Ascendent Logic

Sneaker

118 archived posts

Sneaker
Ascendent Logic
Joined: Aug 15, 2005
Messages: 933
Location: Ontario, Canada
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####> END BROADCAST - HvCFT MARINER ####

Spies don't face right

Agreed, Arc. I'm quite curious to see a post-Update 50 world. But, my opinion on Disguise was asked, and I just can't resist a good rant

Player Versus Player Feedback · 03/07/2007 14:03:31

Spies don't face right

You can take my point all out of context all you want, it doesn't make it invalid. I'm talking about shooting someone stealthed via a Disguise when I say "Unbreakable". And I'm also saying that Stealth in plain view isn't really Stealth at...

Player Versus Player Feedback · 03/05/2007 14:21:42

Spies don't face right

Unbreakable form of stealth? Since when? I can guarantee that disguise is not an "unbreakable form of stealth". I shoot you. Disguise doesn't break, unlike all other forms of stealth. How is this not clear, exactly? It's not really stealth...

Player Versus Player Feedback · 03/04/2007 21:27:02

Spies don't face right

I'm of the opinion that Disguise was never designed with PvP in mind; only PvE. Running through mission areas undetected and whatnot. Because, really: an unbreakable form of stealth? Guh?! Kinda defeats the purpose of "stealth" when a Spy...

Player Versus Player Feedback · 03/04/2007 15:59:30

The Bridge

Bayamo wrote: There are "invisible walls" that I experience this a lot in... first and foremost at Mara NW where the navmesh has that strange boundary in it between the sidewalk and the road, but also at Center Park East. I've never notice...

Player Versus Player Feedback · 03/03/2007 13:35:58

The Bridge

DevilsArms wrote: Maybe the level 30 was uber buffed? Nah I suspect Roukan's problem is the same one as a Snipers. But, since we don't really have a "miss" animation on our target, we wouldn't notice that particular effect. Rouk, next time...

Player Versus Player Feedback · 03/03/2007 09:42:39

The Bridge

Hmm... were they literally deflected (ie: the swirling white ball), or did they simply not cast? I've noticed an inconsistent bug while using rifleman specials from the bridge. In certain spots, if I'm using a special, it will go through t...

Player Versus Player Feedback · 03/02/2007 14:05:43

Spies don't face right

Inactivity is a bit of an exaggeration, don't you think? Staying in a corner is a death sentence in normal combat situations (at least, for me). Using the corner, however, is perfectly legitimate option. It's the same as using a fence/buil...

Player Versus Player Feedback · 02/28/2007 16:21:28

Spies don't face right

Considering spies have an unbreakable stealth in the form of Disguises, it's a problem. There is no way, at present, to avoid a stealth attack with normal world movements (ie: "dodging" an oncoming spy) once your shield is down. Why? Becau...

Player Versus Player Feedback · 02/28/2007 07:53:08

Spies don't face right

While standing with your back in a corner, you can still get punted. That's a problem.

Player Versus Player Feedback · 02/28/2007 03:47:29

Concealment Sometimes Broken

no but is there another move ingame which can do 800 damage to somebody with 200 resistance with an ability close to it that upgrades it's accuracy and damage output longer than the original sniper shot Sure: Punt does, and then some, with...

Ability Feedback · 01/28/2007 23:54:00

Concealment Sometimes Broken

pack-hunter wrote: Sneaker wrote: There's also a chance of becomming visible in a cloud of green smoke for absolutely no reason. Something is clearly wrong with Concealment. It needs to be fixed . I know for sure thats on purpose, either R...

Ability Feedback · 01/28/2007 13:23:58

Concealment Sometimes Broken

It's been happening for a long, long time. But lately, it's gotten a lot worse. Sometimes, it is rubberbanding. An odd "shift" in position knocks you out of conceal, I've seen it happen a few times. But, often it isn't. Load up Escape and...

Ability Feedback · 01/28/2007 11:42:27

Using sneak in conjunction with other trees.

NightTrace is indeed correct. If you do not have Spy Style loaded, you get the error message of "You do not have this ability loaded.", yet you are still able to Sneak. If you do have it loaded, you're automatically shifted to Spy style. S...

Player Versus Player Feedback · 01/04/2007 17:05:09

Master Knife Thrower Buff

Huh. Could explain why Block Tactics + Hyper Defense doesn't do squat.

Ability Feedback · 12/27/2006 15:23:20

Hacker is the Uber class once again

Huh. Arcanoloth, I'm seeing several "sounds like", and not one "you said". Me thinks you read a lot more into his post than he intended.

Player Versus Player Feedback · 12/26/2006 18:05:51

Hacker is the Uber class once again

Arcanoloth wrote: So let me get this straight RemagDiv, you are claiming you can pwn all hackers 1v1, but yet they are also extremely overpowered? The world will be a much better place when people actually try to make sense. I didn't see h...

