Fansite Operator

Stack

204 archived posts

Stack
Fansite Operator
Joined: Aug 19, 2005
Messages: 2227
Location: Midian Park
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I choose not to obey - Syntax - 4/25/06

Fatmop wrote: From what I heard on team chat, the machines -did- get to her. As in, they managed to take her HP down to 0 and kill her. HostileIntention, Espi, and someone else I forget. From what I heard, that was a simple lie that quickl...

Live Events · 04/27/2006 12:57:29

Lamar boss name

Fix'd.

Districts, Neighborhoods, and Constructs · 04/23/2006 23:36:28

Grid Map of the Districts

I've overlayed the comprehensive editions of my maps on The MxO Archive with a grid system: Richland Westview International Downtown

Districts, Neighborhoods, and Constructs · 04/21/2006 23:41:45

Maps available on The MxO Archive

Well, Mek said it would expire a month from February. It might be on an extended grace period, in which case it may be another month or two, but I doubt it'll be another year. He registered it for me in February of '05 and said he wouldn't...

Districts, Neighborhoods, and Constructs · 04/21/2006 11:35:12

Maps available on The MxO Archive

I told Walrus what the temporary domain is and he put up a link already. Still, though, I'm checking every so often to see if the original gets freed up.

Districts, Neighborhoods, and Constructs · 04/20/2006 15:08:24

The Oracle's apartment is not in Mara

She probably used to live in Moriah Projects. That's what I first thought when I saw all those identical tenement buildings: just like the ones that Neo flies to at the beginning of Reloaded.

Districts, Neighborhoods, and Constructs · 04/20/2006 15:07:29

Introducing Salera - Syntax - 4/18/06

Whoa... :smileysurprised: Man, that right there is too much hotness for one room. Makes me wish I worked for the Merovingian :smileyvery-happy:

Live Events · 04/18/2006 16:56:18

rumors about further movie locations

Uh... no. The Super Brawl finishes at the same street corner where Neo called the Machines at the end of the first film, as can be seen when the camera zooms out to show all the Smiths exploding. The streets are layed out just like they ar...

Districts, Neighborhoods, and Constructs · 04/18/2006 00:08:59

Maps available on The MxO Archive

:smileysurprised: 1,000th post! Woo hoo!!! :smileyhappy: :smileyhappy: :smileyhappy: Ahem... so I guess I should post something useful instead of just smilies, so here's the only current working direct link to the maps page: http://69.57.1...

Districts, Neighborhoods, and Constructs · 04/12/2006 22:51:09

Maps of the Operative trees... but what to add?

Well, keep in mind that my web site coding skills are somewhat minimal (if it isn't obvious enough from the simplistic design on the rest of the site :smileywink: ). So to do something that fancy would take some more learning on my part. I...

Dojo - Operative Discussion · 04/12/2006 13:31:15

Maps of the Operative trees... but what to add?

Hey all, I don't post here at all normally, but as I recently and randomly decided to start working on an ability tree thingy for The MxO Archive, I decided I'd post what I have so far here and see what everyone thinks about what I should...

Dojo - Operative Discussion · 04/11/2006 14:11:38

Styles changing too quickly in Interlock?

I don't know if this has been discussed before or not, but I noticed something yesterday while tinkering around with the hacker tree in Interlock with one of my alts. I would switch between viral attacks and Cheap Shot, but I noticed that...

Ability Feedback · 04/07/2006 12:42:55

Is the EP server ever going to be back up?

Well, considering that the /copychar wasn't even an option at all for the old Beta QA server, I think it's enough already that some people have their characters on it. As long as you make an announcement giving people one last chance to co...

External Playtest Discussion · 04/05/2006 14:30:20

Is the EP server ever going to be back up?

If exploits surrounding the /copychar feature was one of those major problems, couldn't you just disable that command and let us continue testing with the characters we already have?

