I choose not to obey - Syntax - 4/25/06
Shimada wrote: What a brilliant shot!
Systemic Anomaly
1,041 archived posts
PBlade Systemic Anomaly Joined: Aug 16, 2005 Messages: 11602 Location: New Zion Offline
Shimada wrote: What a brilliant shot!
Agent_Gray wrote: Archived image unavailable: 017.jpg Archived image unavailable: 018.jpg Archived image unavailable: 019.jpg Oh yes, I most definitely enjoy that night, some shots I managed to take myself: The Piley on Veil! I do love a g...
I look forward to working with you Soluma, Alsos has already hinted at your existance heh.
Message Edited by Rarebit on 04-25-2006 08:33 AM
Hey, i'm a Zionite, outnumbering is my game! :smileyvery-happy:
Blast, the Archivists are ganging up...We need more RSI Idealists. NOW!!!
Jealousy does not even begin to describe what i'm feeling. Bravo Outlaw.
Found him - Club Jetsam, he's reporting to you now.
Amazing! :smileyhappy:
Damnit man, you're good. I almost had you.
Hmm, I might see if I can condense our factions backstory into a nice 1000 words or less for ya.
Hmm, i'm interested in meeting with you ingame. Our requirements are subject to change anyway, they're outdated. PM with your ingame details.
Which requirements don't you meet? You seem like CoZ material to me. Message Edited by PBlade on 04-17-2006 08:39 AM
Haha, ok, I said it's alright, i'll have you removed later. Unless of course you want to apply. Message Edited by PBlade on 04-17-2006 08:32 AM
Hahah, not quite the bump to this thread I was hoping for, but sure, i'll jack in later and see what I can do.
Oh that's very impressive....very impressive indeed.
That's not the point mate, back under the old combat system I was kicking the crap out of level 50 hackers in interlock at level 40! Nothing should have changed! You shouldn't need a good build or a bad build as an MA against a hacker, the...
The Dual Augmented Redpill Specials do really rock! But I would give anything, ANYTHING* for a level 50 Agent Gun (complete with black-ness) or Dual Agent guns. Make it so, i've been heading this for so long, if it comes to fruition, you'l...
He's condoning naked dancing!
((This is like fighting an uphill battle i'll tell ya...)) The little red pill makes a whole lot of difference, let us show you how much. ##End Transmission Message Edited by PBlade on 04-11-2006 06:46 AM
Sounds like a blast at the Fan Faire! Wish I cudda gone :smileysad: And grats Ghostwise :smileyhappy:
Shift F12 .bmp's for the win!!!!11
Bravo! A really good tutorial, I got a little lost at places lol, but that's because of you using techniques where I use different methods - Still acheiving the same, if not better, results! Very well done! I guess people are going to be s...
Nice! Another way to get that green tint effect is to create a new layer, fill it with Matrix Green 9I forgot the hex code) and color burn it down to about 15% - It gives a nice green hue to allof the work underneath it. Good tutorial thou...
That blue tint really make that picture, IMHO.
This thread still exists, and so do the Children of Zion We are but part of a larger whole. Message Edited by PBlade on 04-06-2006 08:40 AM
((I have to commend whoever was the Architect on their performance, that was just as I would expect him to be. Bravo)) Hmmm, interesting indeed. We may be "enemies" of a sort, but you're message will not go unheeded.
How many times do you change faction Ztryker?
mnutty wrote: Just to add... I noticed quite a few new ppl online recently... Lets hope with the release of CR2 out of the way, SOE can concentrate on the little annoying things etc... Or the big things....like content.
So many questions Anome...One wonders if you're really up to the task of Zion controller.....Maybe you'd be suited to....a desk job. Bah! Nevertheless - An order is an order
boombye wrote: I'm proud to see that a lot of us vets from beta and day 1 of launch have agreed with this... I think anyone would, given the circumstances.
