/2006 12:12:00 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
But the game exists because of the story. Yes - there wouldn't be any Matrix Online without the the concept of a storyline. How do new players track it? Well, much of the previous story is archived, either officially or unofficially, those who're interested can track it.
How do you expect new viewers to join an on-going TV show (with the storyline going from season to season) if they haven't tracked it? Well, that's the point. It's for those who do track it.

You're saying episodic content shouldn't be removed because people wouldn't like it. But what if they also wouldn't like if it was reduced?
What about those who care more about the episodic content than luggables?

Meh, just a disagreement of personal interests.
#36300088680 11/04/2006 22:46:15 Re:The Other Side of the Looking Glass - Friday, November 3, 2006

"Then there's the logistical side. We have to produce five critical missions for each Organization every episode. I suppose we could do an extra ten missions each cycle. However, that means we wouldn't be working on other things. What should we cut? Live Events? Luggables? Bug fixes? Art and text tweaks? "

could u at least try ? would it really hurt the game that badly to try?

"It certainly would reduce our ability to add any new features."

umm live events rare but all we do is go to meetings or hunt down a high level mob attacking it with little damage till it dies. luggables cool but not a necessity. bug fixes dont care much havnt experianced any. art and text tweaks uhhh k. so what new features are u trying to implement since ur "We're just making The Matrix Online the best game we can" right?

#36300088691 11/04/2006 23:15:11 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
Ah yes, the ad contest, yes... SMILEY

Anyways, good stuff all around, the term "luggables" is becoming more and more strange and wonderous... I remember the first big outrage we all had months and months ago when we found out that more Organizations would be out-of-hand; not available (yet). And the reasons still make sense to this day. I missed this new thread, though. Ah well.
#36300088700 11/04/2006 23:32:53 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
Walrus, if the dev team is not going to consider ever implementing the Cypherite and E Pluribus Neo organizations because text and graphic improvements are more needed and content worthy(even though theres nothing wrong with the text, and the graphics are the most beautiful of any MMO on the market), please, stop letting us hang onto threads of shattered dreams and remove the tags from our factions. Ask any of the remaining Cypherites, we couldn't much give a *CENSORED* if we had crits for the org, we just wanted to be able to flag hostile to the other orgs for both RP and PvP purposes.
#36300088727 11/05/2006 01:16:54 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
Rogue wrote:
Walrus, if the dev team is not going to consider ever implementing the Cypherite and E Pluribus Neo organizations because text and graphic improvements are more needed and content worthy(even though theres nothing wrong with the text, and the graphics are the most beautiful of any MMO on the market), please, stop letting us hang onto threads of shattered dreams and remove the tags from our factions. Ask any of the remaining Cypherites, we couldn't much give a *CENSORED* if we had crits for the org, we just wanted to be able to flag hostile to the other orgs for both RP and PvP purposes.


I've got to give a big QFT for RogueA, here.

If you're not going to give the Cypherites and E Pluribus Neo their own REAL orgs, then just end those storylines.  One of the major appeals these two orgs had for so long, was that when they became available, it'd be something different then the main orgs.  As it is, EPN is just Zion, and Cyph is just Machine.

I understand why you can't make the orgs seperate, and I greatly appreciate you answering our concerns in this matter.  But seriously...  what's the point of having the EPN and CYPH orgs if they're not even real orgs to begin with (in a game mechanic sense)?

#36300088743 11/05/2006 02:23:30 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
They can't just end those storylines because of this.
Who knows how it effects the future storyline?
And there still is stuff I want to know about Cryptos, so just don't SMILEY
#36300088752 11/05/2006 02:54:37 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
Fen wrote:
Rogue wrote:
Walrus, if the dev team is not going to consider ever implementing the Cypherite and E Pluribus Neo organizations because text and graphic improvements are more needed and content worthy(even though theres nothing wrong with the text, and the graphics are the most beautiful of any MMO on the market), please, stop letting us hang onto threads of shattered dreams and remove the tags from our factions. Ask any of the remaining Cypherites, we couldn't much give a *CENSORED* if we had crits for the org, we just wanted to be able to flag hostile to the other orgs for both RP and PvP purposes.


