Data Node Spawns & Loot Tables Explained

34 posts · 2007-07-25 11:45:13 to 2008-03-26 06:33:01

#36300291123 07/25/2007 11:45:13 Data Node Spawns & Loot Tables Explained
Preface: This FAQ covers the different random spawns you may encounter while mining Data Nodes with the new tools introduced in the Update 53 hotfix. It does not detail the process of data mining or the tools required to do so. There is an excellent guide by Aquatium that explains how the Data Miner tree works. If you aren't familiar with how this new content works, read it here.

Introduction: With the Update 53 hotfix, the Data Miner tree has been given a new use, and offers new content available to all levels, with increasingly valuable rewards that can be obtained as you reach higher levels. Lower level players will often gain $info and experience from nodes, and will sometimes encounter waves of enemies. Defeating these enemies will produce a Data Cluster, which can be looted like any normal container, and usually contains either $info, code bits, code fragments, or an Experience Code Amplifier, which when used will give you an amount of experience equivalent to 10% of the XP needed to reach your next level.

Possible Encounters: Depending on the specific tool you are using, you have a chance of spawning one or more hostile NPCs while tapping a node. The more powerful the tool, the more difficult or numerous these spawns can become.

Basic Tools: These tools include Data Taps, Data Siphons, and the Data Extractor 2.0. All of these tools can be looted from NPCs and containers, and can also be decompiled and crafted.

Advanced Tools: Two tools are available to very high level players, and can only be crafted by someone who has first created the schematics for these tools and learned the recipe for that tool from the schematic. These tools are Data Extractor 3.0, and Data Scrambler 0.4.

Basic Spawns: These spawns have a chance of appearing regardless of which tool you use.
  • Gang Members: Typically Blackwoods or Furies, you will encounter a wave of 3 one-chevron gang members equal to your level, then a wave of 2 two-chevrons equal to your level, then finally a single three-chevron that is two levels above you.
    • Loot: $info, code bits, code fragments, an Experience Code Amplifier, or a Portable Signal Booster.

  • Other Exiles: Like the gang member spawns, you may also spawn several waves of Exiles, usually Lupines or Blood Drinkers. They work much like the gang member spawns in which you will get several waves of enemies of increasing difficulty.
    • Loot: $info, code bits, code fragments, an Experience Code Amplifier, or a Portable Signal Booster.

  • Security Programs: Usually spawns Tactical Security guards. Works similarly to the previous two spawns.
    • Loot: $info, code bits, code fragments, an Experience Code Amplifier, or a Portable Signal Booster.

  • Low-Level Data Sentries: Spawns about a dozen Data Sentries or Data Simulacrum that are several levels below the player's level. They usually do very little damage and are easy to solo. They usually come in one single wave.
    • Loot: $info, code bits, code fragments, an Experience Code Amplifier, or a Portable Signal Booster.
Unique Spawns: These more difficult encounters appear when you are using the higher level tools, and happen more often when you are in a higher level neighborhood, often when tapping nodes appropriate for your level. The "Requires" part means you need at least the tool of that level to have a chance of spawning that encounter. Higher level tools also work in their place.
  • Data Sentries: These Data Sentries start off as a manageable group of three to five, but an additional one usually spawns after one is killed. The final wave pits you against a Data Sentry that is usually three levels above yours.
    • Requires: Data Extractor 2.0
    • Loot: Data Extraction Permission Set. This is used to code the schematic for the Data Extractor 3.0.

  • Pandora's Box Spawns: Waves of enemies from either the first or second Pandora's Box arc will spawn in the same fashion they do when normally summoned. Soloable by a high-level player.
    • Requires: Data Extractor 2.0
    • Loot: $info, code bits, code fragments, an Experience Code Amplifier, or a Portable Signal Booster.

