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Shadow-SK

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Antibiotic Stats Bug?

It's actually even easier than that. Just switch between the Combat and Bonuses tab, and you can see the stats change.

External Playtest Discussion · 03/07/2006 06:30:49

Blue Skies

Hm, they're literally going to give us a piece of blue sky. Piece of Blue Sky May not be given to non-player characters May not be given to other players Non-tradeable Non-sellable Singleton Grants: Blue sky while equipped Requires: Awaken...

General Discussion · 03/06/2006 17:49:11

Clothing in CU

HCFrog wrote: I just wanted to give y'all a little update that I promised a while ago... I just now got a chance to check through the loot tables, and every single armored and shielded item is available in the loot tables. Also one of our...

Items and Clothing Feedback · 03/03/2006 17:28:29

Scanlines

Braids-Omega wrote: ShadowSK wrote: Sykin wrote: I demand the PSD file. Now. Haha, ditto. Very nice as usual Pyraci. your kidding me ....... its really very simple ....... basically its just some low opacity white and/or black lines, with...

Residual Self-Image · 03/03/2006 00:34:11

Scanlines

Sykin wrote: I demand the PSD file. Now. Haha, ditto. Very nice as usual Pyraci.

Residual Self-Image · 03/02/2006 18:37:59

Unique items conversion

Any chance we can get the buffs on the Taskmaster Beret Baseball Cap?

Items and Clothing Feedback · 03/01/2006 11:09:34

Style buff activation

Yeah, it would be nice to get some official Dev feedback on this issue.

External Playtest Discussion · 03/01/2006 10:15:32

State of the Game

Yeah, Mero numbers are going up. It was especially apparent at Mara last night. :smileysurprised:

World Discussion - Vector · 03/01/2006 09:03:54

Style buff activation

As long as the regular tactics issue gets addressed, that'll free up 5 slots on the hotbar alone. Right now, even though we've been given more hotbars, it seems like a waste.

External Playtest Discussion · 03/01/2006 08:39:35

Style buff activation

Well, I personally don't think it's that big of a deal since it allows for tree interoptability. One of the arguments I read was "Why not activate it automatically since we're going to use it anyway?". I agree, but if that's the case, then...

External Playtest Discussion · 03/01/2006 08:28:39

Style buff activation

I don't think style buffs are the issue here. They only need to be activated once, so put them all on a hotbar by themselves. Being able to manually activate style buffs adds a level of strategy. For instance, I can use my Kung Fu Grandmas...

External Playtest Discussion · 03/01/2006 06:44:49

What is Zion?

Kidthatbelieves69 wrote: Yes, however, this "program" is more real then some Zion. Atleast the Frenchmen has money, and like, get's laid all the time just by getting chicks CAKE! COME ON THE GUY IS AWESOME!!!!! The Merovingian's blindness...

Next Renaissance - Vector · 02/23/2006 21:15:25

Unique items conversion

What about the Taskmaster Baseball Cap? Oh come on, you know that's what you changed it to.

Items and Clothing Feedback · 02/22/2006 14:14:56

Random Insane damage?

NoRepro wrote: With the work HCFrog has done with the last two Test World patches you shouldn't see npcs using the old version of Hyper Strength. please report it if you do see this. NPC name, level and location would be very helpful. Roge...

Player Versus Environment Feedback · 02/21/2006 17:50:24

Random Insane damage?

NoRepro wrote: It should be noted that alot of NPC special abilities haven't been converted to the dps system yet so seeing insane damage from Succubi and Werewolves could be expected. So beware for now :smileywink: omg, and I thought it w...

Player Versus Environment Feedback · 02/21/2006 16:52:32

NPC Balance Thread

HCFrog wrote: Say, a single level 55 NPC, set so that it's as challenging as an entire wave from Pandora's Box 4. That's something we never could do under the old system. WOW, sweet.

Player Versus Environment Feedback · 02/14/2006 12:23:35

NPC Balance Thread

HCFrog wrote: Yeah, the Pandora's Box NPCs haven't been totally balanced, they're definitely not ready for primetime yet. Although they have been balanced more than what you saw - the problem was, to make them challenging enough under the...

