Sigh.. Rather than argue the point with you Sneaker I'll just be happy with thinking back on the volumes of players I massacred with my Rifle and how useless it didn't make me feel.
All the best.

78 posts · 2008-02-11 15:25:43 to 2008-02-29 09:28:15
Sigh.. Rather than argue the point with you Sneaker I'll just be happy with thinking back on the volumes of players I massacred with my Rifle and how useless it didn't make me feel.

Sigh.. Rather than argue the point with you Sneaker I'll just be happy with thinking back on the volumes of players I massacred with my Rifle and how useless it didn't make me feel.
Remeber when line up the shot didn't require sneak? Oh, yeah that's 1 free fire and 2 specials that would never missed. Oh yeah then there's steady aim which was a IS drainer, but unmissable.
Just few examples of why rifles were formiddable against any load. I'm gonna try and see if I can find my old CR1 hotbar.
I did manage to find some old screenshots of me as a rifleman in CR1, I think any good Rifleman from CR1 will understand my hotbar setups and how they would make a it a formiddable load against any tree. So enjoy, ah the fond memories.............
This is dedicated to the Riflemen of CR1.






So yeah, I know there were really good rifleman in CR1, so to say they were useless is just a flat out complete utter joke.
"Your sniper shot does 584 damage"
You'll hate me for this, Crowlos, but: useless.

Nah, I don't hate ya, your just misinformed about a tree you thought was useless, 584 damage in seconds then firing away with specials that did more damge in CR1 then in CR2, negaive states that lasted long so yeah...."Your sniper shot does 584 damage"
You'll hate me for this, Crowlos, but: useless.
"Your sniper shot does 584 damage"
You'll hate me for this, Crowlos, but: useless.
Sneaker I've been shot by you for less than 600 damage sniper shots in CR2.0 mate, that is useless. Just like your combat rez build (rofl?) it didn't hurt a bit.
My favourite screen shot is the one with Sattakan trying to work out what happened, because we all know how unusual it is for him to get killed in PvP... rofl
Crowlos wrote:
Nah, I don't hate ya, your just misinformed about a tree you thought was useless, 584 damage in seconds then firing away with specials that did more damge in CR1 then in CR2
And I have yet to see anything to change my mind.
I'm looking at your hotbar, and I see nothing special. "Misinformed"? There's not exactly a plethora of abilities within the Rifleman tree, or on your hotbar, my friend.
You have yet to counter my point of MKT doing everything rifleman does, but better. Doubley-so with regards to a Hacker in all aspects except Stealth. Or the reason that Riflemen were few and far in-between during CR1.
You just pass over any argument I make, and go straight to "You're ignorant!". Problem is, in a debate with me, that doesn't cut it.
Doom wrote:
Sneaker I've been shot by you for less than 600 damage sniper shots in CR2.0 mate, that is useless. Just like your combat rez build (rofl?) it didn't hurt a bit.
You say that as if it's an unknown anomaly - I'm using Sniper Shot without Line up the Shot.
Doom, his build in that screenshot looks to be pure rifleman, with all the damage buffs therein. Mine's a Rifles/Healer hybrid, a whole other beast entirely. To compare the two is to compare, well, apples and oranges.
But you know that, you're just trolling.
So, if you're going to troll, at least provide an intelligent argument alongside it. The smartest thing you've done in this thread was to leave before you got even further behind.

So MKT has the range that a Rifleman has? Last time I checked the MKT was very dependant on being close enough to use Analyse Weakness back then. In fact if an MKT didn't hit you with subduing throw, run up and analyse weakness, staggering throw and throat cutting throw... Just how are they killing people again?
A rifleman had could slow you from much further, and had more CT bonuses to counter DR, which was something that still effected MKTs, so if the MKT wasnt boosted they had a good chance to miss you with their knives. a rifleman has no need to get close to a target, which in my eyes is the defining feature to a 'ranged attack class'. more often than not a rifleman would kill people before they ever got within melee range.
MKTs were also useless in interlock, they had no abilities at all. And a rifleman while only having one ability worth noting, if loaded with 400 VD mind you, being rifle butt-smash a rifleman still had very contendable CT rolls.
*edit*
You say that as if it's an unknown anomaly - I'm using Sniper Shot without Line up the Shot. an unknown anomaly? to me yes it is, when i snipe people i actually have an intention to kill them, not tickle them. what is the point of sniper shot without line up the shot? higher chance to miss, less dmg, and you're wasting all that time getting into sneak and sniping someone for a low damage hit of 600?
As if you were always Sniper/Healer.Doom wrote:
Sneaker I've been shot by you for less than 600 damage sniper shots in CR2.0 mate, that is useless. Just like your combat rez build (rofl?) it didn't hurt a bit.
You say that as if it's an unknown anomaly - I'm using Sniper Shot without Line up the Shot.Doom, his build in that screenshot looks to be pure rifleman, with all the damage buffs therein. Mine's a Rifles/Healer hybrid, a whole other beast entirely. To compare the two is to compare, well, apples and oranges.

