Systemic Anomaly

Denary

950 archived posts

Denary
Systemic Anomaly
Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
Offline

Archived Signature

IL while jumping wth

SolidRevolver wrote: pack-hunter wrote: Erm you wanna *CENSORED*? take it to the PM system I actually feel like discussing it without resorting to the use of crude insults. Its more on-topic than talking about Withdraw Yea but talking abou...

Player Versus Player Feedback · 08/12/2007 07:54:40

IL while jumping wth

Erm you wanna *CENSORED*? take it to the PM system I actually feel like discussing it without resorting to the use of crude insults.

Player Versus Player Feedback · 08/12/2007 07:46:07

Code Stream Tutorial.

Very nice tutorial, it's great also since it allowed me to finish the Code Bomb effect I did a while back

Residual Self-Image · 08/12/2007 03:00:03

The Fields

Dwelling on the past is for the weak of mind, Thinking of things you cannot change is futile. Look to the fight ahead of you and don't remember how it used to be, think of how it is and how it could be.

Next Renaissance - Vector · 08/11/2007 16:02:02

What is your PvP theme song?

MASH - Precipice of Defeat (bleach song for those that don't know, and if you don't..... HANG YOUR HEAD IN SHAME!!!)

Player Versus Player · 08/11/2007 15:50:51

Randomness strikes again.

Yasamuu1 wrote: pack-hunter wrote: supersdcurge wrote: Bayamo wrote: The 600 dmg crippling throw is possible if you have a buffer. The 1200 dmg free fire is easily done with firearms + Line up the shot. Let's all stop calling everything un...

Player Versus Player Feedback · 08/11/2007 14:49:09

Randomness strikes again.

supersdcurge wrote: Bayamo wrote: The 600 dmg crippling throw is possible if you have a buffer. The 1200 dmg free fire is easily done with firearms + Line up the shot. Let's all stop calling everything unknown or uncommon exploits for once...

Player Versus Player Feedback · 08/11/2007 09:57:41

IL while jumping wth

Doesn't matter, this thread is about Jumping so lets keep it on topic, Currently Jumping makes it very difficult for those IL classes to IL, Anx if I remember correctly from other threads, you are a Hacker. Which is mostly an out of IL cla...

Player Versus Player Feedback · 08/10/2007 15:17:40

IL while jumping wth

Thats just from CR1, in any case removing DPE from the normal attack equation just makes duelist a hell of a lot harder, due to the damage output of the build being nowhere near any of the other builds, making their major attack require st...

Player Versus Player Feedback · 08/10/2007 02:25:59

Thesis on the War

A solution? to the conflict? there'll never be a Solution. A war not like some stupid argument, as long as one of us lives, the fight must continue, And you can't just make "peace" because there is something people never understand about t...

Next Renaissance - Vector · 08/09/2007 15:37:58

Agents

Yea I know I'm just saying it would be more realistic if it was that case rather than being able to hide from level 255 agents by putting a disguise on.

Player Versus Environment Feedback · 08/09/2007 12:49:34

TheEnclavE

Currently there are some similarities to the faction Trinity. Some of you may or may not have heard of it, it was a faction whereby they PvP'd constantly which is not a problem unless they are abusive when they kill, when they get killed a...

Crew and Faction Recruiting - Vector · 08/09/2007 12:13:56

Randomness strikes again.

Bayamos is right, most things like that are not the result of exploits, someone called me exploiting for giving them excessive lag?? for stating them 4 times in a row and for doing 2000 damage with DPE (which I didn't I did 600 by my recor...

Player Versus Player Feedback · 08/09/2007 11:44:03

TheEnclavE

There is usually 4 enclave always together when it was 4v1 I took down 3 of you using a rifleman sniper build, you had 2 MA's an MKT and a Healer and I still took down the majority of you. I also fought one of your 50's and a 45 who contin...

Crew and Faction Recruiting - Vector · 08/09/2007 11:19:28

IL while jumping wth

With 200 resistance, an MA using High sky kick + EFK with damage modifier and using the power tactic will do 400 + 1000 ok and then maybe add in 250 for the enrage move, otherwise thats it.... I can then roll out unless the guy also has so...

Player Versus Player Feedback · 08/09/2007 01:08:55

IL while jumping wth

For 10 seconds? The whole point of the contested roll was to let the MA's have a chance against a non - IL build, currently it works fine, Withdraw works for me, and for loads of other people, you just have to hope that your roll is better...

Player Versus Player Feedback · 08/08/2007 19:06:51

IL while jumping wth

So what are the single MA supposed to do about it, you can't just ignore a certain group because it's convienient. CR2 was designed to balance the system. The removal of the bug will make the system more stable and more fair than if the bu...

Player Versus Player Feedback · 08/08/2007 17:30:28

IL while jumping wth

I'd rather have them Hyper Jump away, if they bunny hop and you've broken their evade, they'll have to HJ anyway, because they can't raise evade while I'm following them on the ground. And when say a Rifleman is attacking, if I attack when...

