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Prisoner

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I did it!

Widescreen MxO looks great whether it's on a Mac or not.

General Discussion · 04/07/2006 14:02

You Are Drinking Your Lunch

The above is the classic example of why "business" people really ought to stay far far far away from IT, and also why they don't. In the interests of professionalism and productivity, though, try this: - Write down the steps you took that...

External Playtest Discussion · 03/08/2006 08:08

Image Retrieval - March 1, 2006

digitize wrote: ShadowMavrick wrote: People people people he cant grow his hair out it would completly reck his story,its the whole thing with the religion he follows. Onanism? :smileyvery-happy: One of the things I love about the MxO comm...

Broadcast Depth · 03/06/2006 21:40:23

It's hard to buy The Matrix Online right now

Obviously SOE didn't wish to lose more customers by introducing them to MxO as it is now. I know we are fans, but we are few. I don't think you can find a positive review of MxO anywhere. Instead, SOE is apparently going to finish the CR 2...

SOE Discussion · 02/17/2006 20:47

Styles in the Real?

Never discount the footballers' style! Better that than ChavScum. Transmissioner, your malady isn't ADHD. Still waiting for "Gun-fu" or "Glock-jutsu" yet. Dodge this...

Off-Topic Discussion · 02/15/2006 20:53

Other SOE games...namely Everquest 2

Dehner wrote: Just wondering if other SOE games are worthwhile...I ask this as my subscription to MXo is coming to an end soon and I will be looking for other possibilities on the station access if it proves worthwhile. First off...is Ever...

SOE Discussion · 02/15/2006 06:56:39

MxO and SOE's strategic direction

Well, maybe overdramatized a bit, but MxO finally has a place in the lineup (this also gives a hint about when the CR might be finalized?): http://eq2players.station.sony.com/news_archive.vm?id=709&section=News&month=current SAN DIEGO, CA...

SOE Discussion · 02/14/2006 16:04:22

Styles in the Real?

Just wondering how many in the MxO community practice martial arts outside of mouse-fu and keyboard-jutsu. You can leave off the belt or sash or rank since progression rates differ widely between schools, and some dispense with ranking sys...

Off-Topic Discussion · 02/14/2006 08:39

A suggestion for a new martial art for the game tae kwan do

Sigh. All the 'hard' striking arts, whether Karate itself, TKD, Tang Soo Do, Boxing, Muai Thai, et all are represented by the catch-all "Karate." Some of the fancy Karate moves are things rarely tought outside of foot-centric variants like...

SOE Discussion · 02/14/2006 08:30:55

Is MXO going to be free? Odd thing I noticed last night.

Currently SOE has the following alternative-revenue things going on: - EQ2: 'Station' servers allow people to buy and sell items for real $. NOT my idea of a good time, but for those that like it, it exists. I don't follow that stuff close...

SOE Discussion · 02/14/2006 08:18:45

So long and thanks for all the fish

You know the correct thing to do is pop the extra $7 for the station account, then you can get horribly confused and attempt to hyperjump in SWG and use force powers against Agents.

World Discussion - Syntax · 01/19/2006 11:50

No Control

Upstream9 wrote: Prisoner wrote: I'm for games that reward people with victory based not on their grinding but instead upon their smart decisions made in the heat of combat. Which the new system does not reward. it rewards luck of the roll...

External Playtest Discussion · 01/16/2006 12:51

No Control

MaIakaii wrote: my hard work to get the great items in the game should give me a distinct advantage over someone who hasnt put in the time, Nuts to you. I am beyond sick and tired of hearing "my hard work" in connection with a GAME. Furthe...

External Playtest Discussion · 01/14/2006 19:34

First impressions

Dare wrote: I just had another thought. Am I alone in my feeling that this is much more of a completely and drastically different system and less of a "revision" (that word is so docile sounding)? Honestly, I don't like the fact that we ar...

External Playtest Discussion · 01/11/2006 14:42

Designer Journal 3, Part 2 - Feedback Thread

Rollguy wrote: They stated: Styles largely define what your combat Attributes are and what your character is capable of doing in combat. Switching Styles causes Attributes defined by the Style to switch as well, so in certain situations it...

