Pvp balance, buff vs numbers?

47 posts · 2008-04-28 13:56:38 to 2008-05-23 13:17:09

#36300448463 04/28/2008 13:56:38 Pvp balance, buff vs numbers?
Was just thinking it would be nice to balance pvp towards the solo ppl with some kind passive buff tht increases depending on enemies in certain radius around. I don't only mean for MAs or only while in IL but something with awakened maybe.
#36300448467 04/28/2008 14:01:02 Re:Pvp balance, buff vs numbers?
Apparently they don't want us to be able to take on multiple people alone. That's why they made it so that only one Hyper is able to be activate, opposed to two of your choice, or maybe one Armored/one shielded.

But then you have to ask yourself why we have the multifighting ability, if that sort of combat was never intended...
#36300448469 04/28/2008 14:01:53 Re:Pvp balance, buff vs numbers?
9mmfu wrote:
I am actually curious why anyone should think they deserve to win "by themselves" vs multiple opponents?

#36300448471 04/28/2008 14:04:03 Re:Pvp balance, buff vs numbers?
Because this is the Matrix and we "believe" we can, therefore we can.
#36300448473 04/28/2008 14:08:16 Re:Pvp balance, buff vs numbers?
TimeMaker wrote:
Because this is the Matrix and we "believe" we can, therefore we can.

But they too believe they can beat you.

So...
#36300448475 04/28/2008 14:09:50 Re:Pvp balance, buff vs numbers?
But my belief stat is totally higher then 2 knifers!
#36300448476 04/28/2008 14:10:15 Re:Pvp balance, buff vs numbers?
Yeah i think that would be kl, the area radius thing. Pvp does get pishy if u'r fightin a zerg. Numbers win. If we had somethin to tackle that it would make pvp awesome. Right now the game is aimed to just 1 on 1's which is fair enough but fightin numbers, u wanna b able to take down at least a couple b4 u go down, not just run in and die. Take for instance a FPS, u may b in a team of 3 and fightin say 6. U'r gonna managed to run in a room and take some down b4 u go down. This would be gd in here but donno if it would be easy to implement.
What i don't get is, why the devs are makin everythin 'fair'. The only thing I see is numbers = win SMILEY The org abs coulda fought bak a zerg but nope unbalanced SMILEY
#36300448480 04/28/2008 14:13:46 Re:Pvp balance, buff vs numbers?
Why, there are buffs that let you take on multiple people at once successfully.







See? Not that hard. Spend a few minutes and collect some luggables. Experiment with loadouts to try and counter other loadouts. Just take a moment and think.
#36300448482 04/28/2008 14:16:01 Re:Pvp balance, buff vs numbers?
Now do that with two mkts...
#36300448483 04/28/2008 14:17:00 Re:Pvp balance, buff vs numbers?
Naw buffin ain't my style SMILEY and MA > any other load SMILEY
Yeah u can beat a couple of people 1 afta another but thats when theres only about 3, what about when its >5 kinda thing. U'r just screwed SMILEY

I managed it not to long ago TM SMILEY aikido plus thrown def FTW SMILEY
#36300448484 04/28/2008 14:18:39 Re:Pvp balance, buff vs numbers?
TimeMaker wrote:
Now do that with two mkts...


Done.
#36300448487 04/28/2008 14:25:01 Re:Pvp balance, buff vs numbers?
I'm seeing one and a Cq but w/e, teach me master
#36300448492 04/28/2008 14:31:55 Re:Pvp balance, buff vs numbers?
Get a few luggables. They can help quite a bit. Actually take a look at clothing other than accuracy/damage/defense clothing. Loadouts that can area heal in interlock are pretty self sufficient as well, good for solo PVP.
#36300448520 04/28/2008 15:44:09 Re:Pvp balance, buff vs numbers?
Alright, excluding Luggable/UM god mode.
#36300448673 04/29/2008 01:52:57 Re:Pvp balance, buff vs numbers?
Yeah I was about to say that, Luggables = buffs. Which is exactly what Swimming is talking about, being buffed when you're fighting numbers.

So all you've done is proven is that, when buffed, people can take on numbers and win.