External Playtest Discussion · 04/04/2006 20:31:24

Custom avatars

/sign Especially since my favorite stock avatar mysteriously disappeared all of a sudden... o_O

SOE Discussion · 04/04/2006 00:24:41

Teen Girl Squad!!

What does everyone think of my new sig?: In honor of the upcoming concert event! :smileyvery-happy:

Residual Self-Image · 04/04/2006 00:15

Is the EP server ever going to be back up?

I didn't realize that the EP server would be shut down after CR2.0 went live. Not that there was really that much unfinished business I had on it, but I'm just wondering if it'll be back up any time soon. It would certainly be useful to be...

External Playtest Discussion · 04/03/2006 13:19:59

Aqueduct?

I don't think it's in reference to the line across the water, I think it's just in reference to the water itself.

Districts, Neighborhoods, and Constructs · 03/23/2006 14:15:28

MxOStory.com Version 2.0!

FYI, the alternate URLs for the MxO Archive aren't working, for some reason. I've been busy (and lazy) over the last few days so I haven't told Symmetric yet, but I just realized a lot of your links lead to content hosted on the Archive. H...

Missions and Storyline · 03/12/2006 00:15:16

Maps available on The MxO Archive

Whew.... I finally got the first of the Archive maps completed. I know this isn't really much of a priority at the moment (I'm still a good three months behind on my journal entries, among other things), but this was something that I've be...

Districts, Neighborhoods, and Constructs · 03/06/2006 19:26:24

Crash won Best Picture!

I just saw the film Crash on Thursday night, knowing nothing about it beforehand. I left the viewing room two hours later realizing that I had just seen a film that I would have to place higher than The Matrix on my list of favorite films,...

Off-Topic Discussion · 03/05/2006 21:33

how many hardlines are in Mannsdalle?

If there was another during Beta, it must've been there before I joined, 'cause there's only been one for as long as I can remember, and hunting down all the hardlines was one of the first things I ever did in the game.

Districts, Neighborhoods, and Constructs · 03/05/2006 21:26:45

More Useropts Options

Rarebit has already told us that some of the useropts are admin-only, so if there are any that we can use, we're allowed to use them. That being said, he wasn't sure that some of them were admin-only, so there may still be some (like Camer...

Residual Self-Image · 03/03/2006 16:44:13

More Useropts Options

Teivel wrote: ........Sob* that means nothing to me.......cry* :smileysad: *cough*

Residual Self-Image · 03/03/2006 00:07:46

Reflected Choice

I got a little tired of my generic Matrix Online logo for my desktop, and the Ookami wallpapers posted up around here were nice but looked kinda sketchy from other people's perspective ("Yeah, she's a video game character... uh... yeah, sh...

Residual Self-Image · 02/28/2006 21:28

The Oneironauts

###Broadcast Depth ###Incoming transmission ###Capt. Stack//HvCFT Belteshazzar ###Link established...Transmitting The time will soon come. E Pluribus Neo is gathering its forces. As the ideals of E Pluribus Neo match those of The Oneironau...

Crew and Faction Recruiting - Syntax · 02/26/2006 19:53:53

Mob bosses' locations in Richland

Well, I found the boss of the Crossbones in Moriah Projects: Hatchet (X: 545 Y: 55 Z: -355) I've added him to my own copy of the Richland Exile Map, but as expected, the FTP upload isn't going well. It may be a while before it's available...

Districts, Neighborhoods, and Constructs · 02/25/2006 00:40:43

Advanced useropts.cfg setting: CameraHeightOffsetSitChair

You can also use one of the other options for regular camera height to go into a virtual first-person mode. Just set CameraHeightOffset to something like 1.5 and that should put the camera above your head, even when standing up.

Residual Self-Image · 02/24/2006 17:02:08

Mob bosses' locations in Richland

I'm aware that the map is missing the gang boss for Moriah Projects. As for the others, as far as I know, they either don't have a boss (because they share a gang with another neighborhood, e.g. the Blackwoods have Owl Bangheart in Magog b...

