Where is this game going?

8 posts · 2007-10-01 11:49:00 to 2007-10-05 22:46:00

#36300331590 10/01/2007 11:49 Re:Where is this game going?

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#36300331595 10/01/2007 11:59 Re:Where is this game going?

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#36300331619 10/01/2007 12:42 Re:Where is this game going?
My reaction to a perma free trial is two fold...

Thank God and *CENSORED* took SOE so long to get around to it?

I could never figure out why so many other games had such programs yet MxO, the one game that really needs it and would benefit in a large way from it didn't. I'm back from some time off as well, and I have to say.. with the storyline, new gameplay elements (collectors, items, etc.) things are looking up and I remain confident that with some more exposure and the ability for potential subscribers to come in and try the game out, we could see quite a few stick around and replenish the population around here.

Once it's in place, we really as a community will need to spread the word of it. Too bad SOE can't come up with some sort of a referral reward program or something.
#36300331668 10/01/2007 13:54 Re:Where is this game going?
Ironza wrote:

This game isn't dead yet.

There are LOTS of things I can think of that might bring people back. I've had these ideas in my head for  VERY LONG time.

 More consistent, longer live events with more Character interaction

Completely revamp the PVP system, a idea would be to bring in some obtainable rewards for points, ranks or items. Or make the rewards require CQ points!

Melee weapons would be a fantastic idea, samurai swords ftw, or maybe just plain KnuckledustersSMILEY<img mce_tsrc=" />

Maybe introduce a entire new tree for melee weapons, or a sub-tree from MA or something.

Nerf MKF!, buff some of the other trees, balance them out, some new animations for some abiltys maybe.

Maybe some new Zones to go to, maybe the Freeway

"I thought you said stay off the free-way, you said it was Suicide", I mean in that quote there just imagine how much could be there, agents spawning everywhere in cars SMILEY<img mce_tsrc=" />

Just some Ideas

Melee weapons is a dead topic at this point... and I'm not going into why. Just use the Search function.

However, the idea of using CQ to buy things is a good one. Age of Conan is introducing a PVP-based monetary system called blood coins which you use for just this kind of system/idea. You can only get them through PVP and you can buy stuff that helps PVP. Rarebit could probably comment on the feasability of such a concept, since it wasn't build into the system initially.. but it would be a good concept.

New areas? Meh. Don't count on it just now. While the freeway doesn't SEEM like a hard thing to do (use existing road and wall textures, send traffic along it)... when you're strapped for resources (employees, money) stuff like creating it and testing it and integrating it become difficult.

Besides, isn't there at least one or two existing unused constructs still sitting somewhere? SMILEY" />

Regardless, any news on an eventual release of the free trial would be superb.... or this launcher or whatever. The story is really the best it's been since launch imho, now's the time to start dragging people back and getting new people involved.
#36300332780 10/03/2007 19:53 Re:Where is this game going?
Not that I'm volunteering, but there is a significant need for a complete and concise way for new players to catch up on the storyline when playing. Preferably in a narrative form with appropriate links to event recaps, images, etc.

At least something that could be pasted into an email and sent to new players we come across in-game or something that brings the story up to date with allusions to key points that may get glossed over in, say, the wiki entry (LESIG story threads/events, Sarah Edmontons stuff, etc.) that will help bring them completely into the game and it's storyline flow. We're getting to the point where when a friend asks me what happened from the end of Revolutions till now, and it's hard to know where to start that's best.

This would be key once a perma-trial is rolling. I know that they can get into the archive missions for a lot, but they need to have a reason to get involved enough to know about said missions.
#36300333725 10/05/2007 14:34 Re:Where is this game going?
Yeah I was thinking about this too. How could the new players catch up with the storyline. You know when you install the game, and log in for the first time, Commander Lock gives you a voice message. I thought they could update that message with every chapter. Maybe it will be a bit long for Lock to tell everything what happened, but that would be the quickest way for the new players i think. So the message only tells us now, that Morpheus has fallen and that The Truce is still in progress, which is not true. So they could make something about this I think.
#36300333732 10/05/2007 14:54 Re:Where is this game going?

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#36300333876 10/05/2007 22:46 Re:Where is this game going?
Cmdr_Dezreki wrote:
attila wrote:
Yeah I was thinking about this too. How could the new players catch up with the storyline. You know when you install the game, and log in for the first time, Commander Lock gives you a voice message. I thought they could update that message with every chapter. Maybe it will be a bit long for Lock to tell everything what happened, but that would be the quickest way for the new players i think. So the message only tells us now, that Morpheus has fallen and that The Truce is still in progress, which is not true. So they could make something about this I think.
The rewards aren't the only thing Archival Missions are good for.

In my post, I said that the archives are great... but there's a whole lot of them and I think that you do need something a bit... simpler and more direct for people who liked the films, maybe read the comics or saw Animatrix but feel three years behind on story and find the prospect of playing hundreds of Archival Missions a bit daunting to get some idea of where the story is at currently. I'm not saying hand everything on a silver platter per say, but there was a TON of material before MxO released bringing people up to speed with the neighborhoods, characters, etc. and now there's not for somebody that's maybe a casual player and doesn't have time to play every archive mission but still wants to get into the game. This is especially true of people on a trial, or playing as part of their SOE package. Once they have a bit of a bearing as to what's going on and whatnot, they can start to dig into the archives to find out the whole story.

The cinematics seem disjointed and confusing when not put into context by the criticals, etc. At least a document or something that provides them some context would be helpful.

*shrug* Maybe it's too much work for too little reward, but again, I'm just thinking of the casual or new player.