Broadcast Depth · 01/10/2006 07:50:19

Test servers delayed

Rats, but: You rarely get a second chance to make a first impression. This CR is such a chance. You NEVER get a third chance to make a first impression. A fouled up release, even in a test environment, means the whisper goes out to the gam...

General Discussion · 12/22/2005 12:40

::: news just in ::: Zoo burglars steal baby penguin :::

CooliceT wrote: well. i like how they called him a *CENSORED* Penguin lol. must be a special breed. to do stunts like that. i know. who steels a penguin from a zoo... though... how could they not see him walking out with it :/ It's simple,...

Off-Topic Discussion · 12/20/2005 06:09

The Other Side of the Looking Glass - December 9, 2005

Tank : 'kay..so what do you need..?...Besides a miracle.. Neo : Cowbell ... lots of cowbell. Sorry, couldn't help it. OK, seriously, I will mourn the end of zero-sum, because frankly when I'm fighting in the dojo or ring the result of an e...

Broadcast Depth · 12/09/2005 18:09:02

Developer Journal 03 - Part One (Archon) - 12/07/2005 Discussion Thread

Chuui wrote: Think about it, you just wasted 2 weeks trying to get drop X1 only to have it phased out (in a matter of hours of use) a day later via update 38, waste three more weeks getting its replacement X2 only to have that phased out i...

Broadcast Depth · 12/09/2005 09:47:38

The trade off between SOE and WB...

The SOE team has been just as active making fixes to MxO as Monolith was. The big difference is that a) Sony has the resources to endure a short-term loss (there is no way this thing's making money with under 40k units sold) whereas Monoli...

SOE Discussion · 11/18/2005 10:36:07

Get rid of missions!

Well, anything done enough times is a 'grind' rather than a game. Unique special missions as opposed to dynamically-generated 'cookiecutter' missions take time to make, and I've yet to see a title have the spare time to make enough of thes...

General Discussion · 11/17/2005 11:39

MXO ENDING????? *CENSORED*?

Bostasu wrote: Think about that. Although I like the NGE . . . SOE is very underhanded in how they handle things. Message Edited by Bostasu on 11-17-2005 12:01 AM Oh no, not this again. Will you at least keep it on the SWG forums, or there...

General Discussion · 11/17/2005 10:00

Apologies (Halloween video removed)

((Sorry all, apparently the Halloween in Hel video was *quite* popular and in order to keep from incurring significant fees I've had to remove it)).

Events - Syntax · 11/14/2005 09:21

Guess what? SOE just obliterated Star Wars Galaxies!!

I hope MxOers like it, because I get the distinct impression that as a MMOG based on an series of action movies, we're likely to see something similar to this here in the not-too-distant future. No, this isn't inside knowledge, don't celeb...

Off-Topic Discussion · 11/11/2005 08:15

Be grateful for what you have folks..

Zero, Your link wasn't terribly helpful ... " You must be subscribed to the Star Wars Galaxies game and be a current Fan Club member to access the community area" and I'm not. For all the flak people have given SWG over the infamous CU you...

General Discussion · 11/03/2005 17:55

Halloween in Hel

Apologies for the poor quality; the feed into the older hovercraft isn't what it should be. Thanks to GamiSB and AvatRAMa for hosting and to DJs Aiyalla and KingCAW. http://www.fourthfightergroup.com/images/halloween_in_hel.wmv Be seeing y...

Events - Syntax · 11/02/2005 19:47

No Exit ((Heavy RP Machine Faction))

Do not look for an escape in the "Real," for that is impossible. Only try and realize the truth: The rabbit hole is a Klein bottle, it loops back upon itself through the Matrix and the "Real." There is no exit.

Crew and Faction Recruiting - Syntax · 10/26/2005 09:52

How Did You Come Up With Your MxO Handle?

"Prisoner" is from the 1960s TV show "The Prisoner" starring Patrick McGoohan as No.6. The Matrix derives or shares many concepts with "The Prisoner" particularly the notion of being trapped within a pocket reality as well as the pervasive...

