About the 'kill-an-agent' missions

42 posts · 2008-03-05 03:45:42 to 2009-01-10 11:04:19

#36300419661 03/05/2008 03:45:42 About the 'kill-an-agent' missions
I was wondering why does Zion send us to kill agents? Aren't they somehow inmune to death? With eternal respawns and coming back to life everytime. So why killing them?

It's like:
Well done killing Agent Stewart, Operative; your efforts have bring Zion to... oh! Nevermind, he just pop out into another bluepill.
#36300419701 03/05/2008 06:23:19 Re:About the 'kill-an-agent' missions

With EJP this applies to every enemy ingame

Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300419754 03/05/2008 08:25:54 Re:About the 'kill-an-agent' missions
Yes, plot holes, aren't they just GRAND?
#36300419773 03/05/2008 08:55:28 Re:About the 'kill-an-agent' missions
"I've seen men shoot whole clips at them and hit nothing but air"

"When you see an agent you do what we do... run... run your *CENSORED* off"

"Oh wait, theres a game now, having people be able to kill agents at a whim would be cool...right?"
#36300419819 03/05/2008 10:14:43 Re:About the 'kill-an-agent' missions
I always thought it was more of a joke, for level 49 players to have a little fun with their last level.
#36300419866 03/05/2008 11:19:19 Re:About the 'kill-an-agent' missions
SolidRevolver wrote:

With EJP this applies to every enemy ingame

Only human ones, most enemies we face are programs who, with a few exceptions, are permanantly terminated when they get a bullet through the brain.
#36300419889 03/05/2008 12:06:31 Re:About the 'kill-an-agent' missions
This is how I see it:

If a human is breaking the truce (pre-war) or a human is doing something assassination-worthy, then the Machines can lock their RSI so that they can only jack out through a hardline, and if they are killed their EJP does not save them and they die fo' reelz. This was shown to us in the chapter 8 critical missions. They don't say it in regular missions but I like to think that those are such cases.

Programs are usually rebuilt every time you kill them but this takes a lot of effort and resources which are still limited in our little simulation. See: Agent Gray, Hypatia, both killed by the Intruder and later re-coded. Hypatia was re-coded partially/wrong in said case, which leads me to believe that it's not so easy and quick to do it.

I'd like to think that Agents, when killed en mass, still decrease their numbers significantly. See: Unlimit chapters, when Machinists are told "resources are low" as a reason to why Agent programs could not be deployed so often.

I don't really see any plot holes here. I think the vague and background parts of the Matrix Online story is open and a lot is unexplained so you can work out an explanation for yourself.
#36300419890 03/05/2008 12:06:51 Re:About the 'kill-an-agent' missions
well, except that most programs have back-ups.  I don't really see killing an agent as that much of a problem (aside from the fact that it is essentially useless except in certain situations).  Morpheus put up a (somewhat) decent fight against an agent, and Trinity killed an agent in the first movie.  I believe Niobe and Ghost killed agents (ETM) but I could be mistaken (and admittedly I don't think it was with martial arts - had something to do with wrecking cars/electricity/etc.).  Now we have a lot more time to hone our skills within the Matrix, so we have a lot more potential against agents than redpills did Pre-Truce.  (I almost said during the war, but that would imply now...right?  That whole war still happening?)
#36300419915 03/05/2008 12:40:54 Re:About the 'kill-an-agent' missions
cloudwolf wrote:
"I've seen men shoot whole clips at them and hit nothing but air"

"When you see an agent you do what we do... run... run your *CENSORED* off"

Could the next line instead be something about Zion wanting to send a message to the Machines within the Matrix post-truce?  That as Zion operatives reach their 50th spike, they've apparently become so powerful that they can not only prove a match for an agent but even win the fight (which only Neo could previously pull off, right?)? 
#36300419929 03/05/2008 13:10:51 Re:About the 'kill-an-agent' missions
FrozenFyre wrote:
SolidRevolver wrote:

With EJP this applies to every enemy ingame

Only human ones, most enemies we face are programs who, with a few exceptions, are permanantly terminated when they get a bullet through the brain.
Oh, no, no, haven't you heard? Any program or Exile can easily be backed up like a normal file.