PS, you can easily close the "Team" window and have team members off screen killing those people for you, just saying.
#36300448723 04/29/2008 07:50:50 Re:Pvp balance, buff vs numbers?
Well I really don't think it makes sense to be fight several people of equal experience (Neural spikes, levels, whatever) and win.  If you want to take down a group, operate with a group.  If you can handle a group alone (with buffs, specialized loadouts, lugs, or Zudrag) then power to you, but it really doesn't make sense for that to be the norm.
#36300448725 04/29/2008 08:10:07 Re:Pvp balance, buff vs numbers?
In my opinion, the biggest issue here is only allowing 1 hyper defense at a time. It makes defending against all the numbers trying to kill you even harder.
#36300448726 04/29/2008 08:16:41 Re:Pvp balance, buff vs numbers?
Pylat wrote:
Yeah I was about to say that, Luggables = buffs. Which is exactly what Swimming is talking about, being buffed when you're fighting numbers.

So all you've done is proven is that, when buffed, people can take on numbers and win.

PS, you can easily close the "Team" window and have team members off screen killing those people for you, just saying.
Not the case in this instance. And while it is feasible to take out more than one person alone now if you can just dish out enough damage fast enough, I'm not saying that it should be a piece of cake to take out a few people before you die. I'm just saying that fighting multiple people is a concept that defines what people think about when they think "The Matrix". Therefore, it should be a concept that is given special attention to, seeing how we have a useless multifighting ability. Make it increase your Regeneration by 10% or something when there's more than one hostile player within 10m of you or something.
#36300448757 04/29/2008 10:11:34 Pvp balance, buff vs numbers?
Thats weird really, I always thought that the buffs on luggables did *CENSORED* all.
Hm unless you stack them from all 3 districts...

*Cough*
#36300448806 04/29/2008 13:44:40 Re:Pvp balance, buff vs numbers?
A smart person doesn't run into a group of hostile players without buffs. If you get jumped, you do have "CTRL SPAAAAAAAAAAAACE" to save you.
#36300448836 04/29/2008 14:41:12 Re:Pvp balance, buff vs numbers?
Marias wrote:
Not the case in this instance. And while it is feasible to take out more than one person alone now if you can just dish out enough damage fast enough, I'm not saying that it should be a piece of cake to take out a few people before you die. I'm just saying that fighting multiple people is a concept that defines what people think about when they think "The Matrix". Therefore, it should be a concept that is given special attention to, seeing how we have a useless multifighting ability. Make it increase your Regeneration by 10% or something when there's more than one hostile player within 10m of you or something.

If someone thinks the defining concept of the Matrix is fighting a bunch of people, then I'll likely completely ignore that person.  Really.

But even in the context of the movies, how often do Redpills of equal strength fight each other in groups?  Ever?  Most cases I can think of is either a redpill fighting several bluepills/programs, or Neo fighting a bunch of Agents/Smith.  Since we aren't Neo we shouldn't expect to multi-fight agents, but we are obviousely capable of fighting multiple programs/bluepills.
#36300448844 04/29/2008 15:03:18 Re:Pvp balance, buff vs numbers?
-Collbard- wrote:
Marias wrote:
Not the case in this instance. And while it is feasible to take out more than one person alone now if you can just dish out enough damage fast enough, I'm not saying that it should be a piece of cake to take out a few people before you die. I'm just saying that fighting multiple people is a concept that defines what people think about when they think "The Matrix". Therefore, it should be a concept that is given special attention to, seeing how we have a useless multifighting ability. Make it increase your Regeneration by 10% or something when there's more than one hostile player within 10m of you or something.

If someone thinks the defining concept of the Matrix is fighting a bunch of people, then I'll likely completely ignore that person.  Really.

But even in the context of the movies, how often do Redpills of equal strength fight each other in groups?  Ever?  Most cases I can think of is either a redpill fighting several bluepills/programs, or Neo fighting a bunch of Agents/Smith.  Since we aren't Neo we shouldn't expect to multi-fight agents, but we are obviousely capable of fighting multiple programs/bluepills.

I kinda agree. The movies revolved around a redpill who was almost like a god figure in the Matrix and to a certain extent even out of it in the final film. Therefore we should be able to fight multiple Programs/Bluepills as Collbard stated but if 2 equal leveled Redpills come together it should be a long drawn out battle.

Also there will always be experienced and better fighters within a bunch of 50s who may be able to take on a group of other opponents. For instance taking on a level 50 Sniper and MA will be easy for an IL gunman if you can take out the sniper in IL first and then take out the MA.

#36300448926 04/29/2008 20:36:14 Re:Pvp balance, buff vs numbers?
There might not be lot of redpill vs redpill action in the movies but that was before there were so many redpills.  You do however get to see redpills fighting groups of exiles and large groups of security guards.  Also, martial arts is a central theme of the movies (to verying degrees in each) and many martial arts styles involve techniques for handling multiple opponents. 
#36300448935 04/29/2008 21:32:04 Re:Pvp balance, buff vs numbers?
Please don't pull the "THE MOVIES ARE JUST LIKE THE GAME" card. It never makes sense to compare the two, and it will never make sense.
#36300449745 05/01/2008 19:34:46 Re:Pvp balance, buff vs numbers?
Zudrag wrote:
TimeMaker wrote:
Because this is the Matrix and we "believe" we can, therefore we can.

