Image Retrieval - September 5, 2007

103 posts · 2007-09-05 13:30:02 to 2007-09-12 10:39:04

#36300317621 09/05/2007 20:18:36 Re:Image Retrieval - September 5, 2007
I know wall moves and that definatley looks like a wall animation... It'd be nice to have them back... Please say it is so
#36300317638 09/05/2007 20:54:57 Re:Image Retrieval - September 5, 2007
*hyperventilates*
#36300317663 09/05/2007 21:26:44 Re:Image Retrieval - September 5, 2007

Wallkicks coming back?  Awesomeness!  Wallkicks coming back as some sort of item?  Meh... there are a boatload of old animations that should be brought back into use (along with, dare I say it, the disarm state itself), not just dropped in one by one as some sort of special item.  Now, if this is the only way we're ever going to see the old moves again, I'll take it gladly, but it does seem a poor way to make use of excellent and nearly forgotten content.

#36300317667 09/05/2007 21:29:58 Re:Image Retrieval - September 5, 2007
yay another pill!
#36300317678 09/05/2007 21:54:56 Re:Image Retrieval - September 5, 2007
Very cool!
#36300317680 09/05/2007 21:56:42 Re:Image Retrieval - September 5, 2007
Garu wrote:

Beggin' your pardon sir but you seem a little ungrateful.


Maybe a little.  It will be nice to see some old animations reintroduced, I'll admit.  It would be even nicer to see something that we've never seen before.  Something entirely new, in the fullest sense of the word.

I'm just seeing a continuing trend of re-using old content.  Most of the time tweaking it just enough so that it's not a carbon copy.

I guess I shouldn't make such a stink about it.  The dev team is doing what they can with what they have.  It just irks me when the under-pining foundation of any "new content" continues to be nothing more than very slight revamps of old content.
#36300317698 09/05/2007 22:32:06 Re:Image Retrieval - September 5, 2007
It's great to see this being put back in. Thanks again, Devs.

- Shirotou
#36300317704 09/05/2007 22:53:27 Re:Image Retrieval - September 5, 2007
Rarebit just put "sexy" back in The Matrix
#36300317719 09/05/2007 23:36:31 Re:Image Retrieval - September 5, 2007
SMILEY I thing I just had a oragasm, spamgasm, and gleegasm..... all in one friggen turn... =/ ... And that only is supposed to happen with my Fiance in the bed... FFS now theres a mess to clean up.. -_-

In other news.... What about the gunmen kind of goodies like that.... I mean if Martial Artists got that..... what did Gunmen get??? Just only guns.... =/
#36300317720 09/05/2007 23:38:56 Re:Image Retrieval - September 5, 2007
There's a post a couple posts down on the next page that explains what I'm talking about better. --->
- Void
#36300317729 09/06/2007 00:18:19 Re:Image Retrieval - September 5, 2007
I do hope this lets you "learn" the ability so you can execute is as a finisher SMILEY
#36300317733 09/06/2007 00:38:35 Re:Image Retrieval - September 5, 2007
Roukan wrote:
MXOMastatec wrote:
i know i would def like to have a perpetual non exhaustable shadow fenix/citadel coder pill as an event reward.  ^_^ 

Event reward would suck, because most people A.) Work when the events are on or B.) Live in a timezone that cannot possibly work for events.

Especially since you cannot ask Rarebit or Brewko to trade event rewards to another player/character.. 

please note the key words highlighted in red.... the regular pills would most likely disappear after consuming them.....k?thx!

EndlessVoid wrote:

I'm hoping that this isn't "yet another pill". It seems like MxO has turned into a game of consumable pills with the last couple content updates. I'm happy to see the return of the wallkicks, but they should be moves or special abilities, not pills.
Devs: DO NOT make this move a consumable pill. That would ruin its "feel"... its style.


- Void

... and why not?  during beta there were pills that allowed hacking, unlocking doors, disable security devices and no one seem to mind about those?  they removed them just like they removed the sneak ability from the shadow coat because people wanted it nerfed... please dont have this pre-existing game content concept that is being re-introduced nerfed as well....

i strongly believe that the dev team is takin its time to do things right or tweak things right so they can remarket the game, i think i heard somewhere that rarebit was working in the mktg dept on top of everything else he is doing now... so... please stop the hate!  rejoice in the little additions/tweaks that we are given....

