24 posts · 2005-08-16 16:23:22 to 2006-02-13 10:59:23
#1180000000508/16/2005 16:23:22New Spy Branch Idea
OK, I stole this off my post in Gothique's thread up in general discussion. It is for a spy branch called Ninjitsu.
Ninjitsu - The current Assassin tree looks like a wrestler developed it. Lets get some classic ninja spy moves like...
Enhanced Stealth - Targets cannot see the stealthed player unless within a 2 m radius.
Movement speed would be 80%
IS Cost - 10
Min lvl 35
Ability must be leveled for full effect!
Throat Slice - The Ninja sneaks behind the enemy and slices their throat, code pours out.
1000 damage
45 second re-use
Pre-req Enhanced Stealth 37
Min Level 37
Backstab - The Ninja stabs the enemy in the back.
850 damage
Causes stunned, offbalanced, and staggered for 15 seconds.
60 second re-use
Pre-req Enhanced Stealth 40
Min level 40
Spinal Snap - The assassin snaps the target's neck.
1500 damage
15% chance of instant death
80% chance of stun
Re-use 100 seconds
Pre-req Enhanced Stealth 45
Min level 45
Terminate Connection - Like Disrupt Connection but better!
0 damage
If Successful, 75% chance of sending the target back to the loading area!
If Successful but out of the 75%, target is massivly debuffed in MCT, RCT, VD, and VT.
Min lvl 47
Ability must be leveled for full effect!
Master Ninja - The class master
50 pts stealth
Toughness 15%
Min level 50
This would branch off the current Assassin so players could either go down Master Assassin or Ninjitsu
#1180000000608/16/2005 16:32:10Re: New Spy Branch Idea
Way too powerful, especially Spinal Snap.. geez. lol
#1180000000708/16/2005 16:47:34Re: New Spy Branch Idea
Why? It would be a rival for Master Assassin which is powerful in it's
own accord. Ever seen someone who has been bulldogged twice in a row?
Instant death!
#1180000000808/16/2005 16:48:33Re: New Spy Branch Idea
that would be really tough if only spies didn't have to worry about sneak attack tactics. I swear, I haven't landed a single sneak attack since that was implemented!
Though that spinal snap would be pretty awesome to see, throat slit would have to be more discreet. The only reason this game fetched a T rating was because there was no blood.
And would you get CQ for sending someone back to the loading area?
#1180000000908/16/2005 17:14:30Re: New Spy Branch Idea
I doubt it, but it would come in handy in construct battles. Disrupt Connection used to do that, but it got changed before Live.
#1180000001208/17/2005 04:54:39Re: New Spy Branch Idea
Remag, I love ya man, but I've dealt bulldogs that did 2800 damage before. 1500 DMG isn't too powerful at all.
RogueA, I love the ideas man. Keep 'em coming.
Here's my contribution:
Enhanced Invisibilty
- allows player to run in an upright position thus allowing jumps and hyperjumps.
Granted it's what we once had, but there's nothing wrong with wishing on a star that it comes back.
#1180000002208/17/2005 17:26:38Re: New Spy Branch Idea
Thanks Garu, it's people like you who keep me thinking of new ways to
improve this game. It is also people like you who keep me playing this
game.
#1180000003308/18/2005 05:15:16Re: New Spy Branch Idea
If you were hit with a 2800 damage bulldog with a base damge of 1000-1300 (cant remember the numbers) then think if you are hit with a move of 1500 base damage. If you look at it from that viewe then yes that is too powerful, thats like a 1 hit kill move.
#1180000003408/18/2005 05:35:07Re: New Spy Branch Idea
A bulldog does 1,750 base damage but it tends to do alot
more sometimes. Anyone who is double bulldogged is instantly killed as
well.
Message Edited by RogueA on 08-18-200506:39 AM
#1180000003708/18/2005 10:23:04Re: New Spy Branch Idea
Na, I have gotten double bulldoged and lived to to tell about it, but shoot I might as well been dead.
#1180000004108/18/2005 21:24:48Re: New Spy Branch Idea
Honestly, it's so hard to PvP as a spy that I'm very open to some enhancements here. I'm great against NPC's, but human martial artists two or three levels below me can take me pretty easily.
#1180000004208/19/2005 04:31:50Re: New Spy Branch Idea
The role of an assassin in PvP is offensive support. You creap around in the shadows while your teammates are interlocking folks and you jump in with the finishing blow, roll out and rinse/repeat.
You're not meant to survive in interlock as a spy. Get in, get off a super move and haul *CENSORED*.
Also, it's best to know your moves and what they can do. Hit an opponent with Topsy Turvy for temporary pacification or a reverse bulldog for a quick stun. Use Freedom to Joints on a Duelist to help disarm them for your Martial Arts buddy. And etc...
Bulldog and Freedom to Joints are cool, but dramatic moves. By the time the move is completed you could be hit by enemy fire/hacks/knives.
