Update 55 Discussion
98 posts · 2007-10-03 18:11:25 to 2007-10-28 11:02:27
Looks good. Except for...
The chat UI can no longer be opened while the UI is toggled off.
WHAT????? WE'LL NEVER GET LIVE EVENT POSTS WITH TEXT IN THEM NOW!
Edit: Oh, nevermind. It changed. Now enter doesn't open it but / does. I just hope Rarebit knows.

Waaaaay!!!
Yeah, I've actually just finished re-opening that issue and requesting that the old Enter key functionality be restored. What QA actually wanted fixed was the "[X]" button on the chat panel not working while the rest of the UI is off.Looks good. Except for...
The chat UI can no longer be opened while the UI is toggled off.
WHAT????? WE'LL NEVER GET LIVE EVENT POSTS WITH TEXT IN THEM NOW!
Edit: Oh, nevermind. It changed. Now enter doesn't open it but / does. I just hope Rarebit knows.

You get the ability pills from the org constructs, just as I suspected.
If I understand that first item in changes, that means Archives shouldn't glitch as much anymore. Fantastic.
Elite commando quest ftw.

How difficult will the headless be, hope not too difficult....
Looking good, I can't wait 'til tommorow. ![]()
Big thumbs up on these three in particular:
Concealment Countermeasure Tools now correctly deactivate disguises.
You can now interlock someone who is in midair if:
- You are in range
- You will be in range of where they land
Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat.
No more Effects of Combat and no more Bunny hoppers. ![]()

You will be missed, Amputee Furies Fanatic.

But overall, a LOT of very good fixes/changes.
However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.
Probably end up being used like Silver Bullets (1 time per click).
- You are in range
- You will be in range of where they land
I guess our devs are able to fix things afterall.

* The Movement Speed upgrade for Escape and Evasion is now Sneak Movement Speed instead.
As a Sniper, I like the sound of this :)
Also I'm glad to see a lot of our long-standing problems will be obliterated by this patch. Excellent work guys =D
You can now interlock someone who is in midair if:
- You are in range
- You will be in range of where they land
Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat.
I guess our devs are able to fix things afterall.
Anything can be fixed, if there is motivation and resources..
Tabor West thanks you.
Recall Team Member and Recall Mission Team now teleport team members to the recaller's exact position. ---- Boooo....take away my fun porting ppl into odd dangerous places!!!
You can now interlock someone who is in midair if:
- You are in range
- You will be in range of where they land ---- But if the jumper is caught and dragged into IL..did you fix it so abilities work?
Inherent accuracies for special moves in operative discipline trees have been adjusted. ---- More details please?
The FX of the toughness boost from the Tiger Master's Gi/Coat is now orange and black, to distinguish it from the green Tactics Booster FX. ---- 1. this should be in changes and improvements...not bug fixes and 2. YAY...now can we wear these in Tourneys..Sheesh!!
Overall a really great update and i'm looking forward to the new 'quest'
Zombies??
However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.
Can we get some insight on that devs?
I love this update, my Aikido MA build will love this too!
The major fixes like IL with in air is brilliant and I'm really glad to see that.
Good job, can't wait for servers to be up.
Yes, just yes.
No more moronic, cheap jumping around to avoid interlock. If you're PvP'ing, you're PvP'ing. I can think of at least a dozen players who will find themselves in trouble a lot more now. I can't wait to hear the whining from those who don't visit the forums at all (whilst we're on the subject, MKT's complaining about Serene Clam, also). The Tiger Gi toughness effect alteration is also very much appreciated.
Overall, looking shiny.
Hoorah!
A new character near the White Lotus Hotel directs players on a trip through the White Hallways to combat dangerous Elite Commando programs who have escaped from the Merovingian's storage constructs.
Woohoo! New stuff!
The Melee Training Simulacra in the White Hallway areas now drop special melee combat pill programs.
Woohoo! New stuff!
Desperate Speed, Hyper Sprint, and Hyper Speed now increase sneak and invis movement speeds.
Yes!
Hardlines will no longer remain red after a server crash.
Ye Gods, at last!
There's something mighty sexy about this update.
Yippie! -_-
No more complaint about inventory space then?Well it's being replaced with whatever that headgear is, and a commando suit.
Changes and Improvements
- You can now interlock someone who is in midair if:
- You are in range
- You will be in range of where they land
Yes!
- Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat.
What is this?
Bug Fixes
- Some issues with the chat options window have been fixed.
Thank you!
- Email attachments should be be able to be sent after reconstructing.
What is this?
- Weapon requirements not met effect will now return after reconstruction
What does this mean?
- You will be in range of where they land ---- But if the jumper is caught and dragged into IL..did you fix it so abilities work?
Finaly, good to see so many bugs being fixed.

