Project Save MxO

16 posts · 2007-07-05 04:18:19 to 2007-07-07 09:44:00

#36300274957 07/05/2007 04:18:19 Project Save MxO
Ok, I'll keep this clean, save and simple:

Instead of whining about MxO dieing out, and just watching....
I decided to take action.

Project Save MxO (title is Work in progress) is currently Recursion based, though everyone is welcome to help...
We're looking for people with:
- HTML / PHP / Flash knowledge
- MxO clips*
- MxO pics*
- MxO Stories
- MxO music
*clips/pics to compare MxO and movie will be welcome too
NOTE: Things will be filtered on quality, low quality pics, clips or Stories that can do harm will not be used

Our goal: To promote MxO and try to activate the community

Ofcourse any other help is welcome, and I also hope the MxO crew will see this as a support for them and the game...


Please leave a message in this thread or PM me if you want to help out with this project...

Check back later for a meeting date...
Please visit our site ;)


(take the red pill)
#36300274975 07/05/2007 04:44:42 Re:Project Save MxO
I'd like to offer my extensive knowledge of the english language.
I'd offer pics and clips too but there are plenty of people with better graphics cards than mine.
#36300274994 07/05/2007 06:13:24 Re:Project Save MxO
Should be renamed "Project Save Recursion."

Even Vector has more players than that hell-hole.
#36300275004 07/05/2007 06:38:12 Re:Project Save MxO
You will need more than Recursion to save MxO, you will need the whole; extend this to further than recursion. Create a Team Speak or Vent channel, create a think tank. You will need more than a nice looking website with pretty pictures and player movies to grab attention, you need rep.

EDIT: You will also need a less dramatic name, "project save MxO" kills MxO straight away; people like a less negative name.
#36300275011 07/05/2007 07:00:33 Re:Project Save MxO
Twaggy wrote:
You will also need a less dramatic name, "project save MxO" kills MxO straight away; people like a less negative name.

how about: "Project Boost MxO"?
#36300275013 07/05/2007 07:20:43 Re:Project Save MxO
wait, is this related to the savemxo.com thing from a few weeks ago or something different?
#36300275024 07/05/2007 08:06:38 Re:Project Save MxO
What the heck? How many times is it now that somebody launches another promotion/support initiative for MxO?

There was a "fan marketing initiative" a year ago, several other threads about real life promotion, then there were two threads about a petition (one of them involving writing letters to SOE and draw gaming magazines' attention, which ended with a short, nothing-saying response and nothing happened), and now... lol.

I wonder how many players will stay after watching your clips and joining, and if you can actually make these clips so that they are attractive enough and at the same time aren't awfully euphemizing.

If this project makes any difference or doesn't get forsaken in two weeks, I'll be very surprised.

Good luck and stuff.
#36300275030 07/05/2007 08:21:30 Re:Project Save MxO

//Projects started since 2005: 4560467

//Projects that have failed since 2005: 4560466

Good lucjk.

#36300275040 07/05/2007 08:47:38 Re:Project Save MxO
Fist i heard of the game "dieing" in a couple of months.. there used to a "the games Dieing i quit" thread every day, then it was every week, now its every other week. i see more " i'm back" & "New Player" threads these days which is awesome.
#36300275043 07/05/2007 09:02:04 Re:Project Save MxO
Reeverb wrote:

//Projects started since 2005: 4560467

//Projects that have failed since 2005: 4560466

Good lucjk.

ROFL
#36300275046 07/05/2007 09:13:58 Re:Project Save MxO
zeroone506 wrote:
Reeverb wrote:

//Projects started since 2005: 4560467

//Projects that have failed since 2005: 4560466

Good lucjk.

ROFL
I dont remember any of them working and I dont think it needs saving anymore we got quite a few people going here

EDIT #
<------------------- 666 :o
#36300275054 07/05/2007 09:28:37 Re:Project Save MxO

I wish you well with your endevour but sadly is clear game quality is not directly related to game success.... take WoW as an example, lets assume it isn't just a bland generic PoS suitable only for wooly mammals and the grossly immature, lets assume its the best mmo out there there is still no real explaining why it has ten times the success of its closest rival. What makes that sad crayola designed timewaster so very popular, why are so many mmo's based around characters with floppy ears and stunted growth? I think its only when we have answered that will we really find out why phenomenal concepts and orignality inherent in franchises such as Matrix and SWG only manage to occupy a tiny proportion of the market - then we might be able to do something about it.

(As an aside I think variety of character, both appearence, personality and aim are elements the fantasy games emphasise on every level and MxO doesnt promote well).

#36300275078 07/05/2007 10:08:01 Re:Project Save MxO
yea recursion is dead lately
#36300275082 07/05/2007 10:13:02 Re:Project Save MxO
I don't know if this game can be saved, but here are a few suggestions.

