Improving Bullet Time

1 posts · 2008-03-29 11:53:00 to 2008-03-29 11:53:00

#36300433496 03/29/2008 11:53 Re:Improving Bullet Time
I think there are a lot of misconceptions about Bullet Time.  I'm almost positive it is just a cinematic technique used to show things that are happening really fast at a very slow speed.  When Neo bullet-dodges, Trinity says, "you moved like they do" or something like that.  I'm pretty sure Redpills don't decide "allright I'm gonna go bullet-time!"  They are just moving very quickly with precise motions, and Bullet-time allows viewers to see the precision of the movements that we wouldn't see otherwise, that is all.

So as far as the game goes, I think Bullet-time works great as it is with minor tweaks here n there.  The option to activate bullet-time doesn't really make much sense.  Especially with the idea of slowing down a certain area.  Could you imagine people outside of the range of bullet-time watching everyone moving in slow-mo?  It would only really work if when someone activated bullet-time the entire server moved at slow motion.  With Bullet-time in interlock, this can be avoided.