


Post your HJ qq, things that make pvp on Recursion not worth it anymore, and just general reasons to grind a 50 on Vector here without naming names and orgs, or flaming.
78 posts · 2008-02-11 15:25:43 to 2008-02-29 09:28:15



Ah, CR1.0...
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Fen wrote:That's because CR2 is a piece of broken, senseless garbage. If they were to re-implement CR1, I would jack in regularly.Ah, CR1.0...
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QFT. I could care less if I get pasted by the enemy in PVP, but having to reactivate all the crap upgrades and buffs in CR2 just takes too long. I miss the days of getting killed, reconning, turning on evade and getting back into the fight. This just slows the pace down and not in a good way.

Trilateral wrote:Fen wrote:That's because CR2 is a piece of broken, senseless garbage. If they were to re-implement CR1, I would jack in regularly.Ah, CR1.0...
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QFT. I could care less if I get pasted by the enemy in PVP, but having to reactivate all the crap upgrades and buffs in CR2 just takes too long. I miss the days of getting killed, reconning, turning on evade and getting back into the fight. This just slows the pace down and not in a good way.
~V
Actually there really isn't all that many bugs left in CR2. I mean compared to CR1, i ran out of toes to count how many combat exsploits and general bugs there were in CR1.
That "Target out of range" happens from time to time during PvE, so I wouldn't sweat it, fellas.


Yeah i agree, lets remove hyper jump from the game completely.
On a serious note, i can't wait till i get home so i can post some pic's that make me happy.
~Darminian
The movies were 90% wire-fu & guns, the odd knife here or there and that was it!
Given the popularity of MKT why are there no knife NPCs? ... if there was a reason to load anything to do with thrown damage outside of PvP it might help balance things... but for now, while knives make no sense I'll not be PvPing.
I'm not saying I want to be buffed to the nines against everything... but when you have a MA loadout you can dodge bullets but every single knife hits you square between the eyes and freezes you to the spot COMPLETELY neutralizing the only real skill you have (interlock). combined with the 15 minute death timer... PvP is not fun... I'd rather test my skills against a gunman or MA.
Just gripeing... not saying that you can't defend against MKTs (there are clothes and buffs to do that... I know)... it's just that it seems that I'd have to specialise in thrown defence which is not what I need on missions etc...
I can't recall the last time I saw MKT killing NPCs.
Don't worry I won't come bawwing into PvP fields... I'll stick to the story and get my battle fix in something that relies on physical skill like UT3 (which has a pretty weak story incidentally)" width="15" height="15" />



Actually the "Target out of range" that's pointed out is what happens when they're in the air several meters away from you, after a successful liftoff.That "Target out of range" happens from time to time during PvE, so I wouldn't sweat it, fellas.
Some people prefer forum cq's as they mean more than cq's ingame

kiwizzle wrote:hmm thats weird, i dont ever remember sniper being a powerful tree when i tried it before cr2
It was powerful if you were on the side of the zerg." width="15" height="15">
Ha!
I'll let that slide on the count you don't know jack about rifles and sniping, even in CR1.![]()
Rifles < Dodge Ranged
Hmm I never knew what <> meant. 
There was no dodge range high enough to block my shots. 
There was no dodge range high enough to block my shots.
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Hey now, I got lucky quite a few times. ![]()
Karate GM + Max Viral Deflection + Max Dodge Ranged + High Block Tactics = SUPER TANKAGE!

Crowlos wrote:There was no dodge range high enough to block my shots.
" width="15" height="15" />
Hey now, I got lucky quite a few times.AIKIDO GM + Max Viral Deflection + Max Dodge Ranged + High Block Tactics = SUPER TANKAGE!
Crowlos wrote:There was no dodge range high enough to block my shots.
" width="15" height="15">
Hey now, I got lucky quite a few times.Karate GM + Max Viral Deflection + Max Dodge Ranged + High Block Tactics = SUPER TANKAGE!
Stolkletta wrote:
//WISH LIST//REZZERS THAT REZ FLAGGED PLAYERS SHOULD BECOME FLAGGED. MAKE IT HAPPEN.
SUICIDING WHILE FLAGGED SHOULD DEDUCT 1 CQ AND SHOW CQ COUNT ON RSI DETAILS.
What did that mean. Did that actually do it?
Edit: Oh wow I just looked it up... they did. THAT'S what you were talking about yesterday Crowlos. I thought you were referring to that RSI details change they made a while back.
Oh, and wow. wowwowowowow. After what, 2 1/2 years ago of me telling devs nonstop to do this, after flagging dead players then calling it a bug then unflagging them, you make the change now. Effing idiots. But anyway, nice job finally making the change.
EDIT: OMG AFTER OVER A YEAR THEY ACTUALLY DID ONE!@1@!!!

