Systemic Anomaly

CPT_Starschwar

624 archived posts

CPT_Starschwar
Systemic Anomaly
Joined: Oct 23, 2005
Messages: 2697
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Starschwar

Useropts - fogless background

I'm going to send out the PMs now. If I skip someone by accident, just PM me. Note that you'll have to make some adjustments for UI, resolution and other personal or performance preferences.

Redpill Rescue · 06/08/2008 19:16:13

Hi!

Welcome. If you have questions or need help, feel free to send a tell or email to Starschwar.

Redpill Rescue · 06/08/2008 11:29:26

Useropts - fogless background

I've done some more tweaking, but I'd still love to see Kevin's... anyway, here's what I've got so far.

Redpill Rescue · 06/07/2008 09:01:09

Assorted dev screenshots

I bet the smoke is their spawn animation, similar to the Dire Lupines, I think.

Residual Self-Image · 06/06/2008 19:41:32

Useropts - fogless background

Mixing this with Bazman opts is great for photos... haven't found a gameplay-friendly variant yet.

Redpill Rescue · 06/06/2008 15:18:22

Useropts - fogless background

Thanks. Still fine-tuning mine. For some reason, FX like beta jump or hyperjump contrails aren't displayinf now...

Redpill Rescue · 06/06/2008 14:32:45

Useropts - fogless background

I'm still not 100% satisfied, but for now, the key is to modify this in your options.cfg file: wr_skybox_fogrim_fogdst = ###### and change it to this: wr_skybox_fogrim_fogdst = 0 This will result in the background city image being visible...

Redpill Rescue · 06/06/2008 14:09:24

Useropts - fogless background

I will. I'm still fine tuning it, but I'll post what I wind up with when I'm ready.

Redpill Rescue · 06/06/2008 13:17:43

Useropts - fogless background

Got it - it was options, and the other way around than what you said. Very cool, thanks again.

Redpill Rescue · 06/06/2008 13:08:38

Useropts - fogless background

Thank you so much! Trying it now. Its for useropts and not options.cfg, correct?

Redpill Rescue · 06/06/2008 12:54:07

Useropts - fogless background

Hey, I found this screeny quite awhile back... and despite my best efforts, haven't been able to reproduce the fogless / colored city background. Anyone know how this is done?

Redpill Rescue · 06/06/2008 12:45:53

EPN: Bluepill Log

After all that effort to keep her safe... what an ingrate.

Next Renaissance - Syntax · 06/06/2008 09:42:40

Hello Matrix peoples :)

Hey there! If you're ever in need of a Machinist RPer, just give me a call, I'm Starschwar

Redpill Rescue · 06/05/2008 12:08:48

Starschwar's random mxo videos

Tax, brilliant work, as always... and you've given me an idea for my next one.

Residual Self-Image · 06/02/2008 19:37:47

Server?

Syntax has some great people on it, RP and otherwise. Sure, we have our share of morons, too... but that's what /ignore is for.

Redpill Rescue · 06/02/2008 14:26:39

Starschwar's random mxo videos

I've been ill lately, so this is all I've got for now. If you don't get it, watch this first.

Residual Self-Image · 06/01/2008 11:55:38

[10.2.3] Merv mission feedback thread: "Incoming"

Rarebit wrote: TekMon wrote: ZippyTheSquirrel wrote: I didn't have any problems whatsoever. I ran it in Richland, I have max XP, and I ran it on Medium. Two level 50 Agents in the first phase, a single level 50 Agent in the second phase fo...

Missions and Storyline · 05/29/2008 15:47:59

Image Retrieval - May 28, 2008

Curious. Well, of course that's Morpheus' quote from when he gave Neo the red pill... Hmm. Oh! Perhaps this new construct or whatever it is will let us relive moments from the movies as mission/quest things?

Broadcast Depth · 05/28/2008 14:45:27

Storyline rant

I liked it too, but much less than everything else we'd seen before and since. It also felt much longer than it should have been.

