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Walrus

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Anniversary Event: Server Restart - Friday, March 31@4:00 AM PST

The servers will be restarted at approximately 4:00 AM Pacific Standard Time (1200 hours GMT) the morning of Friday, March 31 for implementation of day one of The Matrix Online First Anniversary Event. Servers should become available again...

News and Announcements · 03/30/2006 18:35:50

Image Retrieval - March 30, 2006

This thread is for discussing this week's Image Retrieval on Data Node One . Message Edited by Walrus on 03-30-2006 06:28 PM

Broadcast Depth · 03/30/2006 18:07:33

Ability Buyback - The Official Word

I know this has been a question and, frankly, it's mostly a case of what we published before we had a "real" version of CR2.0 coming back to haunt us after we saw the reality. Under CR2.0, not many Abilities were completely removed and not...

News and Announcements · 03/28/2006 10:44:35

small patch size?

No need to guess: QA is logged on doing a final check. When they say "go", we open. If they find a problem, we fix it, then we open.

General Discussion · 03/28/2006 05:58:58

Clear Some Inventory Space - Update 42 On The Way

The Matrix Online servers will be going offline for implementation of Update 42 at 4:00AM Pacific Standard Time (1200 hours GMT) on March 28, 2006. Update 42 includes Combat Revision 2.0 and content for this weekend's Anniversary Event. Se...

News and Announcements · 03/27/2006 20:55:31

Update 42 Discussion Thread

This thread is for discussion of the Update 42 notes posted here . Message Edited by Walrus on 03-27-2006 08:49 PM

Update Discussion · 03/27/2006 20:49:20

Update 42 Notes - March 28, 2006

Combat Revision 2.0 Zion hardware experts have made substantial changes to the human/machine interfaces used while jacking in to the Matrix. Special operatives have completed testing and upgrades have been distributed to all active hovercr...

· 03/27/2006 20:48:39

massive meatwad

PhanthomZtryker wrote: Maybe we should start a cult and make Dracomet our rolemodel? /laughhard /laughtilIcry /laughtilIdie Just kidding of course... Whoever would do such a thing? *mutters on about Dracomet's greatness* Either you have so...

External Playtest Discussion · 03/24/2006 22:30:51

External Playtest Update 15 - March 24, 2006

This is it--the final External Playtest update before Combat Revision 2.0 goes live! Changes and Improvements Pandora missions have had their NPC levels adjusted in some cases to balance difficulty. Bug Fixes Using the /suicide command wit...

External Playtest Update Notes · 03/24/2006 14:28:17

Image Retrieval - March 23, 2006

This thread is for discussing Image Retrieval posted on Data Node One on Thursday, March 23, 2006. The article will be available around 5:00 PM Pacific Standard Time (0100 hours GMT). Message Edited by Walrus on 03-23-2006 05:12 PM

Broadcast Depth · 03/23/2006 14:17:10

External Playtest Update 14 - March 23, 2006

Changes and Improvements Upgrade Attacks now has a 20-second duration and a 90-second reuse timer. Collector Items have had their special effects changed: Panacea and the Ghost Shirt both now have working icons, while all state-causing wea...

External Playtest Update Notes · 03/23/2006 13:30:58

External Playtest Update 13 - March 22, 2006

Changes and Improvements Hacker Style accuracy bonuses have been adjusted downward for Interlock combat. Bug Fixes Players now go back to the Sneak state when the Shield Jammer tool is used. Bug causing players to switch to Block after bei...

External Playtest Update Notes · 03/22/2006 14:05:22

External Playtest Server Update 12 - March 21, 2006

Crew and Faction Data Wipe With Update 12, we will be wiping all Crew and Faction data from the External Playtest server. We have some stability issues that we believe are being caused by Crew captains and Faction leaders who have not been...

External Playtest Update Notes · 03/21/2006 16:19:02

External Playtest Server Update 11 - March 20, 2006

Changes and Improvements Escape and Evasion now grants Stealth. Concealment now grants Stealth. Health restored by healing Abilities is no longer affected by the difference between user and target levels. Non-specific Ability use chat mess...

External Playtest Update Notes · 03/20/2006 12:46:27

External Playtest Server Update 10 - March 17, 2006

Preferred Weapon System The game now features a Preferred-Weapon System for selecting the weapons you want to use for special attacks. Right-click a weapon on your Inventory panel while jacked in and select Set as preferred weapon . From t...

External Playtest Update Notes · 03/17/2006 16:11:03

External Playtest Server Update 9 - March 15, 2006

Featured Changes New Spy Abilities have new icons. Ranged Free Attacks are now properly interrupted by the use of Abilities that require different Styles. Selecting Hide UI (Default: Ctrl + U) now hides the Interlock circles. All Abilities...