<A LONG time ago in beta back when all moves only used up only 1 memory slot, you could have multiple trees. For instance, I was a Kungfu Grandmaster Assassin with 90% of the Master Shadow tree as well.
I could run in with a bulldog and immediately finish you off with a Misdirect Punch (pre-nerfed it did nearly 800 damage). :robotvery-happy: >
#1180000004308/19/2005 21:05:09Re: New Spy Branch Idea
help a lvl 21 redpill named nnn and go to ion task force fourm in syntax
#1180000007308/27/2005 08:13:33Re: New Spy Branch Idea
Spinal Snap... Haha, if wrestlers developed the other spy trees, Steven
Siegal most certainly developed this idea for the Ninjitsu tree.
I would like to see a Hallucination Dart ability... Make other players
think they're on fire or being ganked by Nightmares for a good 20
seconds. That would work well with a Ninja thing. Or perhaps Fire Blow
gun--Flame Virus.
#1180000007408/27/2005 16:09:27Re: New Spy Branch Idea
Great idea I agree spy seems like it was developed by some sort of wrestler and ninjitsu is so cool and i dont see how its too powerful because spinal snap is a ninjitsu technique and it does hurt. Would also like to see some cool ninjitsu IL animations too.:smileyhappy:
#1180000008608/29/2005 21:58:42Re: New Spy Branch Idea
LOL...yeah, I always though doing a suplex move with a tankini/miniskirt on just didn't seem right. But punt with high-heel shoes is funny.
*heads off to code Turnbuckle 1.0*
#1180000009409/01/2005 09:04:51Re: New Spy Branch Idea
I'm very anxious to see what's in store for the Spy tree now that I've read some of the enhancements made to the Coder Tree as of this latest patch.
*crosses fingers*
#1180000013209/11/2005 15:24:45Re: New Spy Branch Idea
the thing is u complain about the assassin tree being fairly powerful and spinal snap (keep wanting to type spinal tap LOL :smileyindifferent:)
would be too powerful but thats wat a darn assassin is sposed to do
lol, get in and kill ya with like 2 moves, maybe if u made spinal snap
enrage the user it would be more fair because then it would be a bit of
a risk to use, because as it was said earlier spy sux in IL for a
reason THEY AINT SUPPOSED TO BE THERE lol. :smileywink: anyways just my 2 penny-worth :smileyhappy:
Message Edited by AlphaCoder on 09-12-200512:25 AM
#1180000014509/14/2005 00:24:58Re: New Spy Branch Idea
ok im gonna throw my 2 bits in *throws in a bit 7 and a 4* lol. but seriously a new spy or even better MA tree call ninjitsu would be awsome (ive been watching naruto as of late lol) put some of the moves from naruto in there. now that would be bada$$!!! transforming into whoever you like (you would assume their tags), using cool techniqes like the replacement technique (switch you for an inatimate object ..... would put something like a decoy in your place), some cool moves like shuriken (1000 damage stun for 8 sec and MCT down by 10 pts for 20 seconds, re-use timer of 60 seconds). i got a million more ideas .
#1180000014709/14/2005 01:01:51Re: New Spy Branch Idea
Something strange to me...
If Spy's Knife Throws can aim right for the throat, then why can't they aim for the heart?
Knife to the Heart would definately hurt, and it would be more like a Knife Thrower would be able to do.
In addition, I think you should be able to stay stealthed after you
throw a knife. Without any gun powder to generate noise or a flash, how
could a person see where the knife was exactly comming from
If you hit, it could be the same, but that would be overpowered...by a lot.
#1180000015009/14/2005 17:50:29Re: New Spy Branch Idea
eh, Ghost strike?
1. yeah, this is a great idea but i'm not sure about some of the debuffs or whatever
2. you ain't meant to hang out in IL, heck, i've dropped sneak,
bulldogged someone, rolled out and died mid-roll from all the free-fire
attacks (arc 4, defeat the antidiluvian mission) many times...
#1180000053401/29/2006 13:12:26Re: New Spy Branch Idea
hmmmmm..... I dont know about the spy branch
#1180000053502/03/2006 08:49:19Re: New Spy Branch Idea
what id like to see is invisibilty where you can actually stand upright, run and HJ since as master shadow i can make my team mates have this ability but i cant have it myself? duno what genius thought that one up!
and secondly not a revamp of the tree or anything, simply replace the wrestling moves with assassin moves, dont change any of the effects or the damage or anything, just the move, we are assassins not wrestlers! i thought the tree was going fine up until bulldog reverse bulldog and diving frankensteiner, the rest seem perfectly viable moves ( punt gets kept for comedy value).
#1180000053802/13/2006 10:59:23Re: New Spy Branch Idea
This would b funny and bada$$! they say ninjas come from tengu demons (as the one in Yuki) so instead of master ninja +50 stealth and toughness make a transform or something the last thing they want is a lvl 50 demon sneaking behind them the tengu demon should......+200 stealth damage +50 stealth tactics +20% toughness and some sort cool stealth attack this abilty shoudl last maybe 3 minutes cause it seems a lil powerful......justed a thought