Cinematic 8.2 (Spoilers)

25 posts · 2007-08-24 04:40:42 to 2007-08-27 08:43:38

#36300309659 08/24/2007 04:40:42 Cinematic 8.2 (Spoilers)
Oh yes, they're still on form! The music was just awesome. SMILEY<img src="%20/>Loved%20the%20Agents%20(further%20confirmation%20of%20Pace%20not%20being%20the%20only%20female%20Agent),%20thought%20Merv%20was%20hilarious,%20and...%20I'm%20not%20amused%20at%20the%20Sentinels'%20destruction.Only%20downside%20was%20the%20opening%20shot.%20I%20don't%20think%20in-game%20visuals%20should%20be%20mixed%20with%20the%20drawings%20-%20the%20building%20should%20have%20been%20sketched.Edit:%20The%20URL%20for%20people%20who%20can't%20guess%20it%20using%20Aquatium's%20thread:%20http://thematrixonline.station.sony...cs/8.2_high.wmv

#36300309667 08/24/2007 04:57:09 Cinematic 8.2 (Spoilers)
All AWESOME cept from the merv's evil laugh xDD

He's more of a chuckle man me thinks.
#36300309675 08/24/2007 05:07:45 Re:Cinematic 8.2 (Spoilers)
Not to impressed personally, didn't seem to further the storyline at all. We know we are at war, we know stuff like this is going on in the background.

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#36300309677 08/24/2007 05:09:55 Re:Cinematic 8.2 (Spoilers)
k...i am really confused...I didnt get that at all...and the head pat as they fire the rocket? *CENSORED*?
#36300309679 08/24/2007 05:15:29 Re:Cinematic 8.2 (Spoilers)

The headpat is a gesture to the person holding the launcher that it's been loaded.  Rewatch Revolutions. SMILEY

#36300309686 08/24/2007 05:20:49 Re:Cinematic 8.2 (Spoilers)
Garu wrote:

The headpat is a gesture to the person holding the launcher that it's been loaded.  Rewatch Revolutions. SMILEY" />


K, that wernt important and it looked really weird in the cinematic. So I am guessing that was an attack on New Zion, or was that EPN trying to get to 01.

The only thing is that you still can't tell exactly what's going on in these cinematics. I prefer the old style a lot but they do pwn like thisSMILEY
#36300309688 08/24/2007 05:25:40 Re:Cinematic 8.2 (Spoilers)

Yeah I miss the old in-game cinematics too. SMILEY" width="15" height="15" />

But these are definitely much better than the initial animated ones.  After rewatching it I believe:

- Machinists ("Gearheads" ) bust in on a Zion operation and Agents arrive shortly afterwards.
- Zion, maybe EPN, launch a rocket at some squiddies.
- Merv's Sentinels are scanning the power lines and he's amused at the results.

#36300309696 08/24/2007 05:43:28 Re:Cinematic 8.2 (Spoilers)
odj wrote:
Not to impressed personally, didn't seem to further the storyline at all. We know we are at war, we know stuff like this is going on in the background.
Thats exactely what I was thinking!
#36300309726 08/24/2007 07:04:33 Re:Cinematic 8.2 (Spoilers)
I liked the bullet time clip of a bullet shattering the lens of the glasses.
Info Blog
#36300309733 08/24/2007 07:21:00 Re:Cinematic 8.2 (Spoilers)
Nice... I think it was the sentinels attacking New Zion, not sure though
You just never know if you're RP wife is a psychologically insane IC axe murderer. :/
#36300309736 08/24/2007 07:28:21 Re:Cinematic 8.2 (Spoilers)
Not impressed either.  Tell me stuff I don't know already.
#36300309770 08/24/2007 08:15:18 Re:Cinematic 8.2 (Spoilers)
Mm, despite the fact that it didn't develop too much on the storyline, I think it was a great cinematic for the reason that it showed several points of view to the organization after the Truce has fallen and what they're working after.
((All messages in green are Shiboo's.))
Archived image unavailable: index.html
#36300309860 08/24/2007 10:13:40 Re:Cinematic 8.2 (Spoilers)
Garu wrote:

