342 Weapons Check-Off List

31 posts · 2008-05-24 22:21:20 to 2008-09-22 22:30:08

#36300459231 05/24/2008 22:21:20 342 Weapons Check-Off List
Here is the list of all 342 new level 50 weapons introduced in Update 60, so you know what you need and what you already have:

Dual Handguns

Enhanced Twin Harlick Arms 717s
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Twin Harlick Arms 717s

Enhanced Twin Royer Terminators
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Twin Royer Terminators

Enhanced Twin WestTek 55ZAs
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Twin WestTek 55ZAs

Enhanced Twin FM-1100s
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Twin FM-1100s

Handguns

Enhanced Harlick Arms 717
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Harlick Arms 717

Enhanced Royer Terminator
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Royer Terminator

Enhanced WestTek 55ZA
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced WestTek 55ZA

Enhanced FM-1100
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced FM-1100

Dual Submachineguns


Enhanced Dual FM-13SKs
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Dual FM-13SKs

Enhanced Dual Grishev R95s
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Dual Grishev R95s

Submachine Guns

Enhanced FM-13SK
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced FM-13SK

Enhanced Grishev R95
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Grishev R95

Rifles

Enhanced Bormann 10K
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Bormann 10K

Enhanced Halsey Sniper Rifle
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Halsey Sniper Rifle

Enhanced Kessay AR1
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Kessay AR1

Enhanced Lalone AM Sniper Rifle
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Lalone AM Sniper Rifle

Enhanced Cramer-Seavy Heavy Shotgun
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Cramer-Seavy Heavy Shotgun

Enhanced Ragaini Special Forces Shotgun
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Ragaini Special Forces Shotgun
#36300459234 05/24/2008 22:23:24 Re:342 Weapons Check-Off List
Good Work Mathalos.
JL10899sig
#36300459531 05/26/2008 02:27:59 Re:342 Weapons Check-Off List
Thank you, Mathalos. SMILEY
#36300459900 05/27/2008 01:17:59 Re:342 Weapons Check-Off List
I appreciate your elaborate weapons list. Just be ready to do it again when Rarebit learns now knows that the Combat System is actually rather broken.
*edited by admin*
#36300459981 05/27/2008 03:55:04 Re:342 Weapons Check-Off List
Why thank you, good sir.
#36300460035 05/27/2008 08:07:56 Re:342 Weapons Check-Off List

The only constant in the universe is change.

#36300460040 05/27/2008 08:18:36 Re:342 Weapons Check-Off List
Ballak wrote:
I appreciate your elaborate weapons list. Just be ready to do it again when Rarebit learns now knows that the Combat System is actually rather broken.

For the sake of fairness to Rarebit he didn't design the combat system nor is he an engineer to just go digging through source code to find an answer to a combat game mechanic concern.

The fact remains that those that engineered and designed almost all the systems for MxO are no longer with us and this leaves us in a position that sometimes for a given system a piece or two of it gets overlooked or isn't well understood.

I like to think that "to error is human" but we strive to not make the same one twice. 

#36300460041 05/27/2008 08:24:57 Re:342 Weapons Check-Off List
9mmfu wrote:
Ballak wrote:
I appreciate your elaborate weapons list. Just be ready to do it again when Rarebit learns now knows that the Combat System is actually rather broken.

For the sake of fairness to Rarebit he didn't design the combat system nor is he an engineer to just go digging through source code to find an answer to a combat game mechanic concern.

The fact remains that those that engineered and designed almost all the systems for MxO are no longer with us and this leaves us in a position that sometimes for a given system a piece or two of it gets overlooked or isn't well understood.

I like to think that "to error is human" but we strive to not make the same one twice. 

Operative, you must realize everything said on the internet is either untruthful or sarcastic and then you truly will understand its meaning.

Just a elbow in the ribs, I guess.

On another note, your English has considerably grown. Good man.

*edited by admin*
#36300460091 05/27/2008 11:28:30 Re:342 Weapons Check-Off List
To err is human, to patch divine?

#36300460125 05/27/2008 12:42:59 Re:342 Weapons Check-Off List
Rarebit wrote:
To err is human, to patch divine?




