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Paige6

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PageSix

New Tattoos and Hairstyles

GypsyJuggler wrote: The secondary difficulty with making new hair style models is ensuring they cooperate with all the hat and headgear models. Isn't the hair "removed" from the RSI when you put a hat on? (well...for the males at least, I...

Development Roundtable · 09/26/2007 20:15:47

PMS Clan & MxO?

I was checking out one of the latest copies of PC Magazine and got a nice surprise...full 2-page add featuring the PMS Clan sponsored by Patriot Memory. Was just wondering if the girls have ever made an appearance in MxO, or considered cre...

General Discussion · 09/26/2007 18:31

New Tattoos and Hairstyles

Wouldn't be that hard to create these models really. Game models are quite a lot lower in polygon count than 3D done for movies, print, or cartoons even. It's a tricky balance between making something that still looks good (good textures h...

Development Roundtable · 09/26/2007 17:54:57

New Tattoos and Hairstyles

flecky wrote: I saw this thread yesterda and forgot to comment on it. It cant be that hard to get another SOE team to get us a few more skins produced. Its only a hairstyle and a tattoo Tattoo would be easy...just a flat bitmap image wrapp...

Development Roundtable · 09/26/2007 10:10:34

Add an option to NPCs you escort

But... that's the challenge of those missions. Although sometimes if you're escorting around another red pill NPC you'll get one that will defend itself. But the bluepill ones I've escorted recently, yeah they're Level 1. Pretty sure that'...

Development Roundtable · 09/24/2007 18:52:15

Deja Vu on Diggnation...

....Hmmm, maybe we do live in the Matrix for real. http://www.youtube.com/watch?v=cDjpMV1sZKY

Off-Topic Discussion · 09/24/2007 09:39

Dark Mavericks - Merovingian

They have a recruitment forum on their website. Head on over and check it out for recruitment info, you'll probably need to create an account and fill out an application. http://www.darkmavericks.com/

Crew and Faction Recruiting - Vector · 09/22/2007 15:32:34

NPCs going walk about!

I gotta get a screenie of this sometime. I've had multiple NCP's take a walk on me, but never knew to go look for them there...I usually just reset the mission. That'd be hilarious to see a hoard of NPC's from everyone's missions all walki...

Player Versus Environment Feedback · 09/21/2007 12:52:02

Image Retrieval - September 19, 2007

I think I kinda just like them randomly occurring provided conditions are right. Not tied to any pill, or ability, or crew/org/faction/team. Just leave em like bullet-time, nice little surprises that occur to make you go "ooohh, did you ju...

Broadcast Depth · 09/20/2007 15:16:55

I Just Did a Wallkick

That is one sweet video...and I love that other type of wall kick. Hey, that Shadow Razor arm-takedown type move I've see in some of the posted graphics...I think I may have had that one done to me while playing Rellim today a few times. I...

Animation Feedback · 09/18/2007 21:03:43

In-Game Advertising

If they had free wi-fi I'd head on over to play MxO there, but alas they don't. So, I'm here at Panera Bread instead. muwahaha!

Development Roundtable · 09/18/2007 11:45:17

Recycling Stuff in Loading Area

Might want to look into selling that stuff at a vendor ingame (if it's sellable). Typically you'll get 2x the amount of $i for an item over recycling it.

Items and Clothing Feedback · 09/18/2007 11:42:36

Change the Decompile sequence.

you guys got it easy. I remember back when the decompile reuse timer was set to something outrageous, like a couple of minutes. Can you imagine trying to decompile a full tray of loot with that? It used to take like 15 minutes just to get...

Loading Construct - Coder Discussion · 09/18/2007 07:25:35

Switching tactics is an exploit

GypsyJuggler wrote: It should be possible to fix this by making your active ability selection only update at the beginning of a round. So you are free to hit tactics buttons as often as you like during a round but once a new round starts t...

Player Versus Player Feedback · 09/17/2007 19:48:47

An Animator

9mmfu wrote: Maya was used to produce almost all base art/animations in MxO. Nice....I'd love to see some of the models rendered out (static image, no animated stuff) with full textures and lighting in Renderman rather than the in-game eng...

