Jacked Out

>revolt_

104 archived posts

>revolt_
Jacked Out
Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
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Rolling out

That's not the point. Do you think that failing 14 times to withdraw is fine? >revolt_

Player Versus Player Feedback · 03/28/2006 10:03:58

Upgrade Attacks Overpowered

Oh, I see now the difficulties behind the family timers. >revolt_

Ability Feedback · 03/27/2006 19:13:01

The Spy tree and You. A guide to the Assassin.

Absolutely. You just have to know how to use it. It's incredible how much damage I've dealt with an ordinary Assassin/MKT build (in this priority). Oh, and Krog. It's a bonus that Spies now have their own damage type. I tried a pure Spy at...

Player Versus Player Feedback · 03/27/2006 16:24:33

Get rid of having to manually activate buffs!!

You know what's funny, cryshal? The new Upgraded Attacks was the original design found in the design spreadsheets by the game developers, but the implementation got screwed up and it got a wrong re-use timer. I questioned it, posted it on...

Ability Feedback · 03/27/2006 16:12:23

Upgrade Attacks Overpowered

Nah, they just have to activate all the re-use timers when a hack is being used by a hacker in interlock. The same as with Kung Fu martial artists and their special abilities. Those too can't hammer special after special against their oppo...

Ability Feedback · 03/27/2006 15:59:00

Upgrade Attacks Overpowered

What would solve the 'issue' of hackers in interlock would be to activate their re-use timers when they activate a special in interlock. Every other interlock class has the same re-use timer penalty, so why not hackers? >revolt_

Ability Feedback · 03/27/2006 13:16:49

Upgrade Attacks Overpowered

Hm, given that your out of interlock success rate is higher than your in interlock success rate I'd say those percentages seem to be high enough to be a danger out of interlock. You can still throw barrage after blast after barrage after o...

Ability Feedback · 03/27/2006 09:36:42

Hacker in Interlock?

You can still have a 25 secs stun or root IF you have the proper attributes for it (focus 30 I believe)... >revolt_

External Playtest Discussion · 03/27/2006 09:29:33

Items still in need of attention

Well, I can't agree with the first items posted by Tatyana. But because the subject just fits with the high decay of items I'll just reiterate what Porhpy said... WHEN THIS GOES LIVE, SAY GOODBYE TO YOUR GOOD ITEMS BECAUSE THE FAST ITEM DE...

External Playtest Discussion · 03/27/2006 09:28:04

Upgrade Attacks Overpowered

As I said, hackers are NOT nerfed outside of interlock. They still hit A LOT. I loaded it. I tested it. I felt for my victims. >revolt_

Ability Feedback · 03/26/2006 11:16:21

massive meatwad

Somehow this reminds me of Soylent Green... >revolt_

External Playtest Discussion · 03/25/2006 11:32:50

Upgrade Attacks Overpowered

Well, I found myself quite effective at range as a hacker... >revolt_

Ability Feedback · 03/24/2006 18:53:58

Hacker in Interlock?

Nah, I just think that they should activate the other hacks re-use timers when you use one of the hackers hacks in interlock. Should solve pretty much the problems with hackers in interlock. >revolt_

External Playtest Discussion · 03/24/2006 07:37:59

Hacker in Interlock?

Use your grey matter. >revolt_

External Playtest Discussion · 03/23/2006 23:37:50

Upgrade Attacks Overpowered

Well, I tested an ballista/vector loadout today and with the fixed Upgrade Attacks they hit less than before. But that is a good thing. I was still able to dish out some serious damage very quickly and in a very flexible way. Outside of IL...

Ability Feedback · 03/23/2006 23:29:47

Upgrade Attacks Overpowered

Renesis13B wrote: For those saying you cant heal in interlock is bs. You CAN heal in interlock. But you CAN'T heal while withdrawing. >revolt_

Ability Feedback · 03/23/2006 16:41:23

Upgrade Attacks Overpowered

Renesis13B wrote: Why not just use a hybrid build? Load some Viral hacks and patcher. If you get stuck in interlock you can heal yourself until you can roll out. Possibilities are there if you take the time to find them. If you stick with...

Ability Feedback · 03/23/2006 14:47:48

Upgrade Attacks Overpowered

Hm. A new Upgrade Attacks with 20 sec duration seems appropriate in comparison to Line Up The Shot. The lesser re-use timer and DPS bonus of Line Up The Shot balances itself with its Concealment requirement I think. >revolt_

Ability Feedback · 03/23/2006 10:59:21

Hacker in Interlock?