>revolt_ wrote: You can still have a 25 secs stun or root IF you have the proper attributes for it (focus 30 I believe)... >revolt_ Exactly, they still have their skill out of Interlock, albeit not as overbalanced as before, so they don't...
Sublime. Very well done!
Tytanya makes an interesting point. They could reset EVERYTHING to 5 (the lowest stat) - Take the points we WOULD have had and add them to the 49 points we get anyway.
Montoia wrote: I love the last screen... bonopi: you'll soon be seeing me behind you. :O Hahah yeah, I told him to watch the Innuendos in faction chat about a minute later, he kept saying them, I laughed and laughed.
Veil made little difference today Niobe, the only thing she accomplished is giving us more information about her style of fighting and how she cannot be directly attacked....A strategy we need to rethink. Also, nice sig :smileywink:
I'd have to agree here. I was looking through my stats and, for the combatant that I want to be, i'm just not a Troubled Intellectual anymore :smileyvery-happy:
ReguIus wrote: Hackers really should be all but worthless in IL. What the Matriculated one said. They should be cannon fodder in Interlock. Hackers are created to be powerful (in a support type way) outside of Interlock, moving the imbalan...
Walrus wrote: PhanthomZtryker wrote: Maybe we should start a cult and make Dracomet our rolemodel? /laughhard /laughtilIcry /laughtilIdie Just kidding of course... Whoever would do such a thing? *mutters on about Dracomet's greatness* Eith...
pblade - wholly original.
FAOrien wrote: I am proud to be a player of MxO! I can't wait to see the CU live aswell as the event and this means that the devs can now start working on content for the game. Good job devs! /salute ^ What the mighty Transcendant said^ LO...
The_Wendigo wrote: In closing I would just like to say that I do not find a "food chain" to be an attractive or desirable feature in a game. No tree or build should simply outclass the others. Everyone should have their strengths and their...
True, I thought about saying that, but I wasn't sure if it was implementable or not.
Slightly back on topic. The hackers definitely need some more "nerfing" in Interlock, the penalty didn't do enough. I think IS costs may need an increase for hackers, and perhaps a reduction for MA, not only does it kill hackers more in IL...
Thanks HCFrog, that's awesome!
HCFrog wrote: I think they were meant to be better in IL with CR2; but they might be turning out too much better. Since their attacks got the IS costs reduced recently, they now might be able to use them more repeatedly than an MA or gunma...
We're happy to oblige NoRepro, and you owe me a duel by the way
Give it a couple minutes then....
I'd imagine the latter Cloud. Or abilities not used on you won't show. But those darn Hit/Hit animations still aren't fixed! They're still there, and they're STILL annoying! *edit* Oh dear...i'm getting incompatible client version....anyon...
Co-incidence? I THINK NOT!
Hey, i'm just the messenger!
HCFrog said they removed it due it's absolute pointlessness for the future. You can still manually equip it, but they hope to revamp it in the future (but that's *far* from confirmed)
Hackers shouldn't be good in Interlock, nuff said. I hate to sound negative on the issue, but that's a very strong beleif I have. Leave IL to the Martial Artists and Gunmen, let Hackers pelt us from Afar!
RockyB is having some fun it would seem.
What about the commando boots?
HCFrog wrote: cloudwol wrote: Which is WHEN? When you see there is no spoon, then you will get a patch. Hopefully the next one should be coming soon! I'm not seeing any spoon. *Tries to patch* ...So you lied...
NoRepro wrote: Disguise should be fixed in the next patch to the Test World baring unforseen difficulties. Which is wheeeen?
...But without the Szchitzofrenia.
Symmetric wrote: Oh yeah, thank you PBlade, I forgot about those phantom finisher moves. Here's one more that seriously needs to be fixed as well: Abilities can be successfully used twice in a row. (EXPLOIT) Ah yeah, I saw that about 10 mi...
OFFSET ANIMATIONS! I know, they may not be show stopping, but i've been fighting to get them fixed since stage one, and hit/hit animations are still doing that whole "invisible kill" thing and generally look a little choppy and too distanc...