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Zudrag

549 archived posts · 1 linked profile id(s)

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Hmmm

Planetside.

General Discussion · 05/14/2008 19:07:55

Update 60 Discussion - May 15, 2008

SolidRevolver wrote: And where is the 'Level 100 Agents have been removed'? >_> I think that's going to be staying in for quite a while longer.

Update Discussion · 05/14/2008 16:05:53

Update 60 Discussion - May 15, 2008

Bayamos wrote: Captain (s) , eh? Hmmm. Yeah, the level 45 and the level 70 boss. They were in the last few image retrievals.

Update Discussion · 05/14/2008 16:00:28

Beta Hj Change

Why? It's like a weaker version of hyper-jump for lower-level players.

Development Roundtable · 05/13/2008 11:27:00

The Game

Yasamuu wrote: *CENSORED* it, Eleu! I lost. " /> *CENSORED* you, Yasamuu.

Forum Games · 05/12/2008 11:40:12

Physics Engine?

Ra2za wrote: So is it an absolute impossibility that any kind of animation could be rendered for the clothing even if just for out of Interlock? I highly doubt that's ever going to happen.

Development Roundtable · 05/12/2008 11:31:57

Physics Engine?

Don't have the developers to do that, and usually a physics engine is made before the game is released, not after.

Development Roundtable · 05/11/2008 11:58:54

Update Blue

Yeah because he fixed it. Nice, looks like you put quite a bit of effort into that.

Player Events · 05/11/2008 11:50:08

Stuff being looked into for update 60

Pylat wrote: SolidRevolver wrote: Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join... Isn't that funny, cause if your "Idealogical Choice" leads you to join Zion you spend the enti...

Development Roundtable · 05/10/2008 23:12:50

Cinematic Alternative

Rarebit seems to be doing LEs like you said that a few players show up to, but he did not broadcast the first one. That LE is then the sort-of "replacement" for the cinematics, and is posted in the Live Event sub-forum for our reading plea...

Development Roundtable · 05/10/2008 20:23:09

Update Blue

404'd.

Player Events · 05/10/2008 17:02:36

Pvp balance, buff vs numbers?

People need to get away from the stigma of "lol u brought heals 2 pvp u r suk". Heals can be a very important part of PVP and PVE combat. They can often turn the tide of combat. With a bit of superior healing, a smaller number of people ca...

Development Roundtable · 05/10/2008 08:17:35

"You cannot fight for unknown reasons"

Panderai wrote: Thanks alot everyone. Ugh, a few more questions popped up if you wouldn't mind answering? One, if I flag myself for PvP, how do I unflag/can I unflag? Two, I can't duel because I'm on a mission team, yet I am not doing any...

Redpill Rescue · 05/09/2008 16:13:40

A Challenge

GypsyJuggler wrote: Perhaps there should be a team challenge. Six of the best Machinists versus six of the best Zionites. Sounds like the PVP Olympics.

World Discussion - Syntax · 05/09/2008 07:08:11

The Problem With Hyper-Jump

SolidRevolver wrote: ThePigeonKing wrote: Hyperjump 1: Low roof of building Look for a section of roof that isn't accessible by foot. If you can't find any, LET'S ASSUME COMBAT STATE NERFS HJ, wait until out of combat state (because Agents...

Development Roundtable · 05/09/2008 06:56:45

The Problem With Hyper-Jump

Pylat wrote: Zudrag wrote: So what? Have your character have maybe a slightly harder time getting away from an Agent. Gasp, it might shoot you/a lowbie twice. They might die! They might have to reconstruct! Oh, the humanity. And now you're...

Development Roundtable · 05/08/2008 21:51:51

The Problem With Hyper-Jump

Pylat wrote: Ballak wrote: Pylat wrote: Are you two making up things I never said then arguing against them? The only point I am making is that IF you reduce the max height it still has to be high enough to evade the lvl 100 agent spawns....

Development Roundtable · 05/08/2008 21:43:48

The Problem With Hyper-Jump

Pylat wrote: Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements? EDIT: It's a VERY SIMPLE CONCEPT that I am presenting here. Reduce the...

Development Roundtable · 05/08/2008 21:30:53

The Problem With Hyper-Jump

Pylat wrote: Are you two making up things I never said then arguing against them? The only point I am making is that IF you reduce the max height it still has to be high enough to evade the lvl 100 agent spawns. And before you carry on, in...

Development Roundtable · 05/08/2008 21:25:30

The Problem With Hyper-Jump

Pylat wrote: Zudrag wrote: Pylat wrote: Zudrag wrote: Why do you think you're supposed to just evade them? Why do I get the impression that you think that players should never die from NPCs? Kinda hard to evade them if they spawn the very...

Development Roundtable · 05/08/2008 21:18:56

The Problem With Hyper-Jump

Pylat wrote: Zudrag wrote: Why do you think you're supposed to just evade them? Why do I get the impression that you think that players should never die from NPCs? Kinda hard to evade them if they spawn the very moment you come out of a HL...

Development Roundtable · 05/08/2008 21:12:45

The Problem With Hyper-Jump

Pylat wrote: I agree, the only problem being if the vertical height is reduced too much you may not be able to evade agents as easily , cause you can't reach the necessary height to get them to despawn. What I was disagreeing to was certai...

Development Roundtable · 05/08/2008 21:05:14

[10.1.5] Merv mission feedback thread: "Foreign Protocol"

Tranque101 wrote: Mhm mhm, I am sure my clientele are pleased to hear all the information they paid for is finally checking out to be legitamite, hm? All in good business. Shhhhhhhhhhhh.

