[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07

52 posts · 2007-10-05 19:38:27 to 2007-10-08 14:46:17

#36300333815 10/05/2007 19:38:27 [8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07

 
Someone with more of a sense of humor about this might say it's ironic that Morpheus' reconstructed mind may hold the key to Zion's destruction. We've all known that in the Matrix, the mind is the only weapon that matters. It was Morpheus who taught us that.
 
 
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
#36300333820 10/05/2007 19:46:37 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Hee... so this is what was going on when I walked into that bunch of Agents and Zionites in Murasaki the other night...
#36300333825 10/05/2007 20:01:52 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07

Instance?

Recon button?

Gank?

./highfive??????

SMILEY

#36300333837 10/05/2007 20:42:03 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07

All those agents are still at Murasaki park, making the view there even nicer.  SMILEY

Illyria

#36300333842 10/05/2007 21:01:36 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Did Zion have a case of ADD where they just got totally side tracked? 
#36300333849 10/05/2007 21:53:58 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
MetaLogic wrote:
Did Zion have a case of ADD where they just got totally side tracked? 


Side tracked from what - a ghost hunt? We did the best with what we had... which was next to nothing.

Still, we'll have to find the sim, and make sure he doesn't permit the Machines to make use of this data...

#36300333856 10/05/2007 22:11:15 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Elmore's Automatic?

That like the long awaited Zion FM-1500?
#36300333859 10/05/2007 22:19:15 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
I see that once again, thinking things through isn't one of Zion's strong points. You underestimate the Machines resources and abilities on finding the Morpheus Sim. How long will you keep this 'search' up for?
#36300333877 10/05/2007 22:47:11 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07

((How I never got put on ignore on this I'll never know, Ebola got hit almost right away))

You know, I had a rather good conversation with a few mervs who came to watch the show with our agents against the Zions. We actually all had a good laugh about the mess Zion are in right now.

Colt needs to be sorted out, that show was very, very shameful for him and for you all.

Do enjoy yourselves,

TheUnknownShadow x

#36300333898 10/06/2007 02:06:30 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
TheUnknownShadow wrote:

((How I never got put on ignore on this I'll never know, Ebola got hit almost right away))

You know, I had a rather good conversation with a few mervs who came to watch the show with our agents against the Zions. We actually all had a good laugh about the mess Zion are in right now.

Colt needs to be sorted out, that show was very, very shameful for him and for you all.

Do enjoy yourselves,

TheUnknownShadow x

(( I noticed :p probably mad at me for something I did earlier that day :p And all the times Colt died was ignored in the screen shots too! ))

I love watching Zion run around like they have their heads cut off... its so entertaining!

#36300333900 10/06/2007 02:24:43 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
We killed several level 100s.  Dying a few times while doing so is expected.  It's really pathetic the way the people who aren't fighting try to insult the ones who killed all those Agents.  Level 50 Cypherites die just as quickly against level 100 opponents; you have no special abilities or talents which make you any stronger than we are, and with your small numbers you couldn't have come close to killing as many level 100s as we did.  I have an idea for a Live Event, where level 100 spawns constantly attack Cypherites, then we'll see how much laughing you do.  Or, if you're up to it, go attack the Wasteland Corruptors with less than a full team and if you don't die once, then you can trash talk.  Until then, you're just blowing meaningless hot air. 

This operation was a resounding success.  We prevented the Machines from capturing the Morpheus Sim and we killed a lot of Agents with zero casualties on our side. 
#36300333902 10/06/2007 02:27:34 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
PS10N wrote:
We killed several level 100s.  Dying a few times while doing so is expected.  It's really pathetic the way the people who aren't fighting try to insult the ones who killed all those Agents.  I have an idea for a Live Event, where level 100 spawns constantly attack Cypherites, then we'll see how much laughing you do.  Or, if you're up to it, go attack the Wasteland Corruptors with less than a full team and if you don't die once, then you can trash talk.  Until then, you're just blowing meaningless hot air.

You must of missed our event fighting the Commandos in the White Room :p All of my jeering is In Character, I was watching my enemy, who vastly out number us, get their *CENSORED* handed to them by Agents... why should Ebola NOT be happy and celebratory by that? We are your enemies, and we were trying to bring down your morale... and it seems to have worked wonderfully. And you know every Zionist including yourself would be doing the same thing if we were in that situation. Especially you, I've heard you chime in your two cents on more than one occasion.  So don't be a hyprocrit.
#36300333907 10/06/2007 03:37:50 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
H'mm. Looks like this Colt guy is a bit of an idiot.