  • N30 AG3NTs: These pale Agents somewhat resembling Neo arrive in waves of three. Can be soloed by a skilled player. Two or more redpills makes this trivial.
    • Requires: Data Extractor 3.0
    • Loot: Quicksilver luggable. The luggable will flag you for PvP, so be mindful of nearby hostiles when you attempt to loot it. The luggable will give you several passive bonuses, but its true use is in the recipes it contains. Right-click the Quicksilver in your inventory and select Use. You will receive:
      • Recipes for Quicksilver Gloves (male and female)
      • Recipe for Quicksilver Pill
      • Quicksilver Fragment x2

  • Zero One Taskmasters: Two Zero One Taskmasters will appear. After defeating them, you will face about five Zero One Soldiers, and then two more Taskmasters and about five Soldiers. Definitely not soloable. You will need several people to beat them.
    • Requires: Data Extractor 3.0
    • Loot: Recipes for IS Regen Pill and Inhaler. (Unconfirmed)

  • Tengu and Gargoyle: A level 60 Tengu and Gargoyle, as well as about a half dozen level 55 exiles spawn. Absolutely un-soloable. Takes about a dozen people to clear before the timer expires.
    • Requires: Data Extractor 3.0
    • Loot: Overdrive luggable. This luggable will flag you for PvP and provides passive bonuses. Use it to receive:
      • Recipes for Overdrive Bandanna (male and female)
      • Recipe for Overdrive Injector
      • Overdrive Fragment x2

  • Wasteland Corrupter: Spawns a level 100 Wasteland Corrupter and several Corrupteds about 3 levels higher than the player. The Corrupters require Insecticide to kill, and a lot of it.
    • Requires: Any tap. (Thanks LoTekGhost)
    • Loot: None? (Possibly bugged.)

  • Corrupted: Spawns two Corrupted, usually one or two levels below the player.
    • Requires: Data Extractor 2.0(?)
    • Loot: None. (Except for possible Corrupted Code Fragments from the Corrupted themselves.)

  • Agents: Either two level 55 Agents, or one level 65 Agent.
    • Requires: Data Extractor 3.0
    • Loot: Data Scrambling Permission Set (from the 2x 55 Agents, used to code the Data Scrambler 0.4 Schematics), or Data Scrambler Security Key (from the level 65 Agent, used to craft Data Scrambler 0.4s after the schematic has been learned). (Thanks Aquatium & Croesus!)

  • Level 100 Agent: One level 100 Agent. Obviously difficult.
    • Requires: Data Extractor 3.0
    • Loot: Overdrive, Optimization, or Quicksilver luggables.

  • Level 255 Agent: Spawns and just falls over dead.
    • Requires: Data Extractor 0.4?
    • Loot: Whatever $info the Agent had in his pocket.
Data Clusters: In addition to the random chance of spawning enemies, you also have a chance of uncovering a Data Cluster simply by tapping nodes. Depending on which tool you use, the Data Cluster usually contains code bits or code fragments. When using the Data Extractor 0.4, Data Clusters can contain one of each type of red fragment appropriate to the node's level (i.e. a Data Cluster discovered from a high-level Data Node can contain one of each type of Subroutine fragment).

If anything new is discovered or anything in this list is incorrect, please post here and I will correct it. Once I get screenshots working on Vista I'll post pics of the different items too. SMILEY

Hope you find it helpful!



#36300291141 07/25/2007 11:59:10 Data Node Spawns & Loot Tables Explained
Symmetric wrote:
  • Wasteland Corrupter: Spawns a level 100 Wasteland Corrupter and several Corrupteds about 3 levels higher than the player. The Corrupters require Insecticide to kill, and a lot of it.
    • Requires: Data Extractor 3.0
    • Loot: None? (Possibly bugged.)

Formated for emphasis.

I had a faction mate (level 32) using a Data Siphon 3.0 I believe that spawned a Wasteland Corrupter in Edgewater.  Now I'm not sure if its just that any/some of the above spawns have a random chance of spawning using any of the new taps or if it's just isolated to that particular spawn.  Just thought I'd toss that in there.