I've got to give a big QFT for RogueA, here.

If you're not going to give the Cypherites and E Pluribus Neo their own REAL orgs, then just end those storylines.  One of the major appeals these two orgs had for so long, was that when they became available, it'd be something different then the main orgs.  As it is, EPN is just Zion, and Cyph is just Machine.

I understand why you can't make the orgs seperate, and I greatly appreciate you answering our concerns in this matter.  But seriously...  what's the point of having the EPN and CYPH orgs if they're not even real orgs to begin with (in a game mechanic sense)?

You know, you also can't join Anome. Should Unlimit be removed from the story? You can't join Malphas or Ookami. Should those be removed? You couldn't join the Cypherites or EPN when they appeared and came on the surface -- shouldn't that have happend at all, because you couldn't join them?

These tags still mark factions as EPN/CYPH members. There are EPN and CYPH events taking place - since many of them are more or less private, I also mostly see only members of these factions in the events. But something with org locks should still be considered.
Their story revolves around Anome currently, but earlier and maybe later, it might revolve more around inter-organizational struggles or organization-specific/focused plots (both were once the main plot in the storyline -- nothing speaks against this to be continued).

So there is a point in them existing in the story, and there is point in the tags. I absolutely agree with the idea of making them separate organizations, from my point of view rather for org locks and story missions, for others for PvP or other gameplay purposes (RP is already available through the tags), but some of the quoted statements were clear overstatements.

(And just to cover that, I think the concept of global, common threats is absolutely fine in the story, as long as it's balanced with internal org conflicts; so far, it has been.)
#36300088763 11/05/2006 03:51:42 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
mitez wrote:

Balance is the word that keeps creeping up and i really do think that this game is far from balancing episodic content with real content (by that i mean things like luggables).

Ok we have these missions every update whereas we only get a good piece of good, fresh content once in a blue moon, or halloween moon as Pandoras box was last which came out about a month be4 haloween and luggables near this halloween will be coming out. 

Now seriously when people come back and post a thread asking what new content has come, people get embarassed to say its just episodic content as thats all what is ever new, people have to bring up the smallest additions and tweaks to make the game look as if its been in good develpment, which is all well and good to attract new people but at the end of the day youre just lying to yourself.

Now personally ive now put a stop to doing crits due to the similarity to that and normal missions.  My opinion is that the amount of crits must be reduced (not removed as too many people play for it).  I bet if Rarebit told the truth he would say a lot of his time is consumed doing crits.   It was only just feasible for him to work on other things when HcFrog was around but him now solo'ing it all its near impossible now for anything to get done. 

I feel that storyline is mainly for those who track it, those who would track it is long term players who have been able to keep up with it, now how the hell do you attract new players to stay when the only alternative to missions are crits, where they have no idea what the storyline is about, at least the quest system if nothing else entices new players to stay for a little longer. (im not a huge fan of the quest system but its an alternative to grinding so it is still very good and is very needed).

Now it maybe only me but i see more excitement when they mention luggables then more episodic missions.  Like i said i dont think episodic content should be removed as its the thing that makes MXO unique from other games and that you may not like but respect, but its time for the MXO team to learn they cannot cope with all the work and they have to comprimise somewhere and that somewhere is with episodic content. 

There's nothing to compromise, Dire. What can they do? Remove missions - Zero would have a fit, not to mention there'd be no other real way of delivering the monthly storyline developments effectively.  Remove Live Events - The boredome would encroach even more than it does now, regardless of whether new content is being developed or not. Plus people would be in uproar over the fact that they were promised Live Events, SOE takeover or not.

As for you saying that no-one new could understand where the storyline is anymore, it's just a bogus point. The archive missions were introduced for the very reason--alongside other, more rewarding, contenting reasons--to alleviate those worries and allow those who had missed the storyline in the past to repeat it just as we did when they were first released. Plus there's a wonderful little cinematic page in the loading area where they can catch up on the cinematic past of MxO.