Animation Feedback · 09/17/2007 19:33:02

An Animator

This would be a tough one...most people working in 3D computer graphics aren't a jack of all trades (or if they are, the work they put out is either not fast, or not as good as a team could put out)...they typically specialize in one or tw...

Animation Feedback · 09/17/2007 18:38:58

WTB: Banana Phone

Who's coming for me? Stand up and see for yourself.

Marketplace - Syntax · 09/17/2007 17:57:26

I Just Did a Wallkick

XRontix wrote: Paige6 wrote: *cough* http://www.youtube.com/watch?v=WAq9MmRluIM Not sure if everyone saw this, it was posted in a similar thread that appears to have been buried somewhere (not in recent topics list anymore). Yes, I was usi...

Animation Feedback · 09/17/2007 17:51:48

I Just Did a Wallkick

*cough* http://www.youtube.com/watch?v=WAq9MmRluIM Not sure if everyone saw this, it was posted in a similar thread that appears to have been buried somewhere (not in recent topics list anymore). Yes, I was using Kung Fu w/speed in either...

Animation Feedback · 09/17/2007 10:41:56

Glitch - Floating Objects

Ive been seeing it occasionally too. thought it was just my vid card or something.

User-Interface Feedback · 09/13/2007 19:04:35

The Revolution

o_O

Next Renaissance - Recursion · 09/11/2007 17:25:50

PotBS is now....wait for it....SOE

You know...that is quite the interesting arrangement for a game. One can only begin to imagine how things may have been different if The Lith kept all rights to development, support, blah blah..for MxO and let SOE do their thing with marke...

SOE Discussion · 09/11/2007 13:09:18

In-Game Advertising

Hmm...I should check with work. Wonder if we'd be willing to advertise in-game. I'd tell you the site name, but that'd be free advertising. If you like sports and oversized removable wall graphics...you know the company name.

Development Roundtable · 09/11/2007 13:00:42

In Memoriam

Thanks everyone...I wasn't trying to derail this thread really...but I was hoping I could inject something positive out here. Well to everyone that has a birthday today, happy birthday!

Off-Topic Discussion · 09/11/2007 11:26:23

In Memoriam

Today, 9/11/2007, my 2nd child was born. Yes, this is no joke. I'm posting this from the hospital room right now. Mallory Elisabeth was born at 7:55am. 6lbs, 7oz. While most everyone remembers this date as being associated with death.... I...

Off-Topic Discussion · 09/11/2007 10:48:10

Maximum Damage

Don't know what it might be now, but I'm quite sure pre-CR2.0 I was able to hit for upwards of like 1800 points + of damage in one single hit with various buff/debuff combinations and Master Assassin spy abilities.

Ability Feedback · 09/10/2007 20:53:27

[8.2.3] Merv mission feedback thread: "The Price"

I thought it might be base10 encryption sometimes used with IP addresses...but some of the shorter numbers don't work. Here's an example of how this works...put this in your browser (might need to put http:// in front of it but try it with...

Missions and Storyline · 09/10/2007 14:02:05

Cinematic Downloads - Inbrowser or Save to HD

ZippyTheSquirrel wrote: TheArk wrote: I miss the good old days before the cinematics were replaced by black/white comics. What was the reason for the switch? Movie funds go bye bye. I remember it being discussed a while back...the in-game...

Missions and Storyline · 09/06/2007 19:24:26

Designer Journal 3, Part 2 - Feedback Thread

*disengages invisibility* Shhh...they're saving the best for last! The SPY update...muwahahahah! I'm guessing we won't work all that well in interlock..much like we don't know. More or less just a plain old awakened in defense mode or some...

Broadcast Depth · 01/05/2006 17:45:33

::: PUNT SQUAD :::

Punt = cruel and unusual punishment....and I love it! By far one of the coolest move in MxO.

Player Versus Player · 01/03/2006 11:11:12

Your Favorite PvP class

haha...assassin most of the time. I think I'm one of the only people I know that PvP's with ONLY Master Shadow loaded up too. And I don't mean I just flag up and sit down next to Mara HL waiting for people to bounce off my perma-evade shie...