No, but I'm not the one assuming he should have the powers of The One v6.0. >revolt_

External Playtest Discussion · 03/23/2006 10:55:48

Hacker in Interlock?

MrMagno wrote: Neo = All MA grandmaster True! and got his grandmaster *CENSORED* kicked by smith every time exept when he use a hack to "bend the rules of the matrix" and stopped bullets in mid-air with Ballistic Freeze 5.0. And I need not...

External Playtest Discussion · 03/23/2006 10:10:41

Hacker in Interlock?

If you want to go by this then I have to say that hackers never should be the top of the food chain, MrMagno. This game is not The Cyber Wizards Online. >revolt_

External Playtest Discussion · 03/23/2006 08:39:15

Upgrade Attacks Overpowered

The +65 boost plus influence bonuses (I get +100 accuracy) seems to make up for it, non? >revolt_

Ability Feedback · 03/22/2006 20:08:01

Upgrade Attacks Overpowered

Load Consistent Technique and Hyper-Block. And armoured stuff. >revolt_

Ability Feedback · 03/22/2006 19:40:19

Upgrade Attacks Overpowered

That might have been me, when I cleared the hardline of Transcendents for like 20 secs. xD >revolt_

Ability Feedback · 03/22/2006 18:29:20

Hacker in Interlock?

Personally I saw the biggest problem with hackers in interlock was the fact that they were able to cast their hacks (barrages/blasts) every round. Cause after usage the other hacks didn't fade into their re-use timers. Even MAs couldn't us...

External Playtest Discussion · 03/22/2006 17:55:17

Rolling out

Leave withdraw contested, but let us heal ourselves or let us use passive abilities like resistance abilities. That's what I'm critizising. I can do nothing else than block when I click on withdraw. Btw, today I was in the Creston Heights...

Player Versus Player Feedback · 03/22/2006 17:29:12

Upgrade Attacks Overpowered

Ah, good to hear. It was one of the reasons why I kicked your butt with my DoT attacks, Frog. =P >revolt_

Ability Feedback · 03/22/2006 17:12:04

Upgrade Attacks Overpowered

I have the serious impression that the Selective Phage ability Upgrade Attacks is seriously overpowered. Can you name me one other accuracy boosting ability which re-use timer is shorter than its duration? I mean, you can use Upgrade Attac...

Ability Feedback · 03/22/2006 16:28:29

Rolling out

The worst thing about Withdraw is that you can't do anything else when it's activated. You can't use health pills, antibiotics, Mobius Code, passive abilities. You can't even use the awakened resistance buffs to boost your defense. All you...

Player Versus Player Feedback · 03/22/2006 08:58:51

Clothes Math

My. Head. Hurts. Again. But thanks. >revolt_

Items and Clothing Feedback · 03/16/2006 15:12:03

Get rid of having to manually activate buffs!!

Well, here's my honest opinion: Nope, I wouldn't be pissed if I'd lose the active upgrades. I'm in favor of returning to the old style too. The new style wasn't that much of a hassle, but the old style was indeed kinda more comfortable to...

Ability Feedback · 03/15/2006 14:21:09

w00t update 8 is out

Yea, it's pretty easy actually at Mara C. /select random male redpill /weddingcake I'm sure you'll get good results. >revolt_

External Playtest Discussion · 03/10/2006 04:36:17

Clothing in CU

Why *sigh*? I mean for every apparel item you find ingame there's prolly an high level armored version out there in the loot tables now. That means you'll eventually get your perfect outfit if you loot, search and wait enough. >revolt_

Items and Clothing Feedback · 03/08/2006 10:14:18

Get rid of having to manually activate buffs!!

I can only say that I have ABSOLUTELY NO problem with haveing to manually activate some buffs. Usually it's only one more mouseclick for me to activate all my buffs I want. Use some /MacroFu and you can even get all the hacker upgrades int...

Ability Feedback · 03/08/2006 05:11:16

More Useropts Options

Those commands are already helping me out quite a bit. One more time: Fantastic work. >revolt_

Residual Self-Image · 03/07/2006 15:05:36

Antibiotic Stats Bug?

Thing is: It's not only the antibiotics. Try it with changing unbuffed pants for example. Put them on and off again. Watch the stats. Change to power and back to speed tactics. Same thing. The stats are varying in a range of 1-5 pts each....

External Playtest Discussion · 03/07/2006 04:26:52

Unique items conversion

Uhm, Frog? Can I ask you for a favor? Now that all the items have been converted over to CR 2.0, do you think you could do anything about the appearance of the Ravenswing/feather jacket? I mean, have you seen a pink raven yet?? Not that th...