In essence, YOU CANNOT KILL ANYONE IN THE MATRIX ONLINE WORLD. I hate it.

The only true and permanent death that I've seen so far is when the character's soul is encased inside a Halloween Mask... like the Apothecary, Anome, Trainman...


#36300419931 03/05/2008 13:16:00 Re:About the 'kill-an-agent' missions
Well Unlimits were actually killable, and I'm sure there have been a few cases where characters (maybe not major ones) have had their EJP disabled and killed.  Also Agent Skinner was completely deleted if I'm not mistaken.
#36300419934 03/05/2008 13:17:24 Re:About the 'kill-an-agent' missions
-Collbard- wrote:
well, except that most programs have back-ups.  I don't really see killing an agent as that much of a problem (aside from the fact that it is essentially useless except in certain situations).  Morpheus put up a (somewhat) decent fight against an agent, and Trinity killed an agent in the first movie.  I believe Niobe and Ghost killed agents (ETM) but I could be mistaken (and admittedly I don't think it was with martial arts - had something to do with wrecking cars/electricity/etc.).  Now we have a lot more time to hone our skills within the Matrix, so we have a lot more potential against agents than redpills did Pre-Truce.  (I almost said during the war, but that would imply now...right?  That whole war still happening?)


They killed them to defend themselves. Because it was the agents who attacked first, so they run, or fought.
It the case of the missions, it is Us who go hunting them with no aparently reason to do so. The agents are used to protect the simulation, so why go for them?


About the EJP, I also think that it is a tool used only in redpills, something to do with the plug. Nor exiles nor agents have a plug, so they don't have EJP.


The only reason I see to [try] to kill any agent is for the $info they drop, but this is not the mission objetive, is it?
Does the Matrix really have limited resourses and they loose some 'something' when an Agent respawns? I hardly think so.
I just feel like hitting the water when I am sent to kill an agent. I think is useless kill something that comes back to life at will.
#36300419936 03/05/2008 13:18:30 Re:About the 'kill-an-agent' missions
-Collbard- wrote:
Well Unlimits were actually killable, and I'm sure there have been a few cases where characters (maybe not major ones) have had their EJP disabled and killed.  Also Agent Skinner was completely deleted if I'm not mistaken.
I like to refer to that as Pre Plot-hole-ridden MxO. Times were good then. Now? Hah.
#36300419952 03/05/2008 13:40:25 Re:About the 'kill-an-agent' missions
Caini wrote:
-Collbard- wrote:
well, except that most programs have back-ups.  I don't really see killing an agent as that much of a problem (aside from the fact that it is essentially useless except in certain situations).  Morpheus put up a (somewhat) decent fight against an agent, and Trinity killed an agent in the first movie.  I believe Niobe and Ghost killed agents (ETM) but I could be mistaken (and admittedly I don't think it was with martial arts - had something to do with wrecking cars/electricity/etc.).  Now we have a lot more time to hone our skills within the Matrix, so we have a lot more potential against agents than redpills did Pre-Truce.  (I almost said during the war, but that would imply now...right?  That whole war still happening?)


They killed them to defend themselves. Because it was the agents who attacked first, so they run, or fought.
It the case of the missions, it is Us who go hunting them with no aparently reason to do so. The agents are used to protect the simulation, so why go for them?


About the EJP, I also think that it is a tool used only in redpills, something to do with the plug. Nor exiles nor agents have a plug, so they don't have EJP.


