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Walrus

644 archived posts · 1 linked profile id(s)

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Qa server setup information

Okay, let's not start accessing the External Playtest server before it's ready, folks. Generally, if we don't make something available publicly, there's a reason. (Just waiting to see the flood of "My version isn't working!!!!111oneone" po...

External Playtest Discussion · 01/09/2006 11:19

Designer Journal 3, Part 2 - Feedback Thread

This thread is to discuss the second part of Designer Journal 3 posted to Data Node One on Thursday, January 5, 2006. Message Edited by Walrus on 01-05-2006 05:13 PM

Broadcast Depth · 01/05/2006 17:03:38

MMO Interview with Walrus.........WHEN IS IT????

Timing: Sometime after they have enough questions and send them in to our Marketing/PR crew for review. Paul Chadwick interview: One of those things that got close to the finish line, but never seemed to be able to cross. Perhaps it will s...

General Discussion · 01/05/2006 16:48:14

Forum Maintenance - Friday January 6th, 2006

On Friday January 6, 2006 The Matrix Online Community Forums will be getting a maintenance update. The total time for the maintenance is approximately 1 hour and will occur sometime between 12:00 Midnight and 4:00 AM PST (0800 hours and 12...

News and Announcements · 01/05/2006 16:38:23

Email Only Stored for 30 Days In Game

We apologize for not getting this information out earlier, but the in-game email system only stores messages for 30 days. This information wasn't communicated to the team and we failed to provide it to you or the CS team. If you want to st...

News and Announcements · 01/04/2006 17:56:17

Server Maintenance: 4:00 AM PST, Wednesday, January 4, 2006

The servers will be restarted at 4:00 AM Pacific Standard Time (1200 hours GMT) on Wednesday, January 4, 2006 to resolve some game performance issues. Servers should be available again within 30 minutes of the restart.

News and Announcements · 01/03/2006 20:44:50

External Playtest Server Delay Discussion

Stop attacking each other. People are upset and frustrated, which is understandable and acceptable. People want to vent their feelings, which is also understandable and acceptable as long as they don't violate the Terms of Use. What is not...

External Playtest Discussion · 12/22/2005 17:55

External Playtest Server Delay Discussion

Since I know the posts are coming, here's a topic specifically for discussion about the announcement of the External Playtest server delay. Click here to read the announcement on DN1. The short of it is: We haven't been able to resolve som...

External Playtest Discussion · 12/22/2005 11:43

External Playtest Server Delayed

We are sorry to announce that the ersonName w:st="on">EersonName>xternal Playtest server will not be opening until after the holidays. The team has been working hard to implement the Combat Revision 2.0 changes on our experimental branch,...

News and Announcements · 12/22/2005 11:31:43

Copy Character Errors

We're aware many of you are having problems with the copy character command. We will fix this issue as quickly as possible. In the meantime, you can try copying characters, but if you encounter an error you don't need to send in a /ccr abo...

News and Announcements · 12/22/2005 09:14:12

Information about Copying Characters Now on Data Node One

While we haven't opened the External Playtest server yet, we're still hoping to do so on Thursday, December 22. In the meantime, you are welcome to begin copying characters from the live game to the EP server. Please read the article on Da...

News and Announcements · 12/21/2005 17:54:55

Server Maintenance: 4:00 AM PST, Wednesday, December 21, 2005

The servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Wednesday, December 21, 2005 to remove the CR2.0 Hacker Abilities. The maintenance period will last approximately 2 hours.

News and Announcements · 12/20/2005 17:11:56

CR2.0 Hacker in Live

As many of you have found by now, some of the Combat Revision 2.0 Hacker changes slipped in to today's build. As you also have realized, these changes don't work in the current combat system and make Hackers extremely powerful. We are work...

News and Announcements · 12/20/2005 12:36:19

Update 39 Discussion Thread

Symmetric wrote: Tacho wrote: Special gifts for all good little redpills: 100,000 $i Thanks :smileyhappy: Would have been even nicer if it had an extra zero on the end though :smileywink: I think , and I may be wrong, but this gift may cos...

Update Discussion · 12/19/2005 20:02:44

Server Maintenance: 4:00 AM PST, Tuesday, December 20, 2005

The servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Tuesday, December 20, 2005 for implementation of Update 39 . The maintenance period will last approximately 2 hours.

News and Announcements · 12/19/2005 19:38:52

Update 39 Discussion Thread

This thread is for discussion of Update 39, scheduled for release on December 20, 2005. For details on what is in Update 39 beforehand, check out Data Node One .

Update Discussion · 12/19/2005 19:35:14

Ask the devs an MXO question

<sigh> I let devs on the forum and this is what I get. cloudwol wrote: i presume you've seen all the great suggestions in the official email thread, what are your thoughts on em? I've seen a lot of suggestions for the email system in that...

Archive Construct · 12/15/2005 17:05:47

Character Log On/Creation Issues: Recursion

We're having some backend issues with the Recursion servers that are resulting in various character errors (Character in Use/Unable to create characters). We are investigating this and will resolve it as quickly as possible. We apologize f...

