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Huslah

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Enforcing the peace

Phase V - 1/16/07 MarcusArilius - Zionblade - EPN Mnemasyne - Zion

Next Renaissance - Vector · 01/17/2008 16:37:41

Enforcing the peace

Phase V 1/11 - Two kills - Moriah Projects North hardline Riosto - No Faction, was Zion upon inital contact and when killed, last seen as Machine Surfel - Temet Nosce

Next Renaissance - Vector · 01/12/2008 01:53:28

Enforcing the peace

Phase IV - Tabor Uzz - Temet Nosce Bobothemonkey

Next Renaissance - Vector · 01/05/2008 02:58:33

Ask the Devs an MXO design question v.7

I'm curious about this maybe someone can get it in if they are also. Rarebit, In this post, http://forums.station.sony.com/mxo/..._id=36300265506 on 06/20/2007 at 14:18:42 You wrote: Joakim wrote: How far into the story in "real life" are...

Archive Construct · 12/19/2007 00:01:37

Best free solutions for (anti)malware.

With my main PC I don't participate in very many risky behaviors so it seems to stay free of various malware so I don't bother with any software. I have plenty of friends who have all kinds of problems though. Rather than try to walk them...

Redpill Rescue · 12/12/2007 23:20:32

Appeal to SOE

Wallflower26 wrote: As a player returning after a few years I am seeing alot of threads appealing to SOE for one thing or another. Is this game not worth returning to? I have to say it's kinda dishearting to see all this going on. Any insi...

SOE Discussion · 10/31/2007 21:05:45

Halloween Update Discussion

I'm happy it's out in time for Halloween. It seems somewhat reasonable that we'd stay on the normal Thursday patch schedule. The event would have been 14 days thurs-thurs but we had a late switch on a tues instead making it removed on not...

Update Discussion · 10/29/2007 22:50:56

/Smoke

Croesus wrote: I'm on board with the /emote idea for realism. The buff/debuff, while sounding interesting they way you thought it out, is a bit much in my opinion. As an avid non-smoker I wouldn't use it but I'm sure there are those who wo...

Animation Feedback · 10/13/2007 22:32:45

/Smoke

Croesus wrote: Well I won't tell them if you don't! Also that idea about spawning an Agent if smoking for too long in a building is class! Cool, glad to hear another player is on board with the idea. C'mon devs let's see some support! I wa...

Animation Feedback · 10/13/2007 14:16:11

Hovercraft Battle Info

I took a look at the rules and the other thread. I think I answered my questions, maybe someone can tell me if the following is incorrect or correct. You don't need dice, a hex board, or token to represent HCs. Dice are replaced by /random...

Guides and FAQ's · 10/13/2007 13:56:45

/Smoke

Well, I would say if I can shoot people and throw knives in their foreheads inside a building I should be able to smoke. Spawn an agent if I smoke in there for awhile or something. We need this for the RP. We've got drug props, bomb props,...

Animation Feedback · 10/13/2007 10:49:14

/Smoke

Croesus wrote: I was under the impression that the cinematics where animated using the same engine but with different mechanics. I.E. each movement had to be programmed in which would mean that the smoking that the Oracle did isn't an /emo...

Animation Feedback · 10/12/2007 13:51:08

/Smoke

/smoke Already exists! We see the Oracle in the cinematic smoking, and in theory that's made using the in-game engine so clearly the animator has added it and it could easily be made available to players. There are too many valid points in...

Animation Feedback · 10/11/2007 23:37:34

Tone down Hyper Speed.

Yeah, I remember when it was just the motion blur. I thought that was fine and never thought adding the code was a good idea. I half want to say I recall the justification for adding it being something about making it different than the hy...

Animation Feedback · 10/10/2007 17:32:25

Image Retrieval - September 5, 2007

Actually spent more time looking at it closer, I can see the jump over thing. It's tough with the blank background for me to orient them. I can't tell if the last frame the guy is standing or in the air. Originally I thought in the air, no...

Broadcast Depth · 09/05/2007 15:16:08

Image Retrieval - September 5, 2007

odj wrote: Animated .gif plzkthnx. Edit: Oh I get it now... you run up wall> jump over person> person turns around> you kick them. Awesome. " width="15" height="15" /> I think that's close, I don't think jumping over is involved. It appear...

Broadcast Depth · 09/05/2007 15:09:30

[8.2.1] Merv mission feedback thread: "The Fields"

I found this to be a particularly engaging mission. The development of long debated Matrix universe concepts was very interesting. The way that aspect of the mission, current events and tie in to the cinematic were blended was done very we...

