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Sneaker

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####> END BROADCAST - HvCFT MARINER ####

This is why we can't have good pvp

Looks to me like you're scrambling to retort, Crowlos. Especially with responses such as: Crowlos wrote: "you know numbers never meant anything right?" Numbers mean just about everything in an MMO. And no, you aren't going to win this deba...

World Discussion - Recursion · 02/23/2008 04:33:50

This is why we can't have good pvp

"Anything you can do, I can do better". If MKT was a much better ranged class than Rifleman, that makes Rifleman useless in my very unforgiving opinion. There was no niche where Rifleman would outclass MKT, unlike CR2. In standard ranged c...

World Discussion - Recursion · 02/22/2008 23:24:12

that was quick.

ThHidden01 wrote: You know what's more sad is that relying on poppycock that you cannot prove, your pathetic little faction still plot against each other. Glad to know that you know more about our inner-workings than we do, what with all t...

World Discussion - Recursion · 02/20/2008 19:46:54

that was quick.

Vanil wrote: Really, it just makes me chortle to finally see how far the factions of Recursion are willing to stoop to take over the game and make it conducive to their designs and epeens and so on and so forth. Really, this bit of divine...

World Discussion - Recursion · 02/20/2008 17:56:43

Let's talk spy......

yea we can't complain anymore we know it's one of the best classes, just load hacker Right, and get pwned by everything else. In every "King of the Hill" tournament I've been to, guess who went the longest rounds multiple times? MKT's. The...

Player Versus Player Feedback · 04/24/2007 14:05:21

Grenades..

pack-hunter wrote: I would just like to make the point that I don't want this game to turn into BF2 where you attack an outpost and about 10 grenades get thrown into the area, I can honestly tell you that this is all that'll happen. Also I...

Development Roundtable · 04/18/2007 13:54:25

/face

Roukan wrote: Sneaker wrote: Roukan wrote: Sneaker wrote: There's buildings and elevators for a reason. It's very easy to get trapped in buildings. People who get trapped in buildings shouldn't whine about getting owned because some zergli...

Player Versus Player Feedback · 04/14/2007 08:15:53

/face

Roukan wrote: Sneaker wrote: There's buildings and elevators for a reason. It's very easy to get trapped in buildings. People who get trapped in buildings shouldn't whine about getting owned because some zergling had the audacity to chase...

Player Versus Player Feedback · 04/13/2007 10:51:53

/face

Roukan : The only ground with /face on the ground was when it was combined with autorun. Players could then target anyone they wanted and "wiggle" around them. Especially annoying for hyperjumps; there were times when I'd jump only to have...

Player Versus Player Feedback · 04/12/2007 10:19:55

/face

It's easy to paint a ridiculous light on the issue of emotes allowing autotracking, but guess what: if it was worthless, people wouldn't be doing it. Duh. The issue isn't serious in regular combat, just as /face wasn't either. No one reall...

Player Versus Player Feedback · 04/11/2007 10:51:48

Thoughts on Update 50 MKT

Granted, I've only taken a quick gander, and a short field test on some of these MKT changes (and I'm sure others have done a lot more testing than I at this point), but here are my first thoughts. First, I see that universal knife timer a...

Development Roundtable · 03/09/2007 13:13

Spies don't face right

Agreed, Arc. I'm quite curious to see a post-Update 50 world. But, my opinion on Disguise was asked, and I just can't resist a good rant

Player Versus Player Feedback · 03/07/2007 14:03:31

Spies don't face right

You can take my point all out of context all you want, it doesn't make it invalid. I'm talking about shooting someone stealthed via a Disguise when I say "Unbreakable". And I'm also saying that Stealth in plain view isn't really Stealth at...

Player Versus Player Feedback · 03/05/2007 14:21:42

Spies don't face right

Unbreakable form of stealth? Since when? I can guarantee that disguise is not an "unbreakable form of stealth". I shoot you. Disguise doesn't break, unlike all other forms of stealth. How is this not clear, exactly? It's not really stealth...

