IS Reduc and Aura's.

21 posts · 2008-09-13 08:52:10 to 2008-10-04 04:32:34

#36300497984 09/13/2008 08:52:10 IS Reduc and Aura's.
After a bit of loadout experimenting, I thought I'd try different uses of IS reduction cost bonuses.

Whilst doing so I scampered across something quite interesting...

IS Reduc effects all abilities initial IS cost. Therefore, abilities such as Combat Aura 1.0/2.0 Deflect Bullets/Viruses are only effected by the IS reduc bonus on their initial activation. Every 5second cycle after the activation, the IS cost is not effected by IS reduc. So basically no matter what your IS reduc bonus is; your aura's etc will always drain 12 IS every 5sec.

Now logically speaking, this seems a little strange. Especially since a tree like Force Multiplier hints at IS efficiency, the title buff gives a minimum of 10% IS cost reduction bonus.

I'm slightly curious at whether this was meant to be, or merely another ability looked over. Or maybe a bug?

Any feedback will be much appreciated!


Carloss
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#36300497998 09/13/2008 09:37:38 Re:IS Reduc and Aura's.
%'s are always finicky on what they apply too.
#36300498015 09/13/2008 10:22:11 Re:IS Reduc and Aura's.
That IS draining abs are not affected by IS cost reduction is, taken from 9mmfu, "by Design" and bullcrud in my opinion. Also, what you are looking at is IS cost reduction BONUS, which does in itself nothing ... at all. There are only so many abs (you can count them at one hand and they're never used, except for IS Efficiency 1.0) that can use the IS Cost Reduction bonus.

Basically, the bonus % will affect abs like that:

10 pts / % Base + 10 % Bonus = 11 pts / % in total.

Since Vitality is mostly made up of Boni, that's the reason why nobody bothers upping that stat, because there are simply nearly no abs that effectively use those boni. Statpoints wasted instead of where you KNOW that you need them.
#36300498036 09/13/2008 11:43:05 Re:IS Reduc and Aura's.
Actually the Upgrade Artist and Force Multiplier title buffs have an IS cost reduction on them like efficiency.
If you are reading this my sig didn't work T_T
#36300498093 09/13/2008 14:31:48 Re:IS Reduc and Aura's.
True GG...


But interestingly, the patcher gear also gives IS cost Reduc bonus %
unlike the attribute, this particular IS reduc acts directly on your abilities, rather than boosting an IS reduction ability such as Efficiency.
Which makes me /scratchhead as to how and why this was designed. Its like having 2 different stats for accuracy. your clothing accuracy stat directly effects abilities, whereas the attribute accuracy only effects buffs that upgrade your accuracy. <-- If this is true, then the way attributes work is much different to how I originally thought.


Although this still doesn't solve the problem of Aura's and alike not being effected by IS reduc at all!
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#36300498099 09/13/2008 14:37:47 Re:IS Reduc and Aura's.
Just had a thought about my previous post. the example I gave cannot be true, as clothing does effect the stats on buffs, therefore buffs are not just effected by attributes... tbh I've kinda confused myself
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#36300498103 09/13/2008 14:57:37 Re:IS Reduc and Aura's.
It seems Pylat has just solved my problem! (Thanks again Pylat)

I forgot there was IS cost reduction which effects abilities directly, and then there's IS reduc cost Modifier, which effects IS reduc abilities!


aaaanyway. *crawls away from the big tangent*

Back to my original point...

Aura's logically speaking should be effected by IS cost reduction, not JUST on initial activation. It should effect the IS cost on every cycle. It doesn't make sense with its current cofig.

Any Devs care to shed some light on the situation?

Again, all feedback is much appreciated.
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#36300498112 09/13/2008 15:41:17 Re:IS Reduc and Aura's.
Yeah this annoys the hell out of me I hope they actually fix this.
#36300498727 09/15/2008 12:37:33 Re:Re:IS Reduc and Aura's.
Carloss wrote:
Aura's logically speaking should be effected by IS cost reduction, not JUST on initial activation. It should effect the IS cost on every cycle. It doesn't make sense with its current cofig.

Any Devs care to shed some light on the situation?

Again, all feedback is much appreciated.

Good point, but if you read my post you'll probably notice that I said that I already asked 9mmfu about steady IS cost abilites and he said no, it's made that way. Which is also the reason why I said that that's bullcrud.

On another note, you are wrong Lossa. The Patcher stuff gives direct IS Cost Reduction, not the bonus, which is why it directly reduces the IS cost.


Inner Strength Cost Modifier on the other hand (which has it's own bonus), I don't know what that does. I never before bothered to know what it does, though it would be nice to know.
#36300498783 09/15/2008 15:24:58 Re:IS Reduc and Aura's.
Inner Strength Cost Modifier Bonus is the % bonus that applies to IS Cost Reduction. Making the ability Efficiency more effective and beneficial and the debuff Inefficiency Field 1.0 & 2.0 more crippling.
If you are reading this my sig didn't work T_T
#36300498953 09/16/2008 04:53:54 Re:Re:IS Reduc and Aura's.
Pylat wrote:
Inner Strength Cost Modifier Bonus is the % bonus that applies to IS Cost Reduction. Making the ability Efficiency more effective and beneficial and the debuff Inefficiency Field 1.0 & 2.0 more crippling.