Ahhah!  Touché my friend.  Good answer SMILEY


#36300460144 05/27/2008 13:24:45 342 Weapons Check-Off List
Mathalos wrote:
Here is the list of all 342 new level 50 weapons introduced in Update 60, so you know what you need and what you already have:

Math,

Nice list. I knew there were 342 new guns but, there are more than no one person will ever use or need. I was happy to find 4 of the new ones... not so much now. <cries>

Quoting Neo: I need guns... lots of guns.

#36300460170 05/27/2008 14:15:44 Re:342 Weapons Check-Off List
I suspect that Mathalos and I will get all the guns.
#36300460186 05/27/2008 14:50:09 Re:342 Weapons Check-Off List
I only have 22 SMILEY  someone send me more!

#36300460239 05/27/2008 16:57:24 Re:342 Weapons Check-Off List
It appears that the majority of the guns are named after devs or former devs for MxO.

Toby Ragaini
Adam Bormann
Justin LaLone
Tanya Royer
Anthony Arpin
Nathan Edson
Ron & Bert Harvey
Bruce Harlick
Daniel Myers
Jeffrey Reitman    (Reit-Tek)
William Westwater   (WestTek)
Andy Seavy
Geoffrey Zatkin
Patrick Bradley

I thought it was interesting.


#36300460247 05/27/2008 17:07:55 Re:342 Weapons Check-Off List
ZaneZavin wrote:
It appears that the majority of the guns are named after devs or former devs for MxO.

Toby Ragaini
Adam Bormann
Justin LaLone
Tanya Royer
Anthony Arpin
Nathan Edson
Ron & Bert Harvey
Bruce Harlick
Daniel Myers
Jeffrey Reitman    (Reit-Tek)
William Westwater   (WestTek)
Andy Seavy
Geoffrey Zatkin
Patrick Bradley

I thought it was interesting.



Very interesting, always thought they were pretty random for a game where everything seems to have a meaning behind it.
Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300460766 05/28/2008 22:49:00 Re:342 Weapons Check-Off List
Get ready to update Math, Hotfix incoming.
#36300460834 05/29/2008 04:28:00 Re:342 Weapons Check-Off List
Cool, I didn't know where the name of the guns came from. SMILEY
#36300460928 05/29/2008 09:13:59 Re:342 Weapons Check-Off List
The thread has been updated to reflect the changes in the hotfix.
#36300461105 05/29/2008 16:59:26 Re:342 Weapons Check-Off List
Only 279 more to go, Mathalos. We're doing good!
#36300468561 06/17/2008 19:33:58 Re:342 Weapons Check-Off List

Who drops these, again?  Only 3-chevron level 51's in missions?  What about, say, level 52 or 53 SSR guards?  Whats the scoop, and any tips would be appreciated!  I'm wanting to score me some of these.

#36300468565 06/17/2008 19:41:36 Re:342 Weapons Check-Off List
I hear that someone has a 10% chance weapon, wonder if this is true....
#36300468611 06/17/2008 23:14:30 Re:342 Weapons Check-Off List
I've found through experimentation that there is a chance to drop Level 50 guns if you are Level 50 from any Level 50 NPC and up. The chance increases based on the chevron of the NPC and the level of the NPC.
#36300477311 07/11/2008 17:22:17 Re:342 Weapons Check-Off List

Well I wanted to report that I did 60 missions for a org clothing reward, including the Bag of Crap that is known as the Unlimit Saga (specifically for all of the 3 chevron Unlimts), and I only got 2 of the new guns total, the better one being the Dual 717's with stun.  Drop rates seem still pretty bad to me.

Also, related but this can apply to other things, anything you kill over 52, say; be they SSR Guards, Elite Commandos, Corruptors, Datamine spawns etc. tend to drop a lot of wack, useless gear, like level 25 unbuffed guns, 600 info, etc., apart from the goodies they were made to drop.

I think the '52 and over' crowd has scaling problems.  I'd really be surprised if a level 53, for example, would actually drop one of the new 50 guns.