You say that as if it's an unknown anomaly - I'm using Sniper Shot without Line up the Shot. an unknown anomaly? to me yes it is, when i snipe people i actually have an intention to kill them, not tickle them. what is the point of sniper shot without line up the shot? higher chance to miss, less dmg, and you're wasting all that time getting into sneak and sniping someone for a low damage hit of 600?
CR1 knives had a normal range of 16m. Riflemen abilities were at 20m.
And no, 4m isn't going to win you this debate. So lets not exaggerate with "from much further", and other such phrases.
Doom wrote:
Just how are they killing people again?
Are you now trying to contend the effectiveness of MKT in CR1? Interesting.
You gave me a list of 2 offensive abilities, when I can simply contend with the fact that if Riflemen didn't hit Deadly Shot, Crippling Shot, and/or Sniper Shot, then just how were they killing?
On your side, there's a rather lengthy list of Out-of-Interlock moves to be used (Deadly Throw 300dmg, Crippling Throw 300dmg, Wounding Throw, Subduing throw 225dmg + stun, etc), and on my side... well, that's about it for the 'high' damage moves. Oh, and you may have forgotten to mention Punt and Bulldog - CR1 favourites. Just thought I'd mention them, too. Oh, and Neurodart - which was far more effective (and abused) than any root/movement debuff that a rifleman could dish out.
Anything you can do, I can do better...
Doom wrote:
no need to get close to a target, which in my eyes is the defining feature to a 'ranged attack class'.
Unfortunately for you, I do consider 16m to be a ranged attack.
Doom wrote:
MKTs were also useless in interlock, they had no abilities at all. And a rifleman while only having one ability worth noting, if loaded with 400 VD mind you, being rifle butt-smash a rifleman still had very contendable CT rolls.
Unless you're planning on pitting TRB/Rifle Butt Smash against Punt/Bulldog/etc, MKT still takes this round. While I never said that either side dominates IL, MKT clearly surpassed Rifleman by virtue of their incredibly high-damaging stealth IL attacks, and their many escape abilities.
Doom wrote:
an unknown anomaly? to me yes it is, when i snipe people i actually have an intention to kill them, not tickle them. what is the point of sniper shot without line up the shot? higher chance to miss, less dmg, and you're wasting all that time getting into sneak and sniping someone for a low damage hit of 600?
You may be a lone wolf. I'm not. My build is very team-oritentated: it can heal, and it can rez - for that, I sacrifice the higher-damaging rifleman abilities, and Line up the Shot.
If I'm fighting alone, I'll load up Pure Riflemen, and rack up the kills. Dragoons can attest to that one as of late.

Summation:
Jumping to grief in PvP is lame.
Jumping for a reason is fine. ie: rifleman shield broken and MA coming at him; knife throwers lurking with neurodarts, etc.
MKT trumped Riflemen in CR1.
That's about the jist of the arguments I've been involved with.

Arguing over the old combat system is ftw!
It's like saying: "Betamax pwnt VHS." - And then you go watch a dvd.

OMG EPIC LOL!
Jesus, this thread is still around?
Someone kill this f'ing thing.
Old crap being vomited back up over and over. The smell never gets better people. And it's hard to get out.
except most of this isn't what the thread was even supposed to be about.
It's supposed to be griefing over HJers for the people not afraid of the "LOL HJ QQ IS OLD NUB" troll crowd.
Either get back on topic or lock.
You said tl;dr, or "Too Long, Didn't Read". Thus, I summed the recent posts up for you. I apologize if that's not what you were referring to.
I already gave my stance on HJing; perfectly fine so long as it's not entirely for griefing purposes.

This thread won't die cause it hyperjumps.
~Darminian
/invoke ThreadRoot1.0This thread won't die cause it hyperjumps.
~Darminian

Subject: Re:This is why we can't have good pvp ![]()
Because people take it way too seriously and personally. And "good" is extremely relative.
Last Word. I'm taking it.
ThePigeonKing wrote:Love you, Sneaker. Requesting lock now.except most of this isn't what the thread was even supposed to be about.
It's supposed to be griefing over HJers for the people not afraid of the "LOL HJ QQ IS OLD NUB" troll crowd.
Either get back on topic or lock.
You said tl;dr, or "Too Long, Didn't Read". Thus, I summed the recent posts up for you. I apologize if that's not what you were referring to.I already gave my stance on HJing; perfectly fine so long as it's not entirely for griefing purposes.