General Discussion · 10/26/2005 07:55

The Other Side of the Looking Glass - 10/21/05

Then, for Halloween itself, will give you 24 hours of pure nighttime to celebrate the Masquerade. "I thought there was a cabaret?" -- No.6 "There is. You are it." -- No.2

Broadcast Depth · 10/24/2005 15:26:34

Less than 10% retention...

Can't say SOE's done a big job of advertising the fact. About half of the Station pages that list all SOE MMOGs exclude MxO from the list. Well, OK, it's not like MxO has a sterling reputation among MMOGers right now. I get the impression...

General Discussion · 10/24/2005 08:32

Beta Players

Since September 10, 2004. Be seeing you... Message Edited by Prisoner on 10-21-2005 05:24 PM

World Discussion - Syntax · 10/21/2005 16:23

Less than 10% retention...

In a sense, I'm *not* paying for MxO as it develops, since I had a Station account before the transfer and still do. Or, in the worst case, I'm paying 7 and change for each of three titles.

General Discussion · 10/19/2005 13:20

Hackers, Im your bullseye...take aim.

Hallo everyone. I'm the person whose post was quoted in toto to start this thread. My post about hackers was envisioned as, as you might guess from the fact that it says "Part III," a three-part series written over lunch breaks. I don't, a...

General Discussion · 10/13/2005 19:20

Discussion Thread: Dev Journal 01 - August 24, 2005

Long Comments III: Hackers Personally, I never understood the inclusion of the Hacker and Coder branches into the ability tree. I always saw it as a concession to the traditional fantasy-based RPG roles, and to the ‘tradeskilling’ MMOG pla...

Broadcast Depth · 09/01/2005 11:45:19

Discussion Thread: Dev Journal 01 - August 24, 2005

Warwraith wrote: The prob with the reloading is two fold, space and time. Space, I don't have enough of it in my inv as it is, I can't fill it up even more with numerous guns. Time, I'm not going to stop half way through a mission to run t...

Broadcast Depth · 08/30/2005 14:54:07

Discussion Thread: Dev Journal 01 - August 24, 2005

I agree. However IF as I remember the whole Operative tree is being re-looked at, including the whole idea of Interlock, we're already talking about tearing the game apart and putting it back together. Maybe I misread the article on DN1, w...

Broadcast Depth · 08/30/2005 11:52:49

Discussion Thread: Dev Journal 01 - August 24, 2005

Long Comments II: Guns Although the MMOGs we play are not always simulations, part of what makes something “science fiction” and not “fantasy” is a credible (if sometimes tenuously credible) attachment to known reality. For instance, the M...

Broadcast Depth · 08/30/2005 09:40:12

Discussion Thread: Dev Journal 01 - August 24, 2005

>revolt_ wrote: Kenedajade, Prisoner. You got my full support.Where can I buy your game? I have the urge to leave my old one... >revolt_ Ha! I wonder if SOE could afford to hire me into the game industry. CV on request, Walrus :p

Broadcast Depth · 08/29/2005 19:21:17

Discussion Thread: Dev Journal 01 - August 24, 2005

Kenedajade wrote: (lots and lots) I agree; but Hackers were part III of my ridiculously long post, which I haven't even posted part II to. I have *lots* to say about Hackers and Coders and how they can work *in* the Matrix mythos instead o...

Broadcast Depth · 08/29/2005 16:55:30

Discussion Thread: Dev Journal 01 - August 24, 2005

OK, here's a reconstructed Part I of my previously lost comments. There's too much for one post Long comments I:Interlock The producer comments imply that we may be seeing an end to Interlock in favor of 'free-fire' attacking on timers, wh...

Broadcast Depth · 08/29/2005 08:32:50

Discussion Thread: Dev Journal 01 - August 24, 2005

Lost a very long post due to user error so here's the very short version, long rewrite to follow. I approve of the tenor of these changes wholeheartedly. However, be very wary of trying to layer a cookie-cutter role structure onto MxO that...

Broadcast Depth · 08/26/2005 09:38:51