#36300317764 09/06/2007 03:28:51 Re:Image Retrieval - September 5, 2007
MXOMastatec wrote:

... and why not?  during beta there were pills that allowed hacking, unlocking doors, disable security devices and no one seem to mind about those?  they removed them just like they removed the sneak ability from the shadow coat because people wanted it nerfed... please dont have this pre-existing game content concept that is being re-introduced nerfed as well....

i strongly believe that the dev team is takin its time to do things right or tweak things right so they can remarket the game, i think i heard somewhere that rarebit was working in the mktg dept on top of everything else he is doing now... so... please stop the hate!  rejoice in the little additions/tweaks that we are given....

You're right. During Beta we had a lot of those things. I STILL have some code for hack grant pills sitting in my inventory. I don't think it's fair to say that no one complained about it back then - I was in Beta, and I didn't like that the grant pills encouraged a strategy of constant pill-popping. Good loadouts are supposed to be made with ability space and supplimented with consumable usage - not the other way around.
Besides, it's not like nerfing those pills removed the abilities entirely. We may not have a sneak-grant coat, but we still have sneak. We may not have hack-grant pills, but we still have hacker. We've still got every one of the abilities which were at one time provided by the various 'grant' pills. I said in my post that wallkicks are a good thing, and should be reintroduced back into the game. I'm not suggesting that anything be 'nerfed'. I'm simply saying that it ruins the ability-style of the wallkick to have it be a consumable. Now, if the pill somehow teaches you the ability, allowing you to use it permanently, I have no complaints, but I'm fimly against crafting a ton of pills simply to use special moves when it SHOULD be included as a particular move in a particular style, as it was under the old combat system.
I'm not trying to hate on anything - for one thing, hate's a strong term, and it's just one piece of content delivery in an online game - possible content at that. However, threads like this are often designed to garner public opinion on the proposed content, and I find myself disliking the thought of the reintroduction of ability usage via pills. I've just never liked the idea of consumables that grant anything other than bonuses or permanent changes. The RSI pills are great because they give you a new look, permanently. If this new pill can function like that, I'm all for it. But I don't want to have a little timer on the top of my screen telling me how long I can perform a wallkick attack for. That just kills it for me.
So... Please, please include the wallkick attack. It's fun to do, fun to watch, and helps make MxO really unique.
And please... Let it come in the form of a permanent ability.
That's all.
- Void
#36300317768 09/06/2007 03:43:25 Re:Image Retrieval - September 5, 2007
How did the wall kicks work before?
#36300317771 09/06/2007 03:51:22 Re:Image Retrieval - September 5, 2007
If the interlock system detected that you were near a wall, it would try to set one up sometimes. Wallkicks were a special animation, but did not involve a special move - only proximity to a wall.
Proximity in general was definitely a bigger factor under combat 1.0, since interlock could be fought at close or medium range, and there were a set of animations designed to close or lengthen the distance between fighters. Gunmen had distancing animations, and MAs had closing animations, like flying kicks. (There was this really cool jump kick in the Self Defense style, too). The Wall Kick was just a special wall-proximity MA distance-closing animation.
I never saw the Aikido one, but apparently there was a wallkick for each style.
- Void
#36300317784 09/06/2007 04:08:44 Re:Image Retrieval - September 5, 2007
It looks like the old and rare wall flip attack in CR1 when you were using Speed and Kung  Fu.
#36300317822 09/06/2007 04:56:25 Re:Image Retrieval - September 5, 2007
EndlessVoid wrote:
I never saw the Aikido one, but apparently there was a wallkick for each style.


OMG I tried forever and ever to get the Aikido one to work but never could, or the kung fu one either SMILEY

I know there were at least two different ones in Karate, because I could get them to work! SMILEY

#36300317832 09/06/2007 05:11:35 Re:Image Retrieval - September 5, 2007
Are you sure this wasn't implemented covertly?  I swear I just performed this very move, entirely by accident.
#36300317840 09/06/2007 05:25:01 Re:Image Retrieval - September 5, 2007
It's in pill form? Hm, I figure It'll work like the old system in that in detects where you are, and if it's near a wall them you perform it, but I'm still filled with trepidation with it being a pill. =/

I think what Roukan said sounds the best: Pill that, when activates, grants the ability, in the right circumstance, until log out.
#36300317846 09/06/2007 05:34:17 Re:Image Retrieval - September 5, 2007

i know it has a pic of a pill but does that mean it WILL be a pill? i would have thought it would take more effort to put it as a pill than it would than to simply put it back as a MA move.

