Hey all,
I don't post here at all normally, but as I recently and randomly decided to start working on an ability tree thingy for The MxO Archive, I decided I'd post what I have so far here and see what everyone thinks about what I should include:
Operative
Soldier
Spy
I originally started making those with the intention of spacing them exactly like they are in the in-game menus, just compiled into large maps. The problem is that wastes a heck of a lot of empty space. So, I spent a few hours last week condensing them and adding the Soldier tree (which I hadn't gotten around to). So, now I have complete graphics for all of the operative trees, but they only include the icons.
So, my question is... how should I go about presenting the rest of the information that goes along with all these abilities? Should I try and cram in a couple of basic essential data numbers, like the minimum level requirements and amount of memory taken up, or should I just leave the graphics as they are and create links to further information by using an image map over the graphics?
Regardless of whether I add any basic info to these maps directly, I'll almost definitely be turning them into image maps to lead to the rest of the information like how much damage / buffing / etc. they do. For an example of how the image map might work, click here (the links won't lead to actual information, but it should give some idea of how it would work).
And yes, I know the awakened page is from the old combat system. That page is probably about a year old. The new maps for the operative tree have all been updated for CR2.0.
I don't post here at all normally, but as I recently and randomly decided to start working on an ability tree thingy for The MxO Archive, I decided I'd post what I have so far here and see what everyone thinks about what I should include:
Operative
Soldier
Spy
I originally started making those with the intention of spacing them exactly like they are in the in-game menus, just compiled into large maps. The problem is that wastes a heck of a lot of empty space. So, I spent a few hours last week condensing them and adding the Soldier tree (which I hadn't gotten around to). So, now I have complete graphics for all of the operative trees, but they only include the icons.
So, my question is... how should I go about presenting the rest of the information that goes along with all these abilities? Should I try and cram in a couple of basic essential data numbers, like the minimum level requirements and amount of memory taken up, or should I just leave the graphics as they are and create links to further information by using an image map over the graphics?
Regardless of whether I add any basic info to these maps directly, I'll almost definitely be turning them into image maps to lead to the rest of the information like how much damage / buffing / etc. they do. For an example of how the image map might work, click here (the links won't lead to actual information, but it should give some idea of how it would work).
And yes, I know the awakened page is from the old combat system. That page is probably about a year old. The new maps for the operative tree have all been updated for CR2.0.