Player Versus Player Feedback · 08/08/2007 15:22:45

IL while jumping wth

Most rooting attacks that you have implied Anx can't be used from within IL, there are no attacks in Hacker to keep a player remaining in IL when they are in IL themselves. Rifleman has 2 moves that can be used in IL, one of which is a sta...

Player Versus Player Feedback · 08/08/2007 09:50:40

IL while jumping wth

I believe that there is no "out of Interlock" build per say. Of course you can make a build that is suited for IL but I've never known a build that will at least stand a chance in IL. That goes for Hackers and Riflemen. Bunnyhop jumping do...

Player Versus Player Feedback · 08/07/2007 14:03:30

Server PvP Differences

I can't speak for Recursion since I think I haven't spent even an hour there yet but I've been on Syntax a bit and Vector, well over 100 days I'd have to say. Vector combat is very much like skirmishes, Simply because you don't have the pr...

Player Versus Player · 08/03/2007 08:29:43

Stimulation for the Mind.

I've updated the last pic with a new link, I used photobucket and it's always seemed to work but it's hosted on 100 webspace and I've never had a problem with that so we'll see.

Residual Self-Image · 07/28/2007 14:20:45

Withdraw

I will point out that it won't work 24/7 like the old combat system due to it being a roll, your contested withdraw roll has to be higher than the attacking roll of your opponent.

Ability Feedback · 07/28/2007 00:47:11

Troopers Revolutions: Offical Statement

War is the only possible outcome, As much as you fight against it, it will always surface eventually. If there is a difference of Opinion, A difference of Beliefs, if there are two people, different in only the slightest, there will be con...

Next Renaissance - Vector · 07/27/2007 15:32:48

the new leaving thread of the week

Cya have fun in whatever you play, (except WoW if you play that large turd) in the case of characters, 6 Months storage time is pretty much guarantee'd, after that they'll stay there unless someone makes a character with your name *adds Ze...

General Discussion · 07/27/2007 14:48:58

Agent attacks during regular missions?

Also the gang reflow in Westview makes missioning there very difficult, catch the yellow subway line to get to Sai Kung in the International district, once you've tagged a hardline you can just jack in there, missioning there is much easie...

Redpill Rescue · 07/27/2007 13:39:52

Stimulation for the Mind.

War If there is a difference of opinion There will be conflicts If there are different Communities There will be conflicts If there are different people There will be conflicts That one truth invades us all Why fight it, just enjoy it! Link

Residual Self-Image · 07/27/2007 13:36:58

IL while jumping wth

GoDGiVeR wrote: TimeMaker wrote: New ability, hyper jump bulldog =) (Ahem) opponent jumps, you jump into them and bull dog them into the ground.... /walk away before someone notices..... No, I want a "Homing Punt". When they jump around th...

Player Versus Player Feedback · 07/27/2007 08:40:07

Withdraw

Withdraw is a tactic not a special thats why it doesn't show the red flash or green circle In the case of making it work just spam the button, always works for me.

Ability Feedback · 07/27/2007 02:31:40

IL while jumping wth

898989 wrote: pack-hunter wrote: 898989 wrote: I'm not repeating a null point wth ? Theres only one key to this problem ATM and that is using root abilities. Don't you get it? or to fix it so that you can't normal jump while under combat e...

Player Versus Player Feedback · 07/25/2007 04:43:46

IL while jumping wth

898989 wrote: I'm not repeating a null point wth ? Theres only one key to this problem ATM and that is using root abilities. Don't you get it? or to fix it so that you can't normal jump while under combat effects or get it so you have a 10...

Player Versus Player Feedback · 07/25/2007 04:14:19

IL while jumping wth

Arcanoloth wrote: Focus (I think) gives MA damage and Ballistic Acc, so to be fair an MA will have an *OK* Ballistic Acc. Regardless, this is extremely annoying for MA's cause they need to get into IL to pwn you and Bunnyhopping prevents t...

Player Versus Player Feedback · 07/25/2007 03:28:11

IL while jumping wth

898989 wrote: pack-hunter wrote: 898989 wrote: GoDGiVeR wrote: 898989 wrote: You just never give up do you ... use da frickin root abilities hindering shot is THE standard ability... Why should I give up? It's not the matter of whatever ta...

Player Versus Player Feedback · 07/24/2007 08:28:51

IL while jumping wth

898989 wrote: GoDGiVeR wrote: 898989 wrote: You just never give up do you ... use da frickin root abilities hindering shot is THE standard ability... Why should I give up? It's not the matter of whatever tactic you use. Not the matter of w...

Player Versus Player Feedback · 07/24/2007 06:45:24

Causality - Merovingian

C onvincing a C ausalitarian to Reject C ausality will C oncequently C ause the C essasion of C omputers to C ontinue throughout Eternity

Crew and Faction Recruiting - Vector · 07/19/2007 09:10:10

Zion Party, "We are still here!"

lastbesthope wrote: Is that even photoshop? Its print master gold!! God *CENSORED* you cheap zions! Just to let you know, Photoshop CS3 is somewhere in the region of £150-£200 We can make cool sigs but we really are THAT sad

Events - Vector · 07/18/2007 09:56:18

Signature not updated to new version

what I'd do is have it set to a specific location say like http://i14.photobucket.com/albums/a...urrentsig/1.jpg then when you want to change you delete that file and upload the other sig which you've renamed to "1" and it'll use the new s...

