Croesus wrote:GoDGiVeR wrote:
It's really sad that the system sacrificed so many bluepills (aKa Agent overwritten blues) just for the sake of ... well, why did they commence that useless attack anyways?
The Morpheus simulacra will be found sooner or later. We'll see then, if there is going to be a mess.
-Dedatorus
You are fully aware that Agents are bluepills, yet this knowledge does not hinder your choices to kill them. An Agents job is to remove a threat by either activating an operatives EJP or to prevent any activity by chasing operatives away from the area. The system has been built with these types of security protocols for the purpose of not destroying bluepills but to prevent operative action by psychological means.
This psychological measure does not have the same impact as physical strength, but lately neither physical strength nor any other measure seems to have been working with many operatives. You still have the concious decision to either run or fight, stop what you are doing or kill an innocent bluepill. You comment that it is the systems fault, that the blood is on Machine hands, the Machines do not make you attack back. It is your decision, it is your hands that are covered in the blood of innocents.
Wrong. The Agent programs where there before the EJP time, their function is antique and needs replacement. Agents are nowadays nothing more than useless bluepill-death enforced by the Machines. No matter how often an Operative dies, he will always get a near-death trauma and feel enourmous pain. Only maniacs willingly stand and get killed. You can't always run and you know that. Your approach by logic is simply flawed by the fact that logic does not reflect hard reality.
It is war. If a General sends his soldiers onto a suicidal mission, isn't it HIS resposibility if they get killed in cold blood? The bluepills are nothing less than shells for the Machines soldiers. Blame US all you want for the death of blues through Agent kills, ultimately the Military decision to employ them makes you just as much responsible as us, even more so because you are there to PREVENT casualities, not PROVOKE them.
And also, how many Special Op teams have been killed just for the sake of trying to kill one redpill, consciously KNOWING that the redpill can come again, whereas their Ops team can't because they are blues? Sending blues against reds is something the Machines should have changed the moment the EJP came into being, but well, I'm not here to tell you how to protect the blues, that is your speciality, no?
If we stand and fight or run and hide is our decision, very well, so much is true. Using this as an argument, though, is perverted. Same goes for using the EJP as an argument. Unlike our EJP, we don't need human recources to survive "death". Your Agents do.
Have your System Shades obscured your eye-sight so much?
-Dedatorus
((P.S.: Of course, in PvP people willingy die very often, but I don't consider the PvP brawls much part of the story. Viewed from RP, PvP in the world of MxO would never happen as it does if it was real, simply because it is a game and people play as if it's a game.
Also, that's the reason why Agents get killed every so-often. In RP, I'd keep running from Agents, unless really forced to fight. But this is just a game, people will attack Agents as they like. Especially in situations like in this LE. Your arguments are more "convincing" because of that, because they reflect what actually happened in the world (as in the game), however, not what "should" or "would" have happened in an RP situation. :S Can't be helped, I guess? -_-' ))