Stolk, resub. Do it now. kthx
he was in game the other day. Didn't say hi though. T_T

Satta wrote:kiwizzle wrote:hmm thats weird, i dont ever remember sniper being a powerful tree when i tried it before cr2
It was powerful if you were on the side of the zerg." width="15" height="15">
Ha!
I'll let that slide on the count you don't know jack about rifles and sniping, even in CR1.
Ha!
I'll let that slide on the count that you have never been on the side of getting zerged for a length of time during CR1. Try being a machinist during CR1 and staying with the sniper tree. ![]()
Crowlos wrote:Ha!Satta wrote:kiwizzle wrote:hmm thats weird, i dont ever remember sniper being a powerful tree when i tried it before cr2
It was powerful if you were on the side of the zerg." width="15" height="15">
Ha!
I'll let that slide on the count you don't know jack about rifles and sniping, even in CR1.
Ha!
I'll let that slide on the count that you have never been on the side of getting zerged for a length of time during CR1. Try being a machinist during CR1 and staying with the sniper tree.
Crowlos wrote:Satta wrote:kiwizzle wrote:hmm thats weird, i dont ever remember sniper being a powerful tree when i tried it before cr2
It was powerful if you were on the side of the zerg." width="15" height="15">
Ha!
I'll let that slide on the count you don't know jack about rifles and sniping, even in CR1.
Ha!
I'll let that slide on the count that you have never been on the side of getting zerged for a length of time during CR1. Try being a machinist during CR1 and staying with the sniper tree.
Ok, that response had no relevance at all becuase you completely went of point, since it was all about the effectiveness of Rifleman in CR1. So your argument is if you were being zerged it had no effectiveness? I fail to see the point or joke?
It never mattered whether you were in a zerg or not.....
I was zerged plenty in CR1 and I used the Rifles so yeah.
Ha!

Ha!
I'll let that slide on the count that your mom got scared and said, "You're moving with your Auntie and Uncle in Bel-Air." I whistled for a cab and when it came near, the license plate said "Fresh", and it had dice in the mirror. If anything I could say that this cab was rare, but I thought "Naw forget it. Yo holmes, to Bel-Air!" I pulled up to a house about 7 or 8 and I yelled to the cabbie, "Yo holmes, smell ya later!". I looked at my kingdom, I was finally there, to settle my throne as the prince of Bel-Air.
All i'll say to that entire post is lol.Allow me to walk you through this particular argument.
Take a look at my other points. Someone questioned that rooting a Sniper was no big deal. I quoted them, and explain the tactics I use to make it a big deal. Someone scoffed at being able to root a sniper. I quoted them, and explained the range, and length of time to stick around in order to get a kill. Etc. I address arguments regarding my argument, and further explain.
Win button, last I checked, was fairly universally known, and in my opinion, did not require explanation. I thought it very suitable for someone bragging about the "difficulties" of being an MA.
And the rest of your opinions in your posts are worthless in a debate.
You scoffed at "Win Button", offering no retort.
You judged non-hostile servers mockingly to be duels-only.
You provided blanket statements describing the supposedly near-invincible status of Rifleman in CR1.
You called me a tree. Interesting.
Then you failed to reinforce your points after being asked to.
And then provided further groundless, unprovable statements regarding rifleman.Thus, you've already dug your own hole, and filled it with yourself, your unprovable "facts", and your perfect hindsight of your CR1 rifleman abilities.
Tell me, please, why I should take you seriously?

Dxy wrote:Ha!
I'll let that slide on the count that your mom got scared and said, "You're moving with your Auntie and Uncle in Bel-Air." I whistled for a cab and when it came near, the license plate said "Fresh", and it had dice in the mirror. If anything I could say that this cab was rare, but I thought "Naw forget it. Yo holmes, to Bel-Air!" I pulled up to a house about 7 or 8 and I yelled to the cabbie, "Yo holmes, smell ya later!". I looked at my kingdom, I was finally there, to settle my throne as the prince of Bel-Air.
Epic fail.
It's "to sit on my throne."
Sneaker wrote:You provided blanket statements describing the supposedly near-invincible status of Rifleman in CR1.All i'll say to that entire post is lol.
Then you failed to reinforce your points after being asked to.
And then provided further groundless, unprovable statements regarding rifleman.Thus, you've already dug your own hole, and filled it with yourself, your unprovable "facts", and your perfect hindsight of your CR1 rifleman abilities.
Tell me, please, why I should take you seriously?
And tbh, you don't need to take me seriously for me to be right.
If you think rifles was poor in CR1 then you are quite simply wrong.
"Anything you can do, I can do better".
If MKT was a much better ranged class than Rifleman, that makes Rifleman useless in my very unforgiving opinion. There was no niche where Rifleman would outclass MKT, unlike CR2.
In standard ranged combat, MKT's outclassed Riflemen. So did hackers - juggling stuns on a rifleman prevented you from doing anything.
In Interlock, MKT's still outclassed Riflemen (obviously, due to the lack of Rifleman IL abilities).
And from Stealth, well, Sniper Shot was a whopping 600 base damage. Big deal. MKT could do much, much worse from stealth with just about any of IL attacks (punt, bulldog, etc), or even Throat Cutting Throw (base damage 662) if we're looking for a stealthed attack not requiring a dropped shield.
You folks have fond memories. I have the actual numbers. One trumps the other.