Cervacius wrote:

Instance?

Recon button?

Gank?

./highfive??????

SMILEY

(( I think the other terms were breaking the fourth wall a bit, but the three instances are long accepted in MxO's universe. Not that their nature has been fully explained, of course, but we get to fill in the blanks as we see fit. ))

#36300333910 10/06/2007 04:21:35 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Procurator wrote:
H'mm. Looks like this Colt guy is a bit of an idiot.

Cervacius wrote:

Instance?

Recon button?

Gank?

./highfive??????

SMILEY

(( I think the other terms were breaking the fourth wall a bit, but the three instances are long accepted in MxO's universe. Not that their nature has been fully explained, of course, but we get to fill in the blanks as we see fit. ))

((Yes a bit strange to hear Ghost say 'the recon button', mind you I suppose all operators have a recon button at their disposal. Gank is a term that all Operators know, its a very hostile situation (to the ganked). For an LE Character to say './highfive' as opposed to 'high five' which is more socially acceptable is strange. I've never known Rare to allow characters to say these things. Perhaps he is training up another LE Dev? We have asked for more Dev's if only for LE's in the past (someone said luring them into the room with pizza's or something!!)))

Well done on killing all of those, ahem.. Agents Zion....
#36300333916 10/06/2007 05:36:17 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
I'm not so sure about this Morpheus sim being the answer to our problems. I believe that I view his mind completely different to Morpheus! We have seen him act odd in the past, such as the language used, and the sense of confusion surrounding it. I still believe it can be useful, but like this I am still unsure. This is not Morpheus, and as one said a long time ago, we should not view it as Morpheus.

TH
#36300333953 10/06/2007 09:23:43 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
I really love Colt's personality. He's less LE-char-ish, and more like just one of us. You see him a lot more than Ghost and he's constantly complaining. SMILEY He doesn't have all the Hardlines, and he's more of the player's liabilty to take care of Colt. He isn't doing godmode or insane damage, he's just Roland FM trying to help Zion's cause. It's pretty interesting seeing someone who's... I dunno, more interactive with us; which I'm guessing is because Colt was never really defined in the story line except (I'm not sure) he was rather rash.
#36300333959 10/06/2007 09:31:24 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Ballak wrote:
I really love Colt's personality. He's less LE-char-ish, and more like just one of us. You see him a lot more than Ghost and he's constantly complaining. SMILEY" width="15" height="15" /> He doesn't have all the Hardlines, and he's more of the player's liabilty to take care of Colt. He isn't doing godmode or insane damage, he's just Roland FM trying to help Zion's cause. It's pretty interesting seeing someone who's... I dunno, more interactive with us; which I'm guessing is because Colt was never really defined in the story line except (I'm not sure) he was rather rash.

((I've got to agree. Zion's been needing a little more variety, and Colt really fills the hole that Anome left - the cocky sonuvabitch that plays by his own rules. That said, I'm also kinda hoping that we'll get to see Roland every now and then, sort of like how the Machines see their fearless leader here and there.))
#36300333986 10/06/2007 10:37:11 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
TheUnknownShadow wrote:

You know, I had a rather good conversation with a few mervs who came to watch the show with our agents against the Zions. We actually all had a good laugh about the mess Zion are in right now.


Agents spread no fear and they are by far not invincible. When they turned up there was no mess at all. Fallen Horizon, like all other operatives, immediately began teamed operations against the Agents for defense and protect others, especially weaker Operatives.
The Machine operatives that started to attack in that "mess", well, they had more mess upon themselves than us.

It's really sad that the system sacrificed so many bluepills (aKa Agent overwritten blues) just for the sake of ... well, why did they commence that useless attack anyways?


The Morpheus simulacra will be found sooner or later. We'll see then, if there is going to be a mess.

-Dedatorus
#36300333989 10/06/2007 10:55:53 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
GoDGiVeR wrote:
It's really sad that the system sacrificed so many bluepills (aKa Agent overwritten blues) just for the sake of ... well, why did they commence that useless attack anyways?


