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zeroone506

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Looking for Code Fragment: "Ablilty" for coder skill and Hyper Jump.

Hyper Jump is sold by almost every ability vendor you see (f.e. Code Vendor, Hacker Vendor, Martial Arts Vendor...). As far as I know not at Mara c, but mostly it's there. If you're looking for Code Fragments, they're sold by rare Fragment...

Character Development · 02/18/2006 05:12:46

SOE Your losing players, we want CONTENT!!!!

Just look at the live events board. Recently, Niobe introduced a new crew member, Agent Gray and Agent Pace organized a hunt after the stolen case and Ghost appeared to a player event (or something similiar). The Oracle and Seraph visited...

Development Roundtable · 02/16/2006 04:20:33

SOE Your losing players, we want CONTENT!!!!

Am I forbidden to post if I don't agree with you? *searching* Yes, I think so. Generally speaking, you're right. More content, may it be something like a city expansion or more storyline would be great. But that's all where I agree with yo...

Development Roundtable · 02/15/2006 14:06:50

So when is cinematic 4.1 gonna be fixed?

I've just watched it again, and I found out that the sound still doesn't match the video, at least referring to dialogues. Is it that hard to fix?

General Discussion · 02/14/2006 06:38

The PVP Effect

That's what I'm saying, it's no matter to go to another hardline. Also, let's say you're an MA and get killed by an Arbalest. He stuns you first, and then... well, you know the rest. So you can return as Gunman and shoot him everytime he t...

Player Versus Player · 02/08/2006 11:53:11

EtM music

Is there also a place where I can download the soundtrack from Enter The Matrix? As far as I know, there's no official soundtrack CD like with Path of Neo.

General Discussion · 02/08/2006 11:40

Was Mega City only designed for the sequels?

I know exactly that they really created Mega City for the sequels. They've created computer 3D models of it and designed it to make difficult sequences like the freeway chase or backgrounds for, let's say, the Smith fight. The Y-shape of t...

Districts, Neighborhoods, and Constructs · 02/07/2006 04:34:18

Was Mega City only designed for the sequels?

DooRDie wrote: in all three movies, the scenario\place, was chicago, but u didnt get to see that because 2 and 3 because you got that concept in one, plus it didnt show to many chase scense to hardlines, but mega city is a sim version of c...

Districts, Neighborhoods, and Constructs · 02/06/2006 05:59:59

The most unpopular neighbourhood

DontEatRawHagis wrote: I was talking about International being the most unpopulated area but a place that is like a beautiful painting that cost 5 cents and is found at a truck stop gift shop. I go to International for Access Nodes and Ope...

Districts, Neighborhoods, and Constructs · 02/06/2006 03:00:06

The PVP Effect

1. /disagree: Maybe you want to come back and exact vengeance. And if you don't want to get "ganked", just go to an other hardline or something. 2. /agree Yes, that would make PvP much more interesting and fair. Although there might be oth...

Player Versus Player · 02/05/2006 12:30:35

The most unpopular neighbourhood

But it looks good. I personally don't care much about spammers and the lag only occurs when I really get to see all those players, not if I'm just close to the area.

Districts, Neighborhoods, and Constructs · 02/05/2006 06:03:06

day/night cycle: details

I wasn't quite sure where to post this, but I guess this is the right thread: Since there are multiple variations in the day/night cycle of the city, I'd like to know if there's a certain regularity about them, and if yes, how exactly they...

Districts, Neighborhoods, and Constructs · 02/05/2006 06:01:30

Was Mega City only designed for the sequels?

DooRDie wrote: I myself, having lived in Chi-town a few times thruout my life, can safely and 100% surely say that the matrix movies took place in chicago, yes a lot of scenes were shot in sydney, but they main idea for the movie scenraio...

Districts, Neighborhoods, and Constructs · 02/05/2006 04:02:39

Agent Uniform!

As far as I know, the Agent Disguise tool is the only one.

Character Development · 02/04/2006 03:20:47

The most unpopular neighbourhood

Why all that mission and collector stuff, if you can simply simply walk there? No matter what others think, Lemone is quite impressive and one of the better neighborhoods in Richland (if there are any better/worse). As far as I know, stand...

Districts, Neighborhoods, and Constructs · 02/02/2006 13:31:03

The most unpopular neighbourhood

Stickocide wrote: Up until the other day when I checked because I saw it on an Access Node list, I didn't even know Lemone existed. I'm level 40 too This tells everything about your interestests :smileywink: It's somehow hard to overlook.....

