Antibiotic Stats Bug?
It's actually even easier than that. Just switch between the Combat and Bonuses tab, and you can see the stats change.
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It's actually even easier than that. Just switch between the Combat and Bonuses tab, and you can see the stats change.
Hm, they're literally going to give us a piece of blue sky. Piece of Blue Sky May not be given to non-player characters May not be given to other players Non-tradeable Non-sellable Singleton Grants: Blue sky while equipped Requires: Awaken...
I also disagree on making beta clothing tradeable. It was granted to beta players for a reason. On another note...mmm baseball cap. :smileyhappy:
HCFrog wrote: I just wanted to give y'all a little update that I promised a while ago... I just now got a chance to check through the loot tables, and every single armored and shielded item is available in the loot tables. Also one of our...
Braids-Omega wrote: ShadowSK wrote: Sykin wrote: I demand the PSD file. Now. Haha, ditto. Very nice as usual Pyraci. your kidding me ....... its really very simple ....... basically its just some low opacity white and/or black lines, with...
Sykin wrote: I demand the PSD file. Now. Haha, ditto. Very nice as usual Pyraci.
Any chance we can get the buffs on the Taskmaster Beret Baseball Cap?
Yeah, it would be nice to get some official Dev feedback on this issue.
Yeah, Mero numbers are going up. It was especially apparent at Mara last night. :smileysurprised:
As long as the regular tactics issue gets addressed, that'll free up 5 slots on the hotbar alone. Right now, even though we've been given more hotbars, it seems like a waste.
Well, I personally don't think it's that big of a deal since it allows for tree interoptability. One of the arguments I read was "Why not activate it automatically since we're going to use it anyway?". I agree, but if that's the case, then...
I don't think style buffs are the issue here. They only need to be activated once, so put them all on a hotbar by themselves. Being able to manually activate style buffs adds a level of strategy. For instance, I can use my Kung Fu Grandmas...
Hm, nice change. Should be a little more straightforward.
Kidthatbelieves69 wrote: Yes, however, this "program" is more real then some Zion. Atleast the Frenchmen has money, and like, get's laid all the time just by getting chicks CAKE! COME ON THE GUY IS AWESOME!!!!! The Merovingian's blindness...
What about the Taskmaster Baseball Cap? Oh come on, you know that's what you changed it to.
NoRepro wrote: With the work HCFrog has done with the last two Test World patches you shouldn't see npcs using the old version of Hyper Strength. please report it if you do see this. NPC name, level and location would be very helpful. Roge...
NoRepro wrote: It should be noted that alot of NPC special abilities haven't been converted to the dps system yet so seeing insane damage from Succubi and Werewolves could be expected. So beware for now :smileywink: omg, and I thought it w...
DN1 Overhaul = sigh of relief. Don't forget to add MxO Resource as a fansite! Message Edited by ShadowSK on 02-17-2006 05:26 PM
Rarebit is teh uber h4x0r! :smileyhappy:
Sweet, nice rendering. Message Edited by ShadowSK on 02-15-2006 06:32 PM
HCFrog wrote: Say, a single level 55 NPC, set so that it's as challenging as an entire wave from Pandora's Box 4. That's something we never could do under the old system. WOW, sweet.
HCFrog wrote: Yeah, the Pandora's Box NPCs haven't been totally balanced, they're definitely not ready for primetime yet. Although they have been balanced more than what you saw - the problem was, to make them challenging enough under the...
I noticed earlier that during missions and when fighting regular NPCs, that they are still using Hyper-Strength. Hyper-Strength was removed from the ability tree. I realized this when I noticed the Hyper-Strength animation after I had been...
One more option would be to raise the % bonus for Melee and Ballistic Resistance per Stat point.
Rarebit wrote: Yes, our technical designer, from whom I am inheriting this task, had said that he was going to redesign that darn beret. I'll have to see if he's got a spec for it, or if I'll have to come up with one on my own. Silly Rareb...
Rarebit, promise us you will be changing the Taskmaster Beret to do something useful or scrapping it for another item all together. :smileyhappy: Just for reference: Taskmaster's Beret Super Jump 60pts Non-Sellable Non-Tradeable We all kno...
Ghost, my respect for you, Niobe, and Morpheus for that matter, has never faultered. It truly is an honor to fight beside you. Thank you for giving us your perspective on these matters. It is immensly appreciated. -ShadowSK
Makes sense. At least it will clean up the system area, therefore making things less confusing. And the new IL recticles should be all we need. Clarification on who is getting hit each round is what we asked for, and we've got it. I think...
