Update 55 Discussion

98 posts · 2007-10-03 18:11:25 to 2007-10-28 11:02:27

#36300332716 10/03/2007 18:11:25 Update 55 Discussion
This thread is for discussion of  Update 55, which is set to be released on Thursday, October 4th, 2007. 
Regards,
Joel "Raijinn" Sasaki
Raijinn

Temet Nosce
#36300332717 10/03/2007 18:20:51 Re:Update 55 Discussion

Looks good.  Except for...

The chat UI can no longer be opened while the UI is toggled off.

WHAT?????  WE'LL NEVER GET LIVE EVENT POSTS WITH TEXT IN THEM NOW!

Edit:  Oh, nevermind.  It changed.  Now enter doesn't open it but / does.  I just hope Rarebit knows.

#36300332718 10/03/2007 18:22:42 Re:Update 55 Discussion
Concealment Countermeasure Tools now correctly deactivate disguises.

Waaaaay!!!
#36300332719 10/03/2007 18:24:02 Re:Update 55 Discussion
Cervacius wrote:

Looks good.  Except for...

The chat UI can no longer be opened while the UI is toggled off.

WHAT?????  WE'LL NEVER GET LIVE EVENT POSTS WITH TEXT IN THEM NOW!

Edit:  Oh, nevermind.  It changed.  Now enter doesn't open it but / does.  I just hope Rarebit knows.

Yeah, I've actually just finished re-opening that issue and requesting that the old Enter key functionality be restored. What QA actually wanted fixed was the "[X]" button on the chat panel not working while the rest of the UI is off.
#36300332722 10/03/2007 18:33:49 Re:Update 55 Discussion

You get the ability pills from the org constructs, just as I suspected.

 If I understand that first item in changes, that means Archives shouldn't glitch as much anymore. Fantastic.

Elite commando quest ftw.

Starschwar
#36300332724 10/03/2007 18:44:53 Re:Update 55 Discussion
Increased the difficulty of Headless NPCs at levels above 10.

How difficult will the headless be, hope not too difficult....
#36300332725 10/03/2007 18:49:27 Re:Update 55 Discussion

Looking good, I can't wait 'til tommorow. SMILEY<img src=

Big thumbs up on these three in particular:

Concealment Countermeasure Tools now correctly deactivate disguises.

You can now interlock someone who is in midair if:

  1. You are in range
  2. You will be in range of where they land

Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat.

No more Effects of Combat and no more Bunny hoppers. SMILEY

#36300332726 10/03/2007 18:52:16 Re:Update 55 Discussion
Fixed some gang members who were spawning in the ground in Richland.

You will be missed, Amputee Furies Fanatic.
#36300332727 10/03/2007 18:53:31 Re:Update 55 Discussion
Look'n like a kick butt update, hopefully I will find time to play.
#36300332728 10/03/2007 18:54:13 Re:Update 55 Discussion
Hm. I liked bunny hopping. And MA is going to be even godlier now with Serene Calm.

But overall, a LOT of very good fixes/changes.

However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.
#36300332729 10/03/2007 18:55:55 Re:Update 55 Discussion
*CENSORED* serene calm ftmfw..
#36300332732 10/03/2007 18:59:23 Re:Update 55 Discussion
<3
#36300332737 10/03/2007 19:03:37 Re:Update 55 Discussion
Would end up being a bit of a drag if those melee pills have to be farmed everytime you want to use them. Oh well, they better be worth the time to fight against the lvl 70 sim.
Probably end up being used like Silver Bullets (1 time per click).
#36300332739 10/03/2007 19:05:40 Re:Update 55 Discussion
  • You can now interlock someone who is in midair if:
    • You are in range
    • You will be in range of where they land
  • Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat.

  • I guess our devs are able to fix things afterall.
    #36300332767 10/03/2007 19:45:04 Re:Update 55 Discussion
    * Desperate Speed, Hyper Sprint, and Hyper Speed now increase sneak and invis movement speeds.
    * The Movement Speed upgrade for Escape and Evasion is now Sneak Movement Speed instead.

    As a Sniper, I like the sound of this :)

    Also I'm glad to see a lot of our long-standing problems will be obliterated by this patch.  Excellent work guys =D
    #36300332768 10/03/2007 19:46:01 Re:Update 55 Discussion
    Roukan wrote:
  • You can now interlock someone who is in midair if:
    • You are in range
    • You will be in range of where they land
  • Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat.