Player Versus Player Feedback · 03/04/2007 21:27:02

Spies don't face right

I'm of the opinion that Disguise was never designed with PvP in mind; only PvE. Running through mission areas undetected and whatnot. Because, really: an unbreakable form of stealth? Guh?! Kinda defeats the purpose of "stealth" when a Spy...

Player Versus Player Feedback · 03/04/2007 15:59:30

The Bridge

Bayamo wrote: There are "invisible walls" that I experience this a lot in... first and foremost at Mara NW where the navmesh has that strange boundary in it between the sidewalk and the road, but also at Center Park East. I've never notice...

Player Versus Player Feedback · 03/03/2007 13:35:58

The Bridge

DevilsArms wrote: Maybe the level 30 was uber buffed? Nah I suspect Roukan's problem is the same one as a Snipers. But, since we don't really have a "miss" animation on our target, we wouldn't notice that particular effect. Rouk, next time...

Player Versus Player Feedback · 03/03/2007 09:42:39

The Bridge

Hmm... were they literally deflected (ie: the swirling white ball), or did they simply not cast? I've noticed an inconsistent bug while using rifleman specials from the bridge. In certain spots, if I'm using a special, it will go through t...

Player Versus Player Feedback · 03/02/2007 14:05:43

Spies don't face right

Inactivity is a bit of an exaggeration, don't you think? Staying in a corner is a death sentence in normal combat situations (at least, for me). Using the corner, however, is perfectly legitimate option. It's the same as using a fence/buil...

Player Versus Player Feedback · 02/28/2007 16:21:28

Spies don't face right

Considering spies have an unbreakable stealth in the form of Disguises, it's a problem. There is no way, at present, to avoid a stealth attack with normal world movements (ie: "dodging" an oncoming spy) once your shield is down. Why? Becau...

Player Versus Player Feedback · 02/28/2007 07:53:08

Spies don't face right

While standing with your back in a corner, you can still get punted. That's a problem.

Player Versus Player Feedback · 02/28/2007 03:47:29

Grenades..

Scroprio wrote: Yes it does, because in real life, if you throw a grenade at someone and theres people around them, it'll hurt the people around the person you throw it at. It's called Collateral Damage. -Arbuckle Yeah, we got that. Please...

Development Roundtable · 02/20/2007 00:13:48

Grenades..

Reeverb wrote: GamePlaya3159 wrote: but they would have to hurt anything with in the radius, flagged or not. That doesn't make sense. No, no it doesn't. Sometimes reality has to take a back seat to fairness It's why AoE's don't effect unfl...

Development Roundtable · 02/19/2007 20:08:32

Grenades..

259 wrote: I wonder what the artillerist tree would be for then? Ummm? A heckuva lot more than one AoE attack?

Development Roundtable · 02/19/2007 15:22:12

Grenades..

Balance shmalance, I want grenades! I'm not saying there should be a new tree for it, but it would be nice somewhere in Gunman to have a grenade throw ability. All the animations and mechanics are already there from Flash/Smoke Bomb and ra...

Development Roundtable · 02/19/2007 15:09:11

Concealment Sometimes Broken

no but is there another move ingame which can do 800 damage to somebody with 200 resistance with an ability close to it that upgrades it's accuracy and damage output longer than the original sniper shot Sure: Punt does, and then some, with...

Ability Feedback · 01/28/2007 23:54:00

Concealment Sometimes Broken

pack-hunter wrote: Sneaker wrote: There's also a chance of becomming visible in a cloud of green smoke for absolutely no reason. Something is clearly wrong with Concealment. It needs to be fixed . I know for sure thats on purpose, either R...