General Technical Help and Questions · 07/17/2007 11:35:33

Stimulation for the Mind.

Havocide wrote: Is Denary back? Nope I'm on the last few days of remaining game time and thought I'd do a last image or 2 before I go.

Residual Self-Image · 07/08/2007 00:22:40

Stimulation for the Mind.

Enhanced Code Bomb A prototype for an enhanced Code Bomb was recently detonated The blast while only destroying the code within a 350m Radius Was felt 40Km away, Disrupting the natural flow of code

Residual Self-Image · 07/07/2007 17:10:52

Project Save MxO

ZippyTheSquirrel wrote: Should be renamed "Project Save Recursion." Even Vector has more players than that hell-hole. How, your population total must be 1 then to beat our 2!?

General Discussion · 07/05/2007 10:21:48

The Sims Online

Tiango wrote: Or make it have a 200 IS cost And also make it a Use Timer of 1200Secs fixed I do like 200 IS cost though, but then it would need to be higher up the tree because how many lowbies will have 200 IS

Player Versus Player Feedback · 06/29/2007 05:42:28

All I have to say is...

Goodbye Au revoir Auf Wiedersehen Arrivederci Adeus Adiós 再见. さようなら 안녕 Прощай I'm out for now, lost interest in the game, combat system, general lack of activity ect. and I'm moving on may be back might not depending on if I ever get an ur...

World Discussion - Vector · 06/29/2007 05:33:53

Lvl 255 agents -_-

SolidRevolver wrote: The Leo wrote: Stick on topic! Anyway it would be nice to see any of the devs replying for a change ^^ I ain't giving up my hopes. After all you could "defeat" agents in ETM and PON (before neo got uber I mean) Yeah, w...

Player Versus Environment Feedback · 06/20/2007 02:09:23

Lvl 255 agents -_-

SolidRevolver wrote: Zerotolerance wrote: ZippyTheSquirrel wrote: Zerotolerance wrote: When did Trinity kill an Agent? I remember her getting her rear handed to her. To this date, the only ones who have killed an actual Agent (to my knowle...

Player Versus Environment Feedback · 06/20/2007 02:04:31

Vector ! we want ure art !

extremely nice twags, love the purple, I would like to point out that it might have been better if you had darkened the screenshot so the buildings were more in line with the skyline you used for the background, otherwise extremely nice

World Discussion - Vector · 06/19/2007 01:33:37

cYpnis

first of all, this thread is gonna get locked cos it's obviously targettin a specific person. second, why do you have a macro with cY's name on it and what does it actually do thirdly, low graphics settings ftl fourthly, how can he call yo...

World Discussion - Vector · 06/18/2007 08:41:50

And in at number 3...

ZippyTheSquirrel wrote: Yes, I am aware of this. NOW STOP SPAMMING ME OVER XFIRE ABOUT IT! ... XD -That does seem a little cool, though. I'm not aware of how significant this site is in the world of teh online gamez, so meh. if you've ever...

General Discussion · 06/17/2007 11:11:30

//_Program Malfunction: #JessicaEdwards#

Hahaha, seems that the Machines don't mind drafting in "terrorists" either. Given the current situation and the fact that Ms. Edwards is a fully sentient program, you come anywhere near I will personally annihilate you, not because my supe...

Events - Vector · 06/13/2007 09:08:01

Server Wars.

Roukan wrote: Well it was a while ago =/ Excuse me for my error. We still owned though =P Just with vector. *Damns Roukan for his error*

Player Versus Player Feedback · 06/01/2007 16:19:32

Corruptor Encounter

phaydren wrote: Here are some numbers i came up with: It takes 400 codes just to get the 10 archives for one half of the Lv50 Headgear Requirements. Thats not too bad. Next it takes 5 of the Corrupted code from the wastelnd corruptors. To...

Player Versus Environment Feedback · 06/01/2007 15:28:12

Combat got pwned?

http://forums.station.sony.com/mxo/..._id=36300013280 it's whats goin on in here.

Player Versus Environment Feedback · 06/01/2007 15:14:30

Just a Thought...

well you can be from the UK and like see "ad space for rent" everywhere, on virtually every billboard.

World Discussion - Vector · 05/29/2007 16:11:43

Server Wars.

krytical wrote: pack-hunter wrote: Arcanoloth wrote: krytical wrote: Roukan wrote: krytical wrote: I'm all for PvPing with other servers for the fun of it, but I thought we all knew who would win the "server wars". Yep. Recursion. Lol come...

Player Versus Player Feedback · 05/29/2007 15:00:06

Server Wars.

Arcanoloth wrote: krytical wrote: Roukan wrote: krytical wrote: I'm all for PvPing with other servers for the fun of it, but I thought we all knew who would win the "server wars". Yep. Recursion. Lol come on, you know better than that. If...

Player Versus Player Feedback · 05/29/2007 13:47:58