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cloudwolf

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SkyJackal's MxO Video Collection

Archive Missions

The XP is generally better, if nothing else due to the increased number of mission phases. With standards its a gamble of anywhere between 2 and 4 while with Archives (apart from a few oddities early on in the story) are pretty much guante...

Redpill Rescue · 07/23/2008 01:07:40

~~ MxOSpace Updates and News ~~ V2.0

ShiXinFeng wrote: listed all the major fixes to the game from each update (kind of like Cloudwolf's "What's New" posts )? Haha, glad to see I've been a source of inspiration for such an awesome idea. ^_^ As always, MxOSpace continues to do...

Community News · 07/22/2008 13:45:55

Zion in Court

Shadow Griever wrote: cloudwolf wrote: Thats if Zion ever make it to Court, The Machines seem pretty determined to handle this behind closed doors without letting the existance of Zion (even as a private investigation agency) go public. Im...

Missions and Storyline · 07/21/2008 05:41:23

Zion in Court

Thats if Zion ever make it to Court, The Machines seem pretty determined to handle this behind closed doors without letting the existance of Zion (even as a private investigation agency) go public. Imagine that, Zion get shoved in the blue...

Missions and Storyline · 07/21/2008 03:05:07

noob looking for advice

Right, first things first, do the newbie trail at Uriah (where you first jack in proper) by talking to Clio and following her instructions. Trust me, there's no rush to do missions and start choosing sides just yet, it'll only throw you in...

Redpill Rescue · 07/20/2008 11:56:31

Rumbaar, a Squirrel and lots and lots of Mission Summaries.

20/07/2008 Update Machine and Merovingian 10.3.4 are up, Zion is currently pending. 21/07/2008 Update New Mission Summaries "hub" has been added to the left hand Database Menu of MxO@Rumbaar, making all current and previous mission summari...

Community News · 07/20/2008 01:58:27

Oligarch Theories.

GamiSB wrote: Coro wrote: Aren't we simply looking for a "saviour" with all this talk of Neo et al? We might have too many loose threads here, which are trying to be tied-in to one strory-line. I half expect to see mention of The Reverse V...

Missions and Storyline · 07/19/2008 03:11:24

Oligarch Theories.

Not to mention Mauser brought Override codes back into the Matrix with him, where'd he get a hold of that tech if not directly from someone inside the Colony? It could explain his ability to jack in as well, i mean, Halborn and Carlyne use...

Missions and Storyline · 07/18/2008 16:31:40

Hi everyone :)

Hey there and welcome to the game! Servers... well theres not any real differences but some advice thats been given in the past is mostly timezone based. If you're based more in an american timezone go Recurison and if you're more Europe w...

Redpill Rescue · 07/18/2008 08:55:19

Global server reset for chars with stats over 30

Stats were capped at 30 as part of CR2 and a roll-back like suggested happened to avoid just this problem. It seems this lag bug was a way around that but was never rolled back once the problem was fixed. Hence this thread.

Development Roundtable · 07/18/2008 03:46:22

New Sentinel

Wow, i'm actually quite surprised at the number of things supporting mine and ijaking's speculation as presented in this thread within this issue. Also, anyone willing to share some of their image fragments with me for the sake of trying t...

General Discussion · 07/18/2008 02:25:51

Oligarch Theories.

Also, from the latest Sentinal, regarding the Oracle's death, "Don't worry about your friend, dear, because the dead are never truly gone forever. They say that when we go to that final resting place, we're reunited with all of our lost lo...

Missions and Storyline · 07/18/2008 02:11:47

New Sentinel

Out of curiousity, does anyone still archive the sentinels? Its a little dissheartening that we lose the previous issue each time it's updated.

General Discussion · 07/18/2008 02:02:17

Oligarch Theories.

GamiSB wrote: OS-ijakings wrote: Although I remember cloud saying to me that it was Neo that had the BIP. Im not sure on this as Im just incharge of all the Wild Speculation and putting 16 and 7 together and making 14. Its only been theori...

Missions and Storyline · 07/18/2008 01:51:19

Oligarch Theories.

Some other things floating around since the latest Zion crits suggests no real heirarchical structure to the Ouroboros (thus, Oligarch's) systems: - Each Oligarch works on a purely self contained basis, able to operate individually within...