Districts, Neighborhoods, and Constructs · 02/02/2006 06:14:26

Constructs

Somewhere I read there was a way to run through the tutorial again using the hardlines list. However, I don't see anything about these "Constructs" related to this.

Districts, Neighborhoods, and Constructs · 02/01/2006 11:44:45

exile special attacks

I guess we all know the two special attacks lupines and blood drunks sometimes use in close combat. However, I've also fought several succubi and nightmares, and didn't see any special abilities yet. Do these exile species' have some of th...

Missions and Storyline · 02/01/2006 09:41

"/t doesn't exist or isn't online"

I think it would be lots comfortabler if the system would actually make differences between these two situations. Quite often, you want to send a /tell to some one, whose handle you don't remember exactly, and it would be rather helpful if...

Development Roundtable · 01/31/2006 12:21

Update 40 Discussion Thread

Three times... OK, I guess I begin to... understand what everyone complains about. And Zeinder... dude... cancelling your account just because of a few temporary crashes... dude... But the decision is only yours

Update Discussion · 01/30/2006 23:27:17

Was Mega City only designed for the sequels?

I haven't player PoN yet, so I can't say anything that. You're completely right with the subways, though, I already posted something like this in another thread. About the city design, check the "Ask the Devs a MxO question", where Rarebit...

Districts, Neighborhoods, and Constructs · 01/30/2006 04:43:03

The Other Side of the Looking Glass - January 27, 2006

ChambersOfShaolin wrote: Your intentions are good but you are relying on people to "think ahead" and be patient while dishing out money. I'll definately stick through it whatever they decide, but with so many MMOs out there and people alre...

Broadcast Depth · 01/29/2006 12:21:39

more comfortability for mission contacts

1. This one has been bugging me for some time now: If you're just a member of a mission team and the leader decides to run a contact mission, after it's completed, you can't run it at your own or as a team leader anymore. I believe it's th...

Development Roundtable · 01/29/2006 11:09

inventory space for killcodes

How many inventory slots do I need to trade the item and get the enhanced weapons? I know it's more than five. I've tried the Researcher both in Sobra Shores and Kaede, and they can hardly be bugged at the same time.

Missions and Storyline · 01/29/2006 05:33

hacking an access node in a high-level area

If hacking a node in an area, where the average gang level (and the gang level I got the key from) is far below mine, gives much less XP than hacking one in an appropiate neighborhood, does it also work the other way round, i.e. if a level...

Redpill Rescue · 01/29/2006 02:46

The Other Side of the Looking Glass - January 27, 2006

OK, even if a bugged and unready combat system is released at the beginning of the next month, everyone who leaves because of that will prove himself being completely naive and shortsighted. Is it better to test unready gameplay changes at...

Broadcast Depth · 01/29/2006 02:41:43

The most unpopular neighbourhood

Well, I can't contradict what you said about populary since you seem to have done some researches about this (all I know is that I already saw players in Lemone more than once), but I can't agree the industrial neighborhoods are "dull" or...

Districts, Neighborhoods, and Constructs · 01/28/2006 09:54:30

The Other Side of the Looking Glass - January 27, 2006

AlexRat wrote: If the lobby's been updated, does anyone know if the roof will have been aswell? After some persistence (and a lot of luck - I was level 20 at the time), I managed to get in the elevator and get up there. Was kinda dissappoi...

Broadcast Depth · 01/28/2006 09:49:38

The Other Side of the Looking Glass - January 27, 2006

Just wondering, will these guards still be at average level so 50s don't have to fear anything, or will it never be safe there? Somehow, the quiet, peaceful gov. lobby wasn't that bad...

Broadcast Depth · 01/28/2006 01:23:13

The most unpopular neighbourhood

You forgot Lemone in Richland and Bathory Row in Westview I can't quite agree with you about Southard, it has an absolutely unique look and structure and really looks most "industrial" and least like a "warehouse neighborhood". Think of al...

Districts, Neighborhoods, and Constructs · 01/27/2006 12:03:38

Was Mega City only designed for the sequels?

urven wrote: This is how I see it. Barrens and the slums looks like the first movie, while downtown looks like the sequels. Hardline names...hmmm, I think they are diffrent, International HL's are named after Nippon cities i belive....Ther...

Districts, Neighborhoods, and Constructs · 01/27/2006 11:56:32

agents' assistance in story missions

OK, when I ran the Machine missions chapter 3.3, a few agents offered their assistance to eliminate a few commandos. I just had to click "follow me" and they killed the hostiles with a few shots. The same was actually in the Machine missio...