Items and Clothing Feedback · 03/04/2006 04:47:03

More Useropts Options

Cool. Sounds good. I'm waiting for the time when we can distribute player mods to our UIs like other MMOs... >revolt_

Residual Self-Image · 03/03/2006 04:57:43

More Useropts Options

Wow, sounds awsome... especially all those Hyperjump camera options. That always bugged me... now I can fix the camera myself. Whoho! Great work, please keep those commands coming if you find more of these small configs. Btw, how did you f...

Residual Self-Image · 03/03/2006 03:35:04

CR2.0 must not increase the effectiveness of the Zerg!

gunslinga wrote: sweet another good reson why i left the game SOE sucks and like i said they dont see it by the gamers view YOU SUCK SOE GO HOME Seriously. Suck comments don't hurt anyone. Only your own maturity. >revolt_

Player Versus Player Feedback · 02/23/2006 15:15:08

CR2.0 FROM THE EYES OF TOTALLY NEW PLAYERS

Fade2blacK wrote: They feel that the old interlock combat interface,although too big, is more ergonomic. They didn't say anything about the roll's number (as far as i know the only game in which they are visible is MXO so they weren't addi...

Player Versus Environment Feedback · 02/23/2006 14:25:56

Unique items conversion

Cool, thanks for the clarification. >revolt_

Items and Clothing Feedback · 02/22/2006 17:11:17

Unique items conversion

HCFrog wrote: And remember, when you see something like Thrown Defense +3, that's not +3 to your roll, it's +3 to the Thrown Defense influence. I thought bonuses to influences would be stated in %? So if it is a bonus to the influence shou...

Items and Clothing Feedback · 02/22/2006 14:37:06

CR2.0 is going to kill the game

gunslinga wrote: SOE sucks..... CR2 sucks..MxO used to rock now sucks...........thanx alot for **bleep**ing up the game that ment so much to me SOE thanx alot you dont know what the **bleep** your doing all you do is combat evisions and yo...

Player Versus Player Feedback · 02/22/2006 01:00:38

PvP-balance

And of course I brought you down a few times too. >revolt_

Player Versus Player Feedback · 02/19/2006 10:14:10

Ability Accuracy Bonuses?

Now, I'm wondering... do the tactics affect ballistic, viral and thrown attacks too? If I use speed tactics, do I have a 10% higher chance to hit with my Logic Barrage? >revolt_

External Playtest Discussion · 02/19/2006 10:06:59

PvP-balance

Heh, yeah, Konvertor and you were like the only two MAs I had big problems with (your VD was extremely high). >revolt_

Player Versus Player Feedback · 02/18/2006 20:11:33

PvP-balance

My Ballita loadout vs. MAs... I was winning fairly often. >revolt_

Player Versus Player Feedback · 02/17/2006 14:34:38

CR2.0 must not increase the effectiveness of the Zerg!

I don't think it's a bad idea! Btw, does anyone of you play D&D 3.5? They do have something like that too involving ranged attacks getting a penalty when firing into melee combat. >revolt_

Player Versus Player Feedback · 02/16/2006 18:13:08

Ability Accuracy Bonuses?

Hm, well... I don't think that those Karate moves add any accuracy bonuses at all now. I have the feeling those Karate moves weren't intended to be boosted at all to begin with... >revolt_ Message Edited by >revolt_ on 02-14-2006 11:24 PM

External Playtest Discussion · 02/14/2006 23:19:57

If You Would Like Buffs To Be Removed From Clothing, Sign Here..

PascaI wrote: Come on i said don't post if you do not agree. Come on and start reading my posts. I wrote why I posted. And just because you say I may not post I will not stop posting. This is an open forum, you know? PascaI wrote: Rearebit...

Items and Clothing Feedback · 02/13/2006 13:28:55

If You Would Like Buffs To Be Removed From Clothing, Sign Here..

PascaI wrote: If you do not agree with the removal of buffs from clothing then DO NOT post here. By posting in this thread you are signing for this. This is for people who feel that they want buffs to be removed from clothing so we can all...

Items and Clothing Feedback · 02/13/2006 11:21:39

What exactly is 'thrown'?

"Thrown" is the type of damage associated with all trees under the Spy-branch. The same as with "Viral" for all hacker trees, "Ballistic" for all gunman trees and "Melee" for all Martial Arts trees. Those are the new four basic damage type...

External Playtest Discussion · 02/12/2006 20:22:47