Ability Feedback · 01/28/2007 13:23:58

Concealment Sometimes Broken

It's been happening for a long, long time. But lately, it's gotten a lot worse. Sometimes, it is rubberbanding. An odd "shift" in position knocks you out of conceal, I've seen it happen a few times. But, often it isn't. Load up Escape and...

Ability Feedback · 01/28/2007 11:42:27

Update 49 Discussion

...any other snipers notice that Concealment seems to be breaking a LOT more lately? While PvPing today, it broke in the transition from E&E more than half of the time.

Update Discussion · 01/25/2007 01:40:10

Using sneak in conjunction with other trees.

NightTrace is indeed correct. If you do not have Spy Style loaded, you get the error message of "You do not have this ability loaded.", yet you are still able to Sneak. If you do have it loaded, you're automatically shifted to Spy style. S...

Player Versus Player Feedback · 01/04/2007 17:05:09

Update 48 Discussion Thread

Spadz wrote: Saddle up.. log to Vector .. debate over. nuff said. There's a lot more to MxO then PvP, which is why I'm on Recursion. But, if someone is PvPing, they should stay red until they're done. Not before. It's not a hard concept.

Update Discussion · 12/28/2006 23:47:13

Update 48 Discussion Thread

Because then there is some actual ebb and flow to combat. And THAT, ladies and gentlemen, is why we want these changes. Nothing ruins the fun out of PvP then when the fellow you killed gets blue-rezzed, stands there knowing you can't do an...

Update Discussion · 12/28/2006 18:02:42

Update 48 Discussion Thread

why would you become flaged for rezzing someone who isn't flaged?!? Uh huh.. unfortunately, that would be part of the desired change. Why is it that death removes flag? If there's a possibility of being rezzed and staying in combat, they s...

Update Discussion · 12/27/2006 15:30:06

Master Knife Thrower Buff

Huh. Could explain why Block Tactics + Hyper Defense doesn't do squat.

Ability Feedback · 12/27/2006 15:23:20

Hacker is the Uber class once again

Huh. Arcanoloth, I'm seeing several "sounds like", and not one "you said". Me thinks you read a lot more into his post than he intended.

Player Versus Player Feedback · 12/26/2006 18:05:51

Hacker is the Uber class once again

Arcanoloth wrote: So let me get this straight RemagDiv, you are claiming you can pwn all hackers 1v1, but yet they are also extremely overpowered? The world will be a much better place when people actually try to make sense. I didn't see h...

Player Versus Player Feedback · 12/26/2006 06:49:40

Hacker is the Uber class once again

Arcanoloth wrote: Eat a flippin antibiotic, nuff said. AB's can be used against anything and everything, rendering their use in an argument null and void. It'd be something like arguing someone could turn on HyperSense to reduce the amount...

Player Versus Player Feedback · 12/22/2006 00:30:32

Hacker is the Uber class once again

no matter what wiseass-ex-machina nonsense sneaker says, the hacker dot's stack ON PURPOSE. the devs made that REAL CLEAR UNLESS YOU ARE MENTALLY HANDICAPPED. I REPEAT, THE HAX DOT ATTACKS ARE STACKABLE BY DESIGN AS OF A PATCH THAT CAME -A...

Player Versus Player Feedback · 12/21/2006 16:08:47

Lets take a pro-active view of change and stop crying for nerfs!

Spartan18 wrote: haha, you just proved how balanced this game is lol. you called for a nerf of MA, gunmen, hacker and spy abilities. sounds like balance to me. Really? Lets take a close look at these changes, shall we? The changes to Gunma...

Development Roundtable · 12/21/2006 11:26:05

Lets take a pro-active view of change and stop crying for nerfs!

Spartan18 wrote: i personally think the balance that we have right now is good, i dont see any tree that really needs to be nerfed. so lets stop whining about nerfing so the devs can focus on giving us content instead of trying to balance...

Development Roundtable · 12/21/2006 09:57:02

Hacker is the Uber class once again

Mave wrote: Oh and Sneaker...you forgot on update on that thread. "Find Weakness FINALLY works like it's sister abilities." I also excluded the Concealment bug. Nothing personal, just didn't include everything for simplicity sake.

