I've been reading a lot about in-game advertising lately, and I thought we could use this thread to post our thoughts. At this time, the impression I get is that MXO is understaffed because it's underfunded. More sponsorship would mean more revenue, which in turn leads to more people and more stuff. The Matrix is the perfect environment to do this because it's a simulation of a reality very similar to our own.
My thoughts:
1) Intel, Alienware, MS Development: good. Chattering Jeep billboards: bad.
2) Biggest squandered opportunity: fashion. No other game places as much emphasis on your look and your style. Show this to major fashion labels, and just like Rocawear, they'll be on board. The big plus here is the subtlety: what fashion junkie wouldn't want to show off a genuine look? SOE could pitch this to everyone from Armani to Hot Topic and someone's going to want to bite. You keep in continuity because the style of the Matrix films is not only high-fashion, but it set some fashion trends of its own.
3) Last thing anyone wants to see: NASCAR-ism. Keep ad space as-is, don't grow any new billboards, just fill the ones you've got and do so in a way that fits the audience: we prefer gaming and computers more than we do Geico and Chrysler.


or it's all pushed down to the user on a regular basis with the updates (you get one set of billboards, I get another).