When was CR2 implemented? Oh that's right, almost 2 years ago...
See that dar dead horse ova thar??
We like to beat da crap outta it.
"CR1" is gone. Any agruements about what was or wasn't good in the previous combat system are pretty silly to me. Numbers or memories. The whole point is moot.
Yeah, there's some things I miss about it.
BUT
It's in the past. Let it go. Everyone.
"Anything you can do, I can do better".
If MKT was a much better ranged class than Rifleman, that makes Rifleman useless in my very unforgiving opinion. There was no niche where Rifleman would outclass MKT, unlike CR2.
In standard ranged combat, MKT's outclassed Riflemen. So did hackers - juggling stuns on a rifleman prevented you from doing anything.
In Interlock, MKT's still outclassed Riflemen (obviously, due to the lack of Rifleman IL abilities).
And from Stealth, well, Sniper Shot was a whopping 600 base damage. Big deal. MKT could do much, much worse from stealth with just about any of IL attacks (punt, bulldog, etc), or even Throat Cutting Throw (base damage 662) if we're looking for a stealthed attack not requiring a dropped shield.
You folks have fond memories. I have the actual numbers. One trumps the other.
I just love how the numbers trump everything, you know numbers never meant anything right? Don't forget that dodge ranged also applied to knives as well as guns in CR1.Plus there was no disabling evasion in CR1 either.Sorry Sneak but your Prima guide and your numbers are not proving your point.
Don't leave that all so important thing called tactics.....
Besides the point has been taken way off topic by now but i'm sure you'll insist on getting the last word in, that I can do all day can you?
Looks to me like you're scrambling to retort, Crowlos. Especially with responses such as:
Crowlos wrote:
"you know numbers never meant anything right?"
Numbers mean just about everything in an MMO. And no, you aren't going to win this debate on philosophical grounds, my friend.
Crowlos wrote:
"Don't leave that all so important thing called tactics....."
Do tactics not apply to Knife Throwers as well?
The point I am trying to make is not about you, Crowlos, but about the class. I have no doubt that you were stubborn enough to use Rifleman/Sniper, and skilled enough to get some kills with it too (Though, having a Zerg behind you helps anyone get kills
). Trouble is, if you were matched against an equally-skilled Knife Thrower, Hacker, or MA, you'd be dead. Thus, had you focused your talents on MKT, for instance, you would've been even more effective in all aspects of ranged combat.
This is why I consider Rifleman useless in CR1: in every aspect of ranged combat, MKT (or Hacker in all but stealth) could do one better. Certainly not like CR2, where Riflemen outclass MKT's in terms of "Stealth Damage"; that is, damage dealt from an invisible state (ie: A sniper shot). Sniper Shot + Deadly Shot + Crippling Shot + One more rifleman ability = Death for most, without the need to drop a shield.

You know what was the best CR1 tree ever?B***h please, Data Miner walked all over y'all.
Zen Master.

Oh god you're right! Of course we all know the best thing to spend 8.6 mill on in CR1 was leveling cryptography to 50.

This is why I consider Rifleman useless in CR1: in every aspect of ranged combat, MKT (or Hacker in all but stealth) could do one better. Certainly not like CR2, where Riflemen outclass MKT's in terms of "Stealth Damage"; that is, damage dealt from an invisible state (ie: A sniper shot). Sniper Shot + Deadly Shot + Crippling Shot + One more rifleman ability = Death for most, without the need to drop a shield.
Rifleman was GODLIKE in CR1, Stinger + TB4.0 with max VD means you can blind and root people (blind -20 CT). Rifleman still is godlike in CR2 with the right person behind the trigger.
Given your PvP experience your input here means nothing to me. Rifles kicked *CENSORED*, and still do.
Edit: TBs are a part of every smart PvPer's build, if you're not boosting for PvP you're not giving yourself every chance to win.
Given your PvP experience your input here means nothing to me. Rifles kicked *CENSORED*, and still do.
Edit: TBs are a part of every smart PvPer's build, if you're not boosting for PvP you're not giving yourself every chance to win.
Okay, you kind've missed his point... and hoped folks wouldn't take notice by throwing an insult in there.
TB's boost the tactics of every class by the same (20 points, if I recall, but its been a while). Thus, unless you can give me a *CENSORED* good reason why, it equally boosts classes across the board. And if we subtract 20 through all the equal signs, which basic algebra taught me, that null and voids the point of TB's.
As a side note... you could root and blind? And? So could MKT, which brings me right back to my original point of useless.
Seriously folks, I get that at some point nostalgia kicks in, but this is getting silly.

Dxy wrote:Oh god you're right! Of course we all know the best thing to spend 8.6 mill on in CR1 was leveling cryptography to 50.
Pssh! You making a sad Mantra" />
mantra777 wrote:Dxy wrote:Oh god you're right! Of course we all know the best thing to spend 8.6 mill on in CR1 was leveling cryptography to 50.
Pssh! You making a sad Mantra">
ZOMG YOU DID IT TOO!!
>_>
<_<
Sigh.. Rather than argue the point with you Sneaker I'll just be happy with thinking back on the volumes of players I massacred with my Rifle and how useless it didn't make me feel.