The only reason I see to [try] to kill any agent is for the $info they drop, but this is not the mission objetive, is it?
Does the Matrix really have limited resourses and they loose some 'something' when an Agent respawns? I hardly think so.
I just feel like hitting the water when I am sent to kill an agent. I think is useless kill something that comes back to life at will.
Yes I agree with you about movie characters killing agents for a reason rather than arbitrarily.  The only possible way I could see, "Go here and kill the agent" as useful would be as a distraction (By the way, I haven't played these kill an agent missions), as in, "go kill this agent as a distraction while so and so hacks a mainframe elsewhere", but my impression from you guys is that this is not the case.
#36300419988 03/05/2008 14:21:45 Re:About the 'kill-an-agent' missions
Ahem... I thought my explanations sounded very plausible. Anyone agree, disagree?
#36300420119 03/05/2008 15:46:14 Re:About the 'kill-an-agent' missions
My explanation is that it's most likely an Agent whose programming is defective somehow, which makes them easier to terminate than one of their pre-Truce predecessors would have been.
#36300420139 03/05/2008 15:54:52 Re:About the 'kill-an-agent' missions
If their programing was defective I think they would've been recycled or trashed, knowing the Machines. Why can't some Agents be more powerful than others...?
#36300420146 03/05/2008 15:59:18 Re:About the 'kill-an-agent' missions
ThePigeonKing wrote:
If their programing was defective I think they would've been recycled or trashed, knowing the Machines. Why can't some Agents be more powerful than others...?

:: Shrugs:: Considering everything the Machines have to keep track of these days, especially with the Truce fallen and a certain Wireframe guy manifesting, they might be having a harder time keeping track of which Agent's code got itself in a jam. Like I said, it's just my explanation, for what it's worth.
#36300486826 08/08/2008 17:52:19 Re:About the 'kill-an-agent' missions

Archived image unavailable: screenshot_34.htmlblood noble and agent like Archived image unavailable: screenshot_4.html Archived image unavailable: screenshot_31.html Archived image unavailable: screenshot_26.html and evenworse i got zion peoples attack me in zion missionsArchived image unavailable: screenshot_22.htmlArchived image unavailable: screenshot_42.html u guy's lucky......

#36300486833 08/08/2008 18:20:10 Re:Re:About the 'kill-an-agent' missions
nightofcrow wrote:

Archived image unavailable: screenshot_34.htmlblood noble and agent like Archived image unavailable: screenshot_4.html Archived image unavailable: screenshot_31.html Archived image unavailable: screenshot_26.html and evenworse i got zion peoples attack me in zion missionsArchived image unavailable: screenshot_22.htmlArchived image unavailable: screenshot_42.html u guy's lucky......

I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.
#36300486838 08/08/2008 18:52:52 Re:Re:Re:About the 'kill-an-agent' missions
MatrixRefugee wrote:
nightofcrow wrote:

Archived image unavailable: screenshot_34.htmlblood noble and agent like Archived image unavailable: screenshot_4.html Archived image unavailable: screenshot_31.html Archived image unavailable: screenshot_26.html and evenworse i got zion peoples attack me in zion missionsArchived image unavailable: screenshot_22.htmlArchived image unavailable: screenshot_42.html u guy's lucky......

I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.

but do u got zion peoples attack u in a zion missions

one out of 3 missions i got zion peoples attack me

p.s never done other missions

#36300486851 08/08/2008 19:56:49 Re:Re:Re:Re:About the 'kill-an-agent' missions
nightofcrow wrote:
MatrixRefugee wrote:
nightofcrow wrote:

Archived image unavailable: screenshot_34.htmlblood noble and agent like Archived image unavailable: screenshot_4.html Archived image unavailable: screenshot_31.html Archived image unavailable: screenshot_26.html and evenworse i got zion peoples attack me in zion missionsArchived image unavailable: screenshot_22.htmlArchived image unavailable: screenshot_42.html u guy's lucky......

I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.

but do u got zion peoples attack u in a zion missions

one out of 3 missions i got zion peoples attack me

p.s never done other missions

Nope, no Zion characters, but I knew a Machinist who had this same thing happen, ie. they had Machine NPCs attack them. Probably a bug, but hey, that's where it's fun to let your imagination run with the bug: ie. say you're just being attacked by renegades from your own org.
#36300486855 08/08/2008 20:16:41 Re:Re:Re:Re:Re:About the 'kill-an-agent' missions
MatrixRefugee wrote:
nightofcrow wrote:
MatrixRefugee wrote:
nightofcrow wrote:

Archived image unavailable: screenshot_34.htmlblood noble and agent like Archived image unavailable: screenshot_4.html Archived image unavailable: screenshot_31.html Archived image unavailable: screenshot_26.html and evenworse Archived image unavailable: screenshot_4.htmlluckyi got zion peoples attack me in zion missionsArchived image unavailable: screenshot_42.html u guy's ......