I love it though, great resource!  Thanks Symmetric!  SMILEY

*Edit: Also, the level-100 Agent with no details that spawns with node-tapping (our faction has been using data scrambler 0.4's) drops a random set of things.  So far, my faction has received an Overdrive set and an Optimization set (what the TM spawn drops) from this spawn.
#36300291144 07/25/2007 12:02:56 Re:Data Node Spawns & Loot Tables Explained
You forgot the lvl 100 Agent Spawn. Drops any of the high lvl spawns items (quicksilver, overdrive, ect)

#36300291157 07/25/2007 12:21:38 Re:Data Node Spawns & Loot Tables Explained
Corruptor's spawn with my 0.4....regularly. >.<
#36300291159 07/25/2007 12:24:53 Re:Data Node Spawns & Loot Tables Explained
Also missing the corrupted spawn (not the WC) spawns 2 corrupted one lvl 49 one 50 (for me). No data cluster at the end but the spawns drop the same as they do comeing off of a WC. Requires a Data Extractor 2.0 (maybe less not sure)

#36300291161 07/25/2007 12:26:55 Re:Data Node Spawns & Loot Tables Explained
GamiSB wrote:
Also missing the corrupted spawn (not the WC) spawns 2 corrupted one lvl 49 one 50 (for me). No data cluster at the end but the spawns drop the same as they do comeing off of a WC. Requires a Data Extractor 2.0 (maybe less not sure)
Got it, thanks!

#36300291169 07/25/2007 12:37:38 Data Node Spawns & Loot Tables Explained
Symmetric wrote:
Zero One Taskmasters: Two Zero One Taskmasters will appear. After defeating them, you will face about ten Zero One Soldiers, and then two more Taskmasters and about five Soldiers. Definitely not soloable. You will need several people to beat them.
    • Requires: Data Extractor 3.0
    • Loot: Recipes for IS Regen Pill and Inhaler. (Unconfirmed)

That is confirmed. You may need to kill that spawn 2 times, because you will either get the recipe or the frags. Also from what I recall it was:

Spawn 1: 2x lvl 60 Taskmasters - Spawn 2: 4 x 01 Soldiers lvl 50 - Spawn 3: 4 lvl 50 01 soldiers and 2x lvl 60 Taskmasters.

  • Agents: Either two level 55 Agents, or one level 60 Agent.
    • Requires: Data Extractor 3.0
    • Loot: Data Scrambler 0.4 Schematics, or Data Scrambler Permission Set (used to craft Data Scrambler 0.4s after the schematic has been learned).

The 2 x lvl 55 Agents drop the frag to be able to code the recipe for 0.4 Scrambler.
The other solo agent is lvl 65, this drops the frag to code the 0.4 Scrambler itself.


Nice work Sym. Just to add I have had everything spawn on me using the 0.4 Scrambler, we have had about 6 FH using it and everything has spawned at some point for us.



#36300291204 07/25/2007 13:20:04 Re:Data Node Spawns & Loot Tables Explained
Thanks Aquatium!

As for the "Requires" part, I should mention that that is the minimum tool requirement. It doesn't imply that only the tool listed will generate the spawn. I'll clarify that in the OP.
#36300291354 07/25/2007 16:00:50 Data Node Spawns & Loot Tables Explained
Symmetric wrote:
  • Agents: Either two level 55 Agents, or one level 65 Agent.
    • Requires: Data Extractor 3.0
    • Loot: Data Scrambler 0.4 Schematics (from the 2x 55 Agents), or Data Scrambler Permission Set (from the level 65 Agent, used to craft Data Scrambler 0.4s after the schematic has been learned). (Thanks Aquatium!)

I still don't think this accurately describes what Aquatium said.