Truly dude, you can't aim at specific parts of the game and say they have to be compromised, as the real problem is, due to the technicalities of MxO being somewhat foreign and at times downright confusing to some of the dev team, they have to stick to what they know best while working on new things. What they know best, be it for better or for worse, is episodic content, as you people keep calling it.

I prefer to call it the mission system.
#36300088833 11/05/2006 07:47:43 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
PBlade wrote:

There's nothing to compromise, Dire. What can they do? Remove missions - Zero would have a fit, not to mention there'd be no other real way of delivering the monthly storyline developments effectively.  Remove Live Events - The boredome would encroach even more than it does now, regardless of whether new content is being developed or not. Plus people would be in uproar over the fact that they were promised Live Events, SOE takeover or not.

I emphasised on the part that i do not want to remove missions but merely cut down on them to allow them more time to create gameplay content.  Also as for live events, yes they should stay but how the *CENSORED* do i feel that im not a person whos allowed to stay on my PC till ridiculous times to catch them, there are many who have no choice but to miss out on these live events.  However like i said live event does a lot for the majority so im having to sacrifice there and just suck it up.   


As for you saying that no-one new could understand where the storyline is anymore, it's just a bogus point. The archive missions were introduced for the very reason--alongside other, more rewarding, contenting reasons--to alleviate those worries and allow those who had missed the storyline in the past to repeat it just as we did when they were first released. Plus there's a wonderful little cinematic page in the loading area where they can catch up on the cinematic past of MxO.

 Archive missions, do you not see that people cant just catch up using archive missions, the main reason is that they take very long to complete so a whole chapter could have gone by the time they even get through them all and attempt to catch up. Also i think cinematics do not help, i find they are good but only for an introduction to the missions that follow. 

Also someone else said it was like a TV show if you miss it you miss it, well then you've just written off MXO to die as soon as the long term players go. 

Truly dude, you can't aim at specific parts of the game and say they have to be compromised, as the real problem is, due to the technicalities of MxO being somewhat foreign and at times downright confusing to some of the dev team, they have to stick to what they know best while working on new things. What they know best, be it for better or for worse, is episodic content, as you people keep calling it.

I'd just like to quote "they have to stick to what they know best" in particular.  So are you telling me this game has nothing new to offer, the dev team do not dare to try new things so we should just get used to the same old same old and watch how they make the same thing again and again with a different spin on it. 

Again im just comprimising the part which gets the most attention as, bug fixes can never be comprimised as they are needed to making the game flow, now that leaves Content and episodic missions (or mission system w/e floats youre boat).  Now if we cut down on content there would be nothing left to give so it would be a stupid idea so the missions it is.  Im sure by just cutting each one down by 1 or 2 could keep the storyline going but also increase the speed of which content is realesed. 

As for new organisaitons, that idea should never even get mentoined as a possibility, if you think about it, youre precious live events would then be cut down per org, the thought put behind each missions would have to be cut down and the devs would have to rush doing them.  New orgs are just a bad idea, i barely see an advantage to having them, even PvP would be worse. 

#36300088841 11/05/2006 08:02:53 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
mitez wrote:
PBlade wrote:

There's nothing to compromise, Dire. What can they do? Remove missions - Zero would have a fit, not to mention there'd be no other real way of delivering the monthly storyline developments effectively.  Remove Live Events - The boredome would encroach even more than it does now, regardless of whether new content is being developed or not. Plus people would be in uproar over the fact that they were promised Live Events, SOE takeover or not.

I emphasised on the part that i do not want to remove missions but merely cut down on them to allow them more time to create gameplay content.  Also as for live events, yes they should stay but how the *CENSORED* do i feel that im not a person whos allowed to stay on my PC till ridiculous times to catch them, there are many who have no choice but to miss out on these live events.  However like i said live event does a lot for the majority so im having to sacrifice there and just suck it up.

And I can catch them? I'm in the same boat as you. I'm looking at this from the perspective of the majority, don't be so introverted.
 

