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Rarebit

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stuff that may be worked on for update 56

I've already done my part of the weapon thing. The rest will take some wizardry from Dracomet, and I'm not sure when he's going to be getting to it. We're not even 100% sure we can pull it off in just a technical sense, but we'll see.

Development Roundtable · 10/06/2007 23:36:23

Outdated truce talk

Hm thought I'd caught all those. I'll have to see where that one's hiding. Thanks for mentioning it.

Districts, Neighborhoods, and Constructs · 10/06/2007 23:19:35

stuff that may be worked on for update 56

I guess I'm mostly making this post because we've been able to include some new, permanent "quest" type content in the last few updates that seems to have gone over well, but I don't see us being able to get a new quest in for update 56, s...

Development Roundtable · 10/06/2007 23:10:16

Where is this game going?

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General Discussion · 10/05/2007 14:54

Elite Commando Quest

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General Discussion · 10/04/2007 23:31

[8.3.1] Mach mission feedback thread: "Dream Compilation"

Read it a little closer. Gray wasn't reacting to *your* glandular response, or the operator's (and that poor guy only made a feeble joke/complaint about Pace probably going for "brainy" types--cut him some slack ;). But if you didn't talk...

Missions and Storyline · 10/04/2007 21:22:53

Elite Commando Suit

MxO-Insertion wrote: So, why was this direction chosen for content within the game -- resulting in mass outfits being released that make me in the mood to make a pb&j? Because you never told me you hated them?!?! *cries and is sad*

Items and Clothing Feedback · 10/04/2007 19:52:58

Elite Commando Quest

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General Discussion · 10/04/2007 19:15

ingame cin

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General Discussion · 10/04/2007 10:54

Update 55 Discussion

Cervacius wrote: Looks good. Except for... The chat UI can no longer be opened while the UI is toggled off. WHAT????? WE'LL NEVER GET LIVE EVENT POSTS WITH TEXT IN THEM NOW! Edit: Oh, nevermind. It changed. Now enter doesn't open it but /...

Update Discussion · 10/03/2007 18:24:02

Ask the Devs an MXO design question v.7

TheMany wrote: What were the intentions for those accesible areas in some buildings that are only reachable by hyperjumping to them? You mean like balconies or something? I don't think those had a particularly special intent behind them.

Archive Construct · 10/02/2007 23:22:34

Ask the Devs an MXO design question v.7

NightTrace wrote: Did I put to much time into analyizing the weapon in your current signature? It struck me as odd because of the stark contrast to the lack of any serious "soviet" hardware inside MxO. Yes. Everything I know about guns I l...

Archive Construct · 10/02/2007 23:04:48

Ask the Devs an MXO design question v.7

Bayamo wrote: Was there a "useropts guy" on the original team who specified in adding options to the client, or was it a more split up process? I'm curious about useropt history really. Not that I know of. I think engineers tend to add opt...

Archive Construct · 10/02/2007 22:52:30

Ask the Devs an MXO design question v.7

MatrixRefugee wrote: When -- roughly -- will this year's Hallowe'en hijinks start and are there any new tricks and treats in store for us? PS. Thanks for bringing this back, Rare! Did I just say no schedule questions, or did I just imagine...

Archive Construct · 10/02/2007 22:39:44

Ask the Devs an MXO design question v.7

Here you can ask questions about MXO design, and the dev's'll consider answering them. Only the first valid question in the first post after the last dev answer will be answered, so if someone's already posted a new question, don't bother...

Archive Construct · 10/02/2007 22:30:35

[Moved] Ask the Devs an MXO question v.6

This topic has moved: /mxo/posts/list.m?topic_id=36300011398 Big, old, and slow--off to the archive construct with you!

General Discussion · 10/02/2007 22:21

Ask the Moderation Team

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General Discussion · 10/02/2007 21:52

Ask the Moderation Team

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General Discussion · 10/02/2007 21:47

Ask the Moderation Team

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General Discussion · 10/02/2007 21:04

MXO Sketches

zoom undo

Residual Self-Image · 10/02/2007 02:10:04

Where is this game going?

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General Discussion · 10/01/2007 11:59

Please Keep It!

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General Discussion · 10/01/2007 11:55

Where is this game going?

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General Discussion · 10/01/2007 11:49

What is up with these forums? (This time...)

I think one thing that's helping me avoid the blaring whiteness here in Firefox at the moment is that I'm using Chuui's old custom style sheet. It's a lot easier on the eyes than the default black background layout, too. The thread about i...

General Discussion · 09/30/2007 04:48:06

mob npc patchers

There are lots of NPCs with single-target heals, and those are still supposed to work. By "not working" do you mean that the NPC being given the heal isn't actually getting any health back?

Player Versus Environment Feedback · 09/30/2007 04:23:50

Folding@home

That's my Japanese PS3. And it adds no-one. Rawr!

Off-Topic Discussion · 09/29/2007 23:02:11

Folding@home

Messing with my dated digital camera, figured I'd try getting a few shots of hot folding action. A few almost came out (click for larger): Hard at work...

Off-Topic Discussion · 09/29/2007 22:04:38

SuicideGirls Interviews Chadwick

...Aquilae's statement is correct. I should also mention, in reference to Paige6's comment, that the team working on MXO at SOE was the 1/3rd of the Monolith development team that SOE felt were vital to continued production of the game, so...

General Discussion · 09/29/2007 16:40

[Moved] MxO Memories... [pix]

This topic has moved: /mxo/posts/list.m?topic_id=36300017243 Moving screenshot thread to the appropriate forum (Residual Self-Image).

General Discussion · 09/29/2007 16:33

[Moved] Busted areas

This topic has moved: /mxo/posts/list.m?topic_id=36300017214 This server maintenance issue was specific to Recursion.

General Discussion · 09/28/2007 11:48

Image Retrieval - September 26, 2007

Our male heads don't have the geometry to support proper face masks. The one used for the NPCs is the only male one around; there are none for the actual player heads. I'm not sure why the many additional models and configuration files nec...

Broadcast Depth · 09/28/2007 00:37:47

Image Retrieval - September 26, 2007

Hm my AA settings weren't as high as they should'a been, but anyway I thought I might as well throw in a quick shot of this partial set of the gear in a slightly easier to see pose.

Broadcast Depth · 09/28/2007 00:05:18

No headless on Vector

ArkDarker wrote: YourEraser wrote: So I'm down here once again, and the Headless are not spawning on Vector. Yes Barebones is here. I have killed him two times to reset the npc's but they still don't appear. Rarebit, can we get a hot fix f...

Player Versus Environment Feedback · 09/27/2007 11:29:27

Vista Issues with The Matrix Online.

MxO-Insertion wrote: There hasn't been a fix to the face/shadow issue, has there? To me, that's the most annoying bug of it all, hehe. No.

General Technical Help and Questions · 09/26/2007 12:30:16

mob npc patchers

NPCs aren't supposed to have AOE heals/buffs. Although...it occurs to me now that I did give them to the Tigers back when I made those Pandora's Box NPCs. I wonder how I managed to forget about that when we switched all the AOE heals/buffs...

Player Versus Environment Feedback · 09/25/2007 20:46:56

If they did this to MXO...

That's terrible! .... "Now, only female players can play female characters, and they’re required to prove their gender via a webcam." HmMmm... Err I mean yes, terrible! Bad!

Off-Topic Discussion · 09/25/2007 17:36:39