MaIakaii wrote:
my hard work to get the great items in the game should give me a distinct advantage over someone who hasnt put in the time,
Nuts to you. I am beyond sick and tired of hearing "my hard work" in connection with a GAME.
Further, to heck with games that reward people primarily on how much spare time they have to grindgrindgrindgrindgrind. That design philosophy has spawned boring games, mindless grinds, trivialization of fights, and most importantly what is euphemistically called the "secondary market" (aka plat/gold/isk/$i sellers).
I'm for games that reward people with victory based not on their grinding but instead upon their smart decisions made in the heat of combat.
Furthermore, the new system is a much better approximation of fighting (real) as well as the wire-fu from the Matrix movies, as others pointed out.
Now obviously clothes etc will continue to be a reward, and they should be; but not the sort of advantage you describe, where your chair time in MxO predestines the fight inevitably in your favor.