Yeah, i mean if they could put rep based chevrons and some sort of visualisation for yearly checkpoints ( thereby defeating the problem with RP since a visualisation would be more abstracted, although tatanya obviously wouldn't be happy ab...
As for chevrons HCfrog had been working on a system whereby chevrons were rewarded (and displayed on the target details box) based on organisational rep. I always liked that idea and would love to see it fully integrated even if org abilit...
Yeah, i always found it odd disguises stopped at lv30 (?) Just please bear in mind if new ones are ever to be added to NOT just stick the new ones on the proceeding levels as the current ones - theres a nice progression to be had leading u...
Again, w00t for new abilities and awesome use of animations, boo for pills. I stick by scrolls but really anything is better than more colour variations of the same icon we've seen umtenth times...
Fen wrote: If it's an ability in a pill, I'd imagine it'd work just like silver bullets, wooden stakes, and holy water. Because those are, after all... consumable abilities when you think about it. Yup, seems about right. It'd only light u...
Chemuel wrote: Croesus wrote: Yes, cool wall flippy moves for gun users too please! Shush, or they'll bring back the first-person gun combat. *shudder* Over the shoulder tabula rasa style would be awesome... *drools*
A decent mission, good balance of fighting and story, club guards (w00t), an interesting reaction with the secuirty captain and cool to hear some stuff on lock. Hope theres no wright next week, seems a good time for a break until some reve...
Kybutra wrote: Ballak wrote: cloudwolf wrote: MotorZ wrote: I think the best way for these to work as consumables would be to have doable quests that you gained one of these as a reward. Hey, i didn't think of that! These better be attache...
MotorZ wrote: I think the best way for these to work as consumables would be to have doable quests that you gained one of these as a reward. Hey, i didn't think of that! These better be attached to some cool *CENSORED* quest and not on som...
FrozenFyre wrote: I'd still like to see more of Danielle, like whether she's still got any redpill skill such as hyperjumping and also how she jacks in, which would clear up other characters like Madam T. Yup, decent (i.e not cooked up as...
I was always kinda saddened that cr2 lost a lot of its proximity checks and animations. They went on about it in one of the old interviews and its actually a really awesome concept, different animations dependant on your enviroment - liek...
Yup, had that same bug, kills the mission. Also, on the way to the third phase the objectives already told me to eliminate the hostiles despite it apparently being an ambush =P
MotorZ wrote: Good to see Wright pop up. Hopefully there will be more of her in the future, and not just this subchapter. Dont count on it (See: Brenda Utley) Meh, im just still better that whole thing didn't end in an awakening, that woul...
The stuff with the white trench is a known issue Tray. As for the black stuff i still stand by that jackets right and all the rest is too dark. Darn black hole clothing, i miss meh bleach. :'(
I just hope we get some more elaboration on the EJP, the way the machines have reacted to her company and technologies and why she left Zion in the first place. Very interesting threads to be followed ^.^
Newbie stuff is awesome, really helpful =D Only little nag is the description of the RSI pills, makes it kinda sound like you can only change ay appearence the once. I know the itention is that the pills are comsumable but you know, wordin...
Lowered dungeon boss group respawn time from 20 minutes to 10. Pwn overload. Bartenders will no longer kneel behind their counters. Oh and little as it may be its still nice to see this annoying little thing fixed, though just fixing them...
How many of these things am i going to make? If i ever do quit, none of you are gonna believe me i swear, hahaha. But no, i really am leaving, off to greece for two weeks. I was wondering if people could keep an eye on things, be ready to...
I'm happy to announce that SkyJackal's MxO Video Coll e ction has reached over a hundred subscribers and blasted past 150 thousand video views! It's over a hundred and fifty thousand!!! In celebration, as well as to tie in with the Buddy K...
sugaree wrote: 5. Allow us to mail singleton items to alts on the same server. This would also reduce some of the pressure. I have a strong suspicion this is technically possible, since I know of at least one ostensibly singleton item whic...
I don't actually think it is a tactic in the traditional sense because all tactics really are are self buffs that change a couple of other variables as well, withdraw on the other hand has no buffs (see mouse over), is trying to acheive a...
He just wants the war to last as long as possible because of the business opertunities it presents, with Zion getting badly pwnt he had to step in to sustain it.
This has been coming for a long while, i've unfortunately seen your interest and enthuiasm over the game slowly wither away. No doubt from constant confrontations, here and elsewhere But yeah, if the love is gone theres no shame in leaving...
Well it looks like SOE sent out a press release concerning the program, which is all well and good except the send out has program crippling flaws. I for one am going to be sending an email to this Mr. Ryan Peters explaining why the press...
Well since i have quite a few things on mind concerning the buddy keys i thought i'd just make a thread to consolidate it. First off , i'm really glad this is finally happening, these trial periods are vital to the game's well being and it...
Update: Siphon 2 is siphon level 20, decom level 35. Also faster, more chance of frags but brings with it hostile spawns, no mention of increased info.
Yeah, im sure the node respawn will be fine when things calm down. I think the main areas of concern are in the level 50 difficulty for content intended as solo/small team and the despawning rules and timers. Oh and the insane buffs possib...
Ah, now ya see that was never explained, so level of player and area has a part to play in the spawns? Still, surely the design philosophy as made apparent by the notes should expand to all levels (ok making 50 a bit harder cos its max but...
I have to say from what i've been hearing the spawns do sound somewhat harsh, specially the corruptors xDD Overall, as the notes suggest, the spawns should be soloable/small teamable. Not 2 teams worth of people =P
Updated tap info: Siphon 1 taps faster than old taps, chance of cluster with bits/frags, doesn't suggest more info or any spawn chance. Siphon 3 is faster but also more dangerous than 2. No mention on bits/frags and again, no mention of in...