It's like:
Well done killing Agent Stewart, Operative; your efforts have bring Zion to... oh! Nevermind, he just pop out into another bluepill.
42 posts · 2008-03-05 03:45:42 to 2009-01-10 11:04:19
With EJP this applies to every enemy ingame


Only human ones, most enemies we face are programs who, with a few exceptions, are permanantly terminated when they get a bullet through the brain.With EJP this applies to every enemy ingame
"I've seen men shoot whole clips at them and hit nothing but air"Could the next line instead be something about Zion wanting to send a message to the Machines within the Matrix post-truce? That as Zion operatives reach their 50th spike, they've apparently become so powerful that they can not only prove a match for an agent but even win the fight (which only Neo could previously pull off, right?)?
"When you see an agent you do what we do... run... run your *CENSORED* off"
SolidRevolver wrote:Oh, no, no, haven't you heard? Any program or Exile can easily be backed up like a normal file.Only human ones, most enemies we face are programs who, with a few exceptions, are permanantly terminated when they get a bullet through the brain.With EJP this applies to every enemy ingame

well, except that most programs have back-ups. I don't really see killing an agent as that much of a problem (aside from the fact that it is essentially useless except in certain situations). Morpheus put up a (somewhat) decent fight against an agent, and Trinity killed an agent in the first movie. I believe Niobe and Ghost killed agents (ETM) but I could be mistaken (and admittedly I don't think it was with martial arts - had something to do with wrecking cars/electricity/etc.). Now we have a lot more time to hone our skills within the Matrix, so we have a lot more potential against agents than redpills did Pre-Truce. (I almost said during the war, but that would imply now...right? That whole war still happening?)
Well Unlimits were actually killable, and I'm sure there have been a few cases where characters (maybe not major ones) have had their EJP disabled and killed. Also Agent Skinner was completely deleted if I'm not mistaken.I like to refer to that as Pre Plot-hole-ridden MxO. Times were good then. Now? Hah.

-Collbard- wrote:Yes I agree with you about movie characters killing agents for a reason rather than arbitrarily. The only possible way I could see, "Go here and kill the agent" as useful would be as a distraction (By the way, I haven't played these kill an agent missions), as in, "go kill this agent as a distraction while so and so hacks a mainframe elsewhere", but my impression from you guys is that this is not the case.well, except that most programs have back-ups. I don't really see killing an agent as that much of a problem (aside from the fact that it is essentially useless except in certain situations). Morpheus put up a (somewhat) decent fight against an agent, and Trinity killed an agent in the first movie. I believe Niobe and Ghost killed agents (ETM) but I could be mistaken (and admittedly I don't think it was with martial arts - had something to do with wrecking cars/electricity/etc.). Now we have a lot more time to hone our skills within the Matrix, so we have a lot more potential against agents than redpills did Pre-Truce. (I almost said during the war, but that would imply now...right? That whole war still happening?)
They killed them to defend themselves. Because it was the agents who attacked first, so they run, or fought.
It the case of the missions, it is Us who go hunting them with no aparently reason to do so. The agents are used to protect the simulation, so why go for them?
About the EJP, I also think that it is a tool used only in redpills, something to do with the plug. Nor exiles nor agents have a plug, so they don't have EJP.
The only reason I see to [try] to kill any agent is for the $info they drop, but this is not the mission objetive, is it?
Does the Matrix really have limited resourses and they loose some 'something' when an Agent respawns? I hardly think so.
I just feel like hitting the water when I am sent to kill an agent. I think is useless kill something that comes back to life at will.
If their programing was defective I think they would've been recycled or trashed, knowing the Machines. Why can't some Agents be more powerful than others...?
Archived image unavailable: screenshot_34.htmlblood noble and agent like Archived image unavailable: screenshot_4.html Archived image unavailable: screenshot_31.html Archived image unavailable: screenshot_26.html and evenworse i got zion peoples attack me in zion missionsArchived image unavailable: screenshot_22.htmlArchived image unavailable: screenshot_42.html u guy's lucky......
I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.Archived image unavailable: screenshot_34.htmlblood noble and agent like Archived image unavailable: screenshot_4.html Archived image unavailable: screenshot_31.html Archived image unavailable: screenshot_26.html and evenworse i got zion peoples attack me in zion missionsArchived image unavailable: screenshot_22.htmlArchived image unavailable: screenshot_42.html u guy's lucky......
nightofcrow wrote:I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.Archived image unavailable: screenshot_34.htmlblood noble and agent like Archived image unavailable: screenshot_4.html Archived image unavailable: screenshot_31.html Archived image unavailable: screenshot_26.html and evenworse i got zion peoples attack me in zion missionsArchived image unavailable: screenshot_22.htmlArchived image unavailable: screenshot_42.html u guy's lucky......