1. Players create a bug list in the Tech Help section. Put someone in charge of editing the list, i.e. Liaison between the Devs and the players.
2. PM the devs let them know that its there.
3.  Petition to get the thread stickied.
4.  Edit as needed
5.  Change the structure of LE story-telling (combine static and dynamic storytelling)
* Dynamic LE - same as always
* Static LE - static versions of the LEs using the contact mission structure with REWARDS AT THE END.  The Dynamic story will be told on the LE so why not just create a static version from the dynamic.
* Preferably group-oriented missions
* Could be in-place of a dynamic LE or critical mission.
6.  Advertise to people when something new happens.  The only time you guys get gung-ho about mass communications is when the game is in a lull.  Something new happens or is about to happen and you guys clam up.
7.  Keep SOE from making "veiled" negative comments about MxO.   Statements such as: "They are passionate/vocal about the game" even if they are true.
8.  Devs actually utilize Hyper-Jump and other abilities for instances other than PvP.  I've always wondered why HyperJump has a cost.  At 50, sure there are a few places I can go higher than say a 40.  But, so what.  Almost every mob above 50 is on the ground.
9.  Don't advertise anything until the game is not "buggy".  Ever see a company advertise a "mistake".  It's rare that companies will sell glitches unless those glitches are to the players advantage.  So, why would you advertise a game that is "glitchy".  Are you hoping that it will attract people who've never played an MMO before, never seen a bug or glitch, own a gamer-worthy video card, never heard of MxO and are huge matrix fans?
10.  SOE needs someone who cracks the whip in there.  Developers, artists, and relatively loose timelines are a bad combination.  Hell, they can't even update the forum.  June 10th downtime.  Now that's important information!
-------------------------------------
However, unless the WB decide upon another set of movies (spend more money on this concept), it will never be updated.  And it at the pace it's going, it will barren before a decent amount of bugs are eliminated.  Project save MxO. /good luck
#36300275087 07/05/2007 10:21:48 Re:Project Save MxO
ZippyTheSquirrel wrote:
Should be renamed "Project Save Recursion."

Even Vector has more players than that hell-hole.

How, your population total must be 1 then to beat our 2!?
#36300276155 07/07/2007 09:44 Re:Project Save MxO
Amad3us wrote:
RainKingX wrote:
I don't know if this game can be saved, but here are a few suggestions.


6.  Advertise to people when something new happens.  The only time you guys get gung-ho about mass communications is when the game is in a lull.  Something new happens or is about to happen and you guys clam up.

9.  Don't advertise anything until the game is not "buggy".  Ever see a company advertise a "mistake".  It's rare that companies will sell glitches unless those glitches are to the players advantage.  So, why would you advertise a game that is "glitchy".  Are you hoping that it will attract people who've never played an MMO before, never seen a bug or glitch, own a gamer-worthy video card, never heard of MxO and are huge matrix fans?
10.  SOE needs someone who cracks the whip in there.  Developers, artists, and relatively loose timelines are a bad combination.  Hell, they can't even update the forum.  June 10th downtime.  Now that's important information!
-------------------------------------
However, unless the WB decide upon another set of movies (spend more money on this concept), it will never be updated.  And it at the pace it's going, it will barren before a decent amount of bugs are eliminated.  Project save MxO. /good luck


I've repeated this to Wreck and the rest of the faction countless times... and no one ever seems to listen/care. This is why the game is failing. It can't and won't get better until these things are changed. Efforts from us like this without efforts from the devs makes this a lost cause, and that's the bottom line.

Actually, those points were written because I believe this is how you save the game.   What's causing the game to fail has more to do with the bugs and how the game is structured and operated.

They tried to create a dynamic game with no boundaries where part of the collective would spend time trying to understand the rest of the collective.  But, somewhere along the way they equated "no boundaries" with "no (or sparse or redundant) rewards".  This leaves us with the only reward in this game, $i. This was their first, major strategic flaw (a weak reward system). 

Other issues: (Scalable) Reward structures for the mission system; Availability of storyline participation; availability of storyline rewards.

This is also the answer to why WoW does so well.  Helpful, unique rewards are offered at the lowest levels. Instant gratification beyond expectation (i.e. buffed clothing available without anyone else's help) at low levels.  Does it get any better than that?

The second, major strategic flaw is (dilution of the reward system):  If the only reward is $i, then why faction?  Believe it or not, this is a crafting issue.  Why join a faction when you can craft everything you need on your own?  Most players should of said, Huh?  Normally, crafting is for the collective, the linkshell, the faction not the solo player (crafting is the system faction leaders use to reward his members).  Most players don't heed this and sink their money into crafting.  

In this game, it really doesn't even matter.    I only assume that crafting is soloable because fit with the whole "no boundaries" them.  No boundaries=no rewards.  No rewards=you can work for everything you get.  Hence, solos can craft for themselves.  Now, some "smart" faction leaders will entice others with their crafting abilities.  However, in this game, all the really great equipment isn't even rare-drops.  They're given and can't be decompiled.   Worse of all, crafting isn't skilled up, it's paid for.  So, what makes the leader any more worthy of leading than anyone else?  So, why faction?  So, you can talk with other masochistic-types?   And, that's all that's left here, isn't it?

Unless SOE wipes decomp-tables and lowers the drop-rate of "rewards" and increases the varieties of "rewards", I see no solution for this flaw.

So, take a weak reward system and then dilute it (or worse, it dilutes itself) is the recipe for killing an MMO.   Need proof,  FFXIs reward system was turned upside-down with its latest expansion pack.  It's hard as hell to sell anything now.