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GoDGiVeR

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Disguises - New ones!

Talking about disguises, an idea (which isn't doable, probably): NPCs should be able to distinguish disguises, so that if you enter a mission area, you need to put on the right disguise, in order to fool the NPCs in there. For instance an...

Development Roundtable · 09/24/2008 04:56:46

Balance Out PvP - Hypers Related

2 Hypers at one time would be a helpful addition (though i'm not necessarily for it, and neither are the devs, which is why they removed it in the first place) but that wouldn't solve 1 little problem (warning RANT): Who loads Hyper-Sense?...

Development Roundtable · 09/22/2008 04:32:52

342 Weapons Check-Off List

Mathalos, can you please also post the DPS, reuse and range to the weapons?

Guides and FAQ's · 09/22/2008 02:12:30

A few code shaper changes, please

@1) Just reduce the damage done to a Simulacrum ... by ALOT (scale by level, damage of 500 with viral stats at lvl 50). Don't remove it completely, though. Some abs needs an "upgrade": Detonate Proxy (damage is scaled by HP, and even with...

Development Roundtable · 09/21/2008 06:53:34

Update 63 Discussion - September 19, 2008

DaJustifier wrote: Rare you are doing a awesome job with the content your adding. However just one question.... Can you possibly make a new npc/boss that cant shoot thru walls????? It gets so... well language filter wont let me say how ann...

Update Discussion · 09/21/2008 02:34:49

MxO Fan Art Updated - 09/19/08

Virrago wrote: GoDGiVeR wrote: Dang, I only have 3 pics I'd share with the community. Gotta do some forum search digging. Edit: Also, 800x600 is not my format. I do 16x9 pics. Is it ok if I use the appropriate format with 800 width but not...

Residual Self-Image · 09/19/2008 16:04:22

MxO Fan Art Updated - 09/19/08

Dang, I only have 3 pics I'd share with the community. Gotta do some forum search digging. Edit: Also, 800x600 is not my format. I do 16x9 pics. Is it ok if I use the appropriate format with 800 width but not 600 height?

Residual Self-Image · 09/19/2008 14:45:30

Valkyrjar Items

The_Bruceter wrote: exsuscito wrote: ZaneZavin wrote: Well, it works like this. Fight, die, come back it's at full health. You wearing the health regen stuff or something? I've got roughly normal clothes and wooden dummy drill only did 108...

General Discussion · 09/19/2008 10:03:12

Valkyrjar Items

WoKeN wrote: My sub runs out today,but I might have to keep playing..these items look pretty sweet. Darn you rare for making me spend more monehs! That's the idea.

General Discussion · 09/19/2008 10:00:35

CQ Points

Aquatium. wrote: Vinia wrote: Skull101 wrote: Don't hate me because I like to mindlessly slaughter other so-called players kthx, I do it outa love. More cqs ftw. Don't worry, there are plenty of other reasons to choose from. +1 Forum CQ to...

Development Roundtable · 09/19/2008 09:06:55

Valkyrjar Items

Tag team of 1 MKT and 1 hacker: Downtime of Valfreyja: 16-20 seconds. GG son

General Discussion · 09/19/2008 09:01:46

Valkyrjar Items

I love the items, I'm kind of disappointed at the story though. I wished it was a little bit longer (not disappointed at the story itself). Maybe Rare can extend/alter the mission for the next update?

General Discussion · 09/19/2008 06:56:15

Daiymo Box

I'm in as well if I have the time. Contact Dedatorus.

Events - Recursion · 09/19/2008 02:50:15

CQ Points

HT wrote: Mave wrote: OH GOD MY E PEEN JUST GOT BIGGER Best post to describe the increase in CQs.

Development Roundtable · 09/19/2008 02:48:35

Triple Data Mining XP

eval wrote: I don't recall getting an XP amp from the Tac sec. spawns ever. Only Data Simulacrums give the XP amplifier. And there are 2 different Data Simulacrum spawns, one where many spawn simultaneously and one where one/two spawn in w...

Development Roundtable · 09/19/2008 02:46:59

Rare's Avatar Mystery Theater v.2

-Mercidos- wrote: ST4NDALONE wrote: Really like his eyes...wonder what he's seeing. Truth. Doubtful. Eyes tainted black only see darkness, if that is the truth, so be it, but it's not. Not yet.

Residual Self-Image · 09/19/2008 02:36:27

Update 63 Discussion - September 19, 2008

Throw resistance bonus will now work properly Next step: Adding Thrown Defense Bonuses over all trees to balance out the lack of Thrown Defense (Only tree where Defense is lower than the Accuracy for people with the right attributes when c...