The Morpheus simulacra will be found sooner or later. We'll see then, if there is going to be a mess.

-Dedatorus

You are fully aware that Agents are bluepills, yet this knowledge does not hinder your choices to kill them. An Agents job is to remove a threat by either activating an operatives EJP or to prevent any activity by chasing operatives away from the area. The system has been built with these types of security protocols for the purpose of not destroying bluepills but to prevent operative action by psychological means.

This psychological measure does not have the same impact as physical strength, but lately neither physical strength nor any other measure seems to have been working with many operatives. You still have the concious decision to either run or fight, stop what you are doing or kill an innocent bluepill. You comment that it is the systems fault, that the blood is on Machine hands, the Machines do not make you attack back. It is your decision, it is your hands that are covered in the blood of innocents.
#36300334006 10/06/2007 11:54:03 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
GamiSB wrote:
Elmore's Automatic?

That like the long awaited Zion FM-1500?

Roger's Way collector - best deagle a non-Machinist can get.
#36300334015 10/06/2007 12:30:23 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
kou_urake wrote:
GamiSB wrote:
Elmore's Automatic?

That like the long awaited Zion FM-1500?

Roger's Way collector - best deagle a non-Machinist can get.
Aww, no Zion only weapon love still then SMILEY
#36300334040 10/06/2007 14:33:01 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Croesus wrote:
GoDGiVeR wrote:
It's really sad that the system sacrificed so many bluepills (aKa Agent overwritten blues) just for the sake of ... well, why did they commence that useless attack anyways?


The Morpheus simulacra will be found sooner or later. We'll see then, if there is going to be a mess.

-Dedatorus

You are fully aware that Agents are bluepills, yet this knowledge does not hinder your choices to kill them. An Agents job is to remove a threat by either activating an operatives EJP or to prevent any activity by chasing operatives away from the area. The system has been built with these types of security protocols for the purpose of not destroying bluepills but to prevent operative action by psychological means.

This psychological measure does not have the same impact as physical strength, but lately neither physical strength nor any other measure seems to have been working with many operatives. You still have the concious decision to either run or fight, stop what you are doing or kill an innocent bluepill. You comment that it is the systems fault, that the blood is on Machine hands, the Machines do not make you attack back. It is your decision, it is your hands that are covered in the blood of innocents.
Wrong. The Agent programs where there before the EJP time, their function is antique and needs replacement. Agents are nowadays nothing more than useless bluepill-death enforced by the Machines. No matter how often an Operative dies, he will always get a near-death trauma and feel enourmous pain. Only maniacs willingly stand and get killed. You can't always run and you know that. Your approach by logic is simply flawed by the fact that logic does not reflect hard reality.

It is war. If a General sends his soldiers onto a suicidal mission, isn't it HIS resposibility if they get killed in cold blood? The bluepills are nothing less than shells for the Machines soldiers. Blame US all you want for the death of blues through Agent kills, ultimately the Military decision to employ them makes you just as much responsible as us, even more so because you are there to PREVENT casualities, not PROVOKE them.

And also, how many Special Op teams have been killed just for the sake of trying to kill one redpill, consciously KNOWING that the redpill can come again, whereas their Ops team can't because they are blues? Sending blues against reds is something the Machines should have changed the moment the EJP came into being, but well, I'm not here to tell you how to protect the blues, that is your speciality, no?

If we stand and fight or run and hide is our decision, very well, so much is true. Using this as an argument, though, is perverted. Same goes for using the EJP as an argument. Unlike our EJP, we don't need human recources to survive "death". Your Agents do.


Have your System Shades obscured your eye-sight so much?

-Dedatorus

((P.S.: Of course, in PvP people willingy die very often, but I don't consider the PvP brawls much part of the story. Viewed from RP, PvP in the world of MxO would never happen as it does if it was real, simply because it is a game and people play as if it's a game.

Also, that's the reason why Agents get killed every so-often. In RP, I'd keep running from Agents, unless really forced to fight. But this is just a game, people will attack Agents as they like. Especially in situations like in this LE. Your arguments are more "convincing" because of that, because they reflect what actually happened in the world (as in the game), however, not what "should" or "would" have happened in an RP situation. :S Can't be helped, I guess? -_-' ))
#36300334053 10/06/2007 15:24:22 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
GoDGiVeR wrote:

Wrong. The Agent programs where there before the EJP time, their function is antique and needs replacement. Agents are nowadays nothing more than useless bluepill-death enforced by the Machines. No matter how often an Operative dies, he will always get a near-death trauma and feel enourmous pain. Only maniacs willingly stand and get killed. You can't always run and you know that. Your approach by logic is simply flawed by the fact that logic does not reflect hard reality.