Districts, Neighborhoods, and Constructs · 02/23/2006 15:37:41

Now that we're getting hit a lot more often...

I've also heard that item decay in MxO is useless, at least in contrast to its usefulness in other MMOs. Since there aren't any players forced into being dedicated to crafting and repairing items, there's no need to force items to decay. F...

Items and Clothing Feedback · 02/18/2006 23:58:12

List of user options available on The MxO Archive

I've compiled a barebones set of options for the useropts.cfg file and uploaded it to The MxO Archive: http://www.mxoarchive.radiomegacity.com/useropts.html Included in the list are all of the recent options that Rarebit posted (deactivati...

Residual Self-Image · 02/18/2006 02:29

Maps available on The MxO Archive

For some odd reason, that secondary URL no longer works, but these two do: http://www.mxoarchive.radiomegacity.com/maps.html http://panther.dnshosters.net/~mxoarchi/maps.html

Districts, Neighborhoods, and Constructs · 02/13/2006 01:43:01

Councillor Hamann reminisces about Mara C

I've been back in Zion for the last couple of weeks working with Niobe and Ghost to further research their involvement in the war leading up to the Truce. While I was there, Councillor Hamann told me all about the Matrix when he was still...

Residual Self-Image · 02/11/2006 12:30

Was Mega City only designed for the sequels?

I know it was planned all along to have it just be called "City," at least. The phone booths, the garbage truck, and the Oracle's phone books all have that name on them. I remember something official a while ago (maybe on the original DVD...

Districts, Neighborhoods, and Constructs · 02/10/2006 19:06:08

No more sea of red.... Org. specific pvp flags please.

It might work, but they'd need to distinguish the colors from the regular con system. Maybe use darker or paler colors to prevent it from looking like one side is stronger than the other. I know I certainly would be more terrified of a sea...

Player Versus Player · 02/09/2006 22:49:53

Get rid of having to manually activate buffs!!

As far as I'm concerned, the only reason why these buffs aren't active all the time is that you're only allowed to have one activated at a time. I can understand this, but we definitely shouldn't have to manually activate and switch betwee...

Ability Feedback · 02/06/2006 22:08:02

Was Mega City only designed for the sequels?

Let's get this straight: Mega City is not Chicago. It is based on Chicago, but it is not Chicago. They've already stated that Mega City, the mountains, and the Chateau are the only places simulated in the Matrix. So, from what we can tell,...

Districts, Neighborhoods, and Constructs · 02/06/2006 16:41:42

Was Mega City only designed for the sequels?

The hardlines in the films weren't really named, the street names were just given as indicators to the people in the Matrix to let them know where to go. I also heard that the giant city background used for the interrogation of Morpheus wa...

Districts, Neighborhoods, and Constructs · 02/01/2006 03:39:23

Chicken tastes like everything

Red-eye happens because the light of the flash reflects off of the inside of your retina, or something like that. We know already the Machines screwed up the colors of the Matrix by making it too green and not having much blue at all. They...

Matrix Universe · 01/23/2006 22:23:21

Suicide whats the dang point?

It's extremely useful if you get yourself stuck somewhere, like through a glitch or something. It's also the only known way to bypass the Tutorial. And it's not supposed to look like you have a heart attack, it's supposed to look like your...

Character Development · 01/21/2006 22:08:36

TasteeWheat.

Hm. Looks like we need to ban the CSRs instead. They're damaging the game far more than we are.

General Discussion · 01/14/2006 02:30:10

Update 40 Discussion Thread

zeroone5069 wrote: Well, as I said, it would be nice to have darker nights as an alternative, like once a game week (I mean the purple sky day is usually time when I hurry to leave the game but actually it would look quite nice with some g...

Update Discussion · 01/13/2006 12:44:29

Update 40 Discussion Thread

Beginning with Episode 4.1, Critical Missions will be released over a period of time, rather than becoming available all at once. Darkness Falling Due to popular demand, nighttime will be substantially darker beginning with Update 40. (Not...