Player Versus Player Feedback · 12/26/2006 06:49:40

Hacker is the Uber class once again

Arcanoloth wrote: Eat a flippin antibiotic, nuff said. AB's can be used against anything and everything, rendering their use in an argument null and void. It'd be something like arguing someone could turn on HyperSense to reduce the amount...

Player Versus Player Feedback · 12/22/2006 00:30:32

Hacker is the Uber class once again

no matter what wiseass-ex-machina nonsense sneaker says, the hacker dot's stack ON PURPOSE. the devs made that REAL CLEAR UNLESS YOU ARE MENTALLY HANDICAPPED. I REPEAT, THE HAX DOT ATTACKS ARE STACKABLE BY DESIGN AS OF A PATCH THAT CAME -A...

Player Versus Player Feedback · 12/21/2006 16:08:47

Lets take a pro-active view of change and stop crying for nerfs!

Spartan18 wrote: haha, you just proved how balanced this game is lol. you called for a nerf of MA, gunmen, hacker and spy abilities. sounds like balance to me. Really? Lets take a close look at these changes, shall we? The changes to Gunma...

Development Roundtable · 12/21/2006 11:26:05

Lets take a pro-active view of change and stop crying for nerfs!

Spartan18 wrote: i personally think the balance that we have right now is good, i dont see any tree that really needs to be nerfed. so lets stop whining about nerfing so the devs can focus on giving us content instead of trying to balance...

Development Roundtable · 12/21/2006 09:57:02

Hacker is the Uber class once again

Mave wrote: Oh and Sneaker...you forgot on update on that thread. "Find Weakness FINALLY works like it's sister abilities." I also excluded the Concealment bug. Nothing personal, just didn't include everything for simplicity sake.

Player Versus Player Feedback · 12/15/2006 23:38:37

Hacker is the Uber class once again

And Sneak I think that is a good ability combonation imo you have. The sniper-patcher.. only question i have is... Does it work as well as it does in missions instead of PvP. Or is that just a PvP setup? It's a PvP setup; near-max Ballisti...

Player Versus Player Feedback · 12/15/2006 19:31:05

Hacker is the Uber class once again

GypsyJuggler wrote: Renzouken wrote: So lets see what we have here... MKT is overpowered. Gunman is overpowered. Hacker is overpowered. MA is overpowered. Sounds to me, like a balanced combat system. This comment is so true and so well sai...

Player Versus Player Feedback · 12/15/2006 00:59:54

Hacker is the Uber class once again

Actually, it's 4 seconds on the family timer. But the point is the same. Now, if they juggle abilities properly in interlock, they do get applied pretty darn quickly.

Player Versus Player Feedback · 12/13/2006 15:21:10

Hacker is the Uber class once again

phaydren wrote: Sneaker wrote: Plus, stackable DoT's. i will point you to 9mmfu's answer at the top. 9mmfu For the record stacking DoTs is by design and not likely to change. Ohhh, I'm sure a lot of things are considered "by design". I'll...

Player Versus Player Feedback · 12/13/2006 05:52:43

Hacker is the Uber class once again

It's not fine. Some of the timers are as borked as MKT: Slow, and Root. Wayyyy too long CR1 style, and overlapping use/effect timers. Plus, stackable DoT's. Only difference is, more people like to exploit MKT's borked use timers than Hacke...

Player Versus Player Feedback · 12/13/2006 03:54:06

Jumping to avoid interlock an exploit in constructs?

Abigor666 wrote: How would you feel about fully flagged jumping though? I know what I was doing tonight was jumping fishing for a status effect so I could 3 shot the other 25s in there because everyone was pill popping and I didnt have any...

Player Versus Player Feedback · 12/12/2006 15:48:17

Jumping to avoid interlock an exploit in constructs?

Ohh this bug's been around for as long as I can remember. To get around it, we manually type /pvp in the constructs. So, if the bunny hopper takes a shot at any of us, they're perma-flagged as well, and can be hit as normal. It still makes...

Player Versus Player Feedback · 12/11/2006 00:44:00

/face.....

bannanaphone wrote: well you can still /taunt and /wave to people who are hostile, you just have to aim manually Kinda what I'm saying Does /salute really have to point you in someone's direction? Can't any decent RPer do that themselves?

Player Versus Player Feedback · 11/20/2006 16:26:16

/face.....

Oh that makes sense. I shouldn't be able to /insult or /taunt a specific person at all. I shouldn't be able to /disagree with a certain enemy. Yeah. All for the sake of PVP, even though this game is supposed to be about RP. What a wonderfu...

Player Versus Player Feedback · 11/20/2006 15:08:07

/face.....

ZippyTheSquirrel wrote: /face and /follow are just something like /tsuj and NUMLOCK. It shouldn't be removed, because there's a thousand ways to repeat it, so why bother unless you remove the whole big tumour of the thing instead of a sliv...

Player Versus Player Feedback · 11/19/2006 11:51:50

/face.....

redalibi wrote: um...no. face/follow has to go. no more cheating please. That's a big QFT. Times couldn't be easier for the zerg right now. An arrow pointing where a HJer went, and an automated way of facing em, too!