Player Versus Player · 01/03/2006 10:57:30

Assassin over powered!!

*giggles* I like it....just hearing that the Assassin tree is feared. -Paigey-waigey

Player Versus Player · 01/03/2006 10:51:00

Devs Plz Read (assassin)

NumberXVII wrote: I believe he means that there should be a way to get past the shield that anyone has... In pvp: you have to wait for someone to break the shield : you yourself break the shield : Attack someone that has no shield : or my...

Dojo - Operative Discussion · 12/29/2005 13:00:49

Devs Plz Read (assassin)

If it's just you against one hacker...the hacker is dead meat provided he has no shield up. (If you bounce off the shield, you could be stunned and then you're dead meat). But if you're going to try to take a bunch of hackers on, or there'...

Dojo - Operative Discussion · 12/20/2005 07:28:16

Assassin NPC's?

Wacky...not sure why this never crossed my mind before, as I've been playing a Spy Assassin since launch, but why aren't there any Assassin NPC's in the game? Or....Proxy Coder, Utility Coder, or Shadow NPC's? Maybe there are and I just do...

General Discussion · 12/19/2005 11:18

Devs Plz Read (assassin)

true...but being an assassin is also about being selective in how you pick your targets and how you fight. Running into the middle of a PVP battle with a single target to hit with Bulldog will most likely get you killed every time. You're...

Dojo - Operative Discussion · 12/19/2005 11:12:45

Ask the devs an MXO question

I always wondered where they got the audio recording for the female (or male even) "cake eating" sound effect. Even better...someone must have modeled/posed for all the movements/moods/emotes. Who takes credit for all our non-combat "moves...

Archive Construct · 12/16/2005 12:20:48

Lets talk about spys

The shadow part of the tree is lacking in combat abilities, but not the assassin part. But that's by design. The point of shadow is to avoid confrontation and slip by unnoticed. Or if you do get caught in interlock...escape. EDIT: I re-rea...

Dojo - Operative Discussion · 12/08/2005 15:35:11

Developer Journal 03 - Part One (Archon) - 12/07/2005 Discussion Thread

Roukan wrote: By the way this whole revamp thing sounds a hell of a lot like the Combat Idea I pitched in Beta. The whole "Same roll = no hit or both hit." thing. I wish I could find it but SOE deleted all those threads. I remember your po...

Broadcast Depth · 12/07/2005 18:04:12

Shadow Abiltys

Lol....sorry flipply, I turn off images when browsing at work... (safer that way, haha) Yeah, ghost strike isn't exactly something you'd use to bring down a 50 in PvP....I like to use it more or less to assist really, something to help tak...

Dojo - Operative Discussion · 12/07/2005 06:06:10

Shadow Abiltys

Ghost Strike is a pretty interesting spy ability. It's the only one, to my knowledge, that you can attack with....and stay invisible. Sometimes you don't...and sometimes you just show up transluscent for a little bit...but many times you c...

Dojo - Operative Discussion · 11/22/2005 20:59:01

Lets talk about spys

It's not "completely" useless in PvP or missioning. Might be in your mind, but I have quite a lot of fun missioning with teammates with Assassin. You're not going to be leading the pack, but it's rather satisfying to go in and watch your o...

Dojo - Operative Discussion · 11/21/2005 07:32:19

Assassin - rolling out of interlock

For anyone that plays Assassin / Shadow trees, I was curious as to what you use to roll out of Interlock. I play a hybrid of both, and lately my normal steps at rolling out are to use Canny Strike to deliver some damage on the way out (and...

Dojo - Operative Discussion · 11/21/2005 07:21:37

Lets talk about spys

I'm not sure I'm into the "sim" idea being down the spy try....simply because I play both the Proxy Coder and Spy/Assassin/Shadow trees already and I like them separate because they're different play styles. I heard someone once suggest th...

Dojo - Operative Discussion · 10/20/2005 10:03:13

New Spy Branch Idea

LOL...yeah, I always though doing a suplex move with a tankini/miniskirt on just didn't seem right. But punt with high-heel shoes is funny. *heads off to code Turnbuckle 1.0*

Dojo - Operative Discussion · 08/29/2005 21:58:42