  • I guess our devs are able to fix things afterall.

    Anything can be fixed, if there is motivation and resources..
    #36300332798 10/03/2007 20:22:45 Re:Update 55 Discussion
    I love this. Really excited about this. Awesome.
    #36300332807 10/03/2007 20:37:58 Re:Update 55 Discussion
    Hardlines will no longer remain red after a server crash.

    Tabor West thanks you.
    #36300332815 10/03/2007 20:58:53 Re:Update 55 Discussion
    A new character near the White Lotus Hotel directs players on a trip through the White Hallways to combat dangerous Elite Commando programs who have escaped from the Merovingian's storage constructs. ----- Very Exciting.


    Recall Team Member and Recall Mission Team now teleport team members to the recaller's exact position. ---- Boooo....take away my fun porting ppl into odd dangerous places!!!


    You can now interlock someone who is in midair if:
    • You are in range
    • You will be in range of where they land   ---- But if the jumper is caught and dragged into IL..did you fix it so abilities work?

    Inherent accuracies for special moves in operative discipline trees have been adjusted. ---- More details please?


    The FX of the toughness boost from the Tiger Master's Gi/Coat is now orange and black, to distinguish it from the green Tactics Booster FX. ---- 1. this should be in changes and improvements...not bug fixes and 2. YAY...now can we wear these in Tourneys..Sheesh!!





    Overall a really great update and i'm looking forward to the new 'quest'



















    Zombies??
    #36300332818 10/03/2007 20:59:58 Re:Update 55 Discussion
    Sounds like one Helluva Update!  Can't wait!
    #36300332823 10/03/2007 21:09:22 Re:Update 55 Discussion
    Very very nice update.  Not a lot of huge OMG additions, but some very nice additions none the less, and some major bug/glitch fixes that should make a lot of people happy.  SMILEY
    #36300332828 10/03/2007 21:13:15 Re:Update 55 Discussion
    Hmm.. I didn't see anything about Halloween masks.. Is this the Halloween Update?
    #36300332833 10/03/2007 21:22:19 Re:Update 55 Discussion
    No.  Normally the Halloween patch comes out a week before halloween.  Or around that time.  A full month of Halloween stuff would get old come October 31st.
    #36300332853 10/03/2007 22:51:15 Re:Update 55 Discussion
    I'm can't wait to beat up some elite commands, This update is smokin`
    #36300332868 10/04/2007 01:07:38 Re:Update 55 Discussion
    Bayamo wrote:
    However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.

    Can we get some insight on that devs?
    #36300332878 10/04/2007 02:43:19 Re:Update 55 Discussion

    I love this update, my Aikido MA build will love this too!

    The major fixes like IL with in air is brilliant and I'm really glad to see that.

    Good job, can't wait for servers to be up.

    #36300332886 10/04/2007 03:42:23 Re:Update 55 Discussion
    There is so much awesome in this update, it's good to see they fixed or addressed many issues that were hot topics recently on the forums.
    #36300332888 10/04/2007 03:54:31 Re:Update 55 Discussion

    Yes, just yes. 

    No more moronic, cheap jumping around to avoid interlock.  If you're PvP'ing, you're PvP'ing.  I can think of at least a dozen players who will find themselves in trouble a lot more now.  I can't wait to hear the whining from those who don't visit the forums at all (whilst we're on the subject, MKT's complaining about Serene Clam, also).  The Tiger Gi toughness effect alteration is also very much appreciated.

    Overall, looking shiny.

    #36300332891 10/04/2007 04:09:24 Re:Update 55 Discussion
    The email interface now has a 'Save' button. Press this button to store an email you're writing. You can then close your mail interface, and go do something else, like chat. When you re-open the mail interface and start composing a new mail, the saved mail you were composing previously will be restored, so you can finish writing it without having to retype the whole thing.

    Hoorah!

    A new character near the White Lotus Hotel directs players on a trip through the White Hallways to combat dangerous Elite Commando programs who have escaped from the Merovingian's storage constructs.

    Woohoo! New stuff!

    The Melee Training Simulacra in the White Hallway areas now drop special melee combat pill programs.

    Woohoo! New stuff!

    Desperate Speed, Hyper Sprint, and Hyper Speed now increase sneak and invis movement speeds.