Aquatium states that;
The 2 x lvl 55 Agents drop the frag to be able to code the recipe for 0.4 Scrambler.
(This frag is the Data Scrambling Permission Set)

The other solo agent is lvl 65, this drops the frag to code the 0.4 Scrambler itself.
(This is the security key frag that allows you to code the 0.4 Scrambler after learning the Schematic)

As far as I'm aware, they don't drop the schematics, everyone at lvl 50 tool maker should have the schematics already available. If I'm wrong I apologise, but this is how I understand the process
#36300291356 07/25/2007 16:02:57 Data Node Spawns & Loot Tables Explained
Croesus wrote:
Symmetric wrote:
  • Agents: Either two level 55 Agents, or one level 65 Agent.
    • Requires: Data Extractor 3.0
    • Loot: Data Scrambler 0.4 Schematics (from the 2x 55 Agents), or Data Scrambler Permission Set (from the level 65 Agent, used to craft Data Scrambler 0.4s after the schematic has been learned). (Thanks Aquatium!)


I still don't think this accurately describes what Aquatium said.

Aquatium states that;
The 2 x lvl 55 Agents drop the frag to be able to code the recipe for 0.4 Scrambler.
(This frag is the Data Scrambling Permission Set)

The other solo agent is lvl 65, this drops the frag to code the 0.4 Scrambler itself.
(This is the security key frag that allows you to code the 0.4 Scrambler after learning the Schematic)

As far as I'm aware, they don't drop the schematics, everyone at lvl 50 tool maker should have the schematics already available. If I'm wrong I apologise, but this is how I understand the process
No, you are indeed correct!
#36300291753 07/26/2007 03:27:53 Re:Data Node Spawns & Loot Tables Explained
Just a quick update on the N30 Agents. Had only One wave of 3 Level 51 triple Chevron's or I think 3 Level 50 Triple Chevrons (( what ever level is yellow to a level 50 for a NPC )) and after thewave was done had the QuickSilver Glove recipe *both genders* and some quicksilver pill of some sort it looks like. Im told right now the pill raises defense which Lucious Brujah and Personlll say. But im going to code one up in a bit and see what it really  does.

EDIT: Just got in before the servers went down to confirm that yes it raises defense. its sorta the opposite of the smith rage pill somewhat.

Image of its coded self and charges of how many below. Also it compiles for 20K Info in the load area but 21,600 Info at a signal booster using the compiler tool. and is a difficulty of 55 compile to compile at a booster or so.


#36300292588 07/27/2007 13:07:54 Re:Data Node Spawns & Loot Tables Explained
Yep, the loot tables for the N30 AG3NTS are always a Quicksilver luggable, which when used teaches you the recipes for the Quicksilver Gloves and the Quicksilver Pill. It also gives you two Quicksilver Fragments.

EDIT: Also, sorry for taking so long getting screenshots up. Unfortunately Vista and MxO don't get along and all I'm getting are black screens.


#36300292851 07/28/2007 00:42:43 Re:Data Node Spawns & Loot Tables Explained
I and others killed a Corrupter, but got no cluster out of it. I feel robbed.

Is it just there to be annoying while you're tapping nodes? To have the potential to ruin gatherings?

It needs to drop something, or go away.
#36300292858 07/28/2007 01:11:59 Re:Data Node Spawns & Loot Tables Explained
I'm curious if any low level people  (29 or lower) are having luck getting spawns when data mining.

I have spent about 2 hours and nothing.
#36300292981 07/28/2007 09:55:03 Re:Data Node Spawns & Loot Tables Explained
Zudrag wrote:
I and others killed a Corrupter, but got no cluster out of it. I feel robbed.

Is it just there to be annoying while you're tapping nodes? To have the potential to ruin gatherings?