External Playtest Update Notes · 03/15/2006 17:38:58

w00t update 8 is out

Sykin wrote: And that weird targetting thing under stuff you click on (Not the hit-circles). Would be nice to see that disappear with CTRL+U as well. Update 9.

External Playtest Discussion · 03/09/2006 18:18:07

Forums Maintenance Friday, March 10 @ 12:30AM PST

On the morning of Friday March 10 at 12:30 AM PST (0830 GMT), The Matrix Online forums will be unavailable due to required maintenance. The maintenance is scheduled for approximately 90 minutes; users will see the "maintenance" page for th...

News and Announcements · 03/09/2006 17:52:50

Sony Online Entertainment Recruiting at the Game Developer Conference

Calling all Artists, Designers, and Programmers: If you think you've got what it takes to make great games, make sure to stop by the Sony Online Entertainment booth at this year's Game Developer Conference. Bring your resume to booth #1805...

News and Announcements · 03/09/2006 17:48:19

The Other Side of the Looking Glass - Friday, March 3, 2006

This thread is for discussing The Other Side of the Looking Glass posted to Data Node One on Friday, March 3, 2006. (Going up as soon as the webserver stops being all persnickety and stuff.) Message Edited by Walrus on 03-03-2006 07:13 PM

Broadcast Depth · 03/03/2006 17:55:25

Update 7 Notes - Coming Soon to an EP Server Near You!

Current plan is to release Update 7 on Friday, March 3. We have a couple issues to look into and may or may not be able to fix them before relasing it to the EP server. Here's what we definitely do have: HvCFT OS Version Experimental Updat...

External Playtest Update Notes · 03/02/2006 16:03:30

Image Retrieval - March 1, 2006

This thread is for discussing Image Retrieval posted to Data Node One on March 1, 2006. Message Edited by Walrus on 03-01-2006 05:42 PM

Broadcast Depth · 03/01/2006 17:32:44

The Other Side of the Looking Glass - Friday, February 24, 2006

Talauntiar wrote: When will we be able to register for the Fan Faire? Hmm...interesting. I'll ask what MxO folks should do. It may be as simple as putting in fake information, but I'll check and make sure. Should have an answer on Monday.

Broadcast Depth · 02/24/2006 15:48:03

The Other Side of the Looking Glass - Friday, February 24, 2006

This thread is for discussion of The Other Side of the Looking Glass for Friday, February 14, 2006. The article will go live at 3:00 PM Pacific Standard Time (2300 hours GMT) on Data Node One . Message Edited by Walrus on 02-24-2006 03:08...

Broadcast Depth · 02/24/2006 12:33:39

Cypherite faction tags

I'm not sure this was spelled out specifically: The tags do not designate a separate Organization for PvP purposes. If you have the Cypherite tag added to your Faction name, you will still be a member of the Machine Organization. I would,...

Broadcast Depth · 02/23/2006 18:23:30

Image Retrieval - Wednesday, February 22, 2005

xboxlive wrote: Wow, so this is what you guys got plannded for the march anaversity yeah? Hmm...I don't think the Architect is appearing in the Anniversary Event. Must be around for some other devious designer task.

Broadcast Depth · 02/22/2006 17:38:50

Image Retrieval - Wednesday, February 22, 2005

This thread is for discussion of the Image Retrieval article posted to Data Node One on Wednesday, February 22 at 5:00 PM Pacific Standard Time (0100 hours, Thursday, February 23 GMT). Message Edited by Walrus on 02-22-2006 03:43 PM

Broadcast Depth · 02/22/2006 15:03:32

External Playtest Server Update 6 + Update 6 Hotfix - February 21, 2006

Featured Changes Simulacra no longer default to Block Tactics. They should attack NPCs normally, now. Second NPC balance pass is complete. ( Note: Pandora's Box and special NPCs were not part of this pass.) Bug Fixes Special Attack success...

External Playtest Update Notes · 02/21/2006 17:41:24

The Other Side of the Looking Glass - February 17, 2006

Since I'll be out of the office tomorrow, I'm posting the link to the February 17 Other Side today. You'll be able to find it on Data Node One after it goes live at 5:00 PM PST on Friday, February 17 (0100 hours Saturday, February 18 GMT)....

Broadcast Depth · 02/16/2006 19:16:33

The Other Side of the Looking Glass - February 14, 2006

I'm going to take a second and thank Rarebit for addressing this directly. I'm the mouthpiece for the team, but that doesn't mean I have all the answers. Hence, dev forum-accounts! Combat Revision 2.0 and the Anniversary Event are major ta...

Broadcast Depth · 02/16/2006 18:51:34

Image Retrieval - February 15, 2006

A little respect for the lady, folks. Keep it "T"-rated, please. The image isn't a render, actually. That's one of the concept pieces done by the original artist. Ookami isn't any more part of the current story than she normally is. Image...