Also in that youtube vid posted earlier, there seems to be a lot we are now missing that was in CR1 such as when the white fella launched himself at the other fella, flipped over him and sent the other guy flying through the air, and the Chinese stranglehold twist to one side then spin the guy round the other way. I never had the pleasure of playing under CR1 but i would like to see these put back in, to me its new content and more is always better.

You can NEVER please everyone but dont slate the staff

/salute Rarebit & the dev team SMILEY

#36300317849 09/06/2007 05:40:43 Re:Image Retrieval - September 5, 2007
I would have thought that bringing it back for MA only would unbalance the combat system wouldn't it? At least with a pill, even proxy coders can get some aerobatics in! So unless there have new moves planned for all loads, I like the idea of a pill. Obviously new abs for each load would be better, but in the end its new content and looks cool as anything! 
#36300317855 09/06/2007 05:51:04 Re:Image Retrieval - September 5, 2007

I was always kinda saddened that cr2 lost a lot of its proximity checks and animations.

They went on about it in one of the old interviews and its actually a really awesome concept, different animations dependant on your enviroment - liek certain moves for tight corridors and others for spacious halls.

I think one of the main problems the interlock animations have (lets face it, they screw up 90% of the time) today is the fact more daring moves get confused when they run into geometry they arn't expecting like a wall, corner or desk. Its one of the main reasons outdoor fighting works so much better than mission area fighting does.

I mean really, gunmen, that speed single pistol where you walk in one direction shooting em as you go along - how many times you just got stuck in a wall? And the grab dual pistol where you spin around em only to meet a desk and have it skitch out on you?

Yeah, you know what i'm talking about.

I have to agree with void - all for wall kicks and new moves, just not using consumables, it feels far too 'cheap' for lack of a better word.

#36300317873 09/06/2007 06:15:48 Re:Image Retrieval - September 5, 2007
I think the best way for these to work as consumables would be to have doable quests that you gained one of these as a reward. When you take the pill, you gain the possibility of being able to pull off the move. It's kinda like how Neo and Trinity had 'programs' loaded into their heads so that they knew how to do things.
#36300317908 09/06/2007 07:38:29 Re:Image Retrieval - September 5, 2007
MattRobson wrote:

 Chinese stranglehold twist to one side then spin the guy round the other way.


Thats a spy move. Ive seen it.
#36300317925 09/06/2007 08:00:25 Image Retrieval - September 5, 2007
Rarebit wrote:





The Assassin would have totally blocked that.

Archived Media

#36300317926 09/06/2007 08:01:08 Re:Image Retrieval - September 5, 2007
lookin awsome!!!!
#36300317934 09/06/2007 08:19:06 Re:Image Retrieval - September 5, 2007
Cool beans.
#36300318014 09/06/2007 11:01:36 Re:Image Retrieval - September 5, 2007
MattRobson wrote:

i know it has a pic of a pill but does that mean it WILL be a pill? i would have thought it would take more effort to put it as a pill than it would than to simply put it back as a MA move.

Also in that youtube vid posted earlier, there seems to be a lot we are now missing that was in CR1 such as when the white fella launched himself at the other fella, flipped over him and sent the other guy flying through the air, and the Chinese stranglehold twist to one side then spin the guy round the other way. I never had the pleasure of playing under CR1 but i would like to see these put back in, to me its new content and more is always better.

You can NEVER please everyone but dont slate the staff

/salute Rarebit & the dev team SMILEY" />

Permenant effect after consumed nothing less!  I don't want to pop a *CENSORED* pill everytime I want to perform it!  C'mon PBlade, I thought YOU if anyone would be on board with this type of thinking!
#36300318028 09/06/2007 11:25:20 Re:Image Retrieval - September 5, 2007
if it is to be learned might as well make it a data mining drop.. a difficult one to get....
#36300318034 09/06/2007 11:31:22 Re:Image Retrieval - September 5, 2007
MattRobson wrote:

white fella launched himself at the other fella, flipped over him and sent the other guy flying through the air, and the Chinese stranglehold twist to one side then spin the guy round the other way.