Missions and Storyline · 01/27/2006 10:24

Was Mega City only designed for the sequels?

It's just logical. First of all, the three inaccurate locations (Government Building, Heart O' The City Hotel, and most likely Metacortex) are places from the first movie, whereas Hel Club and Debir Court are from the sequels. Another argu...

Districts, Neighborhoods, and Constructs · 01/27/2006 06:37:12

sewe

Nooo.... What have I done... what have you done?! The Mods will kill me!! I'm a dead man...

Character Development · 01/25/2006 09:43:18

Update 40 Discussion Thread

I can imagine how annoying it has to be. But as I said, I crashed only once after the patch and that wasn't even a big exception. But yea, if crap like that happened to you (and apparently to several others) you have the right to be furiou...

Update Discussion · 01/23/2006 11:01:05

Update 40 Discussion Thread

Oops, that's apparently because I hit the wrong key... The thing was, I absolutely haven't understood what he meant by that sentenct, but if you maybe look back at my post, you'll see a , also known as "smiley", which means that particular...

Update Discussion · 01/22/2006 22:45:28

Update 40 Discussion Thread

sinza wrote: kids , what do you think, how much /ccr`s that people need to fix the crashes ? thousands ? a million ? one /ccr should be enough. and hun, it is the patch, u know why ? kids, what do you think, how much /ccr`s that people nee...

Update Discussion · 01/22/2006 13:59:08

Update 40 Discussion Thread

I've only crashed one single time after the last patch, and that wasn't the first time (i.e. patch hasn't caused it). So yea, stop whining and accusing the Devs how bad they are, and get a new internet connection (or at least write /ccr re...

Update Discussion · 01/22/2006 08:43:02

new story mission system

Will I lose the current story mission when the next is released, or will they just sum up till all 5 are available at one time?

Missions and Storyline · 01/21/2006 02:57

Pandora's Box - only for limited time?

So here's my question, will I lose the possibility to run, let's say, arc 1, when I level up (32 atm), like I lose the access to constructs, or will I still be able to run arc 1 at level 50 (with the only prize that it takes longer then)?...

Missions and Storyline · 01/21/2006 02:56

Update 40 Discussion Thread

Wait, wait... weren't we talking about dark(er) nights? Somehow I don't see much difference. Were they darker during holiday? Have I just got used to them? Well, maybe they are a little darker, although I'm not sure. The other or the other...

Update Discussion · 01/20/2006 10:06:18

Hacking the Gargoyle

Try it with MA and Soldier interlocking him. 3-4 people at once don't even need a patcher.

Command Line - Hacker Discussion · 01/16/2006 10:14:56

disguise masks

Errr... I wrote: No level requirements: Clerk, Construction Worker, Waiter , Lab Worker, Office Worker, Hell Club lol

Character Development · 01/14/2006 13:35:19

adding raining to nighttime

Apart from that it isn't quite realistic that it rains only at days, everytime it rains in the Matrix movies it rains at night. Plus it's snowing both at night and day during the holiday event right now. If this doesn't indicate that plans...

Development Roundtable · 01/14/2006 13:25

Update 40 Discussion Thread

Well, I don't really think the day/night cycle could affect the gameplay significantly. I completed several missions during Halloween and was't killed by the street mobs one single time. On the other hand, a level 5 can go to Downtown at d...

Update Discussion · 01/14/2006 04:27:20

Update 40 Discussion Thread

Thanks for the great feedback, Frog, and to all of you out there, just keep ignoring all those hypocritical "Devs don't care!!!" threads, what they try to say simply hasn't anything to do with the reality. And yea, I used a lot of confusin...

Update Discussion · 01/13/2006 16:42:45

Update 40 Discussion Thread

OK, I think I've left out an important aspect, i.e. why I'm not a huge fan of the darker nights. The brighter nights had the same quality as the days, since you could see the city quite as good as at daytime but the colors, the atmosphere...

Update Discussion · 01/13/2006 15:21:31

Update 40 Discussion Thread

HCFrog wrote: With Update 40, every single night will be darker. Depending upon how the community feels about it, we can tweak them brighter or darker, or add some variation. Personally I'm in the same boat as Stack; with a place like the...

Update Discussion · 01/13/2006 14:40:23

Abilities balenced, or are they?

All I can say is that the soldier tree is the one with all those fantastic animations and not hacker, it's sad that some people chose hacker for winning pvp and ignore soldier. But actually I agree with you.

Development Roundtable · 01/13/2006 12:36:26