H'mm. Someone needs to be schooled in the way of timezones. Servers were supposed to go down at 4am PST/12pm GMT, but they're down now - an hour early. In other words 4am PDT/12pm BST.Daylight Savings.
Procurator wrote:Yes? Your point?H'mm. Someone needs to be schooled in the way of timezones. Servers were supposed to go down at 4am PST/12pm GMT, but they're down now - an hour early. In other words 4am PDT/12pm BST.Daylight Savings.
The 4am/12pm times were posted for standard time (PST and GMT), but were actually for daylight savings time (PDT and BST). Someone got it wrong.Hm. I liked bunny hopping. And MA is going to be even godlier now with Serene Calm.
But overall, a LOT of very good fixes/changes.
However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.
Note that all abilties under Operative were effected.
basically when the abilities were converted into CR2 format their Inherant Accuracy wasn't taken into account, now it is. What changed was these Acc bonuses that are not currently visible anywhere to players were lowered in many cases to accomidate the features that player's do see on their abilities. In effect back end tweaking.
Edit: As it was pointed out to me this morning a few of the abilities did receive an increase to their Inherant Accuracy.
Bayamo wrote:Hm. I liked bunny hopping. And MA is going to be even godlier now with Serene Calm.
But overall, a LOT of very good fixes/changes.
However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.Note that all abilties under Operative were effected.
basically when the abilities were converted into CR2 format their Inherant Accuracy wasn't taken into account, now it is. What changed was these Acc bonuses that are not currently visible anywhere to players were lowered in many cases to accomidate the features that player's do see on their abilities. In effect back end tweaking.
So that means Snipers have even better chance to pull off sniper shots succsesfully with line up the shot and other Ballsitic Acc buffs as well? if so then PRAISE DAT LORD WHOM ANSWERED MY PRAYERS ^_^
Good question.
- You will be in range of where they land ---- But if the jumper is caught and dragged into IL..did you fix it so abilities work?
Hope not. *evil laugh*
9mmfu wrote:Bayamo wrote:Hm. I liked bunny hopping. And MA is going to be even godlier now with Serene Calm.
But overall, a LOT of very good fixes/changes.
However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.Note that all abilties under Operative were effected.
basically when the abilities were converted into CR2 format their Inherant Accuracy wasn't taken into account, now it is. What changed was these Acc bonuses that are not currently visible anywhere to players were lowered in many cases to accomidate the features that player's do see on their abilities. In effect back end tweaking.
So that means Snipers have even better chance to pull off sniper shots succsesfully with line up the shot and other Ballsitic Acc buffs as well? if so then PRAISE DAT LORD WHOM ANSWERED MY PRAYERS ^_^
You would be incorrect. Accuracy of many abilities inherant to it were lowered.
Edit: And a few got an increase.
Crowlos wrote:No, the problem was also resolved. Individuals pulled into IL from jumping should be able to use their abilities normally.Good question.
- You will be in range of where they land ---- But if the jumper is caught and dragged into IL..did you fix it so abilities work?
Hope not. *evil laugh*
Everytime a new update is launched ie. 8.1 8.2 8.3 the Cinematic NEVER work what givesNot true. Last update's cinematic was up early.
Serene Calm now increases defenses 0.5 points/level and stacks with other defense upgrades.
I forsee a lot of Aikido Grandmasters again. Only throw defense ability besides hyper-sense. Should be interesting.
- You are in range
- You will be in range of where they land
I forsee even quicker jumpers, but awesome to know they are catchable now and won't mess up interlock timers with bunnyhops.
Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat.
I think this is my favorite. If I'm reading this right.. the combat bug won't happen anymore, yes? Along with still being stated in some way sometimes when you recon.
Small green pip FX now orbit the user's hands while using a Tactics Booster.
This will stop a lot of accusations. Plus that screenshot I saw somewhere on the fourms looks pretty cool. I'm gonna be popping some TBs just to see the effect. ![]()
Concealment Countermeasure Tools now correctly deactivate disguises.
Very nice. Question though, is there a roll involved? Like accuracy versus defensive, or just automatic? Automatic seems a little harsh.
The Movement Speed upgrade for Escape and Evasion is now Sneak Movement Speed instead.
Along with the other speed movement fix, this will be nice. No more having to reactivate hyperspeed when sniping.
The FX of the toughness boost from the Tiger Master's Gi/Coat is now orange and black, to distinguish it from the green Tactics Booster FX.
Even less accusations. Awesome.
It's nice to see some long-standing issues fixed. Hopefully.. everything on the notes is accurate and actually fixed.. and hopefully nothing new comes from the fixes as well.
Just keep working on those Vista, Nvidia 8000 series Dx10 graphical issues m-kay?