It is war. If a General sends his soldiers onto a suicidal mission, isn't it HIS resposibility if they get killed in cold blood? The bluepills are nothing less than shells for the Machines soldiers. Blame US all you want for the death of blues through Agent kills, ultimately the Military decision to employ them makes you just as much responsible as us, even more so because you are there to PREVENT casualities, not PROVOKE them.

And also, how many Special Op teams have been killed just for the sake of trying to kill one redpill, consciously KNOWING that the redpill can come again, whereas their Ops team can't because they are blues? Sending blues against reds is something the Machines should have changed the moment the EJP came into being, but well, I'm not here to tell you how to protect the blues, that is your speciality, no?

If we stand and fight or run and hide is our decision, very well, so much is true. Using this as an argument, though, is perverted. Same goes for using the EJP as an argument. Unlike our EJP, we don't need human recources to survive "death". Your Agents do.


Have your System Shades obscured your eye-sight so much?

-Dedatorus

((P.S.: Of course, in PvP people willingy die very often, but I don't consider the PvP brawls much part of the story. Viewed from RP, PvP in the world of MxO would never happen as it does if it was real, simply because it is a game and people play as if it's a game.

Also, that's the reason why Agents get killed every so-often. In RP, I'd keep running from Agents, unless really forced to fight. But this is just a game, people will attack Agents as they like. Especially in situations like in this LE. Your arguments are more "convincing" because of that, because they reflect what actually happened in the world (as in the game), however, not what "should" or "would" have happened in an RP situation. :S Can't be helped, I guess? -_-' ))
Indeed, Agents were around before the EJP, but that now provides a way out of the situation. It is war, but not only a war of strength but of mind. The mere fact that it is a bluepill underneath is intended as to try to dissuade any fighting back, this is the same with the Spec Op's teams, they are Human, bluepills just doing their job. As I mentioned earlier, it is about psychology.

This would leave the two options; Flee if possible or utilise the EJP. Granted it is painful and traumatic, but I know that I'd prefer that over death. It also means that the Agent's mission has changed from killing the Operative to disrupting events by either forcing the Operative to run or to fight. Either way serves his purpose of removing the Operative from the area.

The Machines don't intend on using bluepills, as Agents, in suicide missions as their strength will easily overcome a single operative or a few operatives. Ganging up on an Agent is purely your choice, as is killing it. Rooting the Agent thus giving everyone time to escape would prevent unnecessary death of operatives and bluepills alike.

Of course we would welcome your ideas in how we could maintain this function of preventing your activities, but I doubt that you would come forward with solutions.

((I don't count everyday PvP in my arguments or as part of my RP. Even so one problem with this game is the virtual immortal aspect of it. If the pain was more tangible or death meant something other than a drop in stats for 5 mins or so or a death of a bluepill meant losing reputation or something, then yes people would be more inclined to run, or avoid confrontation.  Also in 'reality' The system wouldn't send in just one Agent for a large group, they would send in enough to ensure that the odds were overwhelming but running from them would be a little easier. But it is game mechanics and ultimately it is a game, with a story to tell. I understand that it can make some aspects of RP stretch a little thin, but as you say, It can't be helped!))

#36300334060 10/06/2007 16:07:33 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Cervacius wrote:

Instance?

Recon button?

Gank?

./highfive??????

SMILEY

Indeed as I feared the integrity and conviction of the story in its relationship to the MxO is now shot to pieces, this is the kind of rot that creeps deeper and deeper undermining any ability to suspend disbelief or maintain credible consistent rp. Add in the EJP connection and Death is more joke than threat, the story itself is demonstrating just how lacking in consequence our presence here is SMILEY" />
#36300334064 10/06/2007 16:22:32 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Instance: one of the three main power plant tower complexes in close proximity to the Machine City, commonly nicknamed Recursion, Syntax and Vector.

Recon button: a button on the operator console on the main deck of a hovercraft, which the operator presses to initiate the Emergency Jackout Procedure and return a Redpill to the Loading Area.