    Yes!

    Hardlines will no longer remain red after a server crash.

    Ye Gods, at last!

    There's something mighty sexy about this update.
    #36300332896 10/04/2007 04:15:05 Re:Update 55 Discussion
    This update also means I can get rid of my perpetual red eye!

    Yippie! -_-
    #36300332898 10/04/2007 04:19:55 Re:Update 55 Discussion
    No more complaint about inventory space then? ;)
    #36300332900 10/04/2007 04:25:48 Re:Update 55 Discussion
    GypsyJuggler wrote:
    No more complaint about inventory space then? SMILEY
    Well it's being replaced with whatever that headgear is, and a commando suit.
    #36300332901 10/04/2007 04:27:21 Re:Update 55 Discussion
    H'mm. Someone needs to be schooled in the way of timezones. Servers were supposed to go down at 4am PST/12pm GMT, but they're down now - an hour early. In other words 4am PDT/12pm BST.
    #36300332902 10/04/2007 04:29:21 Re:Update 55 Discussion

    Changes and Improvements

    • You can now interlock someone who is in midair if:
      • You are in range
      • You will be in range of where they land

    Yes!

    • Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat.

    What is this?

    Bug Fixes

    • Some issues with the chat options window have been fixed.

    Thank you!

    • Email attachments should be be able to be sent after reconstructing.

    What is this?

    • Weapon requirements not met effect will now return after reconstruction

    What does this mean?

    #36300332904 10/04/2007 04:38:24 Re:Update 55 Discussion
    • You will be in range of where they land   ---- But if the jumper is caught and dragged into IL..did you fix it so abilities work?
    Good question.
    #36300332906 10/04/2007 04:49:16 Re:Update 55 Discussion
    Concealment Countermeasure Tools now correctly deactivate disguises.

    Finaly, good to see so many bugs being fixed.
    #36300332909 10/04/2007 04:53:44 Re:Update 55 Discussion
    I like how we will be able to save half written emails. SMILEY
    #36300332912 10/04/2007 05:02:09 Re:Update 55 Discussion
    Procurator wrote:
    H'mm. Someone needs to be schooled in the way of timezones. Servers were supposed to go down at 4am PST/12pm GMT, but they're down now - an hour early. In other words 4am PDT/12pm BST.
    Daylight Savings. 
    #36300332929 10/04/2007 05:52:09 Re:Update 55 Discussion
    THIS IS FREAKING SWEEET!!
    #36300332943 10/04/2007 06:45:29 Re:Update 55 Discussion
    GypsyJuggler wrote:
    Procurator wrote:
    H'mm. Someone needs to be schooled in the way of timezones. Servers were supposed to go down at 4am PST/12pm GMT, but they're down now - an hour early. In other words 4am PDT/12pm BST.
    Daylight Savings. 
    Yes? Your point? SMILEY The 4am/12pm times were posted for standard time (PST and GMT), but were actually for daylight savings time (PDT and BST). Someone got it wrong.
    #36300332982 10/04/2007 07:49:09 Re:Update 55 Discussion
    What's the deal with Concealment Countermeasures...?  I've never had a problem using it.  It's been critical for stopping spies from punting me in PvP...  was it broke or something?
    #36300332988 10/04/2007 07:55:57 Re:Update 55 Discussion
    Bayamo wrote:
    Hm. I liked bunny hopping. And MA is going to be even godlier now with Serene Calm.

    But overall, a LOT of very good fixes/changes.

    However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.

    Note that all abilties under Operative were effected.

    basically when the abilities were converted into CR2 format their Inherant Accuracy wasn't taken into account, now it is. What changed was these Acc bonuses that are not currently visible anywhere to players were lowered in many cases to accomidate the features that player's do see on their abilities. In effect back end tweaking.

    Edit: As it was pointed out to me this morning a few of the abilities did receive an increase to their Inherant Accuracy.

    #36300332998 10/04/2007 08:13:12 Re:Update 55 Discussion
    9mmfu wrote:
    Bayamo wrote:
    Hm. I liked bunny hopping. And MA is going to be even godlier now with Serene Calm.

    But overall, a LOT of very good fixes/changes.

    However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.