As for you saying that no-one new could understand where the storyline is anymore, it's just a bogus point. The archive missions were introduced for the very reason--alongside other, more rewarding, contenting reasons--to alleviate those worries and allow those who had missed the storyline in the past to repeat it just as we did when they were first released. Plus there's a wonderful little cinematic page in the loading area where they can catch up on the cinematic past of MxO.

 Archive missions, do you not see that people cant just catch up using archive missions, the main reason is that they take very long to complete so a whole chapter could have gone by the time they even get through them all and attempt to catch up. Also i think cinematics do not help, i find they are good but only for an introduction to the missions that follow. 

Also someone else said it was like a TV show if you miss it you miss it, well then you've just written off MXO to die as soon as the long term players go. 

I find that something of a flawed judgement. If we take the TV show as our metaphore, and make the Archive missions video recordings you've taped so you can watch them at a later date, then the scenario pans out like: You miss a program, BUT YOU'VE TAPED IT. You miss a few of the programs, BUT YOU TAPE THEM. So you're watching through the re-runs when you realise you're going to miss the current episode if you don't stop watching the re-runs. So you stop and watch the current episode, safe in the knowledge that when you return to the re-runs at a later date, then the peices will slot together.

Truly dude, you can't aim at specific parts of the game and say they have to be compromised, as the real problem is, due to the technicalities of MxO being somewhat foreign and at times downright confusing to some of the dev team, they have to stick to what they know best while working on new things. What they know best, be it for better or for worse, is episodic content, as you people keep calling it.

I'd just like to quote "they have to stick to what they know best" in particular.  So are you telling me this game has nothing new to offer, the dev team do not dare to try new things so we should just get used to the same old same old and watch how they make the same thing again and again with a different spin on it. 

Not at all, i'm saying that they know how to do certain things and, as such, it's easier for them to continuously crank out episodic content WHILST WORKING ON OTHER THINGS. It might not be the most effective, efficient way of creating new content, but that's the way the cookie crumbles. I look forward to luggables a great deal, but I look forward to the next chapter of the storyline just as much.

Again im just comprimising the part which gets the most attention as, bug fixes can never be comprimised as they are needed to making the game flow, now that leaves Content and episodic missions (or mission system w/e floats youre boat).  Now if we cut down on content there would be nothing left to give so it would be a stupid idea so the missions it is.  Im sure by just cutting each one down by 1 or 2 could keep the storyline going but also increase the speed of which content is realesed.

I think that's a fine idea, really, other than between the end of the last mission and the next patch there'd be something of a void to be filled in terms of the episodic content. There'd be no missions to feed Live Events, and for the last few weeks of a patch--remember, we're running on a 6 week schedule--would be filled with even more boredome than the current times inbetween are. Logistically, it just wouldn't work.

As for new organisaitons, that idea should never even get mentoined as a possibility, if you think about it, youre precious live events would then be cut down per org, the thought put behind each missions would have to be cut down and the devs would have to rush doing them.  New orgs are just a bad idea, i barely see an advantage to having them, even PvP would be worse.

Lol. "Your precious Live Events"


#36300088843 11/05/2006 08:13:02 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
mitez wrote:

Archive missions, do you not see that people cant just catch up using archive missions, the main reason is that they take very long to complete so a whole chapter could have gone by the time they even get through them all and attempt to catch up. Also i think cinematics do not help, i find they are good but only for an introduction to the missions that follow. 

Also someone else said it was like a TV show if you miss it you miss it, well then you've just written off MXO to die as soon as the long term players go. 

Good point. I can't really contradict you, besides pointing to the fact that MxO, a medium telling an ongoing storyline (and just to emphasize it again, the storyline is probably the main reason why this game exists), just works the same as a TV show.
If you join somewhere at season 5, you do have to catch upon the first four seasons on DVD before actually getting what's going on (though it's probably going to take less time, but then again, computer games generally take more time). Those who've watched from the start on are in the best position.

I'm not saying it's necessarily convenient for new players, but that's just the overarching principle/problem with any ongoing storyline, not just with MxO.