Gank: common slang from the 20th century, indicating overwhelming numbers in a fight

High Five: two people slapping their flat-palmed hands together in camaraderie, congratulation or celebration

(((Nothing OOC there, people are just trying to cause trouble by pointing out trivial irrelevancies.)))
#36300334066 10/06/2007 16:28:39 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Continuing to read more astounding ignorance or deliberate deception here, I'll continue to try to educate:  Agents with a 100 NKLE  don't morph from bluepills like level 255 NKLE Agents do.   Asking you to check your facts before you tirade would be pointless, as you are merely mouthing the lies you've been fed by your puppet masters.


#36300334079 10/06/2007 18:08:30 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
PS10N wrote:
Continuing to read more astounding ignorance or deliberate deception here, I'll continue to try to educate:  Agents with a 100 NKLE  don't morph from bluepills like level 255 NKLE Agents do.   Asking you to check your facts before you tirade would be pointless, as you are merely mouthing the lies you've been fed by your puppet masters.

I know I should ignore this, but I... I just can't! You're doing it again! Making stuff up out of the blue and portraying it as fact. I know a lot of people do that all the time, but the stuff you come out with is just ludicrous. Stop it. Please!

(( I know we don't see the insta-spawn Agents morph from Bluepills. It's a limitation of the game, for pity's sake! There's never been any evidence to suggest that Agents can teleport into an area with no Bluepill host in place. Heck, depending on people's visual settings, they don't even see level 255 Agents spawn properly. Doesn't mean they've abandoned the concept. ))

And now that I've replied, I dread having to read this thread when I get up tomorrow morning. *Sighs.*
#36300334084 10/06/2007 18:32:13 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Proc, let him believe whatever he wants to believe, his castigation only shows us how hypocritical he is.
He is like a preacher who doesn't or can't see past his own ideas, he cannot even debate anything, entirely confident that all he knows is truth and there is nothing he doesn't know. It can be described as self convincing omniscience.
His soapbox can only last so long under the weight of his beliefs.
#36300334096 10/06/2007 18:55:24 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
strength through unity, unity through faith, Zion prevails!

of course it could also end Machines prevail things are so wonderfully interchangeble even as reality can mirror the virtual its all down to the spin you place on it.

((some things do matter a lot to some of us, even if we genuinely wished they didn't and even if others consider them trivial))
#36300334103 10/06/2007 19:09:04 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Procurator wrote:
You're doing it again! Making stuff up out of the blue and portraying it as fact.

You mean, exactly what the Machines did and the Matrix was to 26 generations of human beings?  They made up the entire world and lives of over 43,875,000,000 people out of the blue and portrayed it to them as fact.
#36300334104 10/06/2007 19:12:35 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Heh, you see Proc.... Self convincing omniscience at it's very best, even if it has gone off in a tangent
#36300334167 10/06/2007 22:24:22 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Ebola wrote:

And all the times Colt died was ignored in the screen shots too! ))

If you take a look at System chat, system broadcasts, team chat, and Colt falling or lying dead on the ground, you'll find clear evidence of four of his deaths visible in the screenshots.
#36300334174 10/06/2007 22:48:51 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07

I find looking at dead people in the center of the image very interesting.

...

Yeah.

:p

#36300334202 10/07/2007 01:26:17 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Croesus wrote:

The Machines don't intend on using bluepills, as Agents, in suicide missions as their strength will easily overcome a single operative or a few operatives. Ganging up on an Agent is purely your choice, as is killing it. Rooting the Agent thus giving everyone time to escape would prevent unnecessary death of operatives and bluepills alike.

Of course we would welcome your ideas in how we could maintain this function of preventing your activities, but I doubt that you would come forward with solutions.

They knew retaliation would come in that large crowd of operatives. Heck, even stray bullets from their own Agents could have killed other Agents and thus they would have killed their own recources. This "surprise" attack was futile and a waste of life.

I have some ideas on how the Agents should change, which are also quite employable in the simulation. But why should I tell you how to improve your combat strength and minimize casualties? That is your job. But you don't seem to care.