    Note that all abilties under Operative were effected.

    basically when the abilities were converted into CR2 format their Inherant Accuracy wasn't taken into account, now it is. What changed was these Acc bonuses that are not currently visible anywhere to players were lowered in many cases to accomidate the features that player's do see on their abilities. In effect back end tweaking.


    So that means Snipers have even better chance to pull off sniper shots succsesfully with line up the shot and other Ballsitic Acc buffs as well? if so then PRAISE DAT LORD WHOM ANSWERED MY PRAYERS ^_^
    #36300333018 10/04/2007 08:35:34 Re:Update 55 Discussion
    Crowlos wrote:
    • You will be in range of where they land   ---- But if the jumper is caught and dragged into IL..did you fix it so abilities work?
    Good question.

    Hope not. *evil laugh*
    #36300333023 10/04/2007 08:45:27 Re:Update 55 Discussion
    Everytime a new update is launched ie. 8.1 8.2 8.3  the Cinematic NEVER work  what gives
    #36300333026 10/04/2007 08:52:45 Re:Update 55 Discussion
    Avalod wrote:
    9mmfu wrote:
    Bayamo wrote:
    Hm. I liked bunny hopping. And MA is going to be even godlier now with Serene Calm.

    But overall, a LOT of very good fixes/changes.

    However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.

    Note that all abilties under Operative were effected.

    basically when the abilities were converted into CR2 format their Inherant Accuracy wasn't taken into account, now it is. What changed was these Acc bonuses that are not currently visible anywhere to players were lowered in many cases to accomidate the features that player's do see on their abilities. In effect back end tweaking.


    So that means Snipers have even better chance to pull off sniper shots succsesfully with line up the shot and other Ballsitic Acc buffs as well? if so then PRAISE DAT LORD WHOM ANSWERED MY PRAYERS ^_^

    You would be incorrect. Accuracy of many abilities inherant to it were lowered.

    Edit: And a few got an increase.

    #36300333028 10/04/2007 08:54:14 Re:Update 55 Discussion
    Tiango wrote:
    Crowlos wrote:
    • You will be in range of where they land   ---- But if the jumper is caught and dragged into IL..did you fix it so abilities work?
    Good question.

    Hope not. *evil laugh*
    No, the problem was also resolved. Individuals pulled into IL from jumping should be able to use their abilities normally.
    #36300333034 10/04/2007 09:00:56 Re:Update 55 Discussion
    GirlyGurl84 wrote:
    Everytime a new update is launched ie. 8.1 8.2 8.3  the Cinematic NEVER work  what gives
    Not true. Last update's cinematic was up early.
    #36300333043 10/04/2007 09:21:17 Re:Update 55 Discussion

    Serene Calm now increases defenses 0.5 points/level and stacks with other defense upgrades.

    I forsee a lot of Aikido Grandmasters again.  Only throw defense ability besides hyper-sense.  Should be interesting.

  • You can now interlock someone who is in midair if:
    • You are in range
    • You will be in range of where they land
  • I forsee even quicker jumpers, but awesome to know they are catchable now and won't mess up interlock timers with bunnyhops.

    Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat.

    I think this is my favorite.  If I'm reading this right.. the combat bug won't happen anymore, yes?  Along with still being stated in some way sometimes when you recon.

    Small green pip FX now orbit the user's hands while using a Tactics Booster.

    This will stop a lot of accusations.   Plus that screenshot I saw somewhere on the fourms looks pretty cool.  I'm gonna be popping some TBs just to see the effect. SMILEY

    Concealment Countermeasure Tools now correctly deactivate disguises.

    Very nice.  Question though, is there a roll involved? Like accuracy versus defensive, or just automatic?  Automatic seems a little harsh. 

    The Movement Speed upgrade for Escape and Evasion is now Sneak Movement Speed instead.

    Along with the other speed movement fix, this will be nice.  No more having to reactivate hyperspeed when sniping. 

    The FX of the toughness boost from the Tiger Master's Gi/Coat is now orange and black, to distinguish it from the green Tactics Booster FX.

    Even less accusations.  Awesome.

    It's nice to see some long-standing issues fixed.  Hopefully.. everything on the notes is accurate and actually fixed.. and hopefully nothing new comes from the fixes as well.

    #36300333045 10/04/2007 09:23:39 Update 55 Discussion
    Not bad. More and better technical fixes - I like to see.

    Just keep working on those Vista, Nvidia 8000 series Dx10 graphical issues m-kay?