Missions and Storyline · 05/27/2008 20:24:50

Storyline rant

As for what contribuited to the overall story and matrix universe, might as well do a rough approximation of each subchapter. Year one: 1.1: Introduced the general idea of how the Truce is meant to work, introduced the red eyed agents - th...

Missions and Storyline · 05/27/2008 13:52:43

Storyline rant

Rarebit wrote: ZippyTheSquirrel wrote: Really? Ugg, I thought... well, I remember something was cut out or skipped. Bugger, I'mma have a headache tryin' to remember the rest of my shift. Hm, I might'a skipped some of the usual "bag guy goo...

Missions and Storyline · 05/27/2008 13:37:55

Ong Bak 2

Nice, which versions do you have, exactly? I went with the UK releases - I've had good experiences with that company's releases of various Hong Kong action movies before,.

Off-Topic Discussion · 05/26/2008 18:32:22

Ong Bak 2

Sweet. I just ordered the uncut versions of Ong Bak and Tom Yum Goong (aka The Protector, aka Warrior King) the other day. Should help the wait.

Off-Topic Discussion · 05/26/2008 13:34:49

Just starting out

Just to clear a few minor details up... The following applies for Machines: If you do not have the access node for a restricted area unlocked, level 255 agents will pursue you. If you do have the node unlocked, level 255 agents will NOT pu...

Redpill Rescue · 05/26/2008 09:37:33

Level 50 Guns (Paying 4mil Each)

Thanks for the weapons Zane... Hey, everyone, be carefull when trying to decompile these. Even with fully leveled decompile items, a signal booster, and the code ability running, I failed to decompile all four.

Marketplace - Syntax · 05/25/2008 16:16:24

Level 50 Guns (Paying 4mil Each)

Hey, Zane, how much do you want for a copy of each of these? Grishev R95 Causes Dazed Dual FM-13SKs Silenced Kessay AR1 Causes Staggered Bormann 10k Silenced

Marketplace - Syntax · 05/25/2008 12:28:07

[10.2.2] It sounds like an old Zion line code - Syntax - 5/22/08

-Collbard- wrote: I heard that E Pluribus Neo set up a false peace meeting between the machinists and Zion and Machinists as a distraction. Yep - threw their "allies" right under the machine-driven bus to buy themselves some time.

Live Events · 05/24/2008 09:04:35

Image Retrieval - May 21, 2008

That was the van from cinematic 4.3. I imagine this is a sample from that *other* new construct Rarebit mentioned awhile back. Here's hoping the water treatment plant makes it in.

Broadcast Depth · 05/21/2008 15:17:04

a couple Q

And while just about all events are cool across all orgs and servers, I've had nothing but great experiences for the machine side of things on syntax. But definately join the organization that most interests you, personally.

Redpill Rescue · 05/19/2008 16:41:37

a couple Q

Vector is hostile - meaning pvp is always-on after you reach a certain level. On the other servers (including syntax) you can opt in for pvp whenever you want to with /pvp. Many events are spontaneous - have to be at the right place and ti...

Redpill Rescue · 05/19/2008 16:40:09

a couple Q

There is one live event per server per weekday. There's no set order or quota as to which gets which and when.

Redpill Rescue · 05/19/2008 16:22:27

Update 60 Discussion - May 15, 2008

SolidRevolver wrote: . " Machines mobilized their programs to begin fighting Zion once again " Underlined for irony. How is that ironic? After Halborn showed up, the Machines significantly scaled back their operations against Zion and EPN.

Update Discussion · 05/14/2008 16:13:23

Starschwar's random mxo videos

Almost a month and no new videos? We'll see about that... Hmm... now that I've got more free time, I just might finish The Matrix Offline or my cinematic redux series...

Residual Self-Image · 05/12/2008 18:47:07

Image Retrieval - May 07, 2008

Aww, almost beat you to it. So, is that the Neurphyte lightning effect Rarebit mentioned ages ago?

Broadcast Depth · 05/07/2008 15:04:47