It needs to drop something, or go away.
Yeah, others have killed them too and say there is no Data Cluster that appears after killing it (you do get the corrupted code from the corpse though). So either they're there as an annoyance or they're bugged.
#36300293042 07/28/2007 11:38:53 Re:Data Node Spawns & Loot Tables Explained
Hanzyl and Gretyl wrote:
I'm curious if any low level people  (29 or lower) are having luck getting spawns when data mining.

I have spent about 2 hours and nothing.

With a lvl 28 char, I got one spawn that consisted of an initial wave of maybe 5 Data Simulacra at lvl 26 1 chev, second wave was lvl 27 two chev, third wave lvl 28 3 chev.  I don't think I completed the encounter, just as I landed the killing blow on the second to last npc in the third wave, the final one vanished and there was no data container.  Guessing I took too long.

This was near the Park East/Maribeau border in DT using a 2.0 siphon. 

#36300293053 07/28/2007 12:07:35 Re:Data Node Spawns & Loot Tables Explained
Symmetric wrote:
Zudrag wrote:
I and others killed a Corrupter, but got no cluster out of it. I feel robbed.

Is it just there to be annoying while you're tapping nodes? To have the potential to ruin gatherings?

It needs to drop something, or go away.
Yeah, others have killed them too and say there is no Data Cluster that appears after killing it (you do get the corrupted code from the corpse though). So either they're there as an annoyance or they're bugged.

Killing a normal Bathary Corruptor doesn't stop the Corrupted from that Corruptor from spawning, they keep going till the normal despawn timer is up.  Mabey that has something to do with the Clusterless Data Corruptor kill, mabey you have to wait for the normal despawn timer to go for it to regester as a kill... although, I am no expert, when the admins and Devs start talking again, mabey we can get a definitive answer SMILEY
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#36300293087 07/28/2007 13:20:04 Re:Data Node Spawns & Loot Tables Explained
Huslah wrote:
Hanzyl and Gretyl wrote:
I'm curious if any low level people  (29 or lower) are having luck getting spawns when data mining.

I have spent about 2 hours and nothing.

With a lvl 28 char, I got one spawn that consisted of an initial wave of maybe 5 Data Simulacra at lvl 26 1 chev, second wave was lvl 27 two chev, third wave lvl 28 3 chev.  I don't think I completed the encounter, just as I landed the killing blow on the second to last npc in the third wave, the final one vanished and there was no data container.  Guessing I took too long.

This was near the Park East/Maribeau border in DT using a 2.0 siphon. 


How long did it take you to get that one spawn. I was thinking of doing this to get an xp booster then mission but it's turning out for me to be a waste of time. With my 50 i get the boosters alot.
#36300293098 07/28/2007 13:38:07 Re:Data Node Spawns & Loot Tables Explained
Hanzyl and Gretyl wrote:

How long did it take you to get that one spawn. I was thinking of doing this to get an xp booster then mission but it's turning out for me to be a waste of time. With my 50 i get the boosters alot.

That spawn I was mining maybe an hour. 

Just a few mins ago I got another spawn, 3 Hellion scum lvl 28, one chev for first wave, 3 hellion braggart lvl 28, 2 chev second wave, as I was fighting the last one in the second wave he disappeared.  The dead had some info and hacker subs. 

This happened in Chelsea.  I mined in the same park east\maribeau\Vauxton area for maybe an hour.  The Park East and Vauxton nodes had high failure rates for the tap.  The Chelsea nodes seemed to have a better return, this encounter started maybe 20 minutes after I got there, I tapped a bunch in the streets, this happened on the second node I tapped inside a building.

I'm going to code the proxy tree now.  The dataminer\cut throat hybrid isn't working out with the timer.  I'm hoping with a proxy\dataminer load the two of us killing the npcs will speed things up.

#36300296123 08/03/2007 05:57:22 Re:Data Node Spawns & Loot Tables Explained
Hanzyl and Gretyl wrote:
I'm curious if any low level people  (29 or lower) are having luck getting spawns when data mining.