Player Versus Environment Feedback · 02/13/2006 23:35:07

Possible Reason for insane NPC Damage

I noticed earlier that during missions and when fighting regular NPCs, that they are still using Hyper-Strength. Hyper-Strength was removed from the ability tree. I realized this when I noticed the Hyper-Strength animation after I had been...

Player Versus Environment Feedback · 02/12/2006 22:34:59

Unique items conversion

Rarebit wrote: Yes, our technical designer, from whom I am inheriting this task, had said that he was going to redesign that darn beret. I'll have to see if he's got a spec for it, or if I'll have to come up with one on my own. Silly Rareb...

Items and Clothing Feedback · 02/12/2006 15:09:03

Unique items conversion

Rarebit, promise us you will be changing the Taskmaster Beret to do something useful or scrapping it for another item all together. :smileyhappy: Just for reference: Taskmaster's Beret Super Jump 60pts Non-Sellable Non-Tradeable We all kno...

Items and Clothing Feedback · 02/12/2006 15:01:03

Removal of Tactics Scores and Damage Absorbed

Makes sense. At least it will clean up the system area, therefore making things less confusing. And the new IL recticles should be all we need. Clarification on who is getting hit each round is what we asked for, and we've got it. I think...

External Playtest Discussion · 02/09/2006 15:43:43

Question about new Evade system....

Oar wrote: Thanks! We found the bug and this should be fixed. Nice, You guys are working pretty fast! In fact, you code like they do. Message Edited by ShadowSK on 01-27-2006 04:49 PM

External Playtest Discussion · 01/27/2006 16:47:47

Question about new Evade system....

Here's one: My level: 50 I was using Compel Close Combat (20% Force Combat I believe) against a two chevron level 51 NPC on a mission. It must have taken about 15 grab tactics to break his shield. :smileysurprised: Message Edited by Shadow...

External Playtest Discussion · 01/26/2006 10:54:40

Matrix Limericks

There once was a man named Walrus, who loved eating many a mollusk. He dressed in black, with bleach on his slacks, and laughed when he saw Ghost's baldness.

Next Renaissance · 01/22/2006 18:15:12

Welcome to the Live Events Forum

well, not exactly . err...I mean sweetness! Nice job Walrus. Message Edited by ShadowSK on 01-19-2006 03:03 PM

Live Events · 01/19/2006 15:03:08

Teh gd old days

Here's a screenshot of Morpheus (I'm pretty sure this was the second week of Live).

World Discussion - Vector · 01/15/2006 10:18:41

Update 40 Discussion Thread

Nice patch! I especially like the way missions will be given out. It makes more sense. Not a bad thing in the patch, IMO (besides the cinematic thing).

Update Discussion · 01/13/2006 12:02:05

Official Bug Thead for CR2.0

To add on to what bonopi said: Title: Hotbar 2, slot 2 activating Slot 1. Steps: 1. Any ability placed on Hotbar 2, Slot 2 activates Hotbar 2, Slot 1. Actual behavior: Example: If I have "Speed Tactic" on Hotbar 2, Slot 1, and "Power Tacti...

External Playtest Discussion · 01/12/2006 11:02:09

Thank you from QA

Thank you for opening it up so we can help! I hope the devs sort it out soon

External Playtest Discussion · 01/11/2006 08:42:03

Malpur's Log - Club Sphinx, Vector instance, 06.01.04

Sweet. LESIG is doing a fantastic job so far, and the overall character interaction is indeed a breath of fresh air again. EDIT: Ah, so he is, Outlaw...hmm Message Edited by ShadowSK on 01-06-2006 12:03 PM

· 01/06/2006 12:01:04

The level 50's always get screwed?

I'm pretty sure they're non-tradeable. They should have ran a grant script so those that didn't want to bother with making an alt could try it out for fun. It's nothing huge, but for those that are curious...