Missions and Storyline · 08/25/2007 08:29:52

Data Node Spawns & Loot Tables Explained

Hanzyl and Gretyl wrote: How long did it take you to get that one spawn. I was thinking of doing this to get an xp booster then mission but it's turning out for me to be a waste of time. With my 50 i get the boosters alot. That spawn I was...

Guides and FAQ's · 07/28/2007 13:38:07

Data Node Spawns & Loot Tables Explained

Hanzyl and Gretyl wrote: I'm curious if any low level people (29 or lower) are having luck getting spawns when data mining. I have spent about 2 hours and nothing. With a lvl 28 char, I got one spawn that consisted of an initial wave of ma...

Guides and FAQ's · 07/28/2007 11:38:53

Portable dish vs Existing dishes

The fixed dishes should give a 1pt bonus for every 10pts of skill you have from ability or clothing. So for example if you had 20 decomp you'd get +2 from the dish, 50 decomp +5. I think it caps at +5. Not home to verify, that's the way it...

Player Versus Environment Feedback · 07/23/2007 09:43:46

[7.2.2] "I just threw that one in for flavor" - Vector - 5/1/07

Hey this is an interesting relatively inconsequential reward type event. I was thinking maybe as a future variation you could use the collector, and the mob boss at the same time. An alternative might be two mission contacts. Have competin...

Live Events · 05/03/2007 23:24:18

MDT, RDT... no VDT or TDT

After testing various things to see if they cause any change on this screen I have to agree it doesn't operate as it appears it was intended to. Changing styles alters the roll value, I imagine this is a result of the different point value...

User-Interface Feedback · 04/15/2007 00:14:50

MDT, RDT... no VDT or TDT

Hey forum search worked. Not to rez a dead thread but I think this is a good question. I just hit a level and was watching the #'s change as I refreshed abils, I noticed v.d.t and t.d.t were missing also. Would be nice to have even if it s...

User-Interface Feedback · 04/13/2007 00:28:15

Patch/Scan Issue!

Hi, Interesting, according to my launcher 7.5583 is the current version. I'm not sure how current the version on direct2drive is, maybe it upgraded your launcher to that version and needs to update your game version now. Either way I don't...

General Technical Help and Questions · 03/25/2007 17:07:43

Constant Freezing

Well, first guess without a lot of info to go on would be a heat issue of some type. Perhaps the video card fan or processor fan is clogged with dust and or dying. The game is processor intensive and will generate a lot of heat and cause t...

General Technical Help and Questions · 03/25/2007 16:54:02

Constant Freezing

Staticfire wrote: I'm having a very severe problem with the game. Every five or so minutes the entire game freezes on me. Unfortunately, it's not just the game, my entire computer is frozen with it. Anyone else having this problem? The gam...

General Technical Help and Questions · 03/24/2007 10:58:44

Here's a new one for ya...

TheEx wrote: Appreciated, and no I don't run any programs, save firewall and antivirus while I'm playing MxO, haven't tried a full shutdown yet, however this problem has persisted since yesterday so I'm not sure that's it, but I'll give it...

General Technical Help and Questions · 03/24/2007 10:43:57

Hardline Map Problem (continued)

That's a relatively strange one. how does Zooming in or out on the map impact the problem? How about when you click a district heading, like international for example, does it display the atlas looking version of the neighborhoods ok? Do y...

Redpill Rescue · 03/21/2007 16:28:19

Image Retrieval - March 7, 2007

That's interesting and exciting news! I'm looking forward to seeing how this is executed.

Broadcast Depth · 03/07/2007 19:12:57

Video card

I would say that varies based on the types of available slots in your machine, and the amount of $ you want to spend. I used to have an ati X300 with 128MB physical ram. Cheap card, game played well, p4 3.0ghz and 1GB RAM may have helped....

General Technical Help and Questions · 02/07/2007 19:53:44

any spies beat tengu lv 30 solo, or with very little help?

Renesis13B wrote: Tengu in Sakura is level 45. That makes more sense, I thought 50 was a little high. I haven't been in there for awhile and pulled what I believed to be his level off mxoresource. They've got sakura Tengu at 50 and moor ga...

Player Versus Environment Feedback · 12/19/2006 13:26:56

any spies beat tengu lv 30 solo, or with very little help?

Avalod wrote: Bayamo wrote: The confusion here, is that Yuki 15-25 has a Tengu, and Sakura 30-40 has a Tengu. Beating Yuki Tengu at 25 is fairly easy... beating Sakura Tengu at 30 is impossible Tbh its not impossible al they have to do use...