I have spent about 2 hours and nothing.
It takes time for them to spawn, but you gotta be ready, heh, yesterday I farmed in the white hall ways and was with a friend, about 5 or 6 1 to 3 chevron Blood Drunk level 50's spawned on us, it was a lag nightmare.
#36300300713 08/10/2007 05:25:37 Re:Data Node Spawns & Loot Tables Explained
Could someone post the buffs and visual effect (if any) of the Optimization luggable (and it's full name if this isn't). I'm making a table showing all the luggables in-game with their buffs and effects and the only one I don't know is this one.
Info Blog
#36300304825 08/16/2007 20:17:02 Re:Data Node Spawns & Loot Tables Explained

After.... idk how many weeks, me and my friend finally got our Quicksilver Gloves today!

Woot!  :)

#36300306002 08/18/2007 20:43:25 Re:Data Node Spawns & Loot Tables Explained
Fractor wrote:
Could someone post the buffs and visual effect (if any) of the Optimization luggable (and it's full name if this isn't). I'm making a table showing all the luggables in-game with their buffs and effects and the only one I don't know is this one.
Sorry, I couldn't get the visual effects ...



#36300306196 08/19/2007 05:09:00 Re:Data Node Spawns & Loot Tables Explained
Thank you KevinX, I was beginning to wonder if it even existed as I couldn't get it. You don't have to post a picture of the visual effect, a description will do just fine.

Info Blog
#36300306571 08/19/2007 15:26:54 Data Node Spawns & Loot Tables Explained
Glad I could help.

#36300315085 09/01/2007 12:19:06 Re:Data Node Spawns & Loot Tables Explained

 You might want to update the N30 AG3NTS part in the first post. Ever since the last Update, they arrive in four waves.

 1º Wave: Three ( Player level + 3 )

  2º Wave: Three ( Player level + 2 )

 3º Wave: Three ( Player level +1 )

 4º Wave: Three ( Player level + 4 )

 Note: The waves have a very small time spawn ... like less than 10 seconds, I think.

#36300315111 09/01/2007 12:44:08 Re:Data Node Spawns & Loot Tables Explained
KevinX wrote:

 You might want to update the N30 AG3NTS part in the first post. Ever since the last Update, they arrive in four waves.

 1º Wave: Three ( Player level + 3 )

  2º Wave: Three ( Player level + 2 )

 3º Wave: Three ( Player level +1 )

 4º Wave: Three ( Player level + 4 )

 Note: The waves have a very small time spawn ... like less than 10 seconds, I think.

o_O  Thats a big step up from being soloable, I am glad I could get my hands on a bunch of Qucksilver frags from a friend!
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#36300315121 09/01/2007 12:57:40 Re:Data Node Spawns & Loot Tables Explained
In case you want to see it...





#36300387345 01/15/2008 13:48:53 Re:Data Node Spawns & Loot Tables Explained

So do the top spawns (tengu, lvl 100 Agents, TM's etc) only spawn in DownTown?

 Or has any one had luck in other districts, WestView, International, etc?

#36300391703 01/22/2008 17:08:58 Re:Data Node Spawns & Loot Tables Explained
The top spawns require high level nodes.  So you need to be in the white hallways or downtown.
#36300414682 02/26/2008 07:34:25 Re:Data Node Spawns & Loot Tables Explained
Just an addition more than a correction. Datamine now spawns lvl 255 agents that DON'T drop down dead in front of you, and infact chase you around the whole darn construct until you die or leave the construct. I haven't been able to get rid of them any other way although maybe others can testify differently.


Just thought it would be good to give a heads up as I got caught out and just stood there waiting for the agent to fall over dead, then he shot me ¬_¬. It hurt.
#36300431548 03/26/2008 06:33:01 Re:Data Node Spawns & Loot Tables Explained
I'd just like to update the Corrupted (not CorruptOR) spawn - I've had them spawn with a Siphon 3.0 at least twice and they dropped Decaying Codes both times.