Missions and Storyline · 07/17/2008 16:06:17

Image Retrieval - July 16, 2008

privaron0 wrote: Back in 2004 alot of the items you see now had much higher resolution versions of them. They were eventually taken out for performance. DO WANT

Broadcast Depth · 07/17/2008 13:15:11

Sharpshooter?

Yes, we know what it does, but we dont know to what extent it does it. Regardless, it brings back the argument that multi-fighting should be re-made as a logical compliment to this ability in some way.

Redpill Rescue · 07/15/2008 00:57:40

Oligarch Theories.

Me and a good friend, ijakings, were talking earlier where we discussed our shared idea that Ouroboros may well have been the company that first created the Machine AI. I mean, are the intital creators actually referenced anywhere? Animatr...

Missions and Storyline · 07/14/2008 03:01:49

Rumbaar, a Squirrel and lots and lots of Mission Summaries.

Well it's slightly old news now but I've just tweaked the format a bit and thought now is a good a time as any to make an 'official' announcement here on DN1 that http://www.thematrix.rumbaar.net/ has teamed up with ZippyTheSquirrel to pro...

Community News · 07/13/2008 09:23:51

Oligarch Theories.

MotorZ wrote: cloudwolf wrote: Still, robotics. You get the idea "> Machine crit 10.3.2. Just did it, the operator says he thinks he had a toaster from them. Which would make the "toaster" name for Machines ironic if the Oligarchs had help...

Missions and Storyline · 07/12/2008 15:23:40

Oligarch Theories.

Still, robotics. You get the idea

Missions and Storyline · 07/12/2008 01:14:19

Oligarch Theories.

So we come to the realisation that Ouroboros is really just a front for the Oligarchs... Ouroboros being an electrical goods company specialising in home toasters (i swear i remember reading that somewhere though i cant find the source for...

Missions and Storyline · 07/11/2008 15:53:10

Silenced?

Rarebit wrote: Weapons with "Silenced" in their name are configured to generate only half as much "Noise" per shot as the unsilenced version of the weapon. "Noise" is a game value that is in theory used by AIs to help determine if they det...

Redpill Rescue · 07/11/2008 06:24:23

Update 61 Discussion - June 26, 2008

Thats a point, this is another quest without an info/xp trade in option. What ever happened to that being the design philosophy moving forward? Now things are just plain inconsistant.

Update Discussion · 07/05/2008 01:54:33

Update 61 Discussion - June 26, 2008

LtCmdr_Tsusai wrote: Or have the mission system check an area it plans to use, if its empty, lock it down for exclusive use. Thats what i was thinking, that'd be sweet.

Update Discussion · 07/04/2008 13:24:47

New player looking for a zion faction to join

Feel free to check out The Omega Syndicate and add me (CloudWolf) to your buddy list, im a UKer too so we might bump into eachother sometime ^_^

Crew and Faction Recruiting - Syntax · 06/30/2008 17:05:48

Free Fire Attacks

If anything it needs fixing so that it doesn't break every other time my interlock attempt fails. The jump in/bounce back animation completely borks the auto timer.

Development Roundtable · 06/30/2008 01:25:41

Update 61 Discussion - June 26, 2008

Rarebit wrote: My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to...

Update Discussion · 06/27/2008 12:26:04

Update 61 Discussion - June 26, 2008

I find the severe lack of any real engineering fixes of late quite disturbing. Theres still some big exploits to be plugged up and some systems (indoors interlock, marketplace for example) that could certainly use at some love. That said,...

Update Discussion · 06/25/2008 13:10:38

[10.2.5] Merv mission feedback thread: "Packet Rider"

Cadsuane wrote: Othinn1 wrote: I'm not entirely sure why the Blue Sky event would not be considered canon. Was there a problem with it? Ah! I remember now, questions about the Sleepwalker storyline's validity were raised when Gray denied t...

Missions and Storyline · 06/18/2008 03:23:16

The Misene Panel Trench

Yeah, this was just one of the items that received an incorrect amount of specularity. Say no to lamination kids

Development Roundtable · 06/18/2008 03:21:14

Decaying Code for Patcher's Headgear?

flecky wrote: cloudwolf wrote: Still say this quest needs rebalancing, i'm pretty everyone agrees the insane farming grind is not worth the reward. Sadly so, 99% of people only farm them for themselves (if at all) due to the fact that it i...