That's the Dawei Sculpture in Murasaki (NW). Message Edited by ShadowSK on 02-01-2006 03:26 PM
Oar wrote: Thanks! We found the bug and this should be fixed. Nice, You guys are working pretty fast! In fact, you code like they do. Message Edited by ShadowSK on 01-27-2006 04:49 PM
Here's one: My level: 50 I was using Compel Close Combat (20% Force Combat I believe) against a two chevron level 51 NPC on a mission. It must have taken about 15 grab tactics to break his shield. :smileysurprised: Message Edited by Shadow...
There once was a man named Walrus, who loved eating many a mollusk. He dressed in black, with bleach on his slacks, and laughed when he saw Ghost's baldness.
well, not exactly . err...I mean sweetness! Nice job Walrus. Message Edited by ShadowSK on 01-19-2006 03:03 PM
Here's a screenshot of Morpheus (I'm pretty sure this was the second week of Live).
Nice patch! I especially like the way missions will be given out. It makes more sense. Not a bad thing in the patch, IMO (besides the cinematic thing).
To add on to what bonopi said: Title: Hotbar 2, slot 2 activating Slot 1. Steps: 1. Any ability placed on Hotbar 2, Slot 2 activates Hotbar 2, Slot 1. Actual behavior: Example: If I have "Speed Tactic" on Hotbar 2, Slot 1, and "Power Tacti...
Thank you for opening it up so we can help! I hope the devs sort it out soon
Sweet. LESIG is doing a fantastic job so far, and the overall character interaction is indeed a breath of fresh air again. EDIT: Ah, so he is, Outlaw...hmm Message Edited by ShadowSK on 01-06-2006 12:03 PM
Nice logs there Rarebit! Thanks for posting.
I'm pretty sure they're non-tradeable. They should have ran a grant script so those that didn't want to bother with making an alt could try it out for fun. It's nothing huge, but for those that are curious...
After watching the video for the millionth time , It seems to me that regular tactics have been sped up, while special attacks still remain the same. I don't think this has been pointed out in this thread, but does it seem that way to anyo...
Well, I took a look at the CR 2.0 concept hotbar on DN1, but I didn't really like the "skeleton" structure of it. So, I decided to make my own. Here's the link . What do you guys think of my version of the hotbar? Anybody else have other d...
Midori-Megami wrote: From what I understand 0 Sum combat would be when two people shot each other simultaneously. That's not what I am seeing here.. I am seeing two people taking turns. Which is what we have today. Maybe you can explain ho...
The fighting still looks like zero-sum, but that's probably by misfortune This will definitely be interesting. Like Walrus said, it is a work in progress, so we'll see what happens. Message Edited by ShadowSK on 12-23-2005 04:02 PM
He has a baseball cap!!!!! OMGWTFBBQ! lol, nice video Walrus.
w00t, looks pretty good Walrus. Nice bug fixes. Can't wait for tomorrow! Message Edited by ShadowSK on 12-19-2005 07:36 PM
>lol, looks like Frog finally fell asleep! I wish I could. Take the blue pill! LOL, you wish! I'm not that desperate.
lol, looks like Frog finally fell asleep! I wish I could. P.S. Frog, please check your PMs.
That's an interesting screenshot, Walrus. Thanks for posting it! It looks like there's no visually represented way to see if you win the roll or not, only in the system box. Hm...this ought to be interesting!
Will we get new weapons and clothing?
ROFL nice one Frog!
Can we have a CR 2.0 screenshot pleeeeeeeease Frog?
In Dev Journal 01, Archon mentions much needed updates to the in-game Marketplace: Marketplace We are also working on some significant improvements to the Marketplace. The Marketplace should be a great tool for players trying to buy and se...
Captain ShadowSK and Digital Remnant will answer The Black Market's call. You aided us in our search. It's time to return the favor.
Awesome news Walrus. It's good to hear SOE has taken into consideration how much we want to help the new combat system improve. Ah, it's gonna be just like Beta. I can't wait.
More information on the Digital Remnant player event Ghost in the Machine will be coming soon! We are opening up our successful storyline events to all organizations. We hope a good amount will be able to participate.
The Architect knew it, the Oracle prophesized it, and the watchers will come to watch it. Even the "mathematical harmony" that is the Matrix has flaws. If Neo ended the cycle of system anamolies, then what is left? The programs that govern...
Great to hear Walrus! Too bad the patch won't be ready for tomorrow, but that's cool.
Digital Remnant has run two successful storyline events on Vector to date. So far they have been Zionist only, but if the community is willing to work together, we may be willing to expand to other orgs as well. Our events included multipl...
Wow, this all is a breath of fresh air. Looking forward to all the changes coming...especially interlock and spy. It's also good to hear the story will continue as well! Keep up the good work guys.