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Bayamos

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The Patch v. 1.2 | The Guide

/face

My definition of "holier than thou" attitude is when people get on soapboxes and pretend that they're members of the dev team and start DECLARING what is and isn't an exploit. That's not your call to make. It would be simple enough to turn...

Player Versus Player Feedback · 04/14/2007 11:11:12

/face

Perhaps it would be if you were on the dev team NT, but the devs have said that they intend to leave emotes as-is. That implies that they DON'T see the present application as exploiting. Now whose word should we listen to...

Player Versus Player Feedback · 04/14/2007 09:36:34

Brewko makes the rounds

Just letting people know what's been going on, since I guess people aren't aware of what Brewko's been up to. I think it's great that he's decided to take some time from what I'd guess is a busy schedule to hold fun mini-events with the pl...

World Discussion - Vector · 04/13/2007 19:42:26

MDT, RDT... no VDT or TDT

Don't think they do. Only change seems to be from seemingly normal buggy to outright inaccurate. Archived image unavailable: 50ctwx4.html

User-Interface Feedback · 04/13/2007 19:27:41

MDT, RDT... no VDT or TDT

Yeah... you can alter what you see in those tabs w/ useropts, set them to always be 50 or the non Guassian rolls... either way it doesn't affect your actual rolls, which makes me just disregard that Tab of the UI completely. Old thread

User-Interface Feedback · 04/13/2007 10:37:33

Weekly Fight Nights are back - Wednesdays 6PM EST (11PM GMT)

You bought Therin, or you were him all along... ? o.O And I guess some Machines showed up after I left... got old real quick, 3 mechs versus ~10 zion and ~10 mervs who'd run when they took damage...

Events - Vector · 04/13/2007 10:32:06

The One..

Lies Gina7 will make you return.

World Discussion - Vector · 04/12/2007 17:07:12

/face

It's still easy to get away from people chasing you in this way by not jumping the full Ctrl+Space distance and then going perpendicular to that path of travel once you land, which will screw up the emote's direction once that person lands...

Player Versus Player Feedback · 04/12/2007 08:37:30

Weekly Fight Nights are back - Wednesdays 6PM EST (11PM GMT)

Well, your latest one only showed me how rusty I am, Mana.. should have known after only playing a few hours in the past two weeks. Was nice to have the practice; as always a well organized yet open fight night..

Events - Vector · 04/08/2007 17:15:35

Formerly Known as the Other Side - April 6, 2007

DN1 has already seen a lot of new activity under you Raijinn; I was skeptical at first about the staff change announcement, but you've done a great job so far.

Broadcast Depth · 04/06/2007 12:46:42

A Question Regarding the Machine Stronghold

There are interrogation rooms; sets of White Room esque rooms with a table, two chairs, and one way mirrors. Depends on which mission area you get, if you haven't seen those yet.

Districts, Neighborhoods, and Constructs · 04/03/2007 17:03:39

Hajimemashite.

I am glad to see your connection with this network is functional, Noriko, and look forward to continuing to work with you.

Next Renaissance - Vector · 04/01/2007 18:37:59

Randomness strikes again.

Renzouken wrote: Are the old Pug's Gloves still around? Yeah, if you looted the old pairs before the patch they still work and are not grandfathered. I have 4 pairs or so that work pretty well.. nice catch

Player Versus Player Feedback · 03/28/2007 19:24:42

Randomness strikes again.

Looks like they popped Firearms Skill at the end there, judging by Disarming Shot's dmg: 271 to 440.

Player Versus Player Feedback · 03/28/2007 15:41:03

Enrage 1.0

Enraged means the person cannot roll out of Interlock. Helpful if you've got your sim ILing the red and you want to keep them there.

Loading Construct - Coder Discussion · 03/27/2007 19:46:58

Update 50 Discussion

That wasn't a patch change so much as a server config change... and yeah, they've been making quite a few changes lately (combat bugs most notably) that have been left out of the patch notes entirely.

Update Discussion · 03/27/2007 15:23:15

if james bond was a ballista

Spies can beat hackers only if they get lucky, or if the hacker is inexperienced or allows the fight to be dictated by the spy. If the spy keeps out of interlock and resorts to pure free fire, then he has a chance (although, with Destroy R...

Player Versus Player Feedback · 03/25/2007 06:59:26

Image Retrieval - March 21, 2007

Yeah, just spell out the plotline for us basically... /sigh. I barely play 5 hours a week these days, and honestly, what's there to do? Abilities are broken, most all events are uber early for some reason, and the storyline is revealed wee...

Broadcast Depth · 03/21/2007 17:14:00

Hardline Map Problem (continued)

I'd try running a full system check.. your packmaps may be corrupted somehow. Just as a trick, though, try renaming your /mxo/profiles/[stationname] folder to something else and logging to see if the .cfg files are messing with your UI at...

Redpill Rescue · 03/20/2007 13:58:54

Lvl 255 agents -_-

You can kill them, you just need 2 level 255 agents on your team.

Player Versus Environment Feedback · 03/17/2007 10:25:46

Abilities turning off

Punt and Suplex are completely broken, I'm forced to use Spin Throw as my number one sneak attack.. >.>

Ability Feedback · 03/17/2007 09:40:06

Dark Maverick Tales - Recruitment

Great job. I love the style and angles. (I must say, though, at first I kept trying to read it right to left, like a manga. >.> ).

Next Renaissance - Vector · 03/16/2007 21:48:18

Vectors RPvP sign up thread!

oranos wrote: Demoana wrote: oranos wrote: SajghO wrote: oranos wrote: SajghO wrote: Demoana wrote: lmao *kisses* heh, still love u 2 *more kisses* *I take my Wizard's Robe off at Demoana and Saj* SPAM? I was replying The question is....wh...

