Jacked Out

-Collbard-

253 archived posts

-Collbard-
Jacked Out
Joined: Aug 18, 2005
Messages: 583
Location: Louisiana
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Storyline rant

Rarebit wrote: odj wrote: Rarebit wrote: ...you're so impatient. ...there is cool stuffs coming with the story soon plz? Dunno. How good are you at hovercraft battles? *goes to general discussion to let everyone know that Rarebit is implem...

Missions and Storyline · 04/02/2008 18:39:46

Image Retrieval - April 02, 2008

Some people...Look I've been a huge Matrix fan, I pre-ordered, I've got a shiny (invisible) Beta Badge, so on. There really is no need for people who pre-ordered to be getting upset. If Mobius was never released to new players and suddenly...

Broadcast Depth · 04/02/2008 16:53

Storyline rant

ZaneZavin wrote: I'm just hoping that the sentinel can pull things together. The reinsertion was a lie thing is brilliant. How many things in mxo have really changed how you watched the films? They would tell Cypher whatever he wanted to h...

Missions and Storyline · 04/02/2008 13:21:00

Wartime ideas

I wouldn't mind seeing this either. It would make sense story-wise and balance the mech-zion orgs out a bit. Especially since the Machines are more worried about Hal and Carl, it seems Zion might take advantage of this to disrupt more mech...

Development Roundtable · 04/02/2008 12:07

Storyline rant

I vomit every time someone mentions the reinsertion conflict. Go read Plato's Republic!

Missions and Storyline · 04/02/2008 11:16:53

Money Spending Idea.

You can always buy cypherites: http://forums.station.sony.com/mxo/..._id=36300022062

Development Roundtable · 04/01/2008 09:46

Mouse Wheel Anyone?

Wouldn't be a bad idea. And like Procurator said, since it already works with the map it might actually be possible.

Development Roundtable · 03/30/2008 11:41

EPN?

Once you are jacked in, use the "world events" button to gain a complete list of liasons for all servers and organizations. Add them to your buddy list and send em a message!

Redpill Rescue · 03/30/2008 11:38:39

Cannot watch cut scenes

The cinematics take a very long time to load. Luckily, you can watch/download all of them here: http://forums.station.sony.com/mxo/..._id=10400152477

General Technical Help and Questions · 03/29/2008 13:47:59

Number of maximum hotbars

Yea I guess I don't use that many loadouts, but the few that I do share a couple of hotbars, at least ones in similar trees. I was really trying to figure this out. 2 bars for macros 2 bars for consumables 16 bars for abilities that was th...

Development Roundtable · 03/29/2008 13:13

Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

geez, people complaining about rewards is annoying, go do it elsewhere. So Smith is a Fanatic Self Improver? Makes sense I guess. Looking forward to Monday! Edit: Ouch, I just realized this is at 2:00 pm...which is 12:00 for me. I have cla...

Broadcast Depth · 03/29/2008 13:01:31

Number of maximum hotbars

0_0 If 20 hotbars isn't enough there is no pleasing you! I don't even understand! I use like 5 at the most, and 2 of them have a lot of blank spaces. I'm in shock! I think one of us is doing something wrong! But as far as your question goe...

Development Roundtable · 03/29/2008 12:48

Improving Bullet Time

I think there are a lot of misconceptions about Bullet Time. I'm almost positive it is just a cinematic technique used to show things that are happening really fast at a very slow speed. When Neo bullet-dodges, Trinity says, "you moved lik...

Development Roundtable · 03/29/2008 11:53

World Events. Use it.

Yea, and the Sentinel is going to start being updated again soon, so check out the newspaper stands in the next month I'd say.

Development Roundtable · 03/27/2008 22:22

Event Calendar and Ingame Time?

I don't know about a calendar, but I wouldn't mind seeing MCT time somewhere while /time still gives the time on your own PC. If MCT time were given though, I would suggest 24 hr time/weather cycles. Actually I think time should move in 24...

Development Roundtable · 03/27/2008 17:28

Redpill Prisoner's Dilemma - Beta

Cool, no one signed up. Well thats the first and likely last time I try to do something different and fun for the community.

Events - Syntax · 03/27/2008 16:35:02

Make Mobius code available for everyone.

