inaccuracy at "historical locations"

15 posts · 2005-11-21 10:38:52 to 2005-11-25 06:35:52

#11700000143 11/21/2005 10:38:52 inaccuracy at "historical locations"
From Stack's website, I know that there is no official explanation for the inaccuracies at the hostorical locations in the movies (I think it's mainly related to the government building and Heart O' The City Hotel).

The hotel's interior structure is just completely different, and everything that connects the government building in Park East to the last act of "The Matrix", is the government lobby where the legendary shoot-out sequence took place. Does anyone know more about it? I'm really confused by that SMILEY
#11700000144 11/21/2005 13:25:53 Re: inaccuracy at "historical locations"
I can't be sure to the hotel but there is an explanation that the "government building" lobby was coded into the Kalt Research building that resides in Park East. So it's not technically the same building, the lobby is modeled the same way.


#11700000145 11/21/2005 13:42:02 Re: inaccuracy at "historical locations"


zeroone5069 wrote:
From Stack's website, I know that there is no official explanation for the inaccuracies at the hostorical locations in the movies (I think it's mainly related to the government building and Heart O' The City Hotel).
The hotel's interior structure is just completely different, and everything that connects the government building in Park East to the last act of "The Matrix", is the government lobby where the legendary shoot-out sequence took place. Does anyone know more about it? I'm really confused by that SMILEY





I think it's a side effect of The Matrix recovering after the Smith's Business. Somehow, the code was rewritten in some parts and a few places 'appeared' to be placed somewhere else.

TekMon
#11700000146 11/21/2005 14:40:22 Re: inaccuracy at "historical locations"
I find it odd that you can go into every movie related building except the Metacortex building.

Image Hosted by ImageShack.us
#11700000147 11/21/2005 17:37:08 Re: inaccuracy at "historical locations"


   As far as I know, the "government lobby was moved into a Kalt Corporation building when the Matrix was reloaded" explanation is fan made.


   Also, the Atlas refers to the building where the lobby is located as the "government building", which fits the description of the building from the first movie.


   Other than the Kalt Corporation sign nearby, is there any other evidence that Kalt owns all four buildings?  Maybe they only own two or three of them?  Or maybe Kalt owned all four buildings once, but the government bought one of them sometime before the first movie?
#11700000148 11/21/2005 17:54:39 Re: inaccuracy at "historical locations"
The HeartOhotel was explained to have been recreated into a working hotel so no one could use it against tehm or something like that.
#11700000149 11/21/2005 18:12:57 Re: inaccuracy at "historical locations"





DontEatRawHagis wrote:

The HeartOhotel was explained to have been recreated into a working hotel so no one could use it against tehm or something like that.






  Where did it say this?  I'm not challenging you, I'm just curious.


#11700000150 11/22/2005 01:01:22 Re: inaccuracy at "historical locations"
Gah, stop believing me, people! :smileysad:



All explanations offered for the historical location inaccuracies on The MxO Archive are my own explanations. They are not official in any
way, shape, or form (except for the warning about the CSRs busting you
if you're caught breaking into the Industrial Hallway). I included this
in the site disclaimer, but I almost want to add one to the page
itself....



Anyway, if you watch the first film again, just take a look at the
government building when the helicopter is flying up to it. It looks
nothing like the Kalt towers. And yes, as far as we can tell, Kalt owns
all four of those buildings, as they also own the two in Kedemoth.

#11700000151 11/22/2005 04:35:20 Re: inaccuracy at "historical locations"
Lol, that's why I talked about "Stack's website before".

I've read the disclaimers list and that's the place where I read that there are "no official explanations".

That makes me just more curious. Maybe the Matrix was somehow reconfigured after the "Smith business", but then they stop to be "historical locations" automatically, in my opinion.