-DD
#36300334213 10/07/2007 02:00:34 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Croesus wrote:
Heh, you see Proc.... Self convincing omniscience at it's very best, even if it has gone off in a tangent

You got it! That last argument in particular was pretty funny too: equating a simulation with points in a debate. Classic! I really should learn to ignore him, though.
#36300334251 10/07/2007 03:21:58 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Tytanya_MxO wrote:
((some things do matter a lot to some of us, even if we genuinely wished they didn't and even if others consider them trivial))

#36300334415 10/07/2007 11:10:02 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07

The Zionites' killing of a few agents was nothing more than their little tantrum after the Morpheus sim escaped from them.  It's unfortunate that their childish anger led to the deaths of the agents' bluepill hosts, especially when all the Zionites had to do to avoid those deaths would have been to leave the area.  The sim was already gone and there was no real point for Zion to stick around anyway.  But instead they chose to act out and take down a few agents, killing bluepills in the process...and then they say something along the lines of 'we made them do it' because the Machines designed the agents to use bluepills that way. 

The thing is, Zion knows this -- they know that agents were designed that way, and that every time they kill an agent, it's really a bluepill that dies.  But they choose to do it anyway, even when (as in this incident) there is nothing to be gained.  They may claim it's in self defense or whatever to try to justify it, but it really boils down to this...

When an agent kills you, you don't really die.  So it's no big deal when this happens; you just reconstruct and come back, good as new.  So no matter if you fight or jump away, nothing permanent happens to you.

When you kill an agent, the agent doesn't really die, but his bluepill host does.  That bluepill is gone forever. 

You may whine and moan all you want about how it's the Machines' fault for making the agents that way, but you *knew* they were made that way too...you had the choice to jump away or leave the area or even to let the agent send you back to the loading area, but in the end it was *your* choice to take that human life.

Illyria

#36300334424 10/07/2007 11:39:52 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Ebola wrote:
PS10N wrote:
We killed several level 100s.  Dying a few times while doing so is expected.  It's really pathetic the way the people who aren't fighting try to insult the ones who killed all those Agents.  I have an idea for a Live Event, where level 100 spawns constantly attack Cypherites, then we'll see how much laughing you do.  Or, if you're up to it, go attack the Wasteland Corruptors with less than a full team and if you don't die once, then you can trash talk.  Until then, you're just blowing meaningless hot air.

You must of missed our event fighting the Commandos in the White Room :p All of my jeering is In Character, I was watching my enemy, who vastly out number us, get their *CENSORED* handed to them by Agents... why should Ebola NOT be happy and celebratory by that? We are your enemies, and we were trying to bring down your morale... and it seems to have worked wonderfully. And you know every Zionist including yourself would be doing the same thing if we were in that situation. Especially you, I've heard you chime in your two cents on more than one occasion.  So don't be a hyprocrit.
You do know that, the Commandos are 65/70 right? I can take 2 65s myself.

Illyria22 wrote:

The Zionites' killing of a few agents was nothing more than their little tantrum after the Morpheus sim escaped from them.  It's unfortunate that their childish anger led to the deaths of the agents' bluepill hosts, especially when all the Zionites had to do to avoid those deaths would have been to leave the area.  The sim was already gone and there was no real point for Zion to stick around anyway.  But instead they chose to act out and take down a few agents, killing bluepills in the process...and then they say something along the lines of 'we made them do it' because the Machines designed the agents to use bluepills that way. 

At least we kill in self defense rather than killing for no reason.

#36300334447 10/07/2007 13:06:21 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Didn't EPN have a way of drawing out the Sim? I might be thinking of something else.  Anyway I agree with a few of the others, I don't think the Sim is the only one we should be looking for. There was another person's neural encryption that was used to seal the data, and he's currently missing too.  Finding him should be a high priority not only for his safety but for the safety of all the operatives out there.
#36300334565 10/07/2007 18:44:12 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Rarebit wrote:
Ebola wrote:

And all the times Colt died was ignored in the screen shots too! ))

If you take a look at System chat, system broadcasts, team chat, and Colt falling or lying dead on the ground, you'll find clear evidence of four of his deaths visible in the screenshots.


<3

But Rare, the dead body in screenshots gets the point across more that the Machine's absolutely decimated poor Zion and Mr. Colt :p Thats all I was saying.