Broadcast Depth · 02/16/2006 18:41:17

Image Retrieval - February 15, 2006

This thread is for discussing Image Retrieval posted on Data Node One on Wednesday, February 15, 2006. Message Edited by Walrus on 02-15-2006 06:29 PM

Broadcast Depth · 02/15/2006 18:22:12

The Other Side of the Looking Glass - February 14, 2006

This thread is for discussing The Other Side of the Looking Glass, posted on Tuesday, February 14, 2006 on Data Node One at 5:00 PM Pacific Standard Time. Message Edited by Walrus on 02-14-2006 03:41 PM

Broadcast Depth · 02/14/2006 15:24:33

Server Maintenance: 4:00 AM PST, Tuesday, February 14, 2006

The servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Tuesday, February 14, 2006 to for implementation of Update 41. The maintenance period will last approximately 2 hours.

News and Announcements · 02/13/2006 18:16:22

External Playtest Server Update 5 + Update 5 Hotfix - February 10, 2006

HvCFT OS Version Experimental Update 5 Hotfix: -- Bug Fixes Hotbar effect now appears when an attack Ability fails in Interlock. Bug causing players to switch to Block Tactics after killing an opponent in Interlock with an attack Ability h...

External Playtest Update Notes · 02/10/2006 16:55:34

Removal of Tactics Scores and Damage Absorbed

shauntaylor88 wrote: well after playing for 2hours this morning the damage absorbed are still active within the game. maybe an error in the code or someting but it still exists Special Attacks still display the damage absorbed at this time...

External Playtest Discussion · 02/10/2006 11:25:15

PATCH 41 NOTES

Check out Data Node One for details on what's coming up in Update 41 . Update 41 is currently scheduled to release the week beginning February 13, 2006.

Update Discussion · 02/10/2006 11:23:29

External Playtest Server - Online

The EP Server is back online, now with Update 5! You can find out what's inlcuded in Update 5 on the External Playtest Update Notes forum.

News and Announcements · 02/09/2006 16:04:18

Removal of Tactics Scores and Damage Absorbed

Yes, we removed Tactics scores and damage absorbed from the combat chat. I understand this is likely a less-than-popular decision, but the team feels it's necessary for several reasons. Before I explain, please keep in mind that this is a...

External Playtest Discussion · 02/09/2006 15:30:00

External Playtest Server Update 5 + Update 5 Hotfix - February 10, 2006

HvCFT OS Version Experimental Update 5: -- Known Issue: Ending Interlock in Block If an Ability is used as the killing blow on an opponent in Interlock combat, your Tactic will change to Block without notifying you. This results in not bei...

External Playtest Update Notes · 02/09/2006 15:06:19

Known Issues - Update 5 - (Updated 2/16/06 @12:11pm)

Known Issues for Updatd 5 <Abilities> Several Abilities have text errors in their descriptions. Several Abilities are applying bonuses larger than intended. The Doctor ability is missing some words from its description. The Patcher ability...

External Playtest Update Notes · 02/09/2006 13:08:55

The Other Side of the Looking Glass - February 3, 2006

Cognoscente wrote: "You take #" is the total amount of damage you took that round. "(# absorbed)" is the amount of damage you resisted that round, which is already included in the total. So, when you see a negative number in the parenthesi...

Broadcast Depth · 02/07/2006 11:00:20

Happy Waitangi Day!

February 6 is Waitangi day, which is when New Zealand celebrates the signing of its founding document, the Treaty of Waitangi, in 1840. Everyone at SOE wishes the Kiwis in our community a happy Waitangi Day! For more information about Wait...

News and Announcements · 02/06/2006 09:05:28

The Other Side of the Looking Glass - February 3, 2006

This thread is for discussion of The Other Side of the Looking Glass posted on Friday, February 3, 2006 on Data Node One . PS: Since I know someone will ask: The two graphic artifacts in the middle of the screen are due to changes we're ma...

Broadcast Depth · 02/03/2006 18:31:42

Server Maintenance: 4:00 AM PST, Friday, February 3, 2006

Normal game servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Friday, February 3, 2006 for regular server maintenance. The maintenance period will last approximately 1 hour. This maintenance does no...

News and Announcements · 02/02/2006 18:31:45

Pretty bad :(

We're testing Update 5 right now, which includes the first full balance pass on NPCs. Still plenty more to do, but this will change things up a bit. Keep in mind that we need your feedback on exactly what balance issues you see. "It sucks"...

Player Versus Environment Feedback · 02/02/2006 11:45

Baseball hats?

All your baseball hats are belong to us. Well, for a few months more, at least.

External Playtest Discussion · 01/25/2006 16:08

20 Hotbars!

The 20 bars are accessed by both hotbars.

User-Interface Feedback · 01/25/2006 14:20