zomg! Illface/brewko team up !
^ lol. This thread just got served, in a good way.
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^ lol. This thread just got served, in a good way.
My definition of "holier than thou" attitude is when people get on soapboxes and pretend that they're members of the dev team and start DECLARING what is and isn't an exploit. That's not your call to make. It would be simple enough to turn...
Perhaps it would be if you were on the dev team NT, but the devs have said that they intend to leave emotes as-is. That implies that they DON'T see the present application as exploiting. Now whose word should we listen to...
Syntax: Vector:
Just letting people know what's been going on, since I guess people aren't aware of what Brewko's been up to. I think it's great that he's decided to take some time from what I'd guess is a busy schedule to hold fun mini-events with the pl...
Don't think they do. Only change seems to be from seemingly normal buggy to outright inaccurate. Archived image unavailable: 50ctwx4.html
Yeah... you can alter what you see in those tabs w/ useropts, set them to always be 50 or the non Guassian rolls... either way it doesn't affect your actual rolls, which makes me just disregard that Tab of the UI completely. Old thread
You bought Therin, or you were him all along... ? o.O And I guess some Machines showed up after I left... got old real quick, 3 mechs versus ~10 zion and ~10 mervs who'd run when they took damage...
Lies Gina7 will make you return.
/whoa
It's still easy to get away from people chasing you in this way by not jumping the full Ctrl+Space distance and then going perpendicular to that path of travel once you land, which will screw up the emote's direction once that person lands...
Well, your latest one only showed me how rusty I am, Mana.. should have known after only playing a few hours in the past two weeks. Was nice to have the practice; as always a well organized yet open fight night..
DN1 has already seen a lot of new activity under you Raijinn; I was skeptical at first about the staff change announcement, but you've done a great job so far.
Have to be recent screenshots, or from any time? Nice idea by the way.
There are interrogation rooms; sets of White Room esque rooms with a table, two chairs, and one way mirrors. Depends on which mission area you get, if you haven't seen those yet.
I am glad to see your connection with this network is functional, Noriko, and look forward to continuing to work with you.
/removewaypoint Door
Renzouken wrote: Are the old Pug's Gloves still around? Yeah, if you looted the old pairs before the patch they still work and are not grandfathered. I have 4 pairs or so that work pretty well.. nice catch
Looks like they popped Firearms Skill at the end there, judging by Disarming Shot's dmg: 271 to 440.
Enraged means the person cannot roll out of Interlock. Helpful if you've got your sim ILing the red and you want to keep them there.
That wasn't a patch change so much as a server config change... and yeah, they've been making quite a few changes lately (combat bugs most notably) that have been left out of the patch notes entirely.
Spies can beat hackers only if they get lucky, or if the hacker is inexperienced or allows the fight to be dictated by the spy. If the spy keeps out of interlock and resorts to pure free fire, then he has a chance (although, with Destroy R...
EnhancedDodge Efficiency1 WeaponsBoost according to my loadlos...
Yeah, just spell out the plotline for us basically... /sigh. I barely play 5 hours a week these days, and honestly, what's there to do? Abilities are broken, most all events are uber early for some reason, and the storyline is revealed wee...
The concealment countermeasure tool works fine Renesis, the problem lies in the ability Disguise itself. Try activating a disguise and unloading the ability. It's nice for faction movies.. (x_X) but not so much for PvP...
I'd try running a full system check.. your packmaps may be corrupted somehow. Just as a trick, though, try renaming your /mxo/profiles/[stationname] folder to something else and logging to see if the .cfg files are messing with your UI at...
I think that was a code word, Fallen...
You can kill them, you just need 2 level 255 agents on your team.
Hasn't worked for me.. I've been doing spin throws all day because Punt works 0% of the time :\
Punt and Suplex are completely broken, I'm forced to use Spin Throw as my number one sneak attack.. >.>
Great job. I love the style and angles. (I must say, though, at first I kept trying to read it right to left, like a manga. >.> ).
oranos wrote: Demoana wrote: oranos wrote: SajghO wrote: oranos wrote: SajghO wrote: Demoana wrote: lmao *kisses* heh, still love u 2 *more kisses* *I take my Wizard's Robe off at Demoana and Saj* SPAM? I was replying The question is....wh...
