[10.2.2] Zion mission feedback thread: "Splice"

13 posts · 2008-05-21 11:23:51 to 2008-05-28 08:05:34

#36300457707 05/21/2008 11:23:51 [10.2.2] Zion mission feedback thread: "Splice"
Scheduled for tomorrow.

#36300458153 05/22/2008 08:48:56 Re:[10.2.2] Zion mission feedback thread: "Splice"
Yay Mauser!! A nice long chase mission with a payoff at the end and lots still to find out so pretty good on thw whole. I like the reintroduction of the old hardlines with phones in people's houses and stuff - nice reminiscing of the films and stuff there.

From what he said he seems to still be on our side, but ya never know thse days do ya?
#36300458164 05/22/2008 09:08:37 Re:[10.2.2] Zion mission feedback thread: "Splice"
I was half expecting there to be big *CENSORED* hardlines inside the buildings. SMILEY

4 8 15 16 23 42
#36300458237 05/22/2008 12:00:33 Re:[10.2.2] Zion mission feedback thread: "Splice"
I ran this on my lowbie Zion alt - the Agents that appeared scaled to level (21). Was this intentional, or a bug?
Starschwar
#36300458239 05/22/2008 12:01:12 Re:[10.2.2] Zion mission feedback thread: "Splice"

double post

Starschwar
#36300458273 05/22/2008 12:46:56 Re:[10.2.2] Zion mission feedback thread: "Splice"
kou_urake wrote:
I ran this on my lowbie Zion alt - the Agents that appeared scaled to level (21). Was this intentional, or a bug?
21? Wow, you were lucky....i got the level 255 variety. Also thought they were just gonna stand there, which was why i got a suprise when on trying to click on one of them he went for me....que much 'legging it' SMILEY


#36300458284 05/22/2008 13:38:24 Re:[10.2.2] Zion mission feedback thread: "Splice"

It kind of gives us an explanation as to why we have the phone booths.

I made the same mistake with the Agents. I should have just ran.

However, I did notice that I got two Agent Longs and a Jones, bug?

#36300458288 05/22/2008 14:13:12 Re:[10.2.2] Zion mission feedback thread: "Splice"
Shadow Griever wrote:

It kind of gives us an explanation as to why we have the phone booths.

I made the same mistake with the Agents. I should have just ran.

However, I did notice that I got two Agent Longs and a Jones, bug?

Random last name generator.
#36300458388 05/22/2008 18:34:40 [10.2.2] Zion mission feedback thread: "Splice"
My agents were also coresponding with my level. I'm level 34 they were 35. I assume it's a bug.
#36300458454 05/22/2008 23:08:59 Re:[10.2.2] Zion mission feedback thread: "Splice"

I got equal level agents, which stands to reason as I ran it on the medium difficulty setting. As for the hardline thing, I think the Phones which said "..." was a callback to the previous critical mission with a mysterious phone with the elipses in a seemingly unrelated area, likely suggesting that that's about the time Mauser started turning up in the Matrix. It was interesting to get a little response out of him finally, so we have an inclination of what he's attempting to do (or what he's letting Zion think he's attempting to do). And it was definitely cool to see a return to the logic of the "random phone in a building" thing we saw throughout the movies.

#36300458716 05/23/2008 12:41:38 Re:[10.2.2] Zion mission feedback thread: "Splice"
Bit of a repetitive mission. Every mission phase for me was the same area type in the Moriah buildings but it was cool to meet Mauser in the end and it was nice to bring the old hardline network from the movies back in the story. I too ran the mission on medium and got equal level agents, what I found strange was they just stood there and didn't attack.
Info Blog
#36300460466 05/28/2008 08:05:34 Re:[10.2.2] Zion mission feedback thread: "Splice"
Tyndall said Mauser is using some restricted hardlines that old operatives used to use before the truce, but all the maps of it were lost in Zion! But, some of the old veterans know where some of the lines still are, and there is activity found at one of them! The operator tried to send some stuff through it to see where it ended up! After going there though, Agents attacked!! 0.0 We ran away, and the operator called with a different outlet spot, so we tried again! This place was at a home with bluepills! We had to say we were with the phone company SMILEY There was nothing here so the operator thought it was like a relay point to another place, so we tried there next, and there was Mauser!! SMILEY He didn't say much, just told us the Machines would be there soon and to get out! The operator also said he isn't able to use that hardline, but somehow Mauser can! Tyndall also said it seemed to really be him.. how strange!