Update Discussion · 01/13/2006 12:19:25

The Oneironauts

Good to hear from you :smileyhappy: Oh, and I apologize for not being jacked in much. I'm patching a second copy of the operational software on The Belteshazzar using a 56kbps transmitter. Understandably, it's taking a while.

Crew and Faction Recruiting - Syntax · 01/13/2006 03:33:51

The Oneironauts

Due to unfortunate circumstances regarding the ownership of The MxO Archive URL, the faction information pages are available at this alternate location: http://www.radiomegacity.com/~mxoarchi/oneiro_info.html

Crew and Faction Recruiting - Syntax · 01/12/2006 22:58:31

Problem patching...

Guys, first rule of thumb for patching MxO: never trust the launcher to give an accurate display of the download's progress . Just go into your MxO folder and find the folders called "_patchctldltemp" or something like that and check the f...

External Playtest Discussion · 01/11/2006 00:22:47

Maps available on The MxO Archive

Due to unfortunate actions on the part of Mek, owner of the MxO Archive URL, the old addresses will not work for a while. Until control of the URL is relinquished to me, use this address to access the Maps page: http://www.radiomegacity.co...

Districts, Neighborhoods, and Constructs · 01/02/2006 13:21:18

Ask the devs an MXO question

Will MxO time cards ever be reactivated or rereleased? I've been hearing complaints from a lot of people who don't have credit cards or debit cards.

Archive Construct · 12/15/2005 14:27:35

The names of locations

There's a list on Wikipedia of Biblical names, which includes most of the Richland neighborhoods. You can also just do a search on Wikipedia for "serial killers" and find a few names, including Bathory, Gunness, Sobrhaj, Toppen (old old na...

Districts, Neighborhoods, and Constructs · 12/14/2005 23:38:17

Wanted: old picture of an Agent getting punted

Back on the Monolith boards, someone posted a screenshot of an Agent getting punted. The way it was set up was so perfect, how you could see the expressions on both the Agent's face and the punter's face, both of which were absolutely pric...

Residual Self-Image · 12/10/2005 00:04

Sony going out of bussiness

i heard the information from my friend and his uncle works for nintendo. thier suing them because sony broke nintendos contract not to make a portable system. You know, Ron told Hermione to tell Harry that Seamus told Ron that Dean was tol...

SOE Discussion · 11/29/2005 00:02:43

Where Can I Buy The kungfu skill

Unless they changed things in the slums reflow, there's an operative vendor that sells those in Stamos by the Northwest hardline in the ruins of a nearby building. You can get there by heading west across the bridge near Mara, then keep he...

Character Development · 11/28/2005 21:25:20

inaccuracy at "historical locations"

zeroone5069 wrote: Seriously, I still don't understand something: Firstly, what's the "GPC", and secondly, do we speak about an actual game bug or a real glitch in the Matrix within the game? Because there is a lot of bugs, but I think I w...

Districts, Neighborhoods, and Constructs · 11/23/2005 10:06:55

Maps available on The MxO Archive

Updates have been made to the Richland hardline and comprehensive maps to account for the relocation of the Uriah Industrial Park (NE) hardline and Uriah's primary collector, Fastback. I've also added an icon for Mars Industrial Storage to...

Districts, Neighborhoods, and Constructs · 11/22/2005 15:37:50

inaccuracy at "historical locations"

As far as I know (do NOT quote me on this), you will not get banned if you are caught in the Industrial Hallway. However, as there is no way to get in there without using an exploit, it's technically against the GPC. There is another way t...

Districts, Neighborhoods, and Constructs · 11/22/2005 14:56:02

inaccuracy at "historical locations"

Gah, stop believing me, people! :smileysad: All explanations offered for the historical location inaccuracies on The MxO Archive are my own explanations . They are not official in any way, shape, or form (except for the warning about the C...

Districts, Neighborhoods, and Constructs · 11/22/2005 01:01:22