Outdated truce talk

23 posts · 2007-10-06 22:33:10 to 2007-10-27 20:53:53

#36300334170 10/06/2007 22:33:10 Outdated truce talk
So I just happened to say howdy to Agent Benson over by Tabor West and he seems to think that the Truce is a sign of Zion's weakness. I found that a weensy bit odd, since the Truce has come and gone. Perhaps the devs might want to take a look at changing his dialogue there.

Got me thinking... any other informational NPCs, collectors, etc. that have outdated talk of the truce now gone? Maybe get a little list going of stuff that needs tweaking?
#36300334176 10/06/2007 23:19:35 Re:Outdated truce talk
Hm thought I'd caught all those. I'll have to see where that one's hiding. Thanks for mentioning it.
#36300334201 10/07/2007 01:21:12 Re:Outdated truce talk
On a similar note, the meet Niobe missions during her absence, as well as Seraph's appearance in the stat hack mission during his dunk in the aqueduct were kind of contradictory, but it's too late for those now.


#36300334236 10/07/2007 02:37:45 Re:Outdated truce talk
I knew that at the time, but it wasn't really worth it to change them.
#36300334237 10/07/2007 02:41:59 Re:Outdated truce talk

Depsite the hundreds of stathacks I have ran, my operator still can't believe I met Seraph.

And I never have got around to that duel...

but I'm only joking.

So will the "Truce Talkers" now have things to say about the absence of the truce?

#36300334400 10/07/2007 10:28:30 Outdated truce talk
PhroG wrote:
So I just happened to say howdy to Agent Benson over by Tabor West and he seems to think that the Truce is a sign of Zion's weakness. I found that a weensy bit odd, since the Truce has come and gone. Perhaps the devs might want to take a look at changing his dialogue there.

Got me thinking... any other informational NPCs, collectors, etc. that have outdated talk of the truce now gone? Maybe get a little list going of stuff that needs tweaking?

Actually, he uses the past tense.
Starschwar
#36300334437 10/07/2007 12:21:57 Outdated truce talk
kou_urake wrote:
PhroG wrote:
So I just happened to say howdy to Agent Benson over by Tabor West and he seems to think that the Truce is a sign of Zion's weakness. I found that a weensy bit odd, since the Truce has come and gone. Perhaps the devs might want to take a look at changing his dialogue there.

Got me thinking... any other informational NPCs, collectors, etc. that have outdated talk of the truce now gone? Maybe get a little list going of stuff that needs tweaking?

Actually, he uses the past tense.


   I can confirm this.  He now says that the truce only "served" to show Zion's weakness.  In the past, it was "serves".  I'll add it to my NPC Dialogue section when I get the chance.
#36300334438 10/07/2007 12:25:46 Re:Outdated truce talk
Yeah... it would be more clear if it were "The Truce served..." or "This war serves..."
Starschwar
#36300334493 10/07/2007 15:06:54 Re:Outdated truce talk
Oh, so I did get that one. Woot.
#36300334495 10/07/2007 15:09:00 Re:Outdated truce talk
Rarebit wrote:
Oh, so I did get that one. Woot.

Yep, one less thing for you to worry your head over. :: Offers cookies and your beverage of choice::
#36300334569 10/07/2007 18:50:29 Re:Outdated truce talk
Serves or served... I guess it doesn't make much sense to have him talking about it at all. There's no truce now, so why bring it up?

When I read it, I took "served" as... "When they agreed to the truce, it showed they were weak" not "Remember that truce that's past? It showed they were weak."

Maybe it's a nitpick, but for information NPCs for newbies it seems like it could be clearer as to the status of the truce.
#36300334600 10/07/2007 20:26:53 Re:Outdated truce talk
Have the introductory missions all been changed to reflect the current war?
#36300334601 10/07/2007 20:29:14 Re:Outdated truce talk
MxO-Insertion wrote:
Have the introductory missions all been changed to reflect the current war?
lol No
#36300334687 10/08/2007 00:43:21 Re:Outdated truce talk
and the intro cinimatic too! =O

wow, this is gonna take some work to fix, if it ever is...

Edit: if the Truce was meant to be broken, why didn't they Pre-correct some of these things from the beginning, and save them to be used later?
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#36300334688 10/08/2007 00:46:08 Re:Outdated truce talk
AFGM1 wrote:
MxO-Insertion wrote:
Have the introductory missions all been changed to reflect the current war?
lol No
Actually they have. They don't go into it in great detail, but if you were to do them again you'd learn about certain things, like Agents attacking Zionites anywhere outside of Richland.

The intro movie I can't change, though. The only alternative would have been to remove it, and I don't think that's worth it.