And Rou, we fought a lot more than two at once :p

#36300334571 10/07/2007 19:05:23 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
*Listens to the crickets chirp while sitting on top of the corpses of Proc's and Croe's goats*
#36300334590 10/07/2007 20:10:09 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
PS10N wrote:
*Listens to the crickets chirp while sitting on top of the corpses of Proc's and Croe's goats*


I lol'd

Come on, Ghost... it may be your mind that's a useful weapon, but there are other things useful too.

Say... Augumented Redpill Specials, for example?

#36300334663 10/07/2007 23:42:05 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Illyria22 wrote:

The Zionites' killing of a few agents was nothing more than their little tantrum after the Morpheus sim escaped from them.  It's unfortunate that their childish anger led to the deaths of the agents' bluepill hosts, especially when all the Zionites had to do to avoid those deaths would have been to leave the area.  The sim was already gone and there was no real point for Zion to stick around anyway.  But instead they chose to act out and take down a few agents, killing bluepills in the process...and then they say something along the lines of 'we made them do it' because the Machines designed the agents to use bluepills that way. 

The thing is, Zion knows this -- they know that agents were designed that way, and that every time they kill an agent, it's really a bluepill that dies.  But they choose to do it anyway, even when (as in this incident) there is nothing to be gained.  They may claim it's in self defense or whatever to try to justify it, but it really boils down to this...

When an agent kills you, you don't really die.  So it's no big deal when this happens; you just reconstruct and come back, good as new.  So no matter if you fight or jump away, nothing permanent happens to you.

When you kill an agent, the agent doesn't really die, but his bluepill host does.  That bluepill is gone forever. 

You may whine and moan all you want about how it's the Machines' fault for making the agents that way, but you *knew* they were made that way too...you had the choice to jump away or leave the area or even to let the agent send you back to the loading area, but in the end it was *your* choice to take that human life.

Illyria


GoDGiVeR wrote:
Blame US all you want for the death of blues through Agent kills, ultimately the Military decision to employ them makes you just as much responsible as us, even more so because you are there to PREVENT casualities, not PROVOKE them.

'nuff said. Useless attack = useless death.

The perverted logic you use, Illyria, Vinia too, it's useless in the reflection of reality. Open your eyes, goddamnit.

-DD
#36300334668 10/08/2007 00:00:23 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
PS10N wrote:
Instance: one of the three main power plant tower complexes in close proximity to the Machine City, commonly nicknamed Recursion, Syntax and Vector.

Recon button: a button on the operator console on the main deck of a hovercraft, which the operator presses to initiate the Emergency Jackout Procedure and return a Redpill to the Loading Area.

Gank: common slang from the 20th century, indicating overwhelming numbers in a fight

High Five: two people slapping their flat-palmed hands together in camaraderie, congratulation or celebration

(((Nothing OOC there, people are just trying to cause trouble by pointing out trivial irrelevancies.)))

You and me both... I shrugged it off that Colt might have been a gamer before his awakening, and I'd seen the Instance defined before. Never really phased me in the least.
#36300334697 10/08/2007 02:05:06 [8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
/bumpbutts





Anuk's performance was brought to you by an Apple MacBook. *rawr* SMILEY

Cheers,
Anuk
#36300334708 10/08/2007 03:23:46 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Colt the next Effectuator? :p

TH
#36300334776 10/08/2007 09:17:37 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Illyria22 wrote:

The Zionites' killing of a few agents was nothing more than their little tantrum after the Morpheus sim escaped from them.  It's unfortunate that their childish anger led to the deaths of the agents' bluepill hosts, especially when all the Zionites had to do to avoid those deaths would have been to leave the area.  The sim was already gone and there was no real point for Zion to stick around anyway.  But instead they chose to act out and take down a few agents, killing bluepills in the process...and then they say something along the lines of 'we made them do it' because the Machines designed the agents to use bluepills that way. 

The thing is, Zion knows this -- they know that agents were designed that way, and that every time they kill an agent, it's really a bluepill that dies.  But they choose to do it anyway, even when (as in this incident) there is nothing to be gained.  They may claim it's in self defense or whatever to try to justify it, but it really boils down to this...

When an agent kills you, you don't really die.  So it's no big deal when this happens; you just reconstruct and come back, good as new.  So no matter if you fight or jump away, nothing permanent happens to you.

When you kill an agent, the agent doesn't really die, but his bluepill host does.  That bluepill is gone forever. 