World Discussion - Vector · 03/16/2007 10:28:22

Abilities turning off

The state specials turning off is a separate thing that's been around since like the start of CR2. What's happened in this patch is completely different, abilities of all types are affected and turn off seemingly at random :\

Ability Feedback · 03/13/2007 14:21:01

More Useropts Options

Matrix code parameters in my list: DL_MinTeleportDistToTriggerMatrixView MassiveSpewMatrixBlend MassiveMatrixCodeBlendMax WR_MatrixView_Tex_RezID WR_MatrixView_RS_RezID WR_MatrixView_FX_0_ID WR_MatrixView_FX_1_ID WR_MatrixView_ForceOn WR_M...

Residual Self-Image · 03/12/2007 20:21:18

Wake to a Nightmare.

((<3 the piano bit. Intense...))

Next Renaissance - Vector · 03/12/2007 06:28:24

A Warm Place

Inside the vessel, the air was slightly warmer. Storms raged outside and rattled the hovercraft's frame, shaking the antennae and causing the decks to creak. A single lantern flickered down a narrow corridor, illuminating the metal walls....

Next Renaissance - Vector · 03/11/2007 20:58:09

Abilities turning off

It seems that the timer bug from early Live has been fixed. I wish they'd put these things in the Patch Notes... first the /invoke exploit, now this one.. posting that things that need to be fixed are fixed only shows that the dev team is...

Ability Feedback · 03/11/2007 20:07:33

A Warm Place

((Thanks, Riac. This is certainly a struggle for me -- I'm not by any means a writer, and have never done anything like this before. Glad to see someone's enjoying it.))

Next Renaissance - Vector · 03/10/2007 23:07:57

Abilities turning off

Deadly throw and the second-highest level Artillerist code nuke also no longer work for me at all in IL.

Ability Feedback · 03/10/2007 16:43:51

A Warm Place

He knew the time, but twilight was not the right word to describe his surroundings. High above the crag, firmament shifted with fury. The disparate clouds of ash and smoke clashed into each other like warring chariots. Their violent collis...

Next Renaissance - Vector · 03/09/2007 22:51:48

Erm, are you sure it's ctrl + F?

This doesn't work for me at all. I had Ctrl + F mapped to /face prior to the patch.. but even when I remove that keybind and restart, I still experience no change in effects when I hit Ctrl + F.

General Discussion · 03/09/2007 15:09:53

Image Retrieval - March 7, 2007

I would have preferred to wait and be suprised.. something that's kinda rare these days Now that it's out and we can't go back, though, I have to say that it looks pretty sweet.

Broadcast Depth · 03/07/2007 18:29:50

The hidden resistance.

If you were there for testing early CR2 on QA, you'd remember that in the beginning NPCs kicked players' butts. To solve this issue a tier system of resistances was set up, described in this post: HCFrog wrote: Short story: we've changed i...

Player Versus Player Feedback · 03/06/2007 14:29:01

The Other Side of the Looking Glass - March 2, 2007

RainKingX wrote: You are aware that an MKT can hit you with 4 high-level abilities in about six seconds. And, then jump out and neuro so you can't move. And, then disguise and punt without you ever getting a shot in. And, you think this is...

Broadcast Depth · 03/05/2007 14:25:51

Code Writing's definition?

The question posed in your post was "Where's Code Writing," which I replied to - Code Writing has attribute grants through x pts clothing buffs and abilities, but does not have influences. Anyway, Code Writing buffs do do something, Code W...

Loading Construct - Coder Discussion · 03/04/2007 16:24:55

Code Writing's definition?

Those are the attributes that can be affected by Influences. There's no x% Code Writing Bonus influence..

Loading Construct - Coder Discussion · 03/04/2007 11:09:14

Can't log into Vector

The trick I usually use when stuck at loading char - log onto another server, log out, try Vector again - isn't working. Odd... /shrug. Guess I'll have to work on this term paper after all.

General Discussion · 03/04/2007 10:13:18

Update 50 Discussion

Mave wrote: cloudwolf wrote: - Dying on a bench/chair no longer breaks the bench/chair. Best. Patch. Ever. lol. *CENSORED*...my renegade says are over. I think I'll go on a spree before Thursday. If that's the only chair bug they fixed, th...

Update Discussion · 03/03/2007 13:46:26

The Bridge

There are "invisible walls" that I experience this a lot in... first and foremost at Mara NW where the navmesh has that strange boundary in it between the sidewalk and the road, but also at Center Park East. I've never noticed it on the br...

Player Versus Player Feedback · 03/03/2007 09:54:47

Vectors RPvP sign up thread!

PBlade wrote: Anyone else here think that a Drunken Monkey would have an excellent sense of humour? Hmm ... well.. yeah. It probably would. I bet it'd sing the Banana song and stuff.

World Discussion - Vector · 02/28/2007 15:32:48

More Useropts Options

I wish there was, but there doesn't seem to be.

Residual Self-Image · 02/28/2007 11:44:33

My Violent Heart.

Indeed. In This Twilight has been released, and it's great.

Off-Topic Discussion · 02/26/2007 06:06:38

Vector Video

supersdcurge wrote: GoDGiVeR wrote: I would like to see a viddy from the Vectorians. Maybe you should contact Bayamos again? From what i hear hes already got something planned.. **Evil Grin** That is correct, I am simply working on finishi...

Residual Self-Image · 02/26/2007 05:58:25

What is your characters backstory?

Given the emergence of the RPvP events we're attempting to set up, I feel that this thread warrants a bump.

Next Renaissance - Vector · 02/24/2007 18:46:13