Then there are 4 (?) functions that affect Inner Strength:

1. Max Inner Strength + Max Inner Strength Bonus:
  • Latter one is given by Vitality.
  • Abilities using this Function: Destroy Resolve 1.0 (debuffs others), Force Enhancer (debuffs self !!!);   Supreme Damage Resistance (Bonus only), Hostile Programming (Bonus only)
  • Effect: Increases maximum Inner Strength.
2. Inner Strength Regen Rate + Inner Strength Regen Rate Bonus:
  • Latter one is given by Vitality.
  • Abilities using the Function: Charge Simulacra, Destroy Resolve 1.0, Inefficiency Field 1.0 + 2.0, Network Attacker, Network Hacker, Skript Kiddie;  Attack Programming (Bonus only)
  • Effect: Increases regeneration rate of Inner Strength by percentages of the players IS regen rate base.
3. Inner Strengh Cost Reduction + Inner Strength Cost Reduction Modifier Bonus (The title is confusing, making it look like that there is a function called Inner Strength Cost Modifier, but apparently there isn't? DEV CALL necessary):
  • Latter one is given by Reason.
  • Abilities using the Function: Off-Balance, Charge Simulacra, Force Multiplier, Efficiency, Upgrade Artist, Inefficiency Field 1.0 + 2.0;  Attack Programming (Bonus only)
  • Effect: Decreases the cost of abilities by percentages of its value.
4. Current Inner Strenght:
  • Abilities using the Function: Destroy Resolve 1.0
  • Effect: Decreases opponents Inner Strength
  • Affected by other boni?


If I forgot to mention abilities (active or passive), please tell me then I'll add them to the list. These are those that I know from top of my head.
#36300500746 09/19/2008 05:11:00 Re:IS Reduc and Aura's.
The Max IS Bonus from Vitality does seem a little pointless with the lack of clothing that this bonus effects.

I can only think of three items:
Dragonskin
Tiger Master Gi
Reactive Gloves
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#36300500752 09/19/2008 05:19:15 Re:IS Reduc and Aura's.
filter shades dont know if many people have these but they give 10pts of is
#36300500755 09/19/2008 05:20:24 Re:IS Reduc and Aura's.
% Bonuses are not applied to clothes, only abilites, but there are a few that use that bonus, including a consumable.
#36300501882 09/22/2008 17:08:47 Re:IS Reduc and Aura's.
I only know of Destroy Resolve. What other abilities does the Max IS bonus affect?
#36300501884 09/22/2008 17:20:45 Re:Re:IS Reduc and Aura's.
r3spon5e wrote:
I only know of Destroy Resolve. What other abilities does the Max IS bonus affect?
EDIT: Technically, there's force enhancer.
#36300505698 10/03/2008 08:34:24 Re:Re:IS Reduc and Aura's.
Carloss wrote:
The Max IS Bonus from Vitality does seem a little pointless with the lack of clothing that this bonus effects.

I can only think of three items:
Dragonskin
Tiger Master Gi
Reactive Gloves

Vitality increases your max IS => increasing it will increase your total IS points, etc. not quite pointless.

I do agree on the fact that the IS reduction should affect the auras' IS cost every time they drain it from your bar. Yet, I think the devs would overlook that because they already found the patcher tree too powerful , thus they nerfed it. Don't think they wanna boost it again.They hate patchers. lol jk, but still think they'd consider it as a significant boost that would affect gameplay on a larger scale.

#36300505704 10/03/2008 08:48:49 Re:Re:Re:IS Reduc and Aura's.
NeoExcidious wrote:

Vitality increases your max IS => increasing it will increase your total IS points, etc. not quite pointless.

If it was Max Innerstrength and NOT Max Innerstength BONUS, which it is. Only 2 abilities are affected by that bonus: Destroy Resolve and Force Enhancer. Everywhere else are sometimes Max IS Boni, but they don't help, EVER (Consumables which affect Max IS are too rare and don't count for casual use).

The bonus in itself does nothing, which is why vitality is quite useless.

NeoExcidious wrote:

I do agree on the fact that the IS reduction should affect the auras' IS cost every time they drain it from your bar.


Quote 9mmfu  from a PM I sent him long ago:
"Well in fact it does, but not in a way that is obvious.

IS Cost Modifier is coded to reduce the cost when an ability is invoked. The IS drain component associated with some abilities does not keep reinvoking the ability as can be seen by IS cost associated with it. The initial invoke and reocurring components are two different things which is "why" IS cost modifier effects one but not the other. Which the code side of it all was designed to do.

So in effect its designed that way."

Too bad. GAH

NeoExcidious wrote:

Yet, I think the devs would overlook that because they already found the patcher tree too powerful , thus they nerfed it. Don't think they wanna boost it again.They hate patchers. lol jk, but still think they'd consider it as a significant boost that would affect gameplay on a larger scale.

Er ... they seriously nerfed the Virologist trees (CR2), not necessarily the Patchers (only downgrade they got was the team-restriction, which makes sense). There is still a major unbalance (I'm begging time and time again to "fix", much like the lack of TD %) in there, though, namely IS / heal power distribution between Single and AOE heals, which is reversed in contrast to Single and AOE hacks.
#36300505749 10/03/2008 11:03:26 Re:IS Reduc and Aura's.
So what you're saying is that a 0 Vitality Physician has no disadvantage compared to a 16 Vit one , if both wearing regular clothes. Still confused on the existence of apparel that triggers that IS Bonus, if you'd care to enlighten me.
#36300505784 10/03/2008 12:20:32 Re:IS Reduc and Aura's.
The only benefit the physician would get is a 22% increase for the bolster health ability and for fast healing 2.0, they won't recieve any extra IS or IS regen from it, just an improvement on some of their buffs.
#36300505991 10/04/2008 04:32:34 Re:IS Reduc and Aura's.
You should only up Vitality if you're going for pure Patcher (30 focus for Heal % and 30 vit for whatever) and even then, IMO the difference is not enough. I mean, if you up Vitality like hell, you'll loose Defense/Dam/Acc % that you would need elsewhere. Vitality isn't worth it.