News and Announcements · 12/14/2005 11:56:28

Copying Characters and External Playtest Server: Not Ready for Use Yet

As some of you have noticed, the /copychar command is on the Live server. It was updated to the game in order for us to perform testing: Please do not use this command yet. Also, please do not send in /ccrs asking about the command or abou...

News and Announcements · 12/13/2005 16:27:14

Character In Use Error

We understand that many players are getting an error when attempting to log on to the game. We apologize for this interruption of your service and will fix the issue as quickly as possible.

News and Announcements · 12/13/2005 09:39:50

Server Maintenance: 4:00 AM PST, Tuesday, December 13, 2005

The servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Tuesday, December 13, 2005. During this period, you may be unable to log on to The Matrix Online forums, although you may be able to remain on i...

News and Announcements · 12/12/2005 16:02:48

The Other Side of the Looking Glass - December 9, 2005

jeffers wrote: Interesting. The combat revisions sounds better and better the more I read about it, however one major concern which I read in this artical is this: Increasing Stats The only way to increase Stats (Focus, Perception, etc.) i...

Broadcast Depth · 12/09/2005 18:57:56

Developer Journal 03 - Part One (Archon) - 12/07/2005 Discussion Thread

I was going to get out the community happenings article today, but figured you all would rather see this . Post your comments and questions about Developer Journal 03 - Part One on this thread. I'll collect some of the more common question...

Broadcast Depth · 12/07/2005 16:05:09

Client Stability Issues - 12/07/2005

While we seem to have resolved some of the client stability issues with today's hotfix, we understand that players continue to experience these issues in the live game. The team is continuing to investigate the problem and will work on dev...

News and Announcements · 12/07/2005 13:30:15

Vote MxO in GameSpy's Gamers' Choice 2005 Awards!

The Matrix Online has been entered into the running for GameSpy's Gamers' Choice: PC RPG/MMORPG of the Year 2005. Along with other great games, EQ2 Desert of Flames and SWG Rage of the Wookies are also on the list. Of course, we know which...

News and Announcements · 12/07/2005 11:56:52

Server Maintenance: 4:00 AM PST, Wednesday, December 7, 2005

The servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Wednesday, December 7, 2005. During this period, we will be installing an update to fix the current client stability issues. The maintenance per...

News and Announcements · 12/06/2005 18:55:22

Unexpected Server Downtime - 12/04/2005

We apologize for the unexpected downtime this afternoon. There was a problem with the authentication servers, which the team has now resolved. You should be able to log on to the game normally now.

News and Announcements · 12/04/2005 18:33:18

The Other Side of the Looking Glass - 12/02/2005

This thread is for discussing The Other Side of the Looking Glass posted on Friday, December 2, 2005 on Data Node One . Message Edited by Walrus on 12-02-2005 06:27 PM

Broadcast Depth · 12/02/2005 18:17:18

Show Off MxO Movie Contest - Ends December 1, 2005

The deadline for entries is now over. We'll be reviewing the entries internally and talking about exactly what we're going to do with the films to show the game off to the rest of SOE. Thanks to everyone for their hard work--there are some...

Archive Construct · 12/02/2005 16:37:54

Server Maintenance: 4:00 AM PST, Thursday, December 1, 2005

The servers will be unavailable beginning at 4:00 AM Pacific Daylight Time (1200 hours GMT) on Thursday, December 1, 2005. The maintenance period will last approximately 1 hour. Message Edited by Walrus on 12-01-2005 07:24 AM

News and Announcements · 11/30/2005 17:40:14

Client Crash Issues

The team is aware of the increased client-crash issues in the past week and are working to fix them as quickly as possible. We appreciate the information being forwarded to us related to these issues as it will hopefully help us narrow dow...

News and Announcements · 11/30/2005 11:13:52

Happy Thanksgiving!

All of us here at SOE wish everyone celebrating the holiday a Happy Thanksgiving, filled with family, friends, and (of course) food. There are many reasons for both sorrow and joy in this past year, and we will all be taking some time to b...

News and Announcements · 11/23/2005 00:16:07

Increased Item Decay

We apologize for not getting this information out before the patch, but there was a miscommunication about item changes that resulted from the reflow. As part of the re-leveling of the Slums (Richland) and Barrens (Westview), Collector ite...

News and Announcements · 11/22/2005 23:08:22

First Person Camera?

As far as gameplay goes, there is no actual first-person camera in MxO. The reason is: Interlock. Waaay back in the day (pre-beta), they tried it out. Unfortunately, while in Interlock, the constant flipping and spinning made some people p...

Redpill Rescue · 11/22/2005 14:49

Email not working

Email is now safe to use: There was an internal issue that prevented headers from showing correctly. All emails sent this morning should now appear in the recipients' inboxes.

Guides and FAQ's · 11/22/2005 09:47:53

Update 38: Email, Hotbar, and Stability Issues

The issue with disappearing email has been resolved. All emails that were sent during this period were on the server, so items and $Information sent during this time should still be attached to the emails. It is now safe to use the in-game...