but do u got zion peoples attack u in a zion missions
one out of 3 missions i got zion peoples attack me
p.s never done other missions
MatrixRefugee wrote:Nope, no Zion characters, but I knew a Machinist who had this same thing happen, ie. they had Machine NPCs attack them. Probably a bug, but hey, that's where it's fun to let your imagination run with the bug: ie. say you're just being attacked by renegades from your own org.nightofcrow wrote:I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.Archived image unavailable: screenshot_34.htmlblood noble and agent like Archived image unavailable: screenshot_4.html Archived image unavailable: screenshot_31.html Archived image unavailable: screenshot_26.html and evenworse i got zion peoples attack me in zion missionsArchived image unavailable: screenshot_22.htmlArchived image unavailable: screenshot_42.html u guy's lucky......
but do u got zion peoples attack u in a zion missions
one out of 3 missions i got zion peoples attack me
p.s never done other missions
nightofcrow wrote:not o good lucky or bad got agentclark Archived image unavailable: screenshot_22.htmlArchived image unavailable: screenshot_31.html agentjonesArchived image unavailable: screenshot_35.htmlagentwilson and more lolMatrixRefugee wrote:Nope, no Zion characters, but I knew a Machinist who had this same thing happen, ie. they had Machine NPCs attack them. Probably a bug, but hey, that's where it's fun to let your imagination run with the bug: ie. say you're just being attacked by renegades from your own org.nightofcrow wrote:I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.Archived image unavailable: screenshot_34.htmlblood noble and agent like Archived image unavailable: screenshot_4.html Archived image unavailable: screenshot_31.html Archived image unavailable: screenshot_26.html and evenworse Archived image unavailable: screenshot_4.htmlluckyi got zion peoples attack me in zion missionsArchived image unavailable: screenshot_42.html u guy's ......
but do u got zion peoples attack u in a zion missions
one out of 3 missions i got zion peoples attack me
p.s never done other missions
The way I see it, all Mission Agents should be lvl 255. Now I'm not saying that people should go in to take one down for a mission. The quote 'If you see an Agent, do what we do... run' has lost it's purpose, a player has no fear of these Agents any more. Granted EJP inhibits this fear, but the only Agents to run from now are the lvl 255 Agents. In a large enough group the Lvl 100 Agents can be taken down and a swift HJ can be rid of those ones, plus they don't spawn inside. (Obviously these are gameplay elements and shouldn't be changed to make it worse for the Zion players).
In the films, normal operatives could not take down an Agent, only Neo could.
I would prefer that in missions Agents are all lvl 255 (Except for Gray and Pace, obviously) When they present in a mission, they are not fightable and either there as a warning or to promote the power of the system. However in those few missions when an Agent does spawn to attack you after you complete all objectives, being Level 255 would encourage the impulse to leg it out of the area. So a substitution in missions where you have to take down an Agent could be a Captain instead or something similar. This means that all System Agents are equal aside from the LE Characters, and the Lvl 100 'War' Agents.
Morpheus killed an Agent. And even so, operatives were able to last a decent time against them. I'd like to see the level dropped down to 70 or so honestly - since it would make sense on both ends of the spectrum. No one below 50 could take them out, and even then it's a stretch to do alone. The damage resistance and regen would make them extremely formidable opponents.The way I see it, all Mission Agents should be lvl 255. Now I'm not saying that people should go in to take one down ofr a mission. The quote 'If you see an Agent, do what we do... run' has lost it's purpose, a player has no fear of these Agents any more. Granted EJP inhibits this fear, but the only Agents to run from now are the lvl 255 Agents. In a large enough group the Lvl 100 Agents can be taken down and a swift HJ can be rid of those ones, plus they don't spawn inside. (Obviously these are gameplay elements and shouldn't be changed to make it worse for the Zion players).
In the films, normal operatives could not take down an Agent, only Neo could.
I would prefer that in missions Agents are all lvl 255 (Except for Gray and Pace, obviously) When they present in a mission, they are not fightable and either there as a warning or to promote the power of the system. However in those few missions when an Agent does spawn to attack you after you complete all objectives, being Level 255 would encourage the impulse to leg it out of the area. So a substitution in missions where you have to take down an Agent could be a Captain instead or something similar. This means that all System Agents are equal aside from the LE Characters, and the Lvl 100 'War' Agents.
Morpheus killed an Agent. And even so, operatives were able to last a decent time against them. I'd like to see the level dropped down to 70 or so honestly - since it would make sense on both ends of the spectrum. No one below 50 could take them out, and even then it's a stretch to do alone. The damage resistance and regen would make them extremely formidable opponents.I suppose, I forgot that Trinity killed one too (Wonder if she went 'GF, All Me, 1v1' after killing that Agent on the rooftop). They're killable I guess, but one on one should be near impossible. Morpheus and Trinity (if was in-game) would be around lvl 55-60 and even they struggled against them. I still think that all Agents should be the same level though. Having a lvl 255 tagging along with you in one mission then a level 51 in another just seems jarring. Red Eye Agents are ok as low leveled Agents though.
