Now I can't seem to find another thread relating to this so here goes...
Obviously this is one of those things that would need some major work on but I thought I would post my view on it anyways. ![]()
I have recently tried a Trial of Everquest, Played City Of Heroes, and played Guildwars all of which have some form of even if very basic and primitive..
Physics Engine.
The Clothing moves with the characters movements and enviroment.
I think this would be great for MxO because relating back to the movies, during bullet time and the special effect sequences the aim appeared to be to exentuate the details of the enviroment and the clothing during slomotion effects sequences.
The Path of Neo for XBOX and PS2 even had a half decent physics engine which helped emerse the gamer.
Personally I think the clothing could stand to have some flexibility to it instead of the Cardboard look we have today.
There are most probably a list of reasons as long as a freeway why it will never happen but it's just an idea ![]()
The engine we have now is ok and you can make some mean looking characters with whats to hand and I know there are alot of other things that need changing/updating more than this, but how cool would it be running and jumping around the Megacity and PvP'ing with your coat or duster etc flowing in the wind. Ahh a very distant if not non-existent dream for me!
Anyways Here are some pics of a couple of examples ![]()





pwease? 