Missions and Storyline · 05/08/2008 15:44:07

The Problem With Hyper-Jump

Vinia wrote: Zudrag wrote: Perhaps if while in combat you didn't jump as far as when you were not in combat? A scaling debuff for super jump dependent on your level while in combat. Because I doubt you'd be able to do a hyper jump as easil...

Development Roundtable · 05/08/2008 15:26:22

The Problem With Hyper-Jump

Perhaps if while in combat you didn't jump as far as when you were not in combat? A scaling debuff for super jump dependent on your level while in combat. Because I doubt you'd be able to do a hyper jump as easily in a combat situation tha...

Development Roundtable · 05/08/2008 15:05:35

The Problem With Hyper-Jump

Pylat wrote: But it's perfectly ok to Stereotype Zionists as whining children who suck at the game, HJ all the time and complain whenever they get beaten? Yes.

Development Roundtable · 05/08/2008 12:53:49

The Game

Everytime I refresh to lurk the forums, this *CENSORED* thread is always staring me in the face. It must be destroyed.

Forum Games · 05/06/2008 23:17:13

CQ Point Leaderboard 'Pilot Program v1.0'

personlll wrote: What would be really cool is if there was a log of how many times you have died by another player's hands. A kill/death ratio would be a much better assessment of pvp skill hyper jump frequency. This current leaderboard of...

Player Versus Player · 05/06/2008 22:27:15

Dual guns vs Singles

I believe dual handguns fire faster, but hit for less damage each time, while single handguns hit harder with each hit, but fire less frequently.

Redpill Rescue · 05/06/2008 17:34:13

Soe Launcher going live ?

Jurymen wrote: I broke the chat " /> It won't let you make a heart now any O_O faces... darn ...what?

SOE Discussion · 05/05/2008 21:02:06

[10.1.5] The human reaction - Recursion - 5/2/08

Rarebit may have put them in front of him as well to indicate that the Architect perhaps was thinking about them. Probably just talked to each of them, though, but maybe not quite in the way of appearing face to face with them somewhere.

Live Events · 05/05/2008 19:05:36

The Game

Vtech01 wrote: I win? You sir need to lurk a whole lot more.

Forum Games · 05/03/2008 20:08:28

WTT: Terminator Bit (maybe)

You can get anything through trading info for lesser items. You're not going to find anything that you'll want to trade that bit for, unless it's an Assassin's mask. And of course there's a fat chance of that happening.

Marketplace - Syntax · 05/02/2008 23:22:37

La Sombra - Cyph

Shame filled bump GET La Sombra is great! We have a big blue "CYPH" next to our faction name. Beat that .

Crew and Faction Recruiting - Recursion · 05/02/2008 12:21:10

3rd Mummy Awakens

I would like to express my lack of interest in this movie. The first one was alright, the second one wasn't terribly good. I don't have high hopes for the third. But I respect your opinions on the movie. now let's all take off our shirts a...

Off-Topic Discussion · 04/30/2008 18:59:30

Cinematic 10.1

"My art teacher would totally rip that up."?

General Discussion · 04/30/2008 16:03:16

Cinematic 10.1

Looks a lot like the vector one, just with no voices.

General Discussion · 04/30/2008 15:27:54

Using a terminator bit

Nope. It's body disappeared and two more took it's place.

World Discussion - Syntax · 04/30/2008 14:18:50

Using a terminator bit

Omega0 wrote: Zudrag wrote: I happen to know for a fact that wasteland corruptors are immune to it, Pandora's box NPCs are immune to it, but everything else dies. So you're tried that? If not, then how can you be so sure? I had the first t...

World Discussion - Syntax · 04/30/2008 14:06:31

Using a terminator bit

I happen to know for a fact that wasteland corruptors are immune to it, Pandora's box NPCs are immune to it, but everything else dies. Agents that are level 255 take 3,201 damage from one terminator bit. You can basically one shot anything...

World Discussion - Syntax · 04/30/2008 13:46:14

Problem with Launcher

Full system scan. Was it installed on a different login on that computer at any point, or even played on another login of that computer?

General Technical Help and Questions · 04/29/2008 01:04:09

Signature

Residual Self-Image · 04/28/2008 18:26:20

Pvp balance, buff vs numbers?

Get a few luggables. They can help quite a bit. Actually take a look at clothing other than accuracy/damage/defense clothing. Loadouts that can area heal in interlock are pretty self sufficient as well, good for solo PVP.

Development Roundtable · 04/28/2008 14:31:55

Pvp balance, buff vs numbers?

Why, there are buffs that let you take on multiple people at once successfully. See? Not that hard. Spend a few minutes and collect some luggables. Experiment with loadouts to try and counter other loadouts. Just take a moment and think.

Development Roundtable · 04/28/2008 14:13:46

Pvp balance, buff vs numbers?

TimeMaker wrote: Because this is the Matrix and we "believe" we can, therefore we can. But they too believe they can beat you. So...

Development Roundtable · 04/28/2008 14:08:16

Pvp balance, buff vs numbers?

9mmfu wrote: I am actually curious why anyone should think they deserve to win "by themselves" vs multiple opponents?

Development Roundtable · 04/28/2008 14:01:53

Camera settings changing

It's a hot key having to deal with if you press CTRL and somewhere near the WASD keys. Happens to me a lot. Go into your keybindings option in game and go look, I forget what key combo it is exactly. You can change it and make it go away.

General Technical Help and Questions · 04/25/2008 16:54:50