Player Versus Player Feedback · 12/15/2006 23:38:37

Hacker is the Uber class once again

And Sneak I think that is a good ability combonation imo you have. The sniper-patcher.. only question i have is... Does it work as well as it does in missions instead of PvP. Or is that just a PvP setup? It's a PvP setup; near-max Ballisti...

Player Versus Player Feedback · 12/15/2006 19:31:05

Hacker is the Uber class once again

GypsyJuggler wrote: Renzouken wrote: So lets see what we have here... MKT is overpowered. Gunman is overpowered. Hacker is overpowered. MA is overpowered. Sounds to me, like a balanced combat system. This comment is so true and so well sai...

Player Versus Player Feedback · 12/15/2006 00:59:54

Hacker is the Uber class once again

Actually, it's 4 seconds on the family timer. But the point is the same. Now, if they juggle abilities properly in interlock, they do get applied pretty darn quickly.

Player Versus Player Feedback · 12/13/2006 15:21:10

Hacker is the Uber class once again

phaydren wrote: Sneaker wrote: Plus, stackable DoT's. i will point you to 9mmfu's answer at the top. 9mmfu For the record stacking DoTs is by design and not likely to change. Ohhh, I'm sure a lot of things are considered "by design". I'll...

Player Versus Player Feedback · 12/13/2006 05:52:43

Hacker is the Uber class once again

It's not fine. Some of the timers are as borked as MKT: Slow, and Root. Wayyyy too long CR1 style, and overlapping use/effect timers. Plus, stackable DoT's. Only difference is, more people like to exploit MKT's borked use timers than Hacke...

Player Versus Player Feedback · 12/13/2006 03:54:06

Jumping to avoid interlock an exploit in constructs?

Abigor666 wrote: How would you feel about fully flagged jumping though? I know what I was doing tonight was jumping fishing for a status effect so I could 3 shot the other 25s in there because everyone was pill popping and I didnt have any...

Player Versus Player Feedback · 12/12/2006 15:48:17

Jumping to avoid interlock an exploit in constructs?

Ohh this bug's been around for as long as I can remember. To get around it, we manually type /pvp in the constructs. So, if the bunny hopper takes a shot at any of us, they're perma-flagged as well, and can be hit as normal. It still makes...

Player Versus Player Feedback · 12/11/2006 00:44:00

/face.....

bannanaphone wrote: well you can still /taunt and /wave to people who are hostile, you just have to aim manually Kinda what I'm saying Does /salute really have to point you in someone's direction? Can't any decent RPer do that themselves?

Player Versus Player Feedback · 11/20/2006 16:26:16

/face.....

Oh that makes sense. I shouldn't be able to /insult or /taunt a specific person at all. I shouldn't be able to /disagree with a certain enemy. Yeah. All for the sake of PVP, even though this game is supposed to be about RP. What a wonderfu...

Player Versus Player Feedback · 11/20/2006 15:08:07

/face.....

ZippyTheSquirrel wrote: /face and /follow are just something like /tsuj and NUMLOCK. It shouldn't be removed, because there's a thousand ways to repeat it, so why bother unless you remove the whole big tumour of the thing instead of a sliv...

Player Versus Player Feedback · 11/19/2006 11:51:50

/face.....

redalibi wrote: um...no. face/follow has to go. no more cheating please. That's a big QFT. Times couldn't be easier for the zerg right now. An arrow pointing where a HJer went, and an automated way of facing em, too!

Player Versus Player Feedback · 11/18/2006 11:38:17

Hyper Jumping in Reverse, how to Repro

Easy Mode. For when you just don't feel like a challenge. (I'm too lazy to take a picture and make one of those. I am, of course, referring to the Zerg )

Ability Feedback · 11/16/2006 00:46:25