I've had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.

but do u got zion peoples attack u in a zion missions

one out of 3 missions i got zion peoples attack me

p.s never done other missions

Nope, no Zion characters, but I knew a Machinist who had this same thing happen, ie. they had Machine NPCs attack them. Probably a bug, but hey, that's where it's fun to let your imagination run with the bug: ie. say you're just being attacked by renegades from your own org.
not o good lucky or bad got agentclark  Archived image unavailable: screenshot_22.htmlArchived image unavailable: screenshot_31.html agentjonesArchived image unavailable: screenshot_35.htmlagentwilson and more lol
#36300486856 08/08/2008 20:18:18 Re:About the 'kill-an-agent' missions
Meh as long as there is butt wipping going around all is good. ROFL
#36300487916 08/12/2008 02:02:15 Re:About the 'kill-an-agent' missions

The way I see it, all Mission Agents should be lvl 255. Now I'm not saying that people should go in to take one down for a mission. The quote 'If you see an Agent, do what we do... run' has lost it's purpose, a player has no fear of these Agents any more. Granted EJP inhibits this fear, but the only Agents to run from now are the lvl 255 Agents. In a large enough group the Lvl 100 Agents can be taken down and a swift HJ can be rid of those ones, plus they don't spawn inside. (Obviously these are gameplay elements and shouldn't be changed to make it worse for the Zion players).

In the films, normal operatives could not take down an Agent, only Neo could.

I would prefer that in missions Agents are all lvl 255 (Except for Gray and Pace, obviously) When they present in a mission, they are not fightable and either there as a warning or to promote the power of the system. However in those few missions when an Agent does spawn to attack you after you complete all objectives, being Level 255 would encourage the impulse to leg it out of the area. So a substitution in missions where you have to take down an Agent could be a Captain instead or something similar. This means that all System Agents are equal aside from the LE Characters, and the Lvl 100 'War' Agents.

#36300487936 08/12/2008 04:43:41 Re:Re:About the 'kill-an-agent' missions
Vinia wrote:

The way I see it, all Mission Agents should be lvl 255. Now I'm not saying that people should go in to take one down ofr a mission. The quote 'If you see an Agent, do what we do... run' has lost it's purpose, a player has no fear of these Agents any more. Granted EJP inhibits this fear, but the only Agents to run from now are the lvl 255 Agents. In a large enough group the Lvl 100 Agents can be taken down and a swift HJ can be rid of those ones, plus they don't spawn inside. (Obviously these are gameplay elements and shouldn't be changed to make it worse for the Zion players).

In the films, normal operatives could not take down an Agent, only Neo could.

I would prefer that in missions Agents are all lvl 255 (Except for Gray and Pace, obviously) When they present in a mission, they are not fightable and either there as a warning or to promote the power of the system. However in those few missions when an Agent does spawn to attack you after you complete all objectives, being Level 255 would encourage the impulse to leg it out of the area. So a substitution in missions where you have to take down an Agent could be a Captain instead or something similar. This means that all System Agents are equal aside from the LE Characters, and the Lvl 100 'War' Agents.