The state specials turning off is a separate thing that's been around since like the start of CR2. What's happened in this patch is completely different, abilities of all types are affected and turn off seemingly at random :\
Matrix code parameters in my list: DL_MinTeleportDistToTriggerMatrixView MassiveSpewMatrixBlend MassiveMatrixCodeBlendMax WR_MatrixView_Tex_RezID WR_MatrixView_RS_RezID WR_MatrixView_FX_0_ID WR_MatrixView_FX_1_ID WR_MatrixView_ForceOn WR_M...
((<3 the piano bit. Intense...))
Inside the vessel, the air was slightly warmer. Storms raged outside and rattled the hovercraft's frame, shaking the antennae and causing the decks to creak. A single lantern flickered down a narrow corridor, illuminating the metal walls....
It seems that the timer bug from early Live has been fixed. I wish they'd put these things in the Patch Notes... first the /invoke exploit, now this one.. posting that things that need to be fixed are fixed only shows that the dev team is...
((Thanks, Riac. This is certainly a struggle for me -- I'm not by any means a writer, and have never done anything like this before. Glad to see someone's enjoying it.))
Deadly throw and the second-highest level Artillerist code nuke also no longer work for me at all in IL.
He knew the time, but twilight was not the right word to describe his surroundings. High above the crag, firmament shifted with fury. The disparate clouds of ash and smoke clashed into each other like warring chariots. Their violent collis...
Seraph has always had gold code, though; it's just that only Neo could see it...
Hmm.. http://forums.station.sony.com/mxo/..._id=36300009977
This doesn't work for me at all. I had Ctrl + F mapped to /face prior to the patch.. but even when I remove that keybind and restart, I still experience no change in effects when I hit Ctrl + F.
Malphas wrote: I think the Bartender had a little too much to drink...
nvm.
I would have preferred to wait and be suprised.. something that's kinda rare these days Now that it's out and we can't go back, though, I have to say that it looks pretty sweet.
We will be there.
If you were there for testing early CR2 on QA, you'd remember that in the beginning NPCs kicked players' butts. To solve this issue a tier system of resistances was set up, described in this post: HCFrog wrote: Short story: we've changed i...
RainKingX wrote: You are aware that an MKT can hit you with 4 high-level abilities in about six seconds. And, then jump out and neuro so you can't move. And, then disguise and punt without you ever getting a shot in. And, you think this is...
The question posed in your post was "Where's Code Writing," which I replied to - Code Writing has attribute grants through x pts clothing buffs and abilities, but does not have influences. Anyway, Code Writing buffs do do something, Code W...
Those are the attributes that can be affected by Influences. There's no x% Code Writing Bonus influence..
The trick I usually use when stuck at loading char - log onto another server, log out, try Vector again - isn't working. Odd... /shrug. Guess I'll have to work on this term paper after all.
Mave wrote: cloudwolf wrote: - Dying on a bench/chair no longer breaks the bench/chair. Best. Patch. Ever. lol. *CENSORED*...my renegade says are over. I think I'll go on a spree before Thursday. If that's the only chair bug they fixed, th...
There are "invisible walls" that I experience this a lot in... first and foremost at Mara NW where the navmesh has that strange boundary in it between the sidewalk and the road, but also at Center Park East. I've never noticed it on the br...
PBlade wrote: Anyone else here think that a Drunken Monkey would have an excellent sense of humour? Hmm ... well.. yeah. It probably would. I bet it'd sing the Banana song and stuff.
I wish there was, but there doesn't seem to be.
Rarebit wrote: Dracomet has already fixed this for update 50. Ah. Sweet
Indeed. In This Twilight has been released, and it's great.
supersdcurge wrote: GoDGiVeR wrote: I would like to see a viddy from the Vectorians. Maybe you should contact Bayamos again? From what i hear hes already got something planned.. **Evil Grin** That is correct, I am simply working on finishi...
Given the emergence of the RPvP events we're attempting to set up, I feel that this thread warrants a bump.