Player Versus Player Feedback · 11/18/2006 11:38:17

Hyper Jumping in Reverse, how to Repro

Easy Mode. For when you just don't feel like a challenge. (I'm too lazy to take a picture and make one of those. I am, of course, referring to the Zerg )

Ability Feedback · 11/16/2006 00:46:25

Hyper Jumping in Reverse, how to Repro

Remag_Div wrote: I thought everyone knew about this. Actually, I didn't until recently. And I've never seen it used on the field. Luckily there are people in the community who do have experience in player vs player combat, such as Aquatium...

Ability Feedback · 11/15/2006 22:00:27

How do i turn off PvP?

/suicide. Recon to a hardline. (Assuming you're on a non-hostile server)

Player Versus Player Feedback · 11/12/2006 15:19:20

Let's talk spy......

I'm not saying they're all extensively used. Some are, certainly, but that's not the point. The point is that many abilities in the Spy tree (apologies, I keep interchanging "Spy" and "MKT" were clearly overlooked, and remain unbalanced to...

Player Versus Player Feedback · 11/10/2006 15:13:25

Let's talk spy......

And plz, tell me the ONE ability you can perma-root for 30secs. neuro dart reduces speed for 30 secs, but you can still move. you have to stack it with another slowing ab to get an equipollent to root. And that other one lasts for 30 secon...

Player Versus Player Feedback · 11/09/2006 17:07:22

Let's talk spy......

Instead of "nerfing" the spy tree (IMO IS costs compared to dmg is ok, reuse timers are fine - each ranged class can perma-root you), the devs should work on general issues like: Certainly not with one ability we can't, and certainly not f...

Player Versus Player Feedback · 11/09/2006 04:02:54

Any of the old Vets still around?

Yep, I'm still around. I wasn't at the block party though, since Tuition takes presidence over plane trips. But, I try to hop ingame a couple times a week for some good ol combat. I do love my sniper/patcher build.

General Discussion · 07/29/2006 12:54:26

Proposed Spy Changes - Neurodart, Paralyzing Throw, Sideroll Escape

After experimenting with the spy tree, I've come up with several changes that are absolutely neccessary due to conflicting game mechanics, and comparable abilities. Three abilities need a reasonable change, and are listed below along with...

Ability Feedback · 06/13/2006 11:37

We've been tracking some of Anome's people - Syntax - 6/6/06

alex364 wrote: k i decoded it, but *CENSORED* is this: 7¶²² ·297·µ¹° &² '4 64µ¹ 5:·±2 ±7ºº9º 0²< : 92°0±µ 7 1¹1°¹²º42 · 9 7¸2º ² 7 <· ;²¶20¹7º:2¹6 123:¶6 12 2¸82¼ 89¹ 7º² 37³·º4¹ 72·9 0º4·±¹2»§7 9 7· :¸9 7·2º44¹ ·7¶ Guess you'll have to us...

Live Events · 06/07/2006 23:49:23

We have ingame video... lets not waste it!

Folks, we now have something that no other MMO has done: ingame video! Lets not waste this. Devs, please don't throw away this code after the Blue Sky event. Keep it around! Can we not use these screens for a great variety of things? Perha...

Development Roundtable · 05/12/2006 22:07

You know you're from Method if...

The mention of Yakuza reminded me of something. You know you're from pre-beta when.... you remember all the "No, I'M the mafia of the matrix!!!" quarrels between a bunch of clans who had seen The Godfather wayyy too many times.

World Discussion - Recursion · 05/10/2006 19:00:04

Go see Serenity!

A little offtopic, but I thought some folks on these forums might be interested. There's a great little movie out there, called [b]Serenity[/b]. It's a continuation of the cancelled Fox show called Firefly. And man, this movie is amazing....

Off-Topic Discussion · 10/09/2005 10:20

Go see Serenity!

You must realize the truth: There is no post. Then you will see it is not the post that has moved, only yourself.

General Discussion · 10/09/2005 10:20

Petition for a non-hacker server

TheChanMan wrote: >>>I personally wouldn't want the devs reading this to think that the majority of folks agree with having a hacker-free server. Why not? it's never going to happen (just incase anyone did'nt notice that I had put that in...

General Discussion · 09/07/2005 18:44:06

Machinists complete final Pandora's Box

You must realize the truth: There is no post. Then you will see it is not the post that has moved, only yourself.

World Discussion - Recursion · 09/02/2005 00:13

Machinists on Recursion complete Pandora's Box

I want to give a BIG thank you to Chambers of Shaolin, who helped we The Collective in defeating the final Pandora box mobs. Machinists, this is an amazing accomplishment. Today is a proud day for us! Walrus, and the devs over at SOE, than...

General Discussion · 09/02/2005 00:03

Forum handle already exists.

Lucky I registered early in the morning, got the name I wanted And I was early in the morning, didn't get my account erased. Guess I was just lucky twice? Message Edited by sneaker98 on 08-15-2005 09:22 PM

General Discussion · 08/15/2005 17:20:06