And while we're at it... Stack, I've read that thing about CSRs, but I haven't got the point... Do I get banned if I go there? It sounded just a little mysterious SMILEY
#11700000152 11/22/2005 04:37:00 Re: inaccuracy at "historical locations"
"Stack's website" before *

#11700000154 11/22/2005 14:56:02 Re: inaccuracy at "historical locations"
As far as I know (do NOT quote me on this), you will not get banned if
you are caught in the Industrial Hallway. However, as there is no way
to get in there without using an exploit, it's technically against the
GPC. There is another way to get in which might not be considered an
exploit, but it requires someone else to exploit the game first.



Basically, don't go there. That's all I can say. If you value your account, don't go there.

#11700000157 11/22/2005 22:21:41 Re: inaccuracy at "historical locations"
yeah, now I'm really calmed down... I won't get banned from the server, instead I'll just get my account deleted... SMILEY


Seriously, I still don't understand something: Firstly, what's the "GPC", and secondly, do we speak about an actual game bug or a real glitch in the Matrix within the game? Because there is a lot of bugs, but I think I watched such a glitch several times, if there are really things like that in MxO: Sometimes, when I opened the door into a building, I saw a lakescape with the back door behind it, and the system chat told me "the Matrix wouldn't allow me to jump there". However, it just sound a little grotesque to me, that the internal game-play can affect my account in the real world... I mean, do I lose my account and my characters, if I use Karate or go to an archive? Don't think so...   SMILEY
#11700000158 11/23/2005 10:06:55 Re: inaccuracy at "historical locations"

zeroone5069 wrote:


Seriously, I still don't understand something: Firstly, what's the
"GPC", and secondly, do we speak about an actual game bug or a real
glitch in the Matrix within the game? Because there is a lot of
bugs, but I think I watched such a glitch several times, if there are
really things like that in MxO: Sometimes, when I opened the door into
a building, I saw a lakescape with the back door behind it, and the
system chat told me "the Matrix wouldn't allow me to jump there".
However, it just sound a little grotesque to me, that the internal
game-play can affect my account in the real world... I mean, do I lose
my account and my characters, if I use Karate or go to an
archive? Don't think so...   SMILEY

First
of all, the GPC is the Guidelines for Player Conduct. It's the
agreement you signed when you created your account where you said you
wouldn't be rude, profane, etc. It also includes a section about not
exploiting the game in anyway, including both external macros and bots
and also in-game mechanics that have not been fixed by the devs. An
example of an exploit was where there was a gun that was glitched into
having some ridiculously high damage, and people were using it in PvP
to completely pwn other players. Since it was a glitch and wasn't
supposed to be used in that way, it was considered an exploit until the
devs could fix it. Something like that wouldn't get you banned, but it
could get you a trip to the white room where you'd have a little chat
about it with a CSR.



Getting into the Industrial Hallway is a similar situation. It's an
area of the game that you are not supposed to be able to get into. The
devs used it during beta for their own testing purposes (as it is
supposed to be used in the Matrix, as programmer backdoor access). They
removed all regular ways of getting into it, and so the only way to get
inside is to exploit the game mechanics. The old way to do it was to
use the subway glitch to place yourself in the "Blue Hell" (open sky without any buildings) underneath the Mega City in
Center Park. They have since fixed this to prevent you from moving
around once under the City. Now, if you think you should be allowed to
run around freely in the game's Blue Hell and avoid all mobs,
buildings, streets, and other such obstacles and go wherever you darn
well please without getting in trouble, think again. Exploits
are not supposed to be used by players, and if the devs catch you using
one, you could get reprimanded the first time and banned for repeated
offenses.
#11700000159 11/24/2005 10:57:59 Re: inaccuracy at "historical locations"
Well you can go into the metacortex lobby Orien, but to no floors.



And you cant go into club hel proper anymore, remember? they sorted that.

#11700000162 11/25/2005 06:35:52 Re: inaccuracy at "historical locations"
Thanks a lot for the explanations, Stack.


About Club Hel, I don't know how it was "before", but when I first went there, I couldn't go in either -- as I can't go into other mission areas. However, I was able to visit it during the last event at Syntax. After all the Assassins were put down, there was a party there with a guy called Tasteewheat inviting everyone.

Back to out topic, it looks just like in the movie. SMILEY

I think, it's the same with Metacortex.