However, not 100% of the archive missions are needed for understanding the storyline, since they often go quite into detail and portray little struggles that make the plot more dense but aren't really needed for understanding (let's say, the 2.1.1-2.2.4 missions as an entity could be simply described as the Machines constructing and testing a flit gun, Zion brewing up and testing insecticide, Machines and Zion combining their efforts and results and the Merovingian constantly trying to disturb their plans; 2.2.5 revolved around the Assassin's hover barge which leads to cinematic 2.2; apart from a few possible details, this would suffice for future understanding).
Keep in mind that there are quite a few easily accessible fansite summaries - on MxOResource, MxOArchive and MxOStory. Maybe more. Those are great for quickly catching up and getting a picture, while constantly enriching it with details and "life" through archive missions and others.

Of course, cinematics aren't sufficient, as aren't missions or missions combined with cinematics, but without the Sentinel or live events. The storyline is told via multiple interacting mediums, so you won't have a full understanding without all of them whether in the current storyline or in the past storyline. However, cinematics, Sentinels, DN1 archive, archive missions and live events from chapter 4 on build a rich story archive resource.

I also don't think making the two "splinter organizations" to independent ones which they are is a bad idea in theory. I don't see one single point speaking against it apart from maybe PvP unfairness (which is a moot point anyway because Zion also outnumbers the rest). But there do seem to be heavy difficulties with the feasibility, so I'd just forget about it for now.
I do think it should be allowed to lower the story content density for a limited duration, if, on that account, permanent improvements for the game are made (e.g. I would accept for the storyline and content to be put aside for a few months at all to completely fix interlock). But constantly writing missions for EPN and CYPH would drain the resources forever, not just for a limited period.

Sorry for the partially off topic post.
#36300088873 11/05/2006 09:22:54 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
PBlade wrote:
mitez wrote:
PBlade wrote:

There's nothing to compromise, Dire. What can they do? Remove missions - Zero would have a fit, not to mention there'd be no other real way of delivering the monthly storyline developments effectively.  Remove Live Events - The boredome would encroach even more than it does now, regardless of whether new content is being developed or not. Plus people would be in uproar over the fact that they were promised Live Events, SOE takeover or not.

I emphasised on the part that i do not want to remove missions but merely cut down on them to allow them more time to create gameplay content.  Also as for live events, yes they should stay but how the *CENSORED* do i feel that im not a person whos allowed to stay on my PC till ridiculous times to catch them, there are many who have no choice but to miss out on these live events.  However like i said live event does a lot for the majority so im having to sacrifice there and just suck it up.

And I can catch them? I'm in the same boat as you. I'm looking at this from the perspective of the majority, don't be so introverted.

I also know youre a semi-insomniac lol.  But seriously what time do they come on at, on some weekenights im on until 11pm, i think thats a fair time to stay up till after that it will get tiring for the next day where i have to wake up at 6am and go to school.  So saying that if you can catch them anyone can catch them is stupid as some people stay up all night would that justify live events being on at 4am GMT huh, after 9/10 it becomes unreasonable to the majority of Non-US players.

 
As for you saying that no-one new could understand where the storyline is anymore, it's just a bogus point. The archive missions were introduced for the very reason--alongside other, more rewarding, contenting reasons--to alleviate those worries and allow those who had missed the storyline in the past to repeat it just as we did when they were first released. Plus there's a wonderful little cinematic page in the loading area where they can catch up on the cinematic past of MxO.

Archive missions, do you not see that people cant just catch up using archive missions, the main reason is that they take very long to complete so a whole chapter could have gone by the time they even get through them all and attempt to catch up. Also i think cinematics do not help, i find they are good but only for an introduction to the missions that follow. 

Also someone else said it was like a TV show if you miss it you miss it, well then you've just written off MXO to die as soon as the long term players go. 