General Discussion · 01/03/2006 09:20:33

The Other Side of the Looking Glass - December 23, 2005

After watching the video for the millionth time , It seems to me that regular tactics have been sped up, while special attacks still remain the same. I don't think this has been pointed out in this thread, but does it seem that way to anyo...

Broadcast Depth · 12/26/2005 01:19:57

CR 2.0 Hotbar

Well, I took a look at the CR 2.0 concept hotbar on DN1, but I didn't really like the "skeleton" structure of it. So, I decided to make my own. Here's the link . What do you guys think of my version of the hotbar? Anybody else have other d...

· 12/23/2005 23:54:43

The Other Side of the Looking Glass - December 23, 2005

Midori-Megami wrote: From what I understand 0 Sum combat would be when two people shot each other simultaneously. That's not what I am seeing here.. I am seeing two people taking turns. Which is what we have today. Maybe you can explain ho...

Broadcast Depth · 12/23/2005 16:13:12

The Other Side of the Looking Glass - December 23, 2005

The fighting still looks like zero-sum, but that's probably by misfortune This will definitely be interesting. Like Walrus said, it is a work in progress, so we'll see what happens. Message Edited by ShadowSK on 12-23-2005 04:02 PM

Broadcast Depth · 12/23/2005 16:01:40

Update 39 Discussion Thread

w00t, looks pretty good Walrus. Nice bug fixes. Can't wait for tomorrow! Message Edited by ShadowSK on 12-19-2005 07:36 PM

Update Discussion · 12/19/2005 19:36:12

Ask the devs an MXO question

>lol, looks like Frog finally fell asleep! I wish I could. Take the blue pill! LOL, you wish! I'm not that desperate.

Archive Construct · 12/18/2005 03:09:18

Ask the devs an MXO question

lol, looks like Frog finally fell asleep! I wish I could. P.S. Frog, please check your PMs.

Archive Construct · 12/18/2005 03:03:33

Ask the devs an MXO question

That's an interesting screenshot, Walrus. Thanks for posting it! It looks like there's no visually represented way to see if you win the roll or not, only in the system box. Hm...this ought to be interesting!

Archive Construct · 12/15/2005 19:30:43

Ask the devs an MXO question

In Dev Journal 01, Archon mentions much needed updates to the in-game Marketplace: Marketplace We are also working on some significant improvements to the Marketplace. The Marketplace should be a great tool for players trying to buy and se...

Archive Construct · 12/15/2005 00:05:44

[The Black Market] PARTY/EVENT - AMOSE CODE

Captain ShadowSK and Digital Remnant will answer The Black Market's call. You aided us in our search. It's time to return the favor.

Events - Vector · 11/07/2005 14:08:41

The Other Side of the Looking Glass - 11/04/2005

Awesome news Walrus. It's good to hear SOE has taken into consideration how much we want to help the new combat system improve. Ah, it's gonna be just like Beta. I can't wait.

Broadcast Depth · 11/04/2005 19:02:44

Ghost in the Machine

More information on the Digital Remnant player event Ghost in the Machine will be coming soon! We are opening up our successful storyline events to all organizations. We hope a good amount will be able to participate.

Events - Vector · 10/30/2005 23:16:59

Ghost in the Machine

The Architect knew it, the Oracle prophesized it, and the watchers will come to watch it. Even the "mathematical harmony" that is the Matrix has flaws. If Neo ended the cycle of system anamolies, then what is left? The programs that govern...

Events - Vector · 10/29/2005 13:56:12

Plans for a Player Event Team? or PET?

Digital Remnant has run two successful storyline events on Vector to date. So far they have been Zionist only, but if the community is willing to work together, we may be willing to expand to other orgs as well. Our events included multipl...

Events - Vector · 10/23/2005 15:52:20

Discussion Thread: Dev Journal 01 - August 24, 2005

Wow, this all is a breath of fresh air. Looking forward to all the changes coming...especially interlock and spy. It's also good to hear the story will continue as well! Keep up the good work guys.

Broadcast Depth · 08/24/2005 16:03:54