But they too believe they can beat you.

So...
Zerg usually wins, unless its an incompetent zerg. Still, i kinda agree there should be something to help out the minority sometimes. Especially MA minorities. They can;t even snipe for decent damage without stat hacking.
#36300449775 05/01/2008 21:35:06 Re:Pvp balance, buff vs numbers?
Brommerz77 wrote:
Zudrag wrote:
TimeMaker wrote:
Because this is the Matrix and we "believe" we can, therefore we can.

But they too believe they can beat you.

So...
Zerg usually wins, unless its an incompetent zerg. Still, i kinda agree there should be something to help out the minority sometimes. Especially MA minorities. They can;t even snipe for decent damage without stat hacking.
I'm 100% certain that MAs can't snipe for ANY damage even with stat hacking.
#36300449934 05/02/2008 12:14:35 Re:Pvp balance, buff vs numbers?
Pylat wrote:
PS, you can easily close the "Team" window and have team members off screen killing those people for you, just saying.
Oh no, he really did do that.  I've watched him do it in Mara a few times as well.

Either way, as for the OP's idea? No, besides what we have for buffs this would be ridiculous.  Not only would something like that require a lot of work on the part of devs that don't exist, all operatives within the Matrix are supposed to be of equal strength; so seeing as one should have just as much a chance to kill you as you them, two SHOULD kill you easily.
#36300450804 05/04/2008 22:45:18 Re:Pvp balance, buff vs numbers?
I don't think there needs to be "catch up mode" like in children's multi-player car racing games.

If an experienced and confident player meets with two level 50's they have never heard of, the two level 50's are in a world of trouble. I don't believe in level cap of 50, equipment/experience/confidence can make a level 50 into a lvl 60.

With CR2 I have seen 2 win against 7, in CR1 I have seen 1 against 7 hold out for a very long time killing most of them. It's not the norm but it is within reach.

#36300450907 05/05/2008 08:09:15 Re:Pvp balance, buff vs numbers?
Natasha768 wrote:
I don't think there needs to be "catch up mode" like in children's multi-player car racing games.

If an experienced and confident player meets with two level 50's they have never heard of, the two level 50's are in a world of trouble. I don't believe in level cap of 50, equipment/experience/confidence can make a level 50 into a lvl 60.

With CR2 I have seen 2 win against 7, in CR1 I have seen 1 against 7 hold out for a very long time killing most of them. It's not the norm but it is within reach.

I highly doubt 2 people who stood their ground against 7 have survived for more than 30 seconds, let alone kill 3 of the other guys.
#36300450911 05/05/2008 08:13:39 Re:Pvp balance, buff vs numbers?
The Leo wrote:
I highly doubt 2 people who stood their ground against 7 have survived for more than 30 seconds, let alone kill 3 of the other guys.

Not unless they had about 4 of every piece of clothing SMILEY
#36300450917 05/05/2008 08:33:13 Re:Pvp balance, buff vs numbers?
The Leo wrote:

I highly doubt 2 people who stood their ground against 7 have survived for more than 30 seconds, let alone kill 3 of the other guys.
It went on for 2-3 mins, the two individuals moved down the steps defeating all 7, however no more than 5 enemys were engaging the 2 at the same time. Loadouts the two had.. one Nuker sim+guns, the other I think guns+weak team heal+baby rez. After about 4 died the person with nuker sim was defeated & baby rezed unexpectedly, then quickly spawned nuker sim again.. two continued to move down steps defeating the last of the 7.

#36300450960 05/05/2008 11:30:38 Re:Pvp balance, buff vs numbers?
The Leo wrote:
Natasha768 wrote:
I don't think there needs to be "catch up mode" like in children's multi-player car racing games.

If an experienced and confident player meets with two level 50's they have never heard of, the two level 50's are in a world of trouble. I don't believe in level cap of 50, equipment/experience/confidence can make a level 50 into a lvl 60.

With CR2 I have seen 2 win against 7, in CR1 I have seen 1 against 7 hold out for a very long time killing most of them. It's not the norm but it is within reach.