News and Announcements · 11/22/2005 09:45:49

Email not working

00100111 wrote: You would think they actually test a new patch. :smileysad: We had seen a similar issue in testing, but it was resolved. I'm unsure why it appeared again, but the team is looking into it. The issue we saw before was a matte...

Guides and FAQ's · 11/22/2005 08:01:11

Email Issues: Please Read

We're aware of the issues players are seeing with email at the moment and are working to resolve them. Please do not use the in-game email system until further notice.

News and Announcements · 11/22/2005 07:25:56

Using In-Game Email

Accessing Email How you access in-game email depends on whether you are jacked in or in the Loading Area. If you're jacked in, click the button on the right of your compass and select Email. From the Loading Area, click the Email icon (env...

News and Announcements · 11/21/2005 21:12:02

Moderator Sig Voting Begins Today!

The voting for the winner of the player-made moderator sig contest began today, November 21 at 5:30 PM Pacific Standard Time and will run through Monday, November 28. Go to the main forums page to cast your vote! Note: We're not forgetting...

News and Announcements · 11/21/2005 17:44:04

Server Maintenance: 4:00 AM PST, Tuesday, November 22, 2005 - Update 38

The servers will be unavailable beginning at 4:00 AM Pacific Daylight Time (1200 hours GMT) on Tuesday, November 22, 2005 for implementation of Update 38. The maintenance period will last approximately 2 hours. You can find information abo...

News and Announcements · 11/21/2005 16:37:17

Update 38 Discussion Thread

Answers to a few questions: New players will begin in Uriah Industrial so the content can increase in difficulty as players head south and east. Tabor Park is a bit too central, so it makes increasing the surrounding levels more complicate...

Update Discussion · 11/21/2005 11:00

Update 38 Discussion Thread

Update 38 is currently scheduled for release on Tuesday, November 22. See Data Node One for information on what's coming in this update to The Matrix Online.

Update Discussion · 11/18/2005 18:08:55

The Other Side of the Looking Glass - 11/18/2005

This thread is for discussing The Other Side of the Looking Glass posted on Friday, November 18, 2005 on Data Node One . Message Edited by Walrus on 11-18-2005 06:06 PM

Broadcast Depth · 11/18/2005 17:53:57

Trinity

Threadjacking, spamming, and flaming on recruiting threads are prohibited. If you have an issue with a faction or crew, deal with them privately, not on the forums.

Crew and Faction Recruiting - Vector · 11/18/2005 17:18:16

Massive In-Game Advertising

An exciting new addition is coming to the world of The Matrix Online. As part of Update 38 we will be introducing Massive in-game advertising to The Matrix Online. For long-time community members and those of you who play Planetside , it w...

News and Announcements · 11/17/2005 10:44:26

Log On Issues - November 17, 2005: Resolved

The "Account in Use" issue that occurred after the restart this morning has been resolved--you should be able to log on at this time. We appreciate your patience.

News and Announcements · 11/17/2005 10:14:13

Log On Issues - November 17, 2005

We're aware of the problems players are having logging on to the game at the moment and are working to resolve the issue. There is no current ETA; we will resolve the problem as quickly as possible. We apologize for the inconvenience.

News and Announcements · 11/17/2005 09:45:35

how is data miner overpowerd

Why would Flood be a level-50 Data Miner if it wasn't overpowered? No, the "Data Miner Rulez" messages are a joke, as it has no combat value whatsoever. (insert random DM Ability joke here) On the other hand, yes, Flood really is a Data Mi...

Character Development · 11/16/2005 17:15:30

Show Off MxO Movie Contest - Ends December 1, 2005

Think of a projection screen big enough to show to a large meeting room of people--Not as big as a movie screen, but definitely larger than your average TV.

Archive Construct · 11/16/2005 09:28:06

Update 37.5 Being Rolled into Update 38

Due to the need for continued testing, the changes scheduled for Update 37.5 will be rolled forward into Update 38. Update 38 is currently scheduled to release the week beginning Monday, November 21, 2005. We apologize for the delay of thi...

News and Announcements · 11/14/2005 17:10:54

Crews and Factions with "_temp" On Their Names

My apologies for not getting this out sooner: There were a few remaining Crew/Faction name conflicts from the server merge that were only caught recently. The system resolved this issue by adding "_temp" to the end of the younger crew/fact...

News and Announcements · 11/14/2005 17:09:14

Show Off MxO Movie Contest - Ends December 1, 2005

Do you make in-game movies? Think you’ve got a talent for it? Well, here’s your chance to prove it to all of SOE. Early in December, each team will be showing off a movie about their game to the company. Given the kind of talent we have in...

Archive Construct · 11/11/2005 16:31:11

The Other Side of the Looking Glass - 11/11/2005

This thread is for discussing The Other Side of the Looking Glass posted on Friday, November 11, 2005 on Data Node One . Message Edited by Walrus on 11-11-2005 04:29 PM

Broadcast Depth · 11/11/2005 15:59:29