SolidRevolver wrote: -Collbard- wrote: SolidRevolver, you yourself replied to a thread in Redpill Rescue that was concerned with a new player wanting to get the Mobius code; how can you suggest that it is unimportant? I replied saying I ha...

Development Roundtable · 03/25/2008 11:39

Make Mobius code available for everyone.

SolidRevolver, you yourself replied to a thread in Redpill Rescue that was concerned with a new player wanting to get the Mobius code; how can you suggest that it is unimportant?

Development Roundtable · 03/25/2008 11:11

Make Mobius code available for everyone.

ShiXinFeng wrote: I've said it before; why don't we just give everyone exactly the same stuff? That way no one can be anymore noteworthy than anyone else! Yea, individuality sucks! Clones FTW!

Development Roundtable · 03/25/2008 10:58

Redpill Prisoner's Dilemma - Beta

Well the "Always Betray" strategy is the most obvious, but in many cases is not shown to be the most effective strategy. Another problem I encountered while constructing this is that, as mentioned, the rounds are definite. I guess if I cou...

Events - Syntax · 03/25/2008 10:46:30

Redpill Prisoner's Dilemma - Beta

Wow...I thought people would find this fun, or at least interesting. It is a break from typical pvp tournaments. Really, no one is interested? Why not exactly?

Events - Syntax · 03/25/2008 08:17:34

The Matrix Online Producer Letter

Oh I think I'm going to vomit. Losing Cinematics is terrible. I'm pretty sure it has been said in the past that losing cinematics would be the first sign of SOE letting this game go. It's only a matter of time before the fire Rarebit, and...

Broadcast Depth · 03/21/2008 21:14

Switching tactics in interlock: A possible(?) fix for an exploit

Hmm. I just checked this thread out while running missions. I didn't even know that tactics stacked like that. I decided to give it a try; honestly, switching tactics this was is a lot more interesting and fun than sitting on speed/power a...

Development Roundtable · 03/21/2008 09:52

Redpill Prisoner's Dilemma - Beta

Come one, come all! Think you've got the Strength and Strategy to win the Redpill Prisoner's Delimma? Sign up! The rules may sound complicated at first, but you'll quickly get the hang of it! The more who sign up, the greater the experienc...

Events - Syntax · 03/20/2008 21:36:23

Image Retrieval - March 19, 2008

Woah is this going in the patch tomorrow? Datamine update + storyline update + Anniversary event stuff??? Pretty awesome if so!

Broadcast Depth · 03/19/2008 15:32:36

Machines

I saw this and decided that if you guys haven't seen it you need to. http://www.prisonplanet.com/article...80308Future.htm I'm skeptical, but read the part below the video about how it learns. Have info about this or other crazy robots lik...

Off-Topic Discussion · 03/19/2008 11:32:21

Marketplace tweaks

I completely agree that old threads that are relevant should be bumped, but there seems to be a fear of being flamed with "Necro!" for that. I'll leave before it gets more off-topic.

Development Roundtable · 03/18/2008 15:21

Marketplace tweaks

The Leo wrote: Nice suggestions that have been discussed in the past, but not recently. It's always good to bring these topics back up to show that we are still interested. Fixed!

Development Roundtable · 03/18/2008 13:37

O... M... G...

Ahh I still remember my first time.

General Discussion · 03/18/2008 07:15:44

The Matrix Online Third Anniversary Celebration!

The only thing that upsets me is that Paul Chadwick won't be there so we can complain about not having a Sentinel...He is still involved in some way isn't he? Does he get paid?

Community News · 03/16/2008 10:55:39

Anniversary Gift - FX Timers

If the fx were somehow important, I would say that everyone should be given the opportunity to receive longer lasting or perp ones, but as they are just for show they are just nice rewards for doing well at LE's. No need to make something...

Development Roundtable · 03/16/2008 10:38

[9.3.4] Mach mission feedback thread: "Acceptable Levels"

ZippyTheSquirrel wrote: -Collbard- wrote: Kind of weird that so much feedback is caused by their meeting when separately there isn't much of a problem. I think it's more of the fact that the two were both going super saiyan on each other t...