I highly doubt 2 people who stood their ground against 7 have survived for more than 30 seconds, let alone kill 3 of the other guys.
When you face 7 people who don't know how to PvP, it's like attacking a box of kittens.
#36300451266 05/06/2008 02:54:19 Re:Pvp balance, buff vs numbers?
Teamwork helps. 6 v 13 in Datamine.
#36300452939 05/09/2008 18:52:34 Re:Pvp balance, buff vs numbers?

Iv once soloed 4 people with MA....but that was a long time ago and mostly luck.

If 9mmfu doesint want use to win against numbers then maybe i should stop pvping lmao. its not that hard to beat 2 or even 3 people...and mkt CAN be countered but its like any other tree, it depends more on the person your fighting. It all depeneds on who your fighting (im refraining from mentioning specific names of people iv soloed when they had numbers)....soloing 2 or 3 people who know how to pvp is many orders of magnitute harder then soloing 2 or 3 people that never pvp.

other things that effect it are like...soloing 2 gunman is generally harder then 2 MAs because the MAs are of such limited help to one another while outside IL. I remember back when i was running gunman alot I soloed these 2 other gunmen...we were on this little ledge on the side of the church in marac...just went at it toe to toe....gunman vs 2gunman....as fair as a 2v1 fight can be. it was brutal (like a gunfight in an elevator hehe) there were no dirty tricks or heals or buffs or anything like that and we all 3 started at full health. these two were pretty promenent figures in a major faction and each of them were very good gunmen who pvped frequently...I killed one and then he reconned and came back and started attacking me while I was fighting the other...I died like 3 seconds after I killed the second guy. the whole fight took maybe 4-5 mins.

btw..."soloing" should be clarified as some people have a definition that I disagree with...To me soloing 2 people means that the 3 of you started at full health and you killed them both without any outside help and while they both were focusing all of their fire on you and no one else AND there is NO break between killing one and moving on to the next one. Some people think that if you kill someone, HJ away and heall up and come back and kill a second person then you have just soloed 2 people....this is just wrong.

#36300452960 05/09/2008 21:19:51 Re:Pvp balance, buff vs numbers?
SolidRevolver wrote:
The Leo wrote:
I highly doubt 2 people who stood their ground against 7 have survived for more than 30 seconds, let alone kill 3 of the other guys.

Not unless they had about 4 of every piece of clothing SMILEY" width="15" height="15" />

It's called 2 Snipers. gf

#36300452974 05/09/2008 22:33:14 Re:Pvp balance, buff vs numbers?
Is grab spamming considered a buff? Given it's 30% 300% 3000% defense bonus? (sarcasm)
Most of it comes down to numbers in this system, and given the amount of loopholes that can be found in this system (like the Grab-Power-Grab-Power spam that almost EVERY MA in the game does, except for maybe a few that realize there are two others tactics), buffs help out very little usually, but it all depends on how much your roll want to hurt you.

While I've never seen 2 take on 7, except for the two being snipers - I have seen buffed groupmembers of 6 or so take out 10 or so.

Somedays, I have good PvP days, others - I couldn't land a hit if my life depended on it, as I've yet to find a good counter for the Grab-Power spam...

I've tried many different variations and nothing seems to work, not even Speed helps a lot.

#36300452978 05/09/2008 23:06:19 Re:Pvp balance, buff vs numbers?
Grab is a tactic to be used like any other - although it may be the least 'balanced' tactic of the four.  The practice of switching tactics during a round is a nigh unavoidable aspect of the combat system embodying a technical exploit on the verge of declassification.  Basically it wasn't an intended part of CR2 but considering our circumstances there's not a lot which can be done about it. 
#36300453028 05/10/2008 08:17:35 Re:Pvp balance, buff vs numbers?
People need to get away from the stigma of "lol u brought heals 2 pvp u r suk".

Heals can be a very important part of PVP and PVE combat. They can often turn the tide of combat.

With a bit of superior healing, a smaller number of people can take on a larger amount of people, as can loadouts that deal a high enough amount of damage and still be able to heal themselves (Such as Improved hacking + Artillerist loadouts, and Upgrade Master loaded with a few heals).

The Artillerist + IH loadout I am saddened is not used more in PVP when people are trying to take on a larger amount of people. A howitzer or two with such a person with that loadout backing them up can quickly cut down a very large group of opponents.
#36300453032 05/10/2008 08:40:23 Re:Pvp balance, buff vs numbers?
Zudrag wrote:
People need to get away from the stigma of "lol u brought heals 2 pvp u r suk".

Heals can be a very important part of PVP and PVE combat. They can often turn the tide of combat.