You may whine and moan all you want about how it's the Machines' fault for making the agents that way, but you *knew* they were made that way too...you had the choice to jump away or leave the area or even to let the agent send you back to the loading area, but in the end it was *your* choice to take that human life.

Illyria


Who tracked down a bluepill potential, killed him, and replaced him with a drone again? Oh yeah, the Machines.
Who invades the bodies of the bluepills, effectively killing them if not putting them at danger (like they have a normal life, if any after that)? Oh yeah, the Machines.

Get off of your high horse and realize it's already been beaten to death.

#36300334784 10/08/2007 09:45:38 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Neoteny wrote:
Who tracked down a bluepill potential, killed him, and replaced him with a drone again? Oh yeah, the Machines.

Who invades the bodies of the bluepills, effectively killing them if not putting them at danger (like they have a normal life, if any after that)? Oh yeah, the Machines.

Get off of your high horse and realize it's already been beaten to death.


Who tracked down a bluepill potential to test a new pill on him which killed him.... Oh yeah... Zion.

Who kills the bluepills who's presence's have been temporarily borrowed by Agent programs (which doesn't have any side effects to it that have been proven)? Oh yeah....

Need I go on?

Heh, we could bat this ball around all day. I also invite you to step down from your tall steed.
#36300334796 10/08/2007 10:37:42 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Croesus wrote:
Neoteny wrote:
Who tracked down a bluepill potential, killed him, and replaced him with a drone again? Oh yeah, the Machines.

Who invades the bodies of the bluepills, effectively killing them if not putting them at danger (like they have a normal life, if any after that)? Oh yeah, the Machines.

Get off of your high horse and realize it's already been beaten to death.


Who tracked down a bluepill potential to test a new pill on him which killed him.... Oh yeah... Zion.

Who kills the bluepills who's presence's have been temporarily borrowed by Agent programs (which doesn't have any side effects to it that have been proven)? Oh yeah....

Need I go on?

Heh, we could bat this ball around all day. I also invite you to step down from your tall steed.


The example Neoteny provided was a murder. The example you provided was an accident due to a new pill structure, which only needed to be developed because of the Machines in the first place. No potentials are ever guaranteed to survive the transition in an awakening regardless, but does that mean we shouldn't try to help those who want out? You wanted out yourself once.. should you have been denied?

As far as the Agent programs are concerned... I think your problem is with free humans, not Zion. You've never seen a group of machinist operatives attacking an Agent before? Merovingian operatives? Cypherite operatives? I certainly have.

#36300334853 10/08/2007 13:08:26 Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Merrit wrote:
The example Neoteny provided was a murder. The example you provided was an accident due to a new pill structure, which only needed to be developed because of the Machines in the first place. No potentials are ever guaranteed to survive the transition in an awakening regardless, but does that mean we shouldn't try to help those who want out? You wanted out yourself once.. should you have been denied?

As far as the Agent programs are concerned... I think your problem is with free humans, not Zion. You've never seen a group of machinist operatives attacking an Agent before? Merovingian operatives? Cypherite operatives? I certainly have.


So it was an accident. I guess that makes your conscience clean, do you sleep well at night? Did anyone mention to him that it was an experimental pill and that he was the first test subject? Not from what I saw. It was because you were so desperate to recruit more people to your cause that you neglected to mention it and proceeded with the test without his consent and knowledge. That pill only required to be developed because The Machines forced restrictions on to awakenings because you violated the truce with the construction of New Zion.

The events surrounding my awakening are unclear to me, all I was aware of was a blur of pain. When I did open my eyes for the first time, It was a Zionite who greeted me. Just because I felt that the world was not right, didn't mean that I wanted to be ripped from it and as far as I'm aware I made no conscious choice to leave it. First chance I got I jumped ship. When Eleutherophobia recruited me onto the Equinox I was educated in the whole truth by the Machines, the full extent of their and Mankind's actions with no bias, unlike the crew of the Zionite ship.

Of course that is in the past...

No, my problem is with those who kill bluepills no matter what their state especially when there are other options, and blame it completely on The Machines. Thus completely absolving them from their actions. I would have more respect for an enemy if they just showed a bit of remorse for the deaths of any innocent intelligence.

((Yes I have seen members of all orgs fighting Agents, but only because of the game element. I have never myself witnessed Machinists or Cyph's attacking or killing an Agent in RP))