Morpheus killed an Agent. And even so, operatives were able to last a decent time against them. I'd like to see the level dropped down to 70 or so honestly - since it would make sense on both ends of the spectrum. No one below 50 could take them out, and even then it's a stretch to do alone. The damage resistance and regen would make them extremely formidable opponents.
#36300487939 08/12/2008 05:06:30 Re:Re:Re:About the 'kill-an-agent' missions
Marias wrote:
Morpheus killed an Agent. And even so, operatives were able to last a decent time against them. I'd like to see the level dropped down to 70 or so honestly - since it would make sense on both ends of the spectrum. No one below 50 could take them out, and even then it's a stretch to do alone. The damage resistance and regen would make them extremely formidable opponents.
I suppose, I forgot that Trinity killed one too (Wonder if she went 'GF, All Me, 1v1' after killing that Agent on the rooftop). They're killable I guess, but one on one should be near impossible. Morpheus and Trinity (if was in-game) would be around lvl 55-60 and even they struggled against them. I still think that all Agents should be the same level though. Having a lvl 255 tagging along with you in one mission then a level 51 in another just seems jarring. Red Eye Agents are ok as low leveled Agents though.
#36300487943 08/12/2008 05:37:47 Re:About the 'kill-an-agent' missions

IMO, there are at least two different types of Agents.  There are the "static" agents like Gray, Pace, Griffin, Skinner and etc that exist within their own shell like a normal program.  Then there are the "special" agents like the Level 100 and 255 variations.  These are the hounds.  They can appear from out of nowhere to hunt you down.

Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.  At the end of the day killing them serves a purpose.  Killing them seems incidental to completing the mission objective.

#36300487948 08/12/2008 06:15:38 Re:Re:Re:Re:About the 'kill-an-agent' missions
Vinia wrote:
Marias wrote:
Morpheus killed an Agent. And even so, operatives were able to last a decent time against them. I'd like to see the level dropped down to 70 or so honestly - since it would make sense on both ends of the spectrum. No one below 50 could take them out, and even then it's a stretch to do alone. The damage resistance and regen would make them extremely formidable opponents.
I suppose, I forgot that Trinity killed one too (Wonder if she went 'GF, All Me, 1v1' after killing that Agent on the rooftop). They're killable I guess, but one on one should be near impossible. Morpheus and Trinity (if was in-game) would be around lvl 55-60 and even they struggled against them. I still think that all Agents should be the same level though. Having a lvl 255 tagging along with you in one mission then a level 51 in another just seems jarring. Red Eye Agents are ok as low leveled Agents though.

i got attack agents level 100 but go in downtown i got attack 1 out 100 time from agent level 100

p.s i do zion missions do in downtown

#36300487953 08/12/2008 07:07:52 Re:About the 'kill-an-agent' missions
Garu wrote:

Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.  At the end of the day killing them serves a purpose.  Killing them seems incidental to completing the mission objective.

I suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a player to take down. I just don't feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of 'Oh dear' (lol, not allowed to submit what they'd actually say!) that operatives in the movies had when they saw one.
#36300488027 08/12/2008 10:08:19 Re:Re:About the 'kill-an-agent' missions
Vinia wrote:
Garu wrote:

Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.  At the end of the day killing them serves a purpose.  Killing them seems incidental to completing the mission objective.

I suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a player to take down. I just don't feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of 'Oh dear' (lol, not allowed to submit what they'd actually say!) that operatives in the movies had when they saw one.
ture level 51 agents easy to kill but not see lots peoples kill level 100 or 255 agents
#36300488030 08/12/2008 10:16:19 Re:Re:Re:About the 'kill-an-agent' missions
nightofcrow wrote:
Vinia wrote:
Garu wrote:

Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.  At the end of the day killing them serves a purpose.  Killing them seems incidental to completing the mission objective.

I suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a player to take down. I just don't feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of 'Oh dear' (lol, not allowed to submit what they'd actually say!) that operatives in the movies had when they saw one.
ture level 51 agents easy to kill but not see lots peoples kill level 100 or 255 agents
Should have seen when everyone was farming for the over drive bandana....or back in CR1 where 20 level 50's would attack a single level 255 and kill it over a period of time....coarse two then spawned....
#36300488035 08/12/2008 10:23:16 Re:Re:Re:Re:About the 'kill-an-agent' missions
ReProgrammed wrote:
nightofcrow wrote:
Vinia wrote:
Garu wrote:

Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.  At the end of the day killing them serves a purpose.  Killing them seems incidental to completing the mission objective.

I suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a player to take down. I just don't feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of 'Oh dear' (lol, not allowed to submit what they'd actually say!) that operatives in the movies had when they saw one.
ture level 51 agents easy to kill but not see lots peoples kill level 100 or 255 agents
Should have seen when everyone was farming for the over drive bandana....or back in CR1 where 20 level 50's would attack a single level 255 and kill it over a period of time....coarse two then spawned....
ture but back 2007 see lots peoples attack agents level 100 or 255 but now will.... ):
#36300488038 08/12/2008 10:27:13 Re:About the 'kill-an-agent' missions

Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.

(Maybe that last part's not true, but they did die instantly upon spawning)

#36300488039 08/12/2008 10:28:12 Re:Re:About the 'kill-an-agent' missions
TheShickle wrote:

Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.

(Maybe that last part's not true, but they did die instantly upon spawning)

Yeah. Happened with everyone.
#36300488040 08/12/2008 10:29:40 Re:Re:Re:About the 'kill-an-agent' missions
eval wrote:
TheShickle wrote:

Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.

(Maybe that last part's not true, but they did die instantly upon spawning)

Yeah. Happened with everyone.

Is it a bug or do Agents die if they are caught inside your datatap's radius?
#36300488042 08/12/2008 10:31:46 Re:Re:Re:Re:About the 'kill-an-agent' missions
TheShickle wrote:
eval wrote:
TheShickle wrote:

Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.

(Maybe that last part's not true, but they did die instantly upon spawning)

Yeah. Happened with everyone.

Is it a bug or do Agents die if they are caught inside your datatap's radius?
No, if you have the Access node tapped for that district, then they just fall to the ground dead as soon as they spawn. They'll also remain dead on the ground until the next server restart.
#36300488043 08/12/2008 10:31:51 Re:Re:Re:Re:About the 'kill-an-agent' missions
TheShickle wrote:
eval wrote:
TheShickle wrote:

Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.

(Maybe that last part's not true, but they did die instantly upon spawning)

Yeah. Happened with everyone.

Is it a bug or do Agents die if they are caught inside your datatap's radius?
Not a glitch, it's intended, but they changed it so that Agents in Datamine now chase you like normal level 255 Agents would.
#36300488047 08/12/2008 10:40:06 Re:Re:Re:Re:Re:About the 'kill-an-agent' missions
eval wrote:
TheShickle wrote:
eval wrote:
TheShickle wrote:

Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.

(Maybe that last part's not true, but they did die instantly upon spawning)

Yeah. Happened with everyone.

Is it a bug or do Agents die if they are caught inside your datatap's radius?
No, if you have the Access node tapped for that district, then they just fall to the ground dead as soon as they spawn. They'll also remain dead on the ground until the next server restart.
I remember I was data mining Downtown with an old faction mate, and I swear, every other node he hit, an Agent would pop out and keel over. I swore they took one look at said faction mate's face and died of fright, since had/has one of the *SCARIEST*-looking RSIs.
#36300491456 08/24/2008 21:55:46 Re:About the 'kill-an-agent' missions
This is good because makes agents killable. So did the Neb's crew, and with a good strategy and some friends, we can aim to do this too.

But being able to kill an agent on a 1v1 fight just like that feels like there's nothing that the Machines can do to defend themselves. Like Vinia said, they are the strength of the system, and they must be feared.
#36300491754 08/25/2008 16:29:46 Re:Re:About the 'kill-an-agent' missions
Caini wrote:
This is good because makes agents killable. So did the Neb's crew, and with a good strategy and some friends, we can aim to do this too.

But being able to kill an agent on a 1v1 fight just like that feels like there's nothing that the Machines can do to defend themselves. Like Vinia said, they are the strength of the system, and they must be feared.


i got both agents and zion peoples attack me in a zion missions to me make no sense at all

p.s zion peoples say im back stabb of zion

#36300534526 01/10/2009 11:04:19 Re:About the 'kill-an-agent' missions

Sorry for the reflote but this keeps getting me out of my mind! >.<