Missions and Storyline · 03/13/2008 16:49:03

[9.3.4] Mach mission feedback thread: "Acceptable Levels"

It was nice. Seeing the Architect so much has kind of made it lose the "The Architect! This is really big!"-appeal, but I understand the purpose of it. If Carlyne and Halbourn could have been set to fight each other forever it would have b...

Missions and Storyline · 03/13/2008 08:13:19

[9.3.4] Merv mission feedback thread: "A Man of One Dimension"

Dulux wrote: Just done yon mission and am curious about something, wether my computer went on the fritz or this was part of the mission.... First area i had to go to, i landed on the roof of the building and the objective was completed wit...

Missions and Storyline · 03/13/2008 07:27:14

City Phone - New Fansite

Now all we have to do is figure out the relevance of the letters and numbers on the fridge! There must be a purpose! In all seriousness, this is a really cool idea!

General Discussion · 03/12/2008 16:32:36

[9.3.3] Mach mission feedback thread: "Giving up Gotama"

Hmm...this leads me to wonder...what do you think a fight between Seraph and Halborn would look like? I'd be interested to see...maybe thats why Seraph was cloaked at first, to surprise anyone thinking they had got to the Oracle.

Missions and Storyline · 03/07/2008 19:00:49

[9.3.3] Mach mission feedback thread: "Giving up Gotama"

Yea, I was kind of like "Holy Cow Oracle" But it was like, "Uhh we don't want to arrest her cause...well...cause. so you found her, but just leave" I understand them not wanting to arrest her, but she could have given some awesome advice o...

Missions and Storyline · 03/06/2008 20:11:33

Free Spawning Smithlings

I didn't realize this was about the anniversary event at first...I was just like, "eh?" but yea I like the idea. ((I also think high level zionists should spawn on machinists so that it feels like war on both ends)) Well I assume this is a...

Development Roundtable · 03/06/2008 09:35

About the 'kill-an-agent' missions

Caini wrote: -Collbard- wrote: well, except that most programs have back-ups. I don't really see killing an agent as that much of a problem (aside from the fact that it is essentially useless except in certain situations). Morpheus put up...

Missions and Storyline · 03/05/2008 13:40:25

About the 'kill-an-agent' missions

Well Unlimits were actually killable, and I'm sure there have been a few cases where characters (maybe not major ones) have had their EJP disabled and killed. Also Agent Skinner was completely deleted if I'm not mistaken.

Missions and Storyline · 03/05/2008 13:16:00

About the 'kill-an-agent' missions

well, except that most programs have back-ups. I don't really see killing an agent as that much of a problem (aside from the fact that it is essentially useless except in certain situations). Morpheus put up a (somewhat) decent fight again...

Missions and Storyline · 03/05/2008 12:06:51

"My spirit is broken"

It really was a great puzzle. I wonder if only the first person to submit it correctly gets the prize. More than likely, but I still got the satisfaction of finally figuring it out.

Live Events · 03/04/2008 05:45:14

[9.2.5] He's been a busy little simmy - Syntax - 2/11/08

((Ahh, I enjoy reading about events like this; partially because I would like to be involved in one myself, and partially because they feel so much more realistic than a large group of people quoting the movie. I was wondering how Veil got...

Live Events · 02/15/2008 07:57:55

A Request.

ehh, I liked the old combat but I'd much rather have other things worked on than this.

Development Roundtable · 02/13/2008 11:22:07

Image Retrieval - February 07, 2008

Look, you guys keep bringing it up, but I really don't see the problem with using the archivists to enter. Proc said it is mind-numbingly tedious... *click hardline location *enter building *do absolutely nothing at all for a few short min...

Broadcast Depth · 02/12/2008 08:03:05

[9.2.5] Mach mission feedback thread: "Confession"

0uranos wrote: so... It's clearly IMPOSSIBLE for a program to die in the Matrix this days, huh ? Even in the films programs never really died (the Oracle for instance) We saw agents killed the films, but they returned (I guess a human kill...

Missions and Storyline · 02/07/2008 10:03:56

Image Retrieval - February 07, 2008

A lot of people are complaining about, "oh it's only for datamining and pvp? lame." But keep in mind that the image retrieval says: "Phase 1 Population: 0 Interior Access: Restricted Mining Yield: *10" This leads me to believe that there w...

Broadcast Depth · 02/07/2008 09:41:22