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MotorZ

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[Snowblind] Steven Henton

((nice pic at the end, it is unfortunate that details like that are in capable of being shown inside MxO))

Player Events · 12/20/2007 20:28:48

Mission Maps

EnterTheFenix wrote: SolidRevolver wrote: My Dream Mission Map Moving red arrows = Hostile NPCs * Moving blue arrows = Friendly NPCs Everything else stays the same *Would help when NPCs run away from the mission area " /> There is an abili...

Command Line - Hacker Discussion · 12/19/2007 17:18:40

Uh missing something....again?

I think it'd be easier to talk to Virrago on this one, he's probably the one that would send information for this stuff. I was actually impressed with the Podcast because they talked about MxO's Holidays longer than whatever was before it...

SOE Discussion · 12/19/2007 17:08:28

[9.1.5] Mach mission feedback thread: "Only Human"

Something I noticed watching the Matrix today...Morpheus describes how redpills get into the Matrix as using a pirate broadcast to "hack" the Matrix. The Matrix obviously has some wi-fi thing going on, and I gotta believe Neo just had a wi...

Missions and Storyline · 12/19/2007 14:03:44

[9.1.5] Mach mission feedback thread: "Only Human"

Remixermike wrote: the 2nd i saw that when i did the missions i was like well F this storyline ;( but i loved that fact that i fought a agent and lived well even though it was only 1 level higher then me T_T Nah, it makes perfect sense. Th...

Missions and Storyline · 12/13/2007 17:59:32

[9.1.5] Merv mission feedback thread: "Misanthropy"

Actually a good theory^ It does almost seem like this guy is from before any Matrix, or has watched a ton of tv or something. The Merv's face is from someone...perhaps a joke? Hmm...I like where this is going. ((This week's crits all left...

Missions and Storyline · 12/13/2007 14:04:05

[9.1.5] Zion mission feedback thread: "Ignorance"

FrozenFyre wrote: I felt it was a little anti-climatic with being the last mission but generally it was quite fun and informative and I guess we'll just have to see where it leads. For some reason the Accelerator in my mish seemed to be ou...

Missions and Storyline · 12/13/2007 13:41:46

[9.1.5] Mach mission feedback thread: "Only Human"

Oh yea awesome mission. Looks like Gami will be happy to hear this. Nice comment about data mining at the beginning. Also, good way to...sneak in a hint towards 9.2 in the last sentence by Agent Gray. Guess we know part of of his purpose n...

Missions and Storyline · 12/13/2007 05:59:00

Winter Holiday Update Discussion

"Miss/Hit blocks will now use the correct interlock exchanges instead of defaulting to the one self-defense speed vs self-defense block exchange everyone has seen a million times." yay!

Update Discussion · 12/12/2007 19:28:51

[9.1.4] I don't want another version - Recursion - 12/7/07

I'm kinda thinking even more this is the code of the Anomaly, meant to be put into one of the 14 (I think?) or so humans taken out already. Or maybe they were supposed to be the people that were building Zion from scratch, and this program...

Live Events · 12/11/2007 18:37:25

Snowblind

Foxxdie wrote: I got something interesting in the mail... I haven't had time to go all through it. But what I've read seems to explain more of the history between Kate and Brian and give some insight on the events leading up to Algorithm B...

Player Events · 12/07/2007 19:33:08

[9.1.4] Merv mission feedback thread: "High Life"

Hmm...Merv has a chance after all. And...an interesting thing thing to say: A lot of Intruder this week in the missions. Seems like he's a pretty busy guy. Old, wise, busy, and looking for answers.

Missions and Storyline · 12/07/2007 16:22:58

[9.1.4] Zion mission feedback thread: "Questions"

Tyndall seems a little behind on everything. Or maybe it's just Zion. Both Machine and Zion missions had hackable computers, both messages from Roland. Sounds like Lock is out of the picture. Hopefully they actually find his body, dead or...

