The PVP Effect
12 posts · 2006-02-04 04:52:25 to 2006-04-28 05:00:05
1. /disagree: Maybe you want to come back and exact vengeance. And if you don't want to get "ganked", just go to an other hardline or something.
2. /agree Yes, that would make PvP much more interesting and fair. Although there might be other solutions for that, this one would be good. Although you can still continue the fight after the PvP effect's gone.
2. the assumption is the fight was fair to begin with, which is very rarely the case. in addition this would be heavily abused strategically by smart players, it's like instant unflagged rezzer/buffer for everyone. alternately they could just heavily up the penalties of a death effect, to the point where going back into pvp after death would be useless.
My understanding of being ganked is when you get killed by someone much higher than you. If you were killed by someone the same level as you thats a fair fight and yes maybe you would want revenge (though I don't see what hope you would have a second time especially with the death effect and if you can find them) but I don't think you should get killed again by someone much higher than you in a short space of time. Maybe its just me being really unlucky but sometimes you have to come back through a hardline near where you got ganked to do a mission.
zeroone5069 wrote:1. /disagree: Maybe you want to come back and exact vengeance. And if you don't want to get "ganked", just go to an other hardline or something.
That's what I'm saying, it's no matter to go to another hardline.
Also, let's say you're an MA and get killed by an Arbalest. He stuns you first, and then... well, you know the rest. So you can return as Gunman and shoot him everytime he tried to execute the virus, then interlock him and try to succeed this time. Something like that... Although, of course, since it's you who's died and not him, he'll still be flagged and you can attack him -- what, of course, causes you to go into PvP mode again.
So maybe, I'll have to /agree in some way.
1/ No
People like hostile servers that are hostile 24/7. Also a person may want to come back and fight immediately.
2/No
Things will never be fair, just gotta deal with it. Maybe if there were pvp constructs with objectives we could have 12 on 12 etc.