Yeah I miss the old in-game cinematics too. SMILEY<img mce_tsrc=" width="15" height="15" />

But these are definitely much better than the initial animated ones.  After rewatching it I believe:

- Machinists ("Gearheads" ) bust in on a Zion operation and Agents arrive shortly afterwards.
- Zion, maybe EPN, launch a rocket at some squiddies.
- Merv's Sentinels are scanning the power lines and he's amused at the results.

Thats exactly what I saw to Garu.

Also, the rocket I believe is an RPEMPG [Rocket Propelled Electro Magnetic Pulse Grenade], that is why once launched and detonated, the sentinals in the AOE were rendered useless without physical damage, until of course they hit the cavern floor and were destroyed, but you know...it happens.
#36300309872 08/24/2007 10:21:57 Re:Cinematic 8.2 (Spoilers)
Like I posted on the other thread, how are we supposed to take images of a lady infront of a man moaning and then being patted on the head?
#36300310647 08/25/2007 12:13:13 Re:Cinematic 8.2 (Spoilers)
Three things made this cinematic own:

1. Bullet time shade scene
2. Blood
3. Other female Agents besides Pace

Bonus 4 - Machinists pwning Zionites! SMILEY
#36300310772 08/25/2007 16:34:37 Re:Cinematic 8.2 (Spoilers)
I find it strange that Female Agents haven't cropped up more in-game. Pace will always be the Female Agent that we talk to, like Gray is really the only Male Agent we talk to, but have some female agents around the place too, this includes Agent attacks (i.e. Cinematic 7.1)
#36300311097 08/26/2007 07:54:15 Re:Cinematic 8.2 (Spoilers)
Anyone else think the people at the beginning looked like they were drawn pretty thickly (line-wise, not fat-wise)?

Also, I wonder how they choose what to color and what not to. Only the Sentinel eyes were colored unless I'm forgetting something.

Cool cinematic.
#36300311100 08/26/2007 08:01:18 Re:Cinematic 8.2 (Spoilers)
From what I remember, they only ever colour Sentinel eyes red and significant objects in the Matrix green.

Edit: Oh, and in cinematics 7.2 and 7.3 fire, smoke and electricity in the Real were blue.

#36300311174 08/26/2007 11:26:20 Re:Cinematic 8.2 (Spoilers)
Croesus wrote:
I find it strange that Female Agents haven't cropped up more in-game. Pace will always be the Female Agent that we talk to, like Gray is really the only Male Agent we talk to, but have some female agents around the place too, this includes Agent attacks (i.e. Cinematic 7.1)

Ditto the African American Agent that's shown up a few times in cinematics. I'd like to see Agent Npcs updated accordingly.
Starschwar
#36300311179 08/26/2007 11:40:42 Re:Cinematic 8.2 (Spoilers)
kou_urake wrote:
Croesus wrote:
I find it strange that Female Agents haven't cropped up more in-game. Pace will always be the Female Agent that we talk to, like Gray is really the only Male Agent we talk to, but have some female agents around the place too, this includes Agent attacks (i.e. Cinematic 7.1)

Ditto the African American Agent that's shown up a few times in cinematics. I'd like to see Agent Npcs updated accordingly.
Because both of those Agents just come from people drawing the cinematic but have no basis on anything in the storyline/in-game.

Agents are all supposed to follow the same look to maximize their "non-descriptent" look. Pace is the only female Agent to be created, and was done so for very specific reasons.