IMO, there are at least two different types of Agents. There are the "static" agents like Gray, Pace, Griffin, Skinner and etc that exist within their own shell like a normal program. Then there are the "special" agents like the Level 100 and 255 variations. These are the hounds. They can appear from out of nowhere to hunt you down.
Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference. At the end of the day killing them serves a purpose. Killing them seems incidental to completing the mission objective.
Marias wrote:Morpheus killed an Agent. And even so, operatives were able to last a decent time against them. I'd like to see the level dropped down to 70 or so honestly - since it would make sense on both ends of the spectrum. No one below 50 could take them out, and even then it's a stretch to do alone. The damage resistance and regen would make them extremely formidable opponents.I suppose, I forgot that Trinity killed one too (Wonder if she went 'GF, All Me, 1v1' after killing that Agent on the rooftop). They're killable I guess, but one on one should be near impossible. Morpheus and Trinity (if was in-game) would be around lvl 55-60 and even they struggled against them. I still think that all Agents should be the same level though. Having a lvl 255 tagging along with you in one mission then a level 51 in another just seems jarring. Red Eye Agents are ok as low leveled Agents though.
i got attack agents level 100 but go in downtown i got attack 1 out 100 time from agent level 100
p.s i do zion missions do in downtown
I suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a player to take down. I just don't feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of 'Oh dear' (lol, not allowed to submit what they'd actually say!) that operatives in the movies had when they saw one.Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference. At the end of the day killing them serves a purpose. Killing them seems incidental to completing the mission objective.
Garu wrote:ture level 51 agents easy to kill but not see lots peoples kill level 100 or 255 agentsI suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a player to take down. I just don't feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of 'Oh dear' (lol, not allowed to submit what they'd actually say!) that operatives in the movies had when they saw one.Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference. At the end of the day killing them serves a purpose. Killing them seems incidental to completing the mission objective.
Vinia wrote:Should have seen when everyone was farming for the over drive bandana....or back in CR1 where 20 level 50's would attack a single level 255 and kill it over a period of time....coarse two then spawned....Garu wrote:ture level 51 agents easy to kill but not see lots peoples kill level 100 or 255 agentsI suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a player to take down. I just don't feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of 'Oh dear' (lol, not allowed to submit what they'd actually say!) that operatives in the movies had when they saw one.Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference. At the end of the day killing them serves a purpose. Killing them seems incidental to completing the mission objective.
nightofcrow wrote:ture but back 2007 see lots peoples attack agents level 100 or 255 but now will.... ):Vinia wrote:Should have seen when everyone was farming for the over drive bandana....or back in CR1 where 20 level 50's would attack a single level 255 and kill it over a period of time....coarse two then spawned....Garu wrote:ture level 51 agents easy to kill but not see lots peoples kill level 100 or 255 agentsI suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a player to take down. I just don't feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of 'Oh dear' (lol, not allowed to submit what they'd actually say!) that operatives in the movies had when they saw one.Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference. At the end of the day killing them serves a purpose. Killing them seems incidental to completing the mission objective.
Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.
(Maybe that last part's not true, but they did die instantly upon spawning)
Yeah. Happened with everyone.Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.
(Maybe that last part's not true, but they did die instantly upon spawning)
TheShickle wrote:Yeah. Happened with everyone.Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.
(Maybe that last part's not true, but they did die instantly upon spawning)
eval wrote:No, if you have the Access node tapped for that district, then they just fall to the ground dead as soon as they spawn. They'll also remain dead on the ground until the next server restart.TheShickle wrote:Yeah. Happened with everyone.Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.
(Maybe that last part's not true, but they did die instantly upon spawning)
Is it a bug or do Agents die if they are caught inside your datatap's radius?
eval wrote:Not a glitch, it's intended, but they changed it so that Agents in Datamine now chase you like normal level 255 Agents would.TheShickle wrote:Yeah. Happened with everyone.Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.
(Maybe that last part's not true, but they did die instantly upon spawning)
Is it a bug or do Agents die if they are caught inside your datatap's radius?
TheShickle wrote:I remember I was data mining Downtown with an old faction mate, and I swear, every other node he hit, an Agent would pop out and keel over. I swore they took one look at said faction mate's face and died of fright, since had/has one of the *SCARIEST*-looking RSIs.eval wrote:No, if you have the Access node tapped for that district, then they just fall to the ground dead as soon as they spawn. They'll also remain dead on the ground until the next server restart.TheShickle wrote:Yeah. Happened with everyone.Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.
(Maybe that last part's not true, but they did die instantly upon spawning)
Is it a bug or do Agents die if they are caught inside your datatap's radius?
This is good because makes agents killable. So did the Neb's crew, and with a good strategy and some friends, we can aim to do this too.
But being able to kill an agent on a 1v1 fight just like that feels like there's nothing that the Machines can do to defend themselves. Like Vinia said, they are the strength of the system, and they must be feared.
i got both agents and zion peoples attack me in a zion missions to me make no sense at all
p.s zion peoples say im back stabb of zion

Sorry for the reflote but this keeps getting me out of my mind! >.<