No more combat bug?
Woo-hoo! 
Illyria
98 posts · 2007-10-03 18:11:25 to 2007-10-28 11:02:27
No more combat bug?
Woo-hoo! 
Illyria
Is this what you mean by 10 levels? Because this doesn't look right. Level 50s can't do that, but I think 60s can.
LtCmdr_Tsusai wrote:Translated to: No more AFK farming the headless. ;)Is this what you mean by 10 levels? Because this doesn't look right. Level 50s can't do that, but I think 60s can.
The note says they are more difficult above level 10. Meaning if you are fighting one that is level 11 or higher you will see a gradual but significant increase in difficulty.
Great patch overall, though I've been getting stuck in block tactics quite a bit since the patch... thing is, I wasn't even using block tactics when I was getting stuck with them. More study is required, but it seemed that as IL was ending for one reason or another (enemy roll out or enemy defeated), I'd try free attacking and was told I couldn't do it while in block tactics. I was, however, running speed tactics most of the time (speed tactics was even still showing as active under my hotbars) and clicking on speed tactics again to "refresh" my tactic choice let me start free attacking as normal.
My other issue with the patch is the special move pills. Well, it's not the pills themselves, but the way you get them. I get that this is the only way we're getting those moves back, and yes, I would rather have them this way than not at all. I also get that they should not be quick and easy to attain otherwise everyone would be using them constantly and they wouldn't be special at all. What I really don't like is having to do a team activity (beating the training sim.. I know I'm not a great fighter, but I serously can't see someone doing that by themselves) for an item that is a single use by one player that doesn't even have any positive effect for more than the single player (and even then the positive is almost purely visual). Is there no way these pills could be tradeable for at one of the collectors? Make it a long grind for items to get even a single pill (say 20, 30 or even 40 gold badges in Stratford Campus for one pill) so that it would be an activity a single player could do that wouldn't be quick (easy, yeah, but not quick). In short, the effect is a single use consumable for a single player with only a unique visual effect and I don't believe it should be a team activity to collect them. The way they are set up now isn't only going to keep them rare, it's going to keep them virtually unused and unseen, which kind of defeats the purpose of bringing these moves back in the first place.
I tried the Razor take down move. It didn't work out as expected. :/

$info talks.So if I give you all of my info, you'll change the way the move pills are collected?

Just to clarify, we're talking about the training sim in the Org constructYes, I got the Shadow Phoenix pill from the training Sim in the Machine Org area.
Questions about Commando Gear:
Why aren't the boots actual boots?
Why isn't there a shirt form of the Commando Gear? (Yes, I know the jacket covers the shirt, but I would also like to be able to come up with clothing combinations with other coats as well. That, and it seems incomplete).
Questions about Commando Gear:
Why aren't the boots actual boots?
Why isn't there a shirt form of the Commando Gear? (Yes, I know the jacket covers the shirt, but I would also like to be able to come up with clothing combinations with other coats as well. That, and it seems incomplete).
Err... I guess that makes these our long awaited Org abilities then?
Counter Concealment .. if you use it on a flagged player.. you should become flagged. That's worse than blue rezzing and buffing... you're completely taking action in PvP.. in the moment.. and you aren't attackable.
That's like in a war, you can walk up to the enemy shooting at your allies.. take away his gun and he can't do anything to you whatsoever.
I'm glad it works, and I'll use it while I'm flagged.. otherwise .. lame.
The fundemental problem if I recall with Blue Rezing is when a player dies on a non hostile server their pvp flag is removed so when they are rezed the Rezer doesn't flag due to their target no longer being flagged for pvp.
Not as easy to resolve as the Counter measure tool.
Meaning you're gonna fix it? Meaning that someone that uses it on a flagged player, they will become flagged?Not as easy to resolve as the Counter measure tool.

i dont know if this is already something known to most players or not, but last week i found another entrance into the white hallways in international. In Ikebukuro, iside the parking lot near the central HL.
I'm going to check now to see if its still there, wasnt sure if it was a glitch or what. But if not, it makes me wonder if there is one in each District.... ?
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Im sorry i meant the NE HL... heres a pic.

Whilst I can't say I dislike the current animation for signal booster, (I actually think the phasing in and out of transparency/translucency looks quite good) I have to agree with PS10N here.
The only comment I can make is that if in a PVP situation one side is flagged and ready and the other side are blue and being buffed in front of the opposing side, waiting for all members to be buffed before flagging up, it's a bit cheeky!
Whilst I can't say I dislike the current animation for signal booster, (I actually think the phasing in and out of transparency/translucency looks quite good) I have to agree with PS10N here.
The only comment I can make is that if in a PVP situation one side is flagged and ready and the other side are blue and being buffed in front of the opposing side, waiting for all members to be buffed before flagging up, it's a bit cheeky!
Wow, I'm stunned. Now I feel like anything is possible... We agree on something. Kissy kissy make up? No, didn't think so.
I hope this isn't the official miracle for this year, though I will put it way up there in the improbable and unexpected range.
Just because we have... differences in opinion on political terms, doesn't mean I have disagree with you over Simulation protocals! This is possibly one topic we could agree on so depending on how many more sensible... queries you post about system protocals, don't expect many more supporting posts by me.
((Stop dragging me into RP on these threads! I try to keep RP in the LE threads or similar! But yeah, I agree on the most part with your previous post))
Only reason I even mentioned blue rezzing and buffing is because people complain about it all the time.. personally, I have no strong stance for or against it. To me, blue rezzing is the same as reconstruction. I have no beef with buffing or doctors or anything like that at the moment.
My problem is using counter-concealment tool against a flagged player.. and not becoming flagged. Along that line of reasoning: the disable evasion tool/ability should also not flag someone who uses it (though it does, and rightly so).
Best things about this patch;
CC works,
Whitehallways are great,
Shadow pills are fantastic,
Portable signal booster animation isn't so flashy.
yea and i noticed the bomb pet has been turned down Thank you for that. although id rather wish you could buy the shadow pills from a vender but make them a heavy price say 500,000info a pill or somethin like that.
I kinda like this update. It's got more content, which is great for me until I see just how much I've got to do now!
I seemed to have joined just at the time when lots of new things are turning up.
This certainly makes me feel a whole lot loved in this game by the developers, so well done those chappies!
Love,
Shadow x
nubious81 wrote:yea and i noticed the bomb pet has been turned down Thank you for that. although id rather wish you could buy the shadow pills from a vender but make them a heavy price say 500,000info a pill or somethin like that.
Yea, it would be alot easier that way!
ANGEIiS wrote:nubious81 wrote:yea and i noticed the bomb pet has been turned down Thank you for that. although id rather wish you could buy the shadow pills from a vender but make them a heavy price say 500,000info a pill or somethin like that.
Yea, it would be alot easier that way!
Then they wouldn't be rare.
*sigh*
That is true... Having rare items are nice, so i guess i can't complain. (well, too much)
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Anybody gone searching for all the White Hallways doors in International? I think it'd be helpful for people to know all the locations and such, and make it kinda fun from an RP standpoint that you could be in a chase and go into the White Hallways.
btw, I wish that more of the White Hallways doors teleported, even if just a random spot in the Megacity got chosen each time you clicked on a door. we don't need to know where exactly each doors leads everytime heh