Tone down Hyper Speed.

18 posts · 2007-10-09 19:37:56 to 2007-10-16 16:40:29

#36300335434 10/09/2007 19:37:56 Tone down Hyper Speed.
this is one thing that has bothered me for a very long while, and i know it has been discussed multiple times before, but i just thought it could use some recognition once again. The hyperspeed animation is possibly the most matrixy of all of them, excluding combat, and just looks so dang cool when you turn off the code. however, you can't get the code to disapear with out sacraficing a few other neat FX like bulletshells, gunfire, punching sounds, etc... so i would ask that it be looked at once again to either tone down the yellow code, change it's colour, or remove it all together.
thoughts?
#36300335441 10/09/2007 20:30:39 Re:Tone down Hyper Speed.
It is a tad excessive, and they did the same for Hyper-Sprint awhile ago, if memory serves.

~V
#36300335442 10/09/2007 20:38:21 Re:Tone down Hyper Speed.
I say remove it.  I've always thought that the Awakened and Operative trees should be devoid of "code" effects.  Those should only come up with Coder/Hacker/Miner classes.
#36300335461 10/09/2007 21:29:50 Re:Tone down Hyper Speed.
i do remember the sprint being toned down, but i didn't have a problem with that one. i like that idea of no code in the awakened tree to begin with. that actually makes a lot of sense, seeing as how it's not devoted to hacking the rules, but simply bending them.
#36300335517 10/10/2007 02:14:59 Re:Tone down Hyper Speed.
Mobyias wrote:
that actually makes a lot of sense, seeing as how it's not devoted to hacking the rules, but simply bending them.
Ooh, put in such sexeh terms...

/agree.
#36300335520 10/10/2007 02:24:55 Re:Tone down Hyper Speed.
I remember commenting on this before. I'm all for removal of the yellow code and keeping the blur. The only thing I don't like about the blur is it happens with every minor movement even when standing in the same spot. But, meh... yeah, remove the yellow code...
#36300335596 10/10/2007 09:03:37 Re:Tone down Hyper Speed.
Croesus wrote:
I remember commenting on this before. I'm all for removal of the yellow code and keeping the blur. The only thing I don't like about the blur is it happens with every minor movement even when standing in the same spot. But, meh... yeah, remove the yellow code...
I dunno I don't like either the code or the blur, if the blur only activated when W, A, S or D was pressed down to eliminate the minor movement blur.
#36300335601 10/10/2007 09:20:37 Re:Tone down Hyper Speed.
Say please =D
#36300335606 10/10/2007 09:27:50 Re:Tone down Hyper Speed.

Once upon a time, Hyperspeed had no effect at all.  I would like that to return.  In theory, if we're breaking the rule of speed, then there should be no blur at all, only everything else blurring around us.

#36300335636 10/10/2007 11:27:18 Re:Tone down Hyper Speed.

At least it doesn't have that annoying yellow sprite pulsing around the feet anymore.  SMILEY  But yeah, the swirling yellow code does get annoying.  The blur effect is more than enough of a visual cue of the speed boost. 

I've always felt that the code itself, in all effects, should be made more transparent.  The fact that they are completely opaque and cover a wide range of colors makes it all too "in your face".  Greens, yellows, purples, reds, oranges, flying all over the place and detracting from the action of the game. 

#36300335651 10/10/2007 11:50:20 Re:Tone down Hyper Speed.

#36300335668 10/10/2007 12:31:06 Re:Tone down Hyper Speed.
Garu wrote:

Once upon a time, Hyperspeed had no effect at all.  I would like that to return.  In theory, if we're breaking the rule of speed, then there should be no blur at all, only everything else blurring around us.


Me too. Please. SMILEY
#36300335716 10/10/2007 13:30:16 Re:Tone down Hyper Speed.
It used to be so much worse, with flashing yellow lights on your feet. I like it the way it is, I don't want it changed.
#36300335827 10/10/2007 17:14:12 Re:Tone down Hyper Speed.
kou_urake wrote:
It used to be so much worse, with flashing yellow lights on your feet. I like it the way it is, I don't want it changed.
i remember that, and i hated it too, but i think the idea of code swarming us, especially yellow code, is just stupid. in my my opinion it actually pulls me away from the Matrix experience some what. the blur needs to stay, the code needs to go.
#36300335837 10/10/2007 17:32:25 Re:Tone down Hyper Speed.

Yeah, I remember when it was just the motion blur.  I thought that was fine and never thought adding the code was a good idea.  I half want to say I recall the justification for adding it being something about making it different than the hyper sprint animation.  Whatever the reason, I wouldn't complain if the yellow code got ditched. 

I would like to see the blur stay rather than no animation.  If somehow the teeth could be dropped from the blur or made less prominent that would improve it in my opinion. 

#36300337324 10/14/2007 13:12 Re:Tone down Hyper Speed.
agreed i think it does need to be toned down a notch id actaully prefer it to be like hyper sprint i like that animation more
#36300337957 10/16/2007 01:36:05 Re:Tone down Hyper Speed.

The blur is always fun as that then looks just matrixy (as many others have said) the thing of it is that when you have it on, so many of the other animations are so hard to pick up, it's really not fun.

Plus, it puts some of the combat animations out of sync with sounds sometimes (when going into bullet-time) as your character still moves with the crazy hyper-speed legs and arms blurring thing but you get that bullet-time sound...

Yeah I dunno what would be best for it really, yet I think it's something that needs to be worked on.

Love,

Shadow x

#36300338315 10/16/2007 16:40:29 Re:Tone down Hyper Speed.
TheUnknownShadow wrote:

The blur is always fun as that then looks just matrixy (as many others have said) the thing of it is that when you have it on, so many of the other animations are so hard to pick up, it's really not fun.

Plus, it puts some of the combat animations out of sync with sounds sometimes (when going into bullet-time) as your character still moves with the crazy hyper-speed legs and arms blurring thing but you get that bullet-time sound...

Yeah I dunno what would be best for it really, yet I think it's something that needs to be worked on.

Love,

Shadow x

i don't have that problem. the only problem i get in interlock is if an animation is too, or doesn't move much it becomes hard to see what's going on due to how many me's are being generated. but that hardly ever happens, and i don't mind when it does. so i still think taking the code away is the way to go.