[10.2.4] Mach mission feedback thread: "Five Are Fallen"
10 posts · 2008-06-04 22:24:28 to 2008-06-07 09:09:44
#3630046377406/04/2008 22:24:28[10.2.4] Mach mission feedback thread: "Five Are Fallen"
Scheduled for tomorrow.
I think I'd better mention in advance that I researched and wrote this mission *before* I knew about a certain little mission contact in a certain popular recently released console game.
#3630046378206/04/2008 23:41:02Re:[10.2.4] Mach mission feedback thread: "Five Are Fallen"
o_o sounds fun
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10/12/07 - 01/09/09 Good fight
#3630046379706/05/2008 03:17:29Re:[10.2.4] Mach mission feedback thread: "Five Are Fallen"
I like how my operator suggested a silenced weapon for a certain phase. He must know we just got a *poop* load of new weapon options.
#3630046392806/05/2008 08:10:52Re:[10.2.4] Mach mission feedback thread: "Five Are Fallen"
Infinitely more enjoyable than the new Zion crit.
I had also called the Danielle Wright thing.
#3630046400106/05/2008 09:49:46Re:[10.2.4] Mach mission feedback thread: "Five Are Fallen"
Killing that bluepill was totally unnessecary.
That aside, definately a fun mission. And yes, I got a major GTA4 vibe from that, Rarebit - but I believe you.
#3630046403006/05/2008 11:03:13Re:[10.2.4] Mach mission feedback thread: "Five Are Fallen"
kou_urake wrote:
Killing that bluepill was totally unnessecary.
I agree, completely unnecessary. Vogt will hear of my grievance.
(Yet again another critical mission on hard with no lvl 50 weapons drops from triple chevron NPC's.)
#3630046406606/05/2008 11:58:35Re:[10.2.4] Mach mission feedback thread: "Five Are Fallen"
I was upset with killing that bluepill too; but really, if sending him to a prison would cause more strain on the system than killing a potentially dangerous man then I understand. It is impossible that all innocent people will be safe in a time of war.
#3630046419106/05/2008 15:55:48Re:[10.2.4] Mach mission feedback thread: "Five Are Fallen"
any one got a good sumary of what happen?
#3630046430606/05/2008 20:46:36Re:[10.2.4] Mach mission feedback thread: "Five Are Fallen"
nubious81 wrote:
any one got a good sumary of what happen?
Machines attempted to hack EPNs network to figure out the location of the base Lock and Mauser stayed in after there ship blew. The attempt was unsuccessful and the Machines resorted to using the black market in order to find the location. Operatives were sent to eliminate a bluepill that had an account with a particular market and after killing the blue bought the information they required. After analysing the data and cross referencing the current story (that sentinels kill Mauser) it was stated that the Machines did not order sentinels to that area and that the facility that Lock and Mauser stayed in was Danielle Wright's research lab in the real world.
#3630046493906/07/2008 09:09:44Re:[10.2.4] Mach mission feedback thread: "Five Are Fallen"
Hmmm... So they were in Danielle Wright's lab in the real.
In a previous archived mission a bluepill was overheard conversing about something Ms. Wright was working on.
What's the bets that she was working on a network interface with similar principles to that of the Oligarchs? She didn't necessarily have to have known about their existence previously. This could mean that Mauser could have found her work almost complete and studied it enough to be able to jack in as the Oligarchs can, but doesn't necessarily mean he's involved with them. Overrides could be an unexpected ability this kind of connection allows...