With a bit of superior healing, a smaller number of people can take on a larger amount of people, as can loadouts that deal a high enough amount of damage and still be able to heal themselves (Such as Improved hacking + Artillerist loadouts, and Upgrade Master loaded with a few heals).

The Artillerist + IH loadout I am saddened is not used more in PVP when people are trying to take on a larger amount of people. A howitzer or two with such a person with that loadout backing them up can quickly cut down a very large group of opponents.
Personally, I've not been bothered if my side had numbers and the opponant brought out the heals to combat their lack of numbers. What does make me laugh is when my side is outnumbered perhaps by a lot or perhaps by one or two and the side with numbers break out the heals. Far be it for me to say they shouldn't do it, but I think that is where the stigma of heals originated from.
#36300453057 05/10/2008 10:55:38 Re:Pvp balance, buff vs numbers?
All sides have brought out heals when they have had numbers or when they are being zerged. MA + Sniper/MKT = Quickly dead healer.

Heck recently I beat a healer in IL with Sniper/Rifles/Duelist loaded while two Riflemen pegged me from out of IL. It's not as hard as they say it is.
#36300453138 05/10/2008 17:38:23 Re:Pvp balance, buff vs numbers?
Zudrag wrote:
The Artillerist + IH loadout I am saddened is not used more in PVP when people are trying to take on a larger amount of people. A howitzer or two with such a person with that loadout backing them up can quickly cut down a very large group of opponents.
This is quite true as Syntax.Mara found out yesterday but it also indirectly brings up another interesting point.  While I've seen groups designate tasks in pvp ("You get heals and I'll go hacker") I'm not sure I've ever seen a group of people using loadouts and tactics specifically designed to be used together.  Having a 'set-piece' loaded might slightly reduce your personal power but would greatly increase the effectiveness of even a small group of players. 
#36300458522 05/23/2008 04:10:58 Re:Pvp balance, buff vs numbers?
The_Bruceter wrote:
Naw buffin ain't my style SMILEY and MA > any other load SMILEY
Yeah u can beat a couple of people 1 afta another but thats when theres only about 3, what about when its >5 kinda thing. U'r just screwed SMILEY

I managed it not to long ago TM SMILEY aikido plus thrown def FTW SMILEY
Agreed, the advantage of a super buffer is nullified when more than 3 AND the right mix (Hackers, MS's, MKT's) show up - strip'em, lock'em down, beat'em down FTW.
#36300458526 05/23/2008 04:25:49 Pvp balance, buff vs numbers?
The Leo wrote:
Was just thinking it would be nice to balance pvp towards the solo ppl with some kind passive buff tht increases depending on enemies in certain radius around. I don't only mean for MAs or only while in IL but something with awakened maybe.


PvP is fine the way it is - cept for the stupid smack talk; thank god for ignore.

No single individual should be able to systematically take on and kill more that 3 opponents, no matter how good they are in PvP.

Then there's the zerg - well such is life. I've been zerged, but I've been part of a zerg too. I've seen some of the best die just the same as the rest, so I change strategies and even LO's.

#36300458535 05/23/2008 04:49:11 Re:Pvp balance, buff vs numbers?
Natasha768 wrote:
I don't think there needs to be "catch up mode" like in children's multi-player car racing games.

If an experienced and confident player meets with two level 50's they have never heard of, the two level 50's are in a world of trouble. I don't believe in level cap of 50, equipment/experience/confidence can make a level 50 into a lvl 60.

With CR2 I have seen 2 win against 7, in CR1 I have seen 1 against 7 hold out for a very long time killing most of them. It's not the norm but it is within reach.


I agree 100%, and to add, communications is KEY!

I've seen a zerg; hell I even heard some say is the game on easy mode - lmao. That's because of NO organization and communication and lack of the right mix to counter opposition. Once organized, easy mode went away.

Confidence and experience go a long way, but if you're not part of a group and communicating, you're supposed to lose.

#36300458539 05/23/2008 04:56:53 Re:Pvp balance, buff vs numbers?
TimeMaker wrote:
Now do that with two mkts...


Agreed, Zudrag, I've not seen you succeed with that at DM with the right mix - you've been killed too.

Like TimeMaker said, I doubt you'll have it easy with a hacker and mkt's/ms's present.

#36300458581 05/23/2008 07:45:40 Re:Pvp balance, buff vs numbers?
Harpadzo just a FYI, Don't post 4 times in a row.... just condense it into 1 post.

/slapface
#36300458731 05/23/2008 13:17:09 Re:Pvp balance, buff vs numbers?

Or, the guy can post as he likes, until such time as an authoritative figure tells him different. 

Just an FYI.