I find that something of a flawed judgement. If we take the TV show as our metaphore, and make the Archive missions video recordings you've taped so you can watch them at a later date, then the scenario pans out like: You miss a program, BUT YOU'VE TAPED IT. You miss a few of the programs, BUT YOU TAPE THEM. So you're watching through the re-runs when you realise you're going to miss the current episode if you don't stop watching the re-runs. So you stop and watch the current episode, safe in the knowledge that when you return to the re-runs at a later date, then the peices will slot together.

Sorry thats just bloody stupid, in youre desperation to counter my argument you didnt think about what you were writing.  Again continuing with youre story of a TV show, i havent seen 24 but i guarantee that if u watch the 13th episode you will be totally confused and not all the pieces would add up and it would ruin the suspense of watching the first few episodes.  You just cannot pick up half way through the storyline, its very very difficult, it is not something that you can just do at the click of youre fingers. 

Its just not right that the game relies so strongly on a piece of content that only some can get the full benefit of.  I feel many, if spoke truthfully would admit and say that for a new player the storyline is very difficult to catch up on but then again its also hard to catch up on because it has a lot of depth which i compliment.    

Truly dude, you can't aim at specific parts of the game and say they have to be compromised, as the real problem is, due to the technicalities of MxO being somewhat foreign and at times downright confusing to some of the dev team, they have to stick to what they know best while working on new things. What they know best, be it for better or for worse, is episodic content, as you people keep calling it.

I'd just like to quote "they have to stick to what they know best" in particular.  So are you telling me this game has nothing new to offer, the dev team do not dare to try new things so we should just get used to the same old same old and watch how they make the same thing again and again with a different spin on it. 

Not at all, i'm saying that they know how to do certain things and, as such, it's easier for them to continuously crank out episodic content WHILST WORKING ON OTHER THINGS. It might not be the most effective, efficient way of creating new content, but that's the way the cookie crumbles. I look forward to luggables a great deal, but I look forward to the next chapter of the storyline just as much.

Ah yes the devs are just after the most simple way they can "satisfy" us until eventually the game ends.  You're right this isnt the most effective way of creating new content and im just saying my piece of how the cookie should crumble.   

Again im just comprimising the part which gets the most attention as, bug fixes can never be comprimised as they are needed to making the game flow, now that leaves Content and episodic missions (or mission system w/e floats youre boat).  Now if we cut down on content there would be nothing left to give so it would be a stupid idea so the missions it is.  Im sure by just cutting each one down by 1 or 2 could keep the storyline going but also increase the speed of which content is realesed.

I think that's a fine idea, really, other than between the end of the last mission and the next patch there'd be something of a void to be filled in terms of the episodic content. There'd be no missions to feed Live Events, and for the last few weeks of a patch--remember, we're running on a 6 week schedule--would be filled with even more boredome than the current times inbetween are. Logistically, it just wouldn't work. 

Youre right, that last week is just filled with fun fun fun now that ONE crit is placed there.  Seriously we have waited long enough without content, we lived through a time where crits were completed on the first day leaving us "bored" for the remaining 5 weeks. 

However with 1 week less we may also have other things filling our time remember you forget that atm all we get is crits but with my idea we might get more content as well, i remember how much time people spent trying to get the Area K, that was just a tweak now a real content addition would occupy even more time, PB still entertains people to this day, archive missions are just a long boring road to get that 1 kool looking item. 


As for new organisaitons, that idea should never even get mentoined as a possibility, if you think about it, youre precious live events would then be cut down per org, the thought put behind each missions would have to be cut down and the devs would have to rush doing them.  New orgs are just a bad idea, i barely see an advantage to having them, even PvP would be worse.

Lol. "Your precious Live Events"

So i presume you agree new orgs is a big NO NO.

Sorry the whole quotage system is completly broken now lol, ive tried to break things up.  There all new text is in blue.


#36300088891 11/05/2006 09:43:45 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
Just a few remarks I'd like to comment on:

Sorry thats just bloody stupid, in youre desperation to counter my argument you didnt think about what you were writing.  Again continuing with youre story of a TV show, i havent seen 24 but i guarantee that if u watch the 13th episode you will be totally confused and not all the pieces would add up and it would ruin the suspense of watching the first few episodes.  You just cannot pick up half way through the storyline, its very very difficult, it is not something that you can just do at the click of youre fingers. 