Update Discussion · 09/19/2008 02:31:11

Assorted dev screenshots

Tranque101 wrote: Rarebit wrote: Couldn't help but feel there was something odd going on when I dropped by the update staging server today. Couldn't quite put my finger on it... Hm... >_> "Svanhild was the daughter of Sigurd and Gudrun in...

Residual Self-Image · 09/18/2008 13:26:07

Image Retrieval - September 18, 2008

Phluff wrote: ChloeAnn wrote: XElite wrote: One of my favourite Image Retrievals so far! Nice work, Virrago. Same. I thought it was very interesting Ditto! ...phabulous I.R. Indeed. Ninjutsu ftw >_>

Broadcast Depth · 09/18/2008 13:24:12

an idea About Solo Content!

Vosiler wrote: i know for a fact its not possiable since they add'ed the lvl 60 with high viral res Cap is 240 and I doubt the devs have given the 60s more than 240 viral res (any more than the cap is a buffer in case of debuffs), in which...

Development Roundtable · 09/18/2008 06:57:31

an idea About Solo Content!

Gerik wrote: GoDGiVeR wrote: Gerik wrote: vynn_drasan wrote: care to share what the right debuff are? Destroyer, Insidious Code and Vector/Distruption Field? First two are correct, the last two not so. Gonna have to say Freeze Area 2.0 or...

Development Roundtable · 09/18/2008 06:33:41

an idea About Solo Content!

Gerik wrote: vynn_drasan wrote: care to share what the right debuff are? Destroyer, Insidious Code and Vector/Distruption Field? First two are correct, the last two not so. Destroyer is what I call "the critical", without destroyer you won...

Development Roundtable · 09/18/2008 06:14:32

an idea About Solo Content!

vynn_drasan wrote: Cadsuane wrote: vynn_drasan wrote: i have tried to solo a sleepwalker box using the loadout you speak of and i hit a brick wall at the first boss care to share tips? Don't get shot. lol, i'm not getting shot i just can't...

Development Roundtable · 09/18/2008 04:36:18

Update 62 Discussion - August 07, 2008

Virrago wrote: eval wrote: Virrago wrote: Unfortunately, we are going to have to delay tomorrow mornings release of Update 63 at least a day. Hypno-kitty can't change it, unfortunately Can we have patch notes yet, though? Please?

Update Discussion · 09/18/2008 02:03:55

Decompile Clothing

Vesuveus wrote: I can see that, but in this case I was decompiling. Successful decompiling also awards XP. If you have high-lvl friends who dump their not-needed highlvl clothing onto you, then you need high-lvl decomp to decomp them succe...

Items and Clothing Feedback · 09/18/2008 01:58:11

Operative Profile - Roukan - 09-16-08

About freaking time. The most beloved shim of MxO, that's no insult, though, because we love him ... her, well, it's definitely a him on the picture, so him. Er ... yeah, was about time, good read. >_> <_<

Community News · 09/16/2008 13:09:26

Assorted dev screenshots

Rarebit wrote: Persephone's secret shame: combination skin :o Nice abs ... lol

Residual Self-Image · 09/16/2008 11:17:45

IS Reduc and Aura's.

Pylat wrote: Inner Strength Cost Modifier Bonus is the % bonus that applies to IS Cost Reduction. Making the ability Efficiency more effective and beneficial and the debuff Inefficiency Field 1.0 & 2.0 more crippling. Then there are 4 (?)...

Command Line - Hacker Discussion · 09/16/2008 04:53:54

xWintermutex - My time has come

Phluff wrote: Nooooooooooooooooo... Talk to Virrago, maybe he can help you sort out the problems with SOE Support! *Hugs* <3 That's what she said. And hell, she's right.

World Discussion - Syntax · 09/15/2008 12:43:51

IS Reduc and Aura's.

Carloss wrote: Aura's logically speaking should be effected by IS cost reduction, not JUST on initial activation. It should effect the IS cost on every cycle. It doesn't make sense with its current cofig. Any Devs care to shed some light o...

Command Line - Hacker Discussion · 09/15/2008 12:37:33

Rare's Avatar Mystery Theater v.2

EndlessVoid wrote: MxO: Rise of the Silver Seraph. - Void Void wins the Rarebit Avatar Mystery Caption Contest.

Residual Self-Image · 09/15/2008 07:31:10

oh hai 2 u

Mave wrote: Congrats and welcome to Recursion. I look forward to knifing you and hyperjumping away. I'd be weary around Tenshi. He'll come after you and kick you in your non-boxer unprotected nutz. <3

World Discussion - Recursion · 09/15/2008 05:44:18

To All the Gunmen Out There

Riac wrote: 9mmfu wrote: So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update. Basically you are currently not getting any benefit to Thrown Resi...

Dojo - Operative Discussion · 09/13/2008 10:29:14

IS Reduc and Aura's.