EDIT: Although the thing about Agents on Zionites may be in one of the Zion "seduction" missions (the ones you have to do before you get crits) rather than in the very first Introduction missions, specifically. At any rate, they have been updated so that they don't refer to the Truce as currently in force.
#36300334710 10/08/2007 03:26:04 Re:Outdated truce talk
Rarebit wrote:



EDIT: Although the thing about Agents on Zionites may be in one of the Zion "seduction" missions (the ones you have to do before you get crits) rather than in the very first Introduction missions, specifically.


   Yeah, "Welcome to the Matrix" is the mission you're referring to, and it has been altered to fit the current post-truce conditions.

   I've only gone through the introduction missions so far, and I haven't had time to study all of my screenshots of them.  But if anyone is interested, here are some changes I've found out so far ...

   "The Potential" refers to Commander Roland instead of Lock.

   Starschwar tells me that the Merovingian seduction mission, "Fatal Frame-Up", which was originally about trying to weaken the relations between Zion and the Machines, is now about trying to weaken Zion/EPN relations.

   I've also done the first "Meet Niobe" mission.  It still uses Commander Lock's dialogue, but they're referred to as archived messages in the Zion Mainframe.  One NPC says that they'll have to have Commander Roland record some new messages someday.

   Someday I'll get around to adding these changes to my site.  Probably under "Post-truce changes" in the transcripts I already have of the original versions of these missions.  The Niobe missions will probably be the hardest to document.  I wish the QA server was still around, then I'd probably just /copychar my main character to it and redo the Niobe missions.  That's how I was able to document them before.

   Also, it's going to be difficult for me to get a transcript of the original version of the final Niobe mission, because my rep is only 124, and the change has already occurred, unless Rarebit missed it.

   *sighs* So much to do ... -_-  Help would be nice. SMILEY

  
#36300334827 10/08/2007 12:24:43 Re:Outdated truce talk
Othinn1 wrote:
Rarebit wrote:

 


   Starschwar tells me that the Merovingian seduction mission, "Fatal Frame-Up", which was originally about trying to weaken the relations between Zion and the Machines, is now about trying to weaken Zion/EPN relations.

  

There's also a Mero one altered to be about disrupting Machine/Cyph relations.
#36300334828 10/08/2007 12:25:32 Re:Outdated truce talk
Mobyias wrote:

Edit: if the Truce was meant to be broken, why didn't they Pre-correct some of these things from the beginning, and save them to be used later?

The Truce didn't end in the original storyline - that was one of Rarebit/Paul's recent rewrites.
#36300340993 10/22/2007 05:17:37 Re:Outdated truce talk


   I just did a check of what I've documented from the Zion introduction and seduction missions, along with the first two Meet Niobe missions.

   Erm, Rarebit ... sorry to give you a little more work, but you seemed to have missed a spot in the second Meet Niobe mission (the one that occurs after you've completed all of the seduction missions) ...

   "Hey, don't worry about Gnat.  Even with the peace, things can still be stressful.  It can get under your skin, you know?"

   This bit of dialogue occurs when you speak to an NPC after you've witnessed the automatic exchange of dialogue between the stressed out NPC and the one character trying to make a joke about some guy accidentally downloading something "last week".
#36300341127 10/22/2007 11:55:22 Re:Outdated truce talk
Othinn1 wrote:


   I just did a check of what I've documented from the Zion introduction and seduction missions, along with the first two Meet Niobe missions.

   Erm, Rarebit ... sorry to give you a little more work, but you seemed to have missed a spot in the second Meet Niobe mission (the one that occurs after you've completed all of the seduction missions) ...

   "Hey, don't worry about Gnat.  Even with the peace, things can still be stressful.  It can get under your skin, you know?"

   This bit of dialogue occurs when you speak to an NPC after you've witnessed the automatic exchange of dialogue between the stressed out NPC and the one character trying to make a joke about some guy accidentally downloading something "last week".
Increase the peace! Yeah I searched for all instances of "truce," but not "peace." Good find.
#36300343287 10/26/2007 08:45:07 Re:Outdated truce talk
Cool, I was wondering if you was going to change that. Too bad you can't fix the intro..
#36300343836 10/27/2007 13:08:22 Re:Outdated truce talk
Chamber wrote:
Cool, I was wondering if you was going to change that. Too bad you can't fix the intro..

Yeah... on that note, why is it that 1.1 can play with ingame graphics after tutorial, yet it and all other ingame-era cinematics have to stream from the website for the loading area?  I'd love to have the option to have them play ingame again (they looked better on my pc than whatever they used to capture them with).
#36300344050 10/27/2007 20:53:53 Re:Outdated truce talk
kou_urake wrote:
Chamber wrote:
Cool, I was wondering if you was going to change that. Too bad you can't fix the intro..

Yeah... on that note, why is it that 1.1 can play with ingame graphics after tutorial, yet it and all other ingame-era cinematics have to stream from the website for the loading area? 
   Probably because 1.1 takes so long to load when streaming off the web site.  New players seeing nothing but a black screen after the tutorial is finished might view it as a problem.