Both of those moves are spy moves.
#36300318037 09/06/2007 11:34:40 Re:Image Retrieval - September 5, 2007
MotorZ wrote:
I think the best way for these to work as consumables would be to have doable quests that you gained one of these as a reward.

Hey, i didn't think of that! These better be attached to some cool *CENSORED* quest and not on some random vendor =P
#36300318070 09/06/2007 12:15:56 Re:Image Retrieval - September 5, 2007
cloudwolf wrote:
MotorZ wrote:
I think the best way for these to work as consumables would be to have doable quests that you gained one of these as a reward.

Hey, i didn't think of that! These better be attached to some cool *CENSORED* quest and not on some random vendor =P
As long as I don't have to farm 3,200 items that don't drop 100% of the time, I'm fine with it being a quest.
#36300318071 09/06/2007 12:22:55 Re:Image Retrieval - September 5, 2007
Ballak wrote:
cloudwolf wrote:
MotorZ wrote:
I think the best way for these to work as consumables would be to have doable quests that you gained one of these as a reward.

Hey, i didn't think of that! These better be attached to some cool *CENSORED* quest and not on some random vendor =P
As long as I don't have to farm 3,200 items that don't drop 100% of the time, I'm fine with it being a quest.

QFT right there
#36300318075 09/06/2007 12:29:30 Re:Image Retrieval - September 5, 2007
Kybutra wrote:
Ballak wrote:
cloudwolf wrote:
MotorZ wrote:
I think the best way for these to work as consumables would be to have doable quests that you gained one of these as a reward.

Hey, i didn't think of that! These better be attached to some cool *CENSORED* quest and not on some random vendor =P
As long as I don't have to farm 3,200 items that don't drop 100% of the time, I'm fine with it being a quest.

QFT right there
Yeah, that too. I still say they should rebalance the corruptors (lets face it, its rediculous) but hey.
#36300318126 09/06/2007 14:07:06 Re:Image Retrieval - September 5, 2007

I seem to remember this move from the first combat system . So why don't we just go back to that ?SMILEY Besides , I try not to fight near walls .

p.s. FIX THE MASK !!!!!!!

#36300318142 09/06/2007 14:27:00 Image Retrieval - September 5, 2007
shinpseudo wrote:
Rarebit wrote:





The Assassin would have totally blocked that.
No he would of split himself into multiple versions and been killed by someone lucky enough to take the last hit.

Archived Media

#36300318217 09/06/2007 17:02:41 Re:Image Retrieval - September 5, 2007

I poured out a 40 when I lost this move.

It will be nice to have it back, but only with a pill... ?

#36300318328 09/06/2007 21:14:09 Re:Image Retrieval - September 5, 2007
Madbent wrote:

I poured out a 40 when I lost this move.

It will be nice to have it back, but only with a pill... ?


A pill to learn it permanently! (Keeps fingers crossed SMILEY)
#36300318348 09/06/2007 23:00:07 Re:Image Retrieval - September 5, 2007
What are you devs cooking up over there?
*sniffs*

MMm that smells good, I can't wait till its done.
#36300318601 09/07/2007 13:23:30 Re:Image Retrieval - September 5, 2007

A Pill form special move is probably the most logical sense of adding additional special moves without adjusting the Template Slots for Operative Hacker and Coder. Kudos.

Now the question is- "Is this soley a gift for Martial Artists or is this something all around the board equal to each Stance/Style?"

If they can make Pills to do certain moves. Hopefully this will lead to new events and maybe even a new tutorial for "Swallowing the Red Pill"

"Purple in the Morning, Blue in the Afternoon, Orange in the Evening, and Green at Night.

Just like that; One, Two, Three, Four."