Missions and Storyline · 12/06/2007 17:33:20

[9.1.4] Mach mission feedback thread: "Best Interests"

I have to say...even though we haven't learned crap when it comes to the Intruder, this has been one of my favorite subchapters. Early in 9.1, the first Syntax Cyph event allowed us to meet the Intruder much earlier than I expected. Now, i...

Missions and Storyline · 12/06/2007 06:20:13

Chapter 9 Your predictions

kou_urake wrote: ((Hey, check out the Kid's message in the current nearly year old sentinel - forshadowing! Why not in a construct accessible through the door atop Ascension? (Refering to where Neo's rsi should be). )) Ah, that's why we ha...

Missions and Storyline · 12/04/2007 19:20:36

Wait....am I the only one with Mainframe Invader?

lol look at the first page of forum ranks thread. they need to change the color tomorrow when virrago comes in though cuz its the same as veteran operative

General Discussion · 12/03/2007 16:13:59

Combat Animation Hotfix Delay

Heh, good choice on getting the tusked-one to post. Already had heard this from Rarebit but good to get the official announcement. I'd kinda wondered why it hadn't been going into the Holiday Update in the first place, but who cares we get...

Broadcast Depth · 12/03/2007 15:22:18

Snowblind

Very nice. Looks like it's gonna be another good event.

Player Events · 12/02/2007 18:03:00

[9.1.3] Mach mission feedback thread: "Denial of Service"

TekMon wrote: Through the wall I saw The Architech and The Network behind the doors. Only details no dalogue, though. Really? That's awesome. I figured they were important, but were only supposed to be found by those that put in a little e...

Missions and Storyline · 11/29/2007 17:03:30

[9.1.3] Merv mission feedback thread: "Maneuvers"

Hmm...a good tactic to use, although I dunno if it worked. Seemed like more than enough Elite Commandos to bring into the dangers of the Matrix. Good week, the three missions all went together nicely.

Missions and Storyline · 11/29/2007 15:25:29

[9.1.3] Mach mission feedback thread: "Denial of Service"

kou_urake wrote: Was the white/sealed door in the second phase supposed to be inaccessible? I tried three times, and it never opened. I wonder what the two npcs on the other side were doing.... Got that too. Weird. I'm wondering if Pace wa...

Missions and Storyline · 11/29/2007 14:18:15

Algorithm: Black

Mindsweep wrote: Yeah, I got a msg. from him to. Anyone know what the PM means? It seems to be all repeated lines until the last one.

Player Events · 11/29/2007 06:01:43

"International" Travel through the White Hallways Guide

I might see later this week if I can come up with some sort of map, but after seeing Rarebit's little thing...ugh! EDIT: I'm not quite sure if my list of items corresponding to their Square Rooms is correct, although I do have them all the...

Guides and FAQ's · 11/25/2007 11:20:42

"International" Travel through the White Hallways Guide

GypsyJuggler wrote: Is it possible to make a map of the hallways? I originally wanted to make one, although I couldn't see a good way to show it. It seems more like they were just randomly connected to each other. Glad you guys like it.

Guides and FAQ's · 11/24/2007 21:13:13

"International" Travel through the White Hallways Guide

The White Hallways: Square Rooms As mentioned above, all Square Rooms have a Z coordinate of 530. There are 6, compared to 26 T-shaped. I only know of one door in each of them that leads out, if there are more, tell me and I'll edit this....

Guides and FAQ's · 11/24/2007 18:13:40

"International" Travel through the White Hallways Guide

Ever been confounded by the twisting and turning White Hallways in the International District? Here's a guide to help you know your way around. Who knows, maybe you'll find you like this alternative mode of travel (regardless if you're fig...

Guides and FAQ's · 11/24/2007 18:13:21

Coder Animation

Looks great...I wonder how difficult it'd be tomake something like this, without an animator. Technically it would only be an FX add-on, I'd think, so it may not be impossible to pull off. I'd love it, personally. And awesome job on the vi...