#36300477464 07/12/2008 10:14:44 Re:342 Weapons Check-Off List
Most of the guns that have dropped, have dropped from Captain Raeder's guards, which are Level 53.
#36300477627 07/13/2008 01:43:13 Re:342 Weapons Check-Off List
All guns or just handguns?
#36300477636 07/13/2008 03:17:03 Re:342 Weapons Check-Off List
monkeymanx8 wrote:
All guns or just handguns?
?
all guns
#36300501521 09/21/2008 16:09:33 Re:342 Weapons Check-Off List
Here is what I currently have.

Dual Handguns

Enhanced Twin Harlick Arms 717s

    * 2% Chance of Enraged for 10 Seconds - 2
    * 2% Chance of Melee Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Thrown Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Viral Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Melee Defense -10 pts for 10 Seconds - 2

Enhanced Twin Royer Terminators

    * 2% Chance of Confused for 10 Seconds - 2
    * 2% Chance of Enraged for 10 Seconds - 2
    * 2% Chance of Melee Damage -5 pts for 10 Seconds - 3
    * 2% Chance of Melee Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Thrown Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Melee Accuracy -10 pts for 10 Seconds - 1
    * 2% Chance of Thrown Accuracy -10 pts for 10 Seconds - 2
    * 2% Chance of Viral Accuracy -10 pts for 10 Seconds - 2

Enhanced Twin WestTek 55ZAs

    * 2% Chance of Blinded for 10 Seconds - 2
    * 2% Chance of Melee Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Ballistic Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds - 2
    * 2% Chance of Melee Accuracy -10 pts for 10 Seconds - 3

Enhanced Twin FM-1100s

    * 2% Chance of Confused for 10 Seconds - 2
    * 2% Chance of Enraged for 10 Seconds - 1
    * 2% Chance of Blinded for 10 Seconds - 1
    * 2% Chance of Thrown Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Viral Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Melee Accuracy -10 pts for 10 Seconds - 2

Silenced Twin FM-1100s - 1

Handguns

Enhanced Harlick Arms 717

    * 5% Chance of Staggered for 10 Seconds - 2
    * 5% Chance of Dazed for 10 Seconds - 2
    * 2% Chance of Enraged for 10 Seconds - 2
    * 2% Chance of Blinded for 10 Seconds - 2
    * 2% Chance of Viral Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Ballistic Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Melee Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Melee Accuracy -10 pts for 10 Seconds - 2
    * 2% Chance of Viral Accuracy -10 pts for 10 Seconds - 3

Enhanced Royer Terminator

    * 2% Chance of Confused for 10 Seconds - 2
    * 2% Chance of Enraged for 10 Seconds - 2
    * 2% Chance of Thrown Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Thrown Accuracy -10 pts for 10 Seconds - 1
    * 2% Chance of Viral Accuracy -10 pts for 10 Seconds - 2
    * 2% Chance of Viral Damage -5 pts for 10 Seconds - 2

Silenced Royer Terminator - 3

Enhanced WestTek 55ZA

    * 2% Chance of Enraged for 10 Seconds - 2
    * 2% Chance of Blinded for 10 Seconds - 2
    * 2% Chance of Ballistic Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Viral Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Melee Accuracy -10 pts for 10 Seconds - 2
    * 5% Chance of Dazed for 10 Seconds - 2
    * 2% Chance of Viral Defense -10 pts for 10 Seconds - 2

Enhanced FM-1100

    * 5% Chance of Dazed for 10 Seconds - 1
    * 2% Chance of Confused for 10 Seconds - 1
    * 2% Chance of Blinded for 10 Seconds - 2
    * 2% Chance of Ballistic Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Thrown Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Viral Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Melee Accuracy -10 pts for 10 Seconds - 2

Silenced FM-1100 - 1

Dual Submachineguns

Enhanced Dual FM-13SKs

    * 5% Chance of Off-Balance for 10 Seconds - 2
    * 5% Chance of Dazed for 10 Seconds - 3
    * 2% Chance of Melee Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Ballistic Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Melee Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds - 2
    * 2% Chance of Thrown Accuracy -10 pts for 10 Seconds - 2
    * 2% Chance of Viral Accuracy -10 pts for 10 Seconds - 2