Bleh.
#36300311220 08/26/2007 12:58:56 Re:Cinematic 8.2 (Spoilers)
NightTrace wrote:
kou_urake wrote:
Croesus wrote:
I find it strange that Female Agents haven't cropped up more in-game. Pace will always be the Female Agent that we talk to, like Gray is really the only Male Agent we talk to, but have some female agents around the place too, this includes Agent attacks (i.e. Cinematic 7.1)

Ditto the African American Agent that's shown up a few times in cinematics. I'd like to see Agent Npcs updated accordingly.
Because both of those Agents just come from people drawing the cinematic but have no basis on anything in the storyline/in-game.

Agents are all supposed to follow the same look to maximize their "non-descriptent" look. Pace is the only female Agent to be created, and was done so for very specific reasons.

Bleh.

Chadwick does the storyboarding for the cinematics, last I checked.
Starschwar
#36300311234 08/26/2007 13:10:27 Re:Cinematic 8.2 (Spoilers)
NightTrace wrote:
kou_urake wrote:
Croesus wrote:
I find it strange that Female Agents haven't cropped up more in-game. Pace will always be the Female Agent that we talk to, like Gray is really the only Male Agent we talk to, but have some female agents around the place too, this includes Agent attacks (i.e. Cinematic 7.1)

Ditto the African American Agent that's shown up a few times in cinematics. I'd like to see Agent Npcs updated accordingly.
Because both of those Agents just come from people drawing the cinematic but have no basis on anything in the storyline/in-game.

Agents are all supposed to follow the same look to maximize their "non-descriptent" look. Pace is the only female Agent to be created, and was done so for very specific reasons.

Bleh.
Possibly, but being a Man-Woman pair (ie. Mulder & Scully... minus the red hair...) would draw less attention then a pair of Big Blokes in Suits (ie. MiB - without the neuraliser ) Also as Star mentions the African American Agent needs to get a look in. Personally I think that the Wachowski's should have casted more variety for Agents, I'm sure they could still maintain the right 'feel' of them, being imposing and tough, with the right people...
#36300311521 08/27/2007 00:00:12 Re:Cinematic 8.2 (Spoilers)

I watched it and, when I saw The Merovingian, was like, "Dude! I was totally wearing the same suit, drinking the same sort of drink and in the same sort of pose last week!"

True story.

But, seriously, an evil laugh? He's definitely the type to chuckle more than anything. They butchered the character in "Path of Neo" by having him doing a Wicked Witch of the West cackle every five minutes.

#36300311734 08/27/2007 08:43:38 Re:Cinematic 8.2 (Spoilers)
Croesus wrote:
NightTrace wrote:
kou_urake wrote:
Croesus wrote:
I find it strange that Female Agents haven't cropped up more in-game. Pace will always be the Female Agent that we talk to, like Gray is really the only Male Agent we talk to, but have some female agents around the place too, this includes Agent attacks (i.e. Cinematic 7.1)

Ditto the African American Agent that's shown up a few times in cinematics. I'd like to see Agent Npcs updated accordingly.
Because both of those Agents just come from people drawing the cinematic but have no basis on anything in the storyline/in-game.

Agents are all supposed to follow the same look to maximize their "non-descriptent" look. Pace is the only female Agent to be created, and was done so for very specific reasons.

Bleh.
Possibly, but being a Man-Woman pair (ie. Mulder & Scully... minus the red hair...) would draw less attention then a pair of Big Blokes in Suits (ie. MiB - without the neuraliser ) Also as Star mentions the African American Agent needs to get a look in. Personally I think that the Wachowski's should have casted more variety for Agents, I'm sure they could still maintain the right 'feel' of them, being imposing and tough, with the right people...

If I remember correctly, somewhere on the one of the behind-the-scenes documentaries, the Wachowskis said they were aiming for a sort of 1950's look for the Agents, and if you look at 1950s pop culture, it's maddeningly white-only and male-dominated (thank God for the Civil Rights movement of the 1960s). I like the fact that in the MxO phase of the history of the Matrix, the Machines are becoming a lot more equal-oppurtunity.