Player Versus Environment Feedback · 12/19/2006 11:33:54

any spies beat tengu lv 30 solo, or with very little help?

Yes I've beat him a number of times as a solo lvl 25 mixed spy loadout. I would do it with a limited number of pills, the big thing to watch for is the aerial takedown. Also, I always seemed to do worse with a TB than I do without. How I w...

Player Versus Environment Feedback · 12/18/2006 12:16:48

All in One Map File

These are the ones I've played around with in the past. They have a few missing hl's but are very complete all things considered. Didn't follow all the links above, sorry if one of them goes to the same thing. http://mxo.classless.net/blip...

Redpill Rescue · 12/15/2006 08:31:30

5.2 Cinimatics re-done in MS Paint (Sense of Humor Required)

The level of similarity you were able to achieve with mspaint is humorous. I wish they'd go back to the CG style. If they really can't afford the animators, it might even be better to do it within the game engine.

General Discussion · 07/14/2006 22:27:11

Discussion: The 2006 SOE Block Party

Thanks for the suggestions. The light rail system sounds good, I'll have to look into where that runs. Some kind of mass transit comperable to a subway I imagine? I'm not so sure about Tijuana. I don't have a passport, and some sites seem...

Broadcast Depth · 07/12/2006 20:25:19

Discussion: The 2006 SOE Block Party

Hmm, 20 mins is close, that's tempting. I'm 28, never been to TJ, I've heard there are some good times down there. I've been to some pretty bad spots, work in teh ghetto now, how bad could it be? It'd be a interesting to check out SOE but...

Broadcast Depth · 07/11/2006 16:13:33

Discussion: The 2006 SOE Block Party

Hmm, round trip flights are relatively cheap from my area. Looks like plenty of hotels in nearby Tijuana Mexico. I've never been to San Diego or Tijuana. The look close on the map, anyone know how far apart are they from each other in term...

Broadcast Depth · 07/11/2006 16:03:39

Cinematics Issue

Hmm, not sure what the specific problem is with your system or client. Perhaps run a defrag if you haven't in awhile, unload any unnecessary applications, remove spyware etc. If that doesn't work out try this post for directly downloading...

General Technical Help and Questions · 07/02/2006 19:53:33

I just don't understand gun combat

It sounds like you have the basic idea for low lvl, "From what I see, the way to do ranged is to put up your evade combat, possibly gaussian blur if you go that way, and free fire your opponents to death. Occasionally, you can use Intensif...

Character Development · 04/09/2006 21:17:10

Firearm Expert

Interesting, quick question if you have a moment... Is there an intermediate value between points simply not displayed to us and factored in? In other words, do we not "see" a 1.33 point buff to <insertstat> displayed, but it's actually a...

Ability Feedback · 04/05/2006 23:08:42

Vector launcher nerfed in update 9?

For those who haven't seen it, here is the official word on it. Disappointing considering not much does go in the tool slot. Archive books and fly in amber only as far as I know. Oh well.. HCFrog wrote: I said it somewhere, not sure where...

Items and Clothing Feedback · 03/18/2006 23:33:55

Vector launcher nerfed in update 9?

The only thing my Whitfield's MK II Code Launcher (tool slot launcher) indicates for buffs now is Range: 6m Requires: Min character level at 45. Previously it was 25% is regen, and something else. Is this going to be removed from game or m...

Items and Clothing Feedback · 03/16/2006 15:09:20

Ask the devs an MXO question

Bonopi, You saw this one right? http://mxoboards.station.sony.com/matrix/board/message?board.id=general&message.id=54116 -Believe half of what you see and nothing that you hear

Archive Construct · 12/14/2005 23:25:18

Ask the devs an MXO question

We heard an awful lot about the combat revision for months now. I'm curious as to whats on the developer agenda for after CU 2.0, will it just be 2.1 or are ya gonna get back to advancing the storyline? An aside, wow the developers actuall...

Archive Construct · 12/14/2005 23:15:20

Discussion Thread: Dev Journal 02 - October 12, 2005

After reading through this thread, I've noticed that a lot of the angles I was going to cover have already been done. That said, I'm writing to basically cast a vote towards whatever I agree with as I feel the "squeaky wheels" out there ar...

Broadcast Depth · 10/13/2005 20:17:49

Death of the Destroyer: Who got a piece of the Assassin?

Didn't take any screens, but hit the assassin maybe 10-15 times with the flit gun in the midian park area on recursion. Got killed and a quick rez, soon as I got up hyperjumped up to find his location, saw the lightining coming down, and a...