That IS draining abs are not affected by IS cost reduction is, taken from 9mmfu, "by Design" and bullcrud in my opinion. Also, what you are looking at is IS cost reduction BONUS, which does in itself nothing ... at all. There are only so m...

Command Line - Hacker Discussion · 09/13/2008 10:22:11

Image Retrieval - September 10, 2008

Villemar_MxO wrote: Take the next six weeks off of work or school and get busy, you lazy slackers! Just a few hours with a lowbie alt, if it's like with Insecticides. Thank god, highlvl insecticide farming would be just gruesome.

Broadcast Depth · 09/11/2008 10:10:53

Concepts on how to improve the start of the game.

odj wrote: Skull101 wrote: This idea is to help new players see what this game is really all about, but people continue to shoot good ideas down, first off it's not there for you to shoot down, it's there for you to disagree with or agree...

Development Roundtable · 09/11/2008 10:07:53

Image Retrieval - September 10, 2008

Procurator wrote: Very nice. Now I can write a plot wherein Procurator no longer has to wear his earpiece. Of course, finishing the story where he has to wear it first might help. >_> o_o' In any case, nice shades. How about we guess who t...

Broadcast Depth · 09/11/2008 02:06:43

Image Retrieval - September 10, 2008

TonyJaa wrote: exsuscito wrote: Dear Santa, Please make the acquisition of these new glasses a 'soloable' task. Thank you, sir. Well said... Sleepwalkers are soloable, though it takes some time. Kunoichis are more troublesome, on the other...

Broadcast Depth · 09/11/2008 00:41:48

Yes Man

IMBD Trailer Honestly, I lol'd. That one will be pretty awesome D: Story plot (from what I can say): The guy Jim Carry plays grew up to say "No" to pretty much everything, but through a twist in his life he now chooses to say "Yes" to ever...

Off-Topic Discussion · 09/10/2008 11:46:04

CERN's LHC: End of the world begins 10 Sep!!!

Procurator wrote: phi wrote: http://www.hasthelhcdestroyedtheearth.com/ Ha-hah! I knew what that page would say. How about "Not yet", which is in my opinion more accurate.

Off-Topic Discussion · 09/10/2008 07:59:30

Image Retrieval - August 20, 2008

odj wrote: So now /eyedrops are getting implimented in-game does that mean that these can now be a type of consumable?... ... coloured eye-drop liquid?

Broadcast Depth · 09/10/2008 06:24:40

So....Um....Yah?

Kybutra wrote: kids these days, just leaving code bits laying around.. Not only these days.

General Discussion · 09/09/2008 12:01:09

Loading area storage space.

Indeed. If you have all abilities from the game, you can't hold many bits and frags. Also, the Space Storage numbers don't add up. It's full even though the first number is smaller than the maximum displayed.

Development Roundtable · 09/09/2008 08:50:37

Decompiler Overdrive Module

pyro20 wrote: I thought there was a release option on the luggable that lets you get your overdrive frag back? Uhh ... I don't think so man. You can only release the original Overdrive or Quicksilver Luggable for frags as far as I know.

Development Roundtable · 09/08/2008 12:04:31

Decompiler Overdrive Module

eval wrote: And for the future, I suggest using the enviroment to better handle the Overdrive spawn. Then it shouldn't take two whole teams for you to do that. I know that . I can solo PB4s and Sleepwalker tier 3 Boxes. I just mentioned th...

Development Roundtable · 09/08/2008 11:17:53

Decompiler Overdrive Module

For anyone who doesn't know what that is, a screenie from Roukan: Now, what do I want? Make it into a simple item, because right now it's a luggable. That poses one BIG problem: It disappears after server restarts. It doesn't matter to me...

Development Roundtable · 09/08/2008 05:09:20

Triple Data Mining XP

Cadsuane wrote: But only inside the Datamine. Why not outside too? It's just that outside you won't get as much $i, seems fair. Good idea, though.

Development Roundtable · 09/08/2008 01:57:36

Nerf Master Shadow

Procurator wrote: Leave Master Shadow alone. A person using Master Shadow can't do anything but observe, and it's nice to be able to do that sometimes. Heck, it's even fragile as hell - it breaks when you so much as open a door. What distu...

Development Roundtable · 09/08/2008 01:53:45

Nerf Master Shadow

monkeymanx8 wrote: eval wrote: Also Vanish doesn't need a thirty minute reuse timer. No kidding, that's ridiculous. Another few points that needs fixing: * Vanish breaks easily (you stay invisible inside IL) * Vanish reuse needs to be redu...

Development Roundtable · 09/08/2008 01:52:21

Seraphic Trashcan

I got one with Flood in the trashcan.

Residual Self-Image · 09/07/2008 01:53:37