#36300318771 09/07/2007 22:30:16 Re:Image Retrieval - September 5, 2007
EndlessVoid wrote:
...Proximity in general was definitely a bigger factor under combat 1.0, since interlock could be fought at close or medium range, and there were a set of animations designed to close or lengthen the distance between fighters. Gunmen had distancing animations, and MAs had closing animations, like flying kicks. (There was this really cool jump kick in the Self Defense style, too). The Wall Kick was just a special wall-proximity MA distance-closing animation.
- Void
The different ranges and proximity made fights a bit more fun to me. There's still moves out there that can position you and your opponent for a better chance at pulling off one of these moves (body shot comes to mind).  
I definately would love to see the wall moves ingame again but for me I would prefer not to see them in pill form.  Special physical manuvers are the trademark for the Operative tree.  Making a consumable physical attack dips into the trees takes a little bit of the uniqueness away.  To me it would be like a MA using a Ground Smash-Hack pill (if there were such a thing...).  I guess I'm old fashion. I like to keep the hacks in the hacking tree and the Physical combat in the Operative tree. And if theres a new special move I want it uploaded into memory not stored in a pocket to be popped later.
#36300318774 09/07/2007 22:40:50 Re:Image Retrieval - September 5, 2007
I agree with EndlessVoid and Crossover. 
#36300318801 09/08/2007 02:56:00 Re:Image Retrieval - September 5, 2007
Jack's Wasted Life wrote:

"Purple in the Morning, Blue in the Afternoon, Orange in the Evening, and Green at Night.

Just like that; One, Two, Three, Four."

Juice by you, sir.
#36300318827 09/08/2007 05:03:14 Re:Image Retrieval - September 5, 2007
Crossover wrote:
EndlessVoid wrote:
...Proximity in general was definitely a bigger factor under combat 1.0, since interlock could be fought at close or medium range, and there were a set of animations designed to close or lengthen the distance between fighters. Gunmen had distancing animations, and MAs had closing animations, like flying kicks. (There was this really cool jump kick in the Self Defense style, too). The Wall Kick was just a special wall-proximity MA distance-closing animation.
- Void
The different ranges and proximity made fights a bit more fun to me. There's still moves out there that can position you and your opponent for a better chance at pulling off one of these moves (body shot comes to mind).  
I definately would love to see the wall moves ingame again but for me I would prefer not to see them in pill form.  Special physical manuvers are the trademark for the Operative tree.  Making a consumable physical attack dips into the trees takes a little bit of the uniqueness away.  To me it would be like a MA using a Ground Smash-Hack pill (if there were such a thing...).  I guess I'm old fashion. I like to keep the hacks in the hacking tree and the Physical combat in the Operative tree. And if theres a new special move I want it uploaded into memory not stored in a pocket to be popped later.
Obviously I agree with you and I think a lot of other people would agree, but you have to think of the amount of time and coding it would take to do that, plus then people would want extra moves for all trees, which won't happen for a least a while yet. Also even Hackers can get physical in fights, they just get very much out of it.
#36300319163 09/08/2007 23:02:59 Re:Image Retrieval - September 5, 2007
If it's an ability in a pill, I'd imagine it'd work just like silver bullets, wooden stakes, and holy water.  Because those are, after all...  consumable abilities when you think about it.
#36300319168 09/08/2007 23:52:38 Re:Image Retrieval - September 5, 2007
Grant Shadow Phoenix for 600 seconds.
#36300319208 09/09/2007 03:20:45 Re:Image Retrieval - September 5, 2007
Fen wrote:
If it's an ability in a pill, I'd imagine it'd work just like silver bullets, wooden stakes, and holy water.  Because those are, after all...  consumable abilities when you think about it.


Yup, seems about right. It'd only light up it situations where the animation can play.

Just... they could think of some a bit better than another pill... like a martial arts scroll or something.

I mean, we got health, antibotic, RSI, smith, patchers, quicksilver... why does all new content have to be varying colours of pills? =P

Keep pills for buffs and health stuff, have something new for ability grants.

It'd be cool to have more in the future, ability scrolls that is, you know, really bring the anime and japanese (dojo scenes) influence from the films back into everyday gameplay... heck, having these attached to quests that all take place in international would really bring some much needed content to the district. And really enhance the vibe there.

#36300319248 09/09/2007 08:08:23 Re:Image Retrieval - September 5, 2007
cloudwolf wrote:

I mean, we got health, antibotic, RSI, smith, patchers, quicksilver... why does all new content have to be varying colours of pills? =P

Because they can't do anything else =P
#36300319261 09/09/2007 09:07:06 Image Retrieval - September 5, 2007
Well Rare made the RSI pill icons all by his lonesome so i'm pretty sure he could cook up a scroll or two. =S
#36300319331 09/09/2007 13:02:22 Re:Image Retrieval - September 5, 2007
Hmm thats something i didnt expect!!Finally....