Its just not right that the game relies so strongly on a piece of content that only some can get the full benefit of.  I feel many, if spoke truthfully would admit and say that for a new player the storyline is very difficult to catch up on but then again its also hard to catch up on because it has a lot of depth which i compliment.

You're right once again. But you forget the fansite summaries -- just as summaries for the first 12 episodes of "24", these can provide the basic knowledge to enjoy the current storyline (except directly preceding ones such as chapter 5 at the moment, but that's relatively little). Does it take the tension away, also from redoing them in the archive version? Does it take the feel of all the story already behind you? Sure, but that's for the past storyline, for what you've already missed - not the current one.


However with 1 week less we may also have other things filling our time remember you forget that atm all we get is crits but with my idea we might get more content as well, i remember how much time people spent trying to get the Area K, that was just a tweak now a real content addition would occupy even more time, PB still entertains people to this day, archive missions are just a long boring road to get that 1 kool looking item. 

See, another example of how different people's tastes and interests can be. Area K is a thing I don't even bother about -- I have absolutely no interest in farming NPCs or an NPC for items. I also have no interest in the archive mission rewards, and it's not boring for me because I look at the texts and the story background rather than the repetetive and monotonous gameplay process.

#36300088897 11/05/2006 10:00:06 Re:The Other Side of the Looking Glass - Friday, November 3, 2006
I'm just gonna do away with the bits we've already debated, it'd be easier, methinks. The  box  things won't go away, though. >.<
I also know youre a semi-insomniac lol.  But seriously what time do they come on at, on some weekenights im on until 11pm, i think thats a fair time to stay up till after that it will get tiring for the next day where i have to wake up at 6am and go to school.  So saying that if you can catch them anyone can catch them is stupid as some people stay up all night would that justify live events being on at 4am GMT huh, after 9/10 it becomes unreasonable to the majority of Non-US players.

My comment was actually made, not to say 'if I can catch them so can you', but to say 'I miss them too, regardless of my insomnia or not' but you've got to see things on a grander scale, not just what pleases you as an individual.

Sorry -- No you're not. SMILEY --thats just bloody stupid, in youre -- Are you misusing "you're" just to annoy me now? >.< --desperation to counter my argument you didnt think about what you were writing. -- On the contrary, I had every thought placed in what I was writing. --  Again continuing with youre story -- Metaphore -- of a TV show, i havent seen 24 but i guarantee that if u watch the 13th episode you will be totally confused and not all the pieces would add up and it would ruin the suspense of watching the first few episodes.  You just cannot pick up half way through the storyline, its very very difficult, it is not something that you can just do at the click of youre fingers.

I think you'll find the archive missions start at the beginning of the storyline, not in the middle. And MxO has nowhere near the amount of depth and clarity of 24 SMILEY It's nowhere near a viable comparison. However, i'll grant that picking up from any old point is never easy. However, something i've noticed about MxO is that, while knowing the past is helpful, most chapters are a standalone entity, so they can be understood from--at the very least--a primitive level, allowing time for people to go back and learn the rest and get a better understanding. And then there are, of course, the coveted fan sites.

Ah yes the devs are just after the most simple way they can "satisfy" us until eventually the game ends.  You're right this isnt the most effective way of creating new content and im just saying my piece of how the cookie should crumble.  

That morbid outlook will never do...Where's Nurse Ratched when you need her...


Youre right, that last week is just filled with fun fun fun now that ONE crit is placed there.  Seriously we have waited long enough without content, we lived through a time where crits were completed on the first day leaving us "bored" for the remaining 5 weeks.

You forget that we weren't always on a 6 week schedule. In fact, we used to be on a fortnightly/monthly schedule. But you're point's taken, nevertheless.

However with 1 week less we may also have other things filling our time remember you forget that atm all we get is crits but with my idea we might get more content as well, i remember how much time people spent trying to get the Area K, that was just a tweak now a real content addition would occupy even more time, PB still entertains people to this day -- I do my best SMILEY --, archive missions are just a long boring road to get that 1 kool looking item.

