KevinX wrote:The "gif" image of this move is shown here
http://www.youtube.com/watch?v=LKf693qz_sY
at apr. 3:35 min.
The original video can be found
here.
Looks like more old content being re-introduced as "new", rather than a push for more funding and dev time to spend creating something truly innovative for the game.

A pill which grants a wall kick maneuver. A wall kick maneuver that
already existed under CR1, but was removed at the cost of some heavy duty dev time in the transition to CR2, and is now being brought back into the game at the cost of more dev time.
This particular wall kick was a move that was performed using the Kung Fu combat style after successfully disarming a gunman in interlock. (Remember being able to disarm gunmen?) If memory serves, there were other wall kick animations while using the Aikido and Karate combat styles. More than likely, we'll see more pills in the future that reproduce those maneuvers as well.
Am I noticing a continuing trend in "Activate" items? Archive Missions, Archive Reward Effects, Stat Hack Tickets, RSI Pills, etc. The are all items that are activated by the player to produce a desired effect. This time around, the desired effect happens to be a wall kick. Is it because these kinds of things are easiest to implement? A quick and surefire way to please the players without having to do much work?