Redpill Rescue · 06/16/2008 06:16:15

Image Retrieval - June 11, 2008

Vinia wrote: cloudwolf wrote: Normally i'd justify the construct teleportation timer on giving the orginally intended PvP a nessecary cool down period to avoid the current Mara C like environment but i've come to realise the "reconstruct,...

Broadcast Depth · 06/16/2008 05:56:22

[10.2.5] Merv mission feedback thread: "Packet Rider"

Villemar_MxO wrote: I thought the Blue Sky stuff was specifically said to be non-canonical. Didn't you hear? The word canon isn't recognised in professional circles. Oh wait . heh, sorry, couldnt resist bringing that one back up ^_^

Missions and Storyline · 06/16/2008 02:35:44

Decaying Code for Patcher's Headgear?

Still say this quest needs rebalancing, i'm pretty everyone agrees the insane farming grind is not worth the reward.

Redpill Rescue · 06/16/2008 02:20:52

Image Retrieval - June 11, 2008

Normally i'd justify the construct teleportation timer on giving the orginally intended PvP a nessecary cool down period to avoid the current Mara C like environment but i've come to realise the "reconstruct, jack in, get to the archivist,...

Broadcast Depth · 06/16/2008 02:15:53

Sharpshooter and Multi-Fighting... and Cryptography.

I think the capacity for abilities to take into account wheither or not someones in interlock is too cool to just replace with some resistance or defence buff or whatever. Keep sharpshooter and as is and make multifighting either a flipped...

Development Roundtable · 06/06/2008 09:06:20

Sharpshooter and Multi-Fighting... and Cryptography.

TheShickle wrote: Does Sharpshooter run off of a point system or does it just negate any penalty that is evident when firing into IL? If it just runs off of points, maybe Multi-Fighting could increase the penalty for firing into interlock....

Development Roundtable · 06/03/2008 01:28:41

Oligarch Theories.

Sorry, i still dont follow. I never said this was an old theory, just a thought i had randomly after running an archive mission =P

Missions and Storyline · 06/01/2008 01:43:55

Oligarch Theories.

Zudrag wrote: But I simply don't have enough information to throw a lot of my theories out there. Go for it, wild speculation can be fun ^_^

Missions and Storyline · 05/31/2008 00:51:36

Oligarch Theories.

Ballak wrote: wat YOU ARE DEAD TO ME CLOUDWOLF. O.o why? lol.

Missions and Storyline · 05/31/2008 00:46:58

Oligarch Theories.

Just ran a Merovingian archive mission where the Merv is trying to figure out why the machines would choose humanity as their sole power source despite being so inefficient, operatives consult the oracle in regards to early machines and wh...

Missions and Storyline · 05/30/2008 15:33:58

[10.2.3] Zion mission feedback thread: "Line Feed"

In case anyone missed it the locked desk contained a type written message saying something along the lines of "Your contacts name is Soren, any changes to your standing orders will go through him". Edit: My memory serves me well, Soren was...

Missions and Storyline · 05/30/2008 14:06:31

[10.2.3] Zion mission feedback thread: "Line Feed"

It isnt so much a problem with where the crits are set to play but where missions move in general. The whole systems should be set to move your missions to neighbourhoods of your level until you go above the max neighbourhood level for tha...

Missions and Storyline · 05/30/2008 01:45:16

[10.2.3] Mach mission feedback thread: "Pirate Broadcast"

It isnt so much a problem with where the crits are set to play but where missions move in general. The whole systems should be set to move your missions to neighbourhoods of your level until you go above the max neighbourhood level for tha...

Missions and Storyline · 05/30/2008 01:44:26

Image Retrieval - May 28, 2008

But if it were merely a historic construct, whats with the ninjas in the dev screenshot thread?

Broadcast Depth · 05/29/2008 16:25:47

Planetside Server Merge - MxO next?

Or *shock horror* those who wanted to PvP 24/7 could hang in the places where thats intended i.e. constructs.

SOE Discussion · 05/27/2008 07:37:03