In your opinion. One man's trash is another's treasure: It's a famous hobo saying but I guess it rings true here as well. SMILEY


So i presume you agree new orgs is a big NO NO.

If they had the manpower to do it--why the hell not? But they don't, so don't even go there.

Now that was a mess.
#36300088909 11/05/2006 10:27:45 Re:The Other Side of the Looking Glass - Friday, November 3, 2006

Ok all quotes are gone ill just pick the bits i need:

PBlade said: My comment was actually made, not to say 'if I can catch them so can you', but to say 'I miss them too, regardless of my insomnia or not' but you've got to see things on a grander scale, not just what pleases you as an individual.

Ok so wait thats two people, so from my stats 2 UK people 2 people cant catch them which interpruts to 100% of UK players unable to catch them.  Now from just talking to people i know that WERE not the only ones in this situation so its not individuals its a considerable amount of paying customers. 

Ok next concerning catching up with storylines.  I think Zeroone506 is right that there are websites which help you catch up on the story, which i think should be in game so its easy for new player to access, generally i think everything necessary should be accessible in game, there should be no major reason for people to do their own research. 

Also yes chapters are "stand alone" but they all still require background information, information that new players are unable to catch up on.  Remember chapters are like one scenario or scene, but if you put them all together you get the story, yes you may understand the chapter but do you understand story? 

Finally some ppl prefer story others prefer content.  Now this all bottles down to what we were argueing about, im saying that there should be a little more time used on content and a little less on story as i think even you can agree that more time is used to fuel the story and not gameplay content.  This then makes a nice balance between the two different types of players. 

Finally its good to see youre agreeing on the orgs argument, yes if there were more developers anything is possible but theres not so we gta find ways to work around this. 

Brodcast depth The Debate club lol

#36300088976 11/05/2006 12:22:20 Re:The Other Side of the Looking Glass - Friday, November 3, 2006

On a more unrelated note, I think it's a bit false to say the chapters were standalone entities, even on the surface -- and I supposed you do mean the chapters, namely 1-6. Even if you mean the "main plots" that very loosely fit into the chapter classification, even those are interwoven enough to dismiss them as standalone entities. Mostly, the ones begin before the others end (example: Assassin and commandos), and tidbits of them are already distributed all around earlier story content (Cryptos, case theft).

And to repeat it once again, the plots hardly fit into the "chapters". Assassin: 1.3-3.1, commandos/General/Merv 2.3-4.3, lots of EPN and Cyphs inbetween, first Anome plot 5.1-5.2, the more specific one 5.3-now.

Completely off topic, but I had to point that out. Also, with all the story content distributed over the cinematics, the interacting story missions, events/event posts and the Sentinel, aswell as the never ending implementation of the complex City underground and mysterious "LESIG" plots -- don't you think MxO can at least compare itself to "24", in terms of storyline? I know it can't in terms of "direction", layout, concreteness and the like.

The Debate Club Debates in broadcast depth

#36300089120 11/05/2006 17:57:39 Re:The Other Side of the Looking Glass - Friday, November 3, 2006

sounds great walrus,

we know there is not enough people anyways for new

Org in game, I would like to see more events then anything

else tho and less criticals would help,keep up the good work

cant wait see whats next!

#36300089278 11/06/2006 02:41:13 Re:The Other Side of the Looking Glass - Friday, November 3, 2006

Holy hell folks, talk about debating an issue SMILEY

Seriously, I have to thank the devs for their honesty with us all. Plus, I always prefer quality over quantity.

Thanks,

Katzung

#36300106423 11/28/2006 08:51:51 Re:The Other Side of the Looking Glass - Friday, November 3, 2006

I know this is an old topic but couldn't you just get more hired staff to manage the Cypherite and E Pluribus Neo orgs to make them happen? or perhaps bump up the price of the monthly subscription perhaps? yeah i know that second option is not a populer one, but you sure theres no way of implementing new orgs without sacrificing luggable and etc updates? SMILEY