Silenced Dual FM-13SKs - 3

Enhanced Dual Grishev R95s

    * 5% Chance of Off-Balance for 10 Seconds - 2
    * 2% Chance of Enraged for 10 Seconds - 2
    * 2% Chance of Blinded for 10 Seconds - 2
    * 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds - 1
    * 2% Chance of Viral Accuracy -10 pts for 10 Seconds - 2
    * 2% Chance of Melee Damage -5 pts for 10 Seconds - 2

Silenced Dual Grishev R95s - 1

Submachine Guns

Enhanced FM-13SK

    * 2% Chance of Ballistic Damage -5 pts for 10 Seconds - 1
    * 2% Chance of Ballistic Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Melee Defense -10 pts for 10 Seconds - 2

Enhanced Grishev R95

    * 5% Chance of Dazed for 10 Seconds - 2
    * 2% Chance of Confused for 10 Seconds - 2
    * 2% Chance of Melee Damage -5 pts for 10 Seconds - 1
    * 2% Chance of Viral Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Viral Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds - 2
    * 2% Chance of Thrown Defense -10 pts for 10 Seconds - 2

Rifles

Enhanced Bormann 10K

    * 2% Chance of Ballistic Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Viral Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Melee Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Thrown Accuracy -10 pts for 10 Seconds - 2
    * 2% Chance of Viral Accuracy -10 pts for 10 Seconds - 2

Silenced Bormann 10K - 3

Enhanced Halsey Sniper Rifle

    * 2% Chance of Enraged for 10 Seconds - 2
    * 2% Chance of Blinded for 10 Seconds - 1
    * 2% Chance of Ballistic Damage -5 pts for 10 Seconds - 3
    * 2% Chance of Melee Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Thrown Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds - 2
    * 2% Chance of Viral Accuracy -10 pts for 10 Seconds - 2
    * 2% Chance of Confused for 10 Seconds - 1

Enhanced Kessay AR1

    * 5% Chance of Staggered for 10 Seconds - 2
    * 5% Chance of Dazed for 10 Seconds - 2
    * 2% Chance of Melee Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Thrown Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Viral Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Viral Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds - 2
    * 2% Chance of Melee Accuracy -10 pts for 10 Seconds - 2
    * 2% Chance of Thrown Accuracy -10 pts for 10 Seconds - 1
    * 2% Chance of Enraged for 10 Seconds - 2

Silenced Kessay AR1 - 2

Enhanced Lalone AM Sniper Rifle

    * 5% Chance of Dazed for 10 Seconds - 2
    * 2% Chance of Blinded for 10 Seconds - 2
    * 2% Chance of Viral Defense -10 pts for 10 Seconds - 1
    * 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds - 2

Enhanced Cramer-Seavy Heavy Shotgun

    * 5% Chance of Off-Balance for 10 Seconds - 2
    * 5% Chance of Dazed for 10 Seconds - 2
    * 2% Chance of Ballistic Damage -5 pts for 10 Seconds - 2
    * 2% Chance of Ballistic Defense -10 pts for 10 Seconds - 2
    * 2% Chance of Thrown Accuracy -10 pts for 10 Seconds - 2
    * 2% Chance of Viral Accuracy -10 pts for 10 Seconds - 1

Enhanced Ragaini Special Forces Shotgun

    * 2% Chance of Melee Damage -5 pts for 10 Seconds - 2
#36300501612 09/22/2008 02:12:30 Re:342 Weapons Check-Off List
Mathalos, can you please also post the DPS, reuse and range to the weapons?
#36300501682 09/22/2008 09:19:37 Re:342 Weapons Check-Off List
 With Gusto!

Rifles:


Pistols:


SMGs:


Sniper Rifles:


Shotguns:


Dual Pistols:


Dual SMGs:

#36300501946 09/22/2008 19:56:33 Re:342 Weapons Check-Off List
The new quest enemies in Pillsen are dropping these as well, though the drop rate seems to have remained low.
- Void
Recursion: n - See Recursion.
Void's Sig
#36300502039 09/22/2008 22:30:08 Re:342 Weapons Check-Off List
understatement.  I've still yet to even have a lvl 50 enhanced/silenced gun droop for me.