Development Roundtable · 11/24/2007 14:42:06

[9.1.2] Merv mission feedback thread: "Induction"

ZippyTheSquirrel wrote: Actually, it sounded like he'd never been in the Matrix at all before. Not this version, no. He seemed to be surprised that the Blood Drinkers had survived for so long, so unless he only has knowledge of the past it...

Missions and Storyline · 11/23/2007 09:00:44

[9.1.2] Merv mission feedback thread: "Induction"

I love Merv missions. I gotta believe this guy is gonna exploit the Merv, although I dunno that the Merv cares about it. I think he just wants to be able to say he's on his side. Nice to see the Intruder in all the phases, it's amazing how...

Missions and Storyline · 11/23/2007 08:21:41

[9.1.2] Zion mission feedback thread: "Incompatibility"

Ooh I liked this a lot. Zion is scared, even though not much has happened to them yet. I hate how programs have a habit of stopping their speech right before they tell us something important. Oh, and typo on the first phase. It said "Get t...

Missions and Storyline · 11/22/2007 21:13:47

[9.1.2] Mach mission feedback thread: "Override"

ThePigeonKing wrote: And, tee hee, accelerated programs are in /mood bouncy. <3 You have no clue how hard I laughed during the live event when Agents were walking towards me in /mood bouncy. Anyway...it wasn't "our" operatives that fought...

Missions and Storyline · 11/22/2007 19:57:23

Wackiest thing you've seen the gang spawn do

Had a funny one earlier this week...had a mission in Dannah Heights, and as I was running to the stairs in the building, I saw something through a hole in one of the walls. I backtracked to find a gang member waving at me. I ran around ins...

Districts, Neighborhoods, and Constructs · 11/22/2007 18:59:01

Update 56 Discussion

SolidRevolver wrote: MotorZ wrote: nubious81 wrote: so any one know when the animation hotfix is? Check Walrus's Producer's Letter. I think it is on the 6th of December. If the Hotfix isn't tomorrow or the Thursday after, I would say it wo...

Update Discussion · 11/21/2007 10:55:44

Update 56 Discussion

nubious81 wrote: so any one know when the animation hotfix is? Check Walrus's Producer's Letter. I think it is on the 6th of December.

Update Discussion · 11/21/2007 08:47:53

Brad Wilcox's Responses to TheUnknownShadow

Ballak wrote: ZippyTheSquirrel wrote: MotorZ wrote: 5. We have no animator (confirmed several times by current staff members), no modeller, no texturer. And although never confirmed, the fact all content received in patchs has been discuss...

SOE Discussion · 11/19/2007 19:15:38

Brad Wilcox's Responses to TheUnknownShadow

TECHNICAL GAME ISSUES Another pressing issue is MxO's constant database problems. This manifests itself in problems like the recurring 'Faction Bug' and the limited capacity of our clothing database. An extension of this is improvements to...

SOE Discussion · 11/19/2007 17:41:50

Brad Wilcox's Responses to TheUnknownShadow

A COUPLE OF GENERAL THINGS BEFORE YOU READ THROUGH First, the number of various legal issues that are slowing down certain things within the game are amazing. I didn't know the full extent of it until I started discussing these things in d...

SOE Discussion · 11/19/2007 17:41:23

Ask your questions!

Hey guys! Check it out, TheUnknownShadow has posted the replies to our questions on the thread previously stated above! Some great answers on there, especially on the second section. A Test Server may not be such an impossibility after all...

SOE Discussion · 11/19/2007 17:31:34

Algorithm: Black

MatrixRefugee wrote: MotorZ wrote: Anyone watched the new video? Maybe it has something to do with it. I'm in the process of watching it. EDIT: Just static. *CENSORED*. I'm thinking there